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basesink: unset PLAYING transition flag when transition completed
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1 changed files with 6 additions and 0 deletions
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@ -5044,6 +5044,12 @@ gst_base_sink_change_state (GstElement * element, GstStateChange transition)
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}
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}
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switch (transition) {
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switch (transition) {
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case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
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/* completed transition, so need not be marked any longer
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* And it should be unmarked, since e.g. losing our position upon flush
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* does not really change state to PAUSED ... */
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g_atomic_int_set (&basesink->priv->to_playing, FALSE);
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break;
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
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g_atomic_int_set (&basesink->priv->to_playing, FALSE);
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g_atomic_int_set (&basesink->priv->to_playing, FALSE);
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GST_DEBUG_OBJECT (basesink, "PLAYING to PAUSED");
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GST_DEBUG_OBJECT (basesink, "PLAYING to PAUSED");
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