mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-28 04:31:06 +00:00
Add initial VA/GLX texture abstraction though the API is not good enough yet.
This commit is contained in:
parent
9981f37de7
commit
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5 changed files with 749 additions and 0 deletions
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@ -74,6 +74,7 @@ libgstvaapi_x11_source_priv_h = \
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libgstvaapi_glx_source_c = \
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gstvaapidisplay_glx.c \
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gstvaapitexture.c \
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gstvaapiutils.c \
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gstvaapiutils_glx.c \
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gstvaapiutils_x11.c \
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@ -82,6 +83,7 @@ libgstvaapi_glx_source_c = \
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libgstvaapi_glx_source_h = \
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gstvaapidisplay_glx.h \
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gstvaapitexture.h \
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gstvaapiwindow_glx.h \
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$(NULL)
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468
gst-libs/gst/vaapi/gstvaapitexture.c
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468
gst-libs/gst/vaapi/gstvaapitexture.c
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@ -0,0 +1,468 @@
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/*
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* gstvaapitexture.c - VA texture abstraction
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*
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* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* SECTION:gstvaapitexture
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* @short_description: VA/GLX texture abstraction
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*/
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#include "config.h"
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#include <va/va_glx.h>
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#include "gstvaapitexture.h"
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#include "gstvaapiutils.h"
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#include "gstvaapiutils_glx.h"
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#include "gstvaapiobject_priv.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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G_DEFINE_TYPE(GstVaapiTexture, gst_vaapi_texture, GST_VAAPI_TYPE_OBJECT);
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#define GST_VAAPI_TEXTURE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE((obj), \
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GST_VAAPI_TYPE_TEXTURE, \
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GstVaapiTexturePrivate))
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struct _GstVaapiTexturePrivate {
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GLenum target;
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GLenum format;
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guint width;
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guint height;
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void *gl_surface;
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guint foreign_texture : 1;
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guint is_constructed : 1;
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};
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enum {
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PROP_0,
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PROP_TARGET,
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PROP_FORMAT,
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PROP_WIDTH,
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PROP_HEIGHT
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};
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static void
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gst_vaapi_texture_destroy(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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const GLuint texture_id = GST_VAAPI_OBJECT_ID(texture);
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VAStatus status;
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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if (priv->gl_surface) {
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status = vaDestroySurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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priv->gl_surface
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);
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priv->gl_surface = NULL;
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}
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if (texture) {
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if (!priv->foreign_texture)
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glDeleteTextures(1, &texture_id);
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GST_VAAPI_OBJECT_ID(texture) = 0;
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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}
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static gboolean
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gst_vaapi_texture_create(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate * const priv = texture->priv;
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GLuint texture_id;
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VAStatus status;
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if (priv->foreign_texture)
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texture_id = GST_VAAPI_OBJECT_ID(texture);
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else {
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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texture_id = gl_create_texture(
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priv->target,
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priv->format,
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priv->width,
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priv->height
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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if (!texture_id)
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return FALSE;
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GST_VAAPI_OBJECT_ID(texture) = texture_id;
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}
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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status = vaCreateSurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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priv->target,
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texture_id,
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&priv->gl_surface
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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if (!vaapi_check_status(status, "vaCreateSurfaceGLX()"))
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return FALSE;
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return TRUE;
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}
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static void
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gst_vaapi_texture_finalize(GObject *object)
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{
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gst_vaapi_texture_destroy(GST_VAAPI_TEXTURE(object));
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G_OBJECT_CLASS(gst_vaapi_texture_parent_class)->finalize(object);
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}
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static void
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gst_vaapi_texture_constructed(GObject *object)
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{
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GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
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GObjectClass *parent_class;
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texture->priv->foreign_texture = GST_VAAPI_OBJECT_ID(texture) != 0;
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texture->priv->is_constructed = gst_vaapi_texture_create(texture);
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parent_class = G_OBJECT_CLASS(gst_vaapi_texture_parent_class);
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if (parent_class->constructed)
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parent_class->constructed(object);
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}
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static void
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gst_vaapi_texture_set_property(
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GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
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switch (prop_id) {
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case PROP_TARGET:
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texture->priv->target = g_value_get_uint(value);
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break;
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case PROP_FORMAT:
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texture->priv->format = g_value_get_uint(value);
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break;
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case PROP_WIDTH:
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texture->priv->width = g_value_get_uint(value);
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break;
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case PROP_HEIGHT:
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texture->priv->height = g_value_get_uint(value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_texture_get_property(
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GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec
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)
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{
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GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
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switch (prop_id) {
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case PROP_TARGET:
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g_value_set_uint(value, gst_vaapi_texture_get_target(texture));
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break;
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case PROP_FORMAT:
