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basesink: try harder to arrange increasing position reporting
... rather than having a momentary decreasing one while transitioning to PLAYING. Fixes #628021.
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1 changed files with 12 additions and 0 deletions
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@ -231,6 +231,8 @@ struct _GstBaseSinkPrivate
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/* if we already commited the state */
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gboolean commited;
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/* state change to playing ongoing */
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gboolean to_playing;
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/* when we received EOS */
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gboolean received_eos;
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@ -4584,6 +4586,14 @@ gst_base_sink_get_position (GstBaseSink * basesink, GstFormat format,
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else
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gst_object_ref (clock);
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/* mainloop might be querying position when going to playing async,
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* while (audio) rendering might be quickly advancing stream position,
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* so use clock asap rather than last reported position */
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if (in_paused && with_clock && g_atomic_int_get (&basesink->priv->to_playing)) {
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GST_DEBUG_OBJECT (basesink, "going to PLAYING, so not PAUSED");
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in_paused = FALSE;
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}
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/* collect all data we need holding the lock */
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if (GST_CLOCK_TIME_IS_VALID (segment->time))
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time = segment->time;
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@ -4988,6 +4998,7 @@ gst_base_sink_change_state (GstElement * element, GstStateChange transition)
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break;
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case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
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GST_PAD_PREROLL_LOCK (basesink->sinkpad);
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g_atomic_int_set (&basesink->priv->to_playing, TRUE);
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if (!gst_base_sink_needs_preroll (basesink)) {
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GST_DEBUG_OBJECT (basesink, "PAUSED to PLAYING, don't need preroll");
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/* no preroll needed anymore now. */
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@ -5034,6 +5045,7 @@ gst_base_sink_change_state (GstElement * element, GstStateChange transition)
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switch (transition) {
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
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g_atomic_int_set (&basesink->priv->to_playing, FALSE);
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GST_DEBUG_OBJECT (basesink, "PLAYING to PAUSED");
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/* FIXME, make sure we cannot enter _render first */
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