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g_value_set_uint(value, gst_vaapi_texture_get_format(texture));
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break;
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case PROP_WIDTH:
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g_value_set_uint(value, gst_vaapi_texture_get_width(texture));
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break;
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case PROP_HEIGHT:
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g_value_set_uint(value, gst_vaapi_texture_get_height(texture));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_vaapi_texture_class_init(GstVaapiTextureClass *klass)
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{
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GObjectClass * const object_class = G_OBJECT_CLASS(klass);
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g_type_class_add_private(klass, sizeof(GstVaapiTexturePrivate));
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object_class->finalize = gst_vaapi_texture_finalize;
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object_class->set_property = gst_vaapi_texture_set_property;
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object_class->get_property = gst_vaapi_texture_get_property;
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object_class->constructed = gst_vaapi_texture_constructed;
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g_object_class_install_property
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(object_class,
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PROP_TARGET,
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g_param_spec_uint("target",
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"Target",
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"The texture target",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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g_object_class_install_property
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(object_class,
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PROP_FORMAT,
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g_param_spec_uint("format",
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"Format",
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"The texture format",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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g_object_class_install_property
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(object_class,
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PROP_WIDTH,
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g_param_spec_uint("width",
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"width",
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"The texture width",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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g_object_class_install_property
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(object_class,
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PROP_HEIGHT,
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g_param_spec_uint("height",
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"height",
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"The texture height",
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0, G_MAXUINT32, 0,
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G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
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}
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static void
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gst_vaapi_texture_init(GstVaapiTexture *texture)
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{
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GstVaapiTexturePrivate *priv = GST_VAAPI_TEXTURE_GET_PRIVATE(texture);
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texture->priv = priv;
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priv->target = GL_NONE;
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priv->format = GL_NONE;
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priv->width = 0;
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priv->height = 0;
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priv->gl_surface = NULL;
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priv->foreign_texture = FALSE;
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priv->is_constructed = FALSE;
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}
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GstVaapiTexture *
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gst_vaapi_texture_new(
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GstVaapiDisplay *display,
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GLenum target,
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GLenum format,
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guint width,
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guint height
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)
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{
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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return g_object_new(GST_VAAPI_TYPE_TEXTURE,
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"display", display,
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"id", GST_VAAPI_ID(0),
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"target", target,
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"format", format,
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"width", width,
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"height", height,
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NULL);
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}
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GstVaapiTexture *
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gst_vaapi_texture_new_with_texture(
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GstVaapiDisplay *display,
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GLuint texture,
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GLenum target,
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GLenum format
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)
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{
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guint width, height, border_width;
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g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
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/* Check texture dimensions */
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if (!gl_get_texture_param(GL_TEXTURE_WIDTH, &width))
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return NULL;
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if (!gl_get_texture_param(GL_TEXTURE_HEIGHT, &height))
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return NULL;
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if (!gl_get_texture_param(GL_TEXTURE_BORDER, &border_width))
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return NULL;
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width -= 2 * border_width;
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height -= 2 * border_width;
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if (width == 0 || height == 0)
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return NULL;
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return g_object_new(GST_VAAPI_TYPE_TEXTURE,
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"display", display,
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"id", GST_VAAPI_ID(texture),
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"target", target,
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"format", format,
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"width", width,
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"height", height,
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NULL);
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}
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/**
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* gst_vaapi_texture_get_id:
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* @texture: a #GstVaapiTexture
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*
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* Returns the underlying texture id of the @texture.
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*
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* Return value: the underlying texture id of the @texture
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*/
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GLuint
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gst_vaapi_texture_get_id(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
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return GST_VAAPI_OBJECT_ID(texture);
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}
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/**
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* gst_vaapi_texture_get_target:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture target type
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*
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* Return value: the texture target
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*/
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GLenum
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gst_vaapi_texture_get_target(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
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g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
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return texture->priv->target;
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}
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/**
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* gst_vaapi_texture_get_format
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture format
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*
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* Return value: the texture format
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*/
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GLenum
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gst_vaapi_texture_get_format(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
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g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
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return texture->priv->format;
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}
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/**
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* gst_vaapi_texture_get_width:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture width.
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*
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* Return value: the texture width, in pixels
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*/
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guint
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gst_vaapi_texture_get_width(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
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g_return_val_if_fail(texture->priv->is_constructed, 0);
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return texture->priv->width;
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}
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/**
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* gst_vaapi_texture_get_height:
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* @texture: a #GstVaapiTexture
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*
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* Returns the @texture height.
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*
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* Return value: the texture height, in pixels.
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*/
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guint
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gst_vaapi_texture_get_height(GstVaapiTexture *texture)
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{
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
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g_return_val_if_fail(texture->priv->is_constructed, 0);
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return texture->priv->height;
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}
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/**
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* gst_vaapi_texture_get_size:
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* @texture: a #GstVaapiTexture
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* @pwidth: return location for the width, or %NULL
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* @pheight: return location for the height, or %NULL
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*
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* Retrieves the dimensions of a #GstVaapiTexture.
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*/
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void
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gst_vaapi_texture_get_size(
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GstVaapiTexture *texture,
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guint *pwidth,
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guint *pheight
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)
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{
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g_return_if_fail(GST_VAAPI_IS_TEXTURE(texture));
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g_return_if_fail(texture->priv->is_constructed);
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if (pwidth)
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*pwidth = texture->priv->width;
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if (pheight)
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*pheight = texture->priv->height;
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}
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/**
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* gst_vaapi_window_put_texture:
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* @texture: a #GstVaapiTexture
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* @surface: a #GstVaapiSurface
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* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
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*
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* Renders the @surface into the àtexture. The @flags specify how
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* de-interlacing (if needed), color space conversion, scaling and
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* other postprocessing transformations are performed.
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*
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* Return value: %TRUE on success
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*/
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gboolean
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gst_vaapi_texture_put_surface(
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GstVaapiTexture *texture,
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GstVaapiSurface *surface,
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guint flags
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)
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{
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VAStatus status;
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g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), FALSE);
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g_return_val_if_fail(texture->priv->is_constructed, FALSE);
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g_return_val_if_fail(GST_VAAPI_IS_SURFACE(surface), FALSE);
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GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
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status = vaCopySurfaceGLX(
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GST_VAAPI_OBJECT_VADISPLAY(texture),
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texture->priv->gl_surface,
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GST_VAAPI_OBJECT_ID(surface),
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get_PutSurface_flags_from_GstVaapiSurfaceRenderFlags(flags)
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);
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
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if (!vaapi_check_status(status, "vaCopySurfaceGLX()"))
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return FALSE;
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return TRUE;
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}
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133
gst-libs/gst/vaapi/gstvaapitexture.h
Normal file
133
gst-libs/gst/vaapi/gstvaapitexture.h
Normal file
|
@ -0,0 +1,133 @@
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/*
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* gstvaapitexture.h - VA texture abstraction
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*
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* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
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*
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||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef GST_VAAPI_TEXTURE_H
|
||||
#define GST_VAAPI_TEXTURE_H
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <gst/vaapi/gstvaapitypes.h>
|
||||
#include <gst/vaapi/gstvaapiobject.h>
|
||||
#include <gst/vaapi/gstvaapidisplay.h>
|
||||
#include <gst/vaapi/gstvaapisurface.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_VAAPI_TYPE_TEXTURE \
|
||||
(gst_vaapi_texture_get_type())
|
||||
|
||||
#define GST_VAAPI_TEXTURE(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_CAST((obj), \
|
||||
GST_VAAPI_TYPE_TEXTURE, \
|
||||
GstVaapiTexture))
|
||||
|
||||
#define GST_VAAPI_TEXTURE_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_CAST((klass), \
|
||||
GST_VAAPI_TYPE_TEXTURE, \
|
||||
GstVaapiTextureClass))
|
||||
|
||||
#define GST_VAAPI_IS_TEXTURE(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_VAAPI_TYPE_TEXTURE))
|
||||
|
||||
#define GST_VAAPI_IS_TEXTURE_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_TYPE((klass), GST_VAAPI_TYPE_TEXTURE))
|
||||
|
||||
#define GST_VAAPI_TEXTURE_GET_CLASS(obj) \
|
||||
(G_TYPE_INSTANCE_GET_CLASS((obj), \
|
||||
GST_VAAPI_TYPE_TEXTURE, \
|
||||
GstVaapiTextureClass))
|
||||
|
||||
typedef struct _GstVaapiTexture GstVaapiTexture;
|
||||
typedef struct _GstVaapiTexturePrivate GstVaapiTexturePrivate;
|
||||
typedef struct _GstVaapiTextureClass GstVaapiTextureClass;
|
||||
|
||||
/**
|
||||
* GstVaapiTexture:
|
||||
*
|
||||
* Base class for system-dependent textures.
|
||||
*/
|
||||
struct _GstVaapiTexture {
|
||||
/*< private >*/
|
||||
GstVaapiObject parent_instance;
|
||||
|
||||
GstVaapiTexturePrivate *priv;
|
||||
};
|
||||
|
||||
/**
|
||||
* GstVaapiTextureClass:
|
||||
*
|
||||
* Base class for system-dependent textures.
|
||||
*/
|
||||
struct _GstVaapiTextureClass {
|
||||
/*< private >*/
|
||||
GstVaapiObjectClass parent_class;
|
||||
};
|
||||
|
||||
GType
|
||||
gst_vaapi_texture_get_type(void);
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_new(
|
||||
GstVaapiDisplay *display,
|
||||
GLenum target,
|
||||
GLenum format,
|
||||
guint width,
|
||||
guint height
|
||||
);
|
||||
|
||||
GstVaapiTexture *
|
||||
gst_vaapi_texture_new_with_texture(
|
||||
GstVaapiDisplay *display,
|
||||
GLuint texture,
|
||||
GLenum target,
|
||||
GLenum format
|
||||
);
|
||||
|
||||
GLuint
|
||||
gst_vaapi_texture_get_id(GstVaapiTexture *texture);
|
||||
|
||||
GLenum
|
||||
gst_vaapi_texture_get_target(GstVaapiTexture *texture);
|
||||
|
||||
GLenum
|
||||
gst_vaapi_texture_get_format(GstVaapiTexture *texture);
|
||||
|
||||
guint
|
||||
gst_vaapi_texture_get_width(GstVaapiTexture *texture);
|
||||
|
||||
guint
|
||||
gst_vaapi_texture_get_height(GstVaapiTexture *texture);
|
||||
|
||||
void
|
||||
gst_vaapi_texture_get_size(
|
||||
GstVaapiTexture *texture,
|
||||
guint *pwidth,
|
||||
guint *pheight
|
||||
);
|
||||
|
||||
gboolean
|
||||
gst_vaapi_texture_put_surface(
|
||||
GstVaapiTexture *texture,
|
||||
GstVaapiSurface *surface,
|
||||
guint flags
|
||||
);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* GST_VAAPI_TEXTURE_H */
|
|
@ -209,3 +209,129 @@ gl_make_current(Display *dpy, Window win, GLXContext ctx, GLContextState *state)
|
|||
}
|
||||
return glXMakeCurrent(dpy, win, ctx);
|
||||
}
|
||||
|
||||
/**
|
||||
* gl_bind_texture:
|
||||
* @ts: a #GLTextureState
|
||||
* @target: the target to which the texture is bound
|
||||
* @texture: the name of a texture
|
||||
*
|
||||
* Binds @texture to the specified @target, while recording the
|
||||
* previous state in @ts.
|
||||
*
|
||||
* Return value: %TRUE on success
|
||||
*/
|
||||
gboolean
|
||||
gl_bind_texture(GLTextureState *ts, GLenum target, GLuint texture)
|
||||
{
|
||||
ts->target = target;
|
||||
ts->old_texture = 0;
|
||||
ts->was_bound = 0;
|
||||
ts->was_enabled = glIsEnabled(target);
|
||||
if (!ts->was_enabled)
|
||||
glEnable(target);
|
||||
|
||||
GLenum texture_binding;
|
||||
switch (target) {
|
||||
case GL_TEXTURE_1D:
|
||||
texture_binding = GL_TEXTURE_BINDING_1D;
|
||||
break;
|
||||
case GL_TEXTURE_2D:
|
||||
texture_binding = GL_TEXTURE_BINDING_2D;
|
||||
break;
|
||||
case GL_TEXTURE_3D:
|
||||
texture_binding = GL_TEXTURE_BINDING_3D;
|
||||
break;
|
||||
case GL_TEXTURE_RECTANGLE_ARB:
|
||||
texture_binding = GL_TEXTURE_BINDING_RECTANGLE_ARB;
|
||||
break;
|
||||
default:
|
||||
g_assert(!texture);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (ts->was_enabled && gl_get_param(texture_binding, &ts->old_texture) < 0)
|
||||
return FALSE;
|
||||
|
||||
ts->was_bound = texture == ts->old_texture;
|
||||
if (!ts->was_bound) {
|
||||
gl_purge_errors();
|
||||
glBindTexture(target, texture);
|
||||
if (gl_check_error())
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/**
|
||||
* gl_unbind_texture:
|
||||
* @ts: a #GLTextureState
|
||||
*
|
||||
* Rebinds the texture that was previously bound and recorded in @ts.
|
||||
*/
|
||||
void
|
||||
gl_unbind_texture(GLTextureState *ts)
|
||||
{
|
||||
if (!ts->was_bound && ts->old_texture)
|
||||
glBindTexture(ts->target, ts->old_texture);
|
||||
if (!ts->was_enabled)
|
||||
glDisable(ts->target);
|
||||
}
|
||||
|
||||
/**
|
||||
* gl_create_texture:
|
||||
* @target: the target to which the texture is bound
|
||||
* @format: the format of the pixel data
|
||||
* @width: the requested width, in pixels
|
||||
* @height: the requested height, in pixels
|
||||
*
|
||||
* Creates a texture with the specified dimensions and @format. The
|
||||
* internal format will be automatically derived from @format.
|
||||
*
|
||||
* Return value: the newly created texture name
|
||||
*/
|
||||
GLuint
|
||||
gl_create_texture(GLenum target, GLenum format, guint width, guint height)
|
||||
{
|
||||
GLuint texture;
|
||||
GLTextureState ts;
|
||||
guint bytes_per_component;
|
||||
|
||||
switch (format) {
|
||||
case GL_LUMINANCE:
|
||||
bytes_per_component = 1;
|
||||
break;
|
||||
case GL_LUMINANCE_ALPHA:
|
||||
bytes_per_component = 2;
|
||||
break;
|
||||
case GL_RGBA:
|
||||
case GL_BGRA:
|
||||
bytes_per_component = 4;
|
||||
break;
|
||||
default:
|
||||
bytes_per_component = 0;
|
||||
break;
|
||||
}
|
||||
g_assert(bytes_per_component > 0);
|
||||
|
||||
glGenTextures(1, &texture);
|
||||
if (!gl_bind_texture(&ts, target, texture))
|
||||
return 0;
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, bytes_per_component);
|
||||
glTexImage2D(
|
||||
target,
|
||||
0,
|
||||
bytes_per_component,
|
||||
width, height,
|
||||
0,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
|
||||
NULL
|
||||
);
|
||||
gl_unbind_texture(&ts);
|
||||
return texture;
|
||||
}
|
||||
|
|
|
@ -64,4 +64,24 @@ gboolean
|
|||
gl_make_current(Display *dpy, Window win, GLXContext ctx, GLContextState *state)
|
||||
attribute_hidden;
|
||||
|
||||
typedef struct _GLTextureState GLTextureState;
|
||||
struct _GLTextureState {
|
||||
gboolean was_enabled;
|
||||
gboolean was_bound;
|
||||
GLenum target;
|
||||
GLuint old_texture;
|
||||
};
|
||||
|
||||
gboolean
|
||||
gl_bind_texture(GLTextureState *ts, GLenum target, GLuint texture)
|
||||
attribute_hidden;
|
||||
|
||||
void
|
||||
gl_unbind_texture(GLTextureState *ts)
|
||||
attribute_hidden;
|
||||
|
||||
GLuint
|
||||
gl_create_texture(GLenum target, GLenum format, guint width, guint height)
|
||||
attribute_hidden;
|
||||
|
||||
#endif /* GST_VAAPI_UTILS_GLX_H */
|
||||
|
|
Loading…
Reference in a new issue