diff --git a/gst-libs/gst/vaapi/Makefile.am b/gst-libs/gst/vaapi/Makefile.am index 6b3990b1d6..e650c85882 100644 --- a/gst-libs/gst/vaapi/Makefile.am +++ b/gst-libs/gst/vaapi/Makefile.am @@ -74,6 +74,7 @@ libgstvaapi_x11_source_priv_h = \ libgstvaapi_glx_source_c = \ gstvaapidisplay_glx.c \ + gstvaapitexture.c \ gstvaapiutils.c \ gstvaapiutils_glx.c \ gstvaapiutils_x11.c \ @@ -82,6 +83,7 @@ libgstvaapi_glx_source_c = \ libgstvaapi_glx_source_h = \ gstvaapidisplay_glx.h \ + gstvaapitexture.h \ gstvaapiwindow_glx.h \ $(NULL) diff --git a/gst-libs/gst/vaapi/gstvaapitexture.c b/gst-libs/gst/vaapi/gstvaapitexture.c new file mode 100644 index 0000000000..ff90056716 --- /dev/null +++ b/gst-libs/gst/vaapi/gstvaapitexture.c @@ -0,0 +1,468 @@ +/* + * gstvaapitexture.c - VA texture abstraction + * + * gstreamer-vaapi (C) 2010 Splitted-Desktop Systems + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +/** + * SECTION:gstvaapitexture + * @short_description: VA/GLX texture abstraction + */ + +#include "config.h" +#include +#include "gstvaapitexture.h" +#include "gstvaapiutils.h" +#include "gstvaapiutils_glx.h" +#include "gstvaapiobject_priv.h" + +#define DEBUG 1 +#include "gstvaapidebug.h" + +G_DEFINE_TYPE(GstVaapiTexture, gst_vaapi_texture, GST_VAAPI_TYPE_OBJECT); + +#define GST_VAAPI_TEXTURE_GET_PRIVATE(obj) \ + (G_TYPE_INSTANCE_GET_PRIVATE((obj), \ + GST_VAAPI_TYPE_TEXTURE, \ + GstVaapiTexturePrivate)) + +struct _GstVaapiTexturePrivate { + GLenum target; + GLenum format; + guint width; + guint height; + void *gl_surface; + guint foreign_texture : 1; + guint is_constructed : 1; +}; + +enum { + PROP_0, + + PROP_TARGET, + PROP_FORMAT, + PROP_WIDTH, + PROP_HEIGHT +}; + +static void +gst_vaapi_texture_destroy(GstVaapiTexture *texture) +{ + GstVaapiTexturePrivate * const priv = texture->priv; + const GLuint texture_id = GST_VAAPI_OBJECT_ID(texture); + VAStatus status; + + GST_VAAPI_OBJECT_LOCK_DISPLAY(texture); + if (priv->gl_surface) { + status = vaDestroySurfaceGLX( + GST_VAAPI_OBJECT_VADISPLAY(texture), + priv->gl_surface + ); + priv->gl_surface = NULL; + } + + if (texture) { + if (!priv->foreign_texture) + glDeleteTextures(1, &texture_id); + GST_VAAPI_OBJECT_ID(texture) = 0; + } + GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture); +} + +static gboolean +gst_vaapi_texture_create(GstVaapiTexture *texture) +{ + GstVaapiTexturePrivate * const priv = texture->priv; + GLuint texture_id; + VAStatus status; + + if (priv->foreign_texture) + texture_id = GST_VAAPI_OBJECT_ID(texture); + else { + GST_VAAPI_OBJECT_LOCK_DISPLAY(texture); + texture_id = gl_create_texture( + priv->target, + priv->format, + priv->width, + priv->height + ); + GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture); + if (!texture_id) + return FALSE; + GST_VAAPI_OBJECT_ID(texture) = texture_id; + } + + GST_VAAPI_OBJECT_LOCK_DISPLAY(texture); + status = vaCreateSurfaceGLX( + GST_VAAPI_OBJECT_VADISPLAY(texture), + priv->target, + texture_id, + &priv->gl_surface + ); + GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture); + if (!vaapi_check_status(status, "vaCreateSurfaceGLX()")) + return FALSE; + return TRUE; +} + +static void +gst_vaapi_texture_finalize(GObject *object) +{ + gst_vaapi_texture_destroy(GST_VAAPI_TEXTURE(object)); + + G_OBJECT_CLASS(gst_vaapi_texture_parent_class)->finalize(object); +} + +static void +gst_vaapi_texture_constructed(GObject *object) +{ + GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object); + GObjectClass *parent_class; + + texture->priv->foreign_texture = GST_VAAPI_OBJECT_ID(texture) != 0; + texture->priv->is_constructed = gst_vaapi_texture_create(texture); + + parent_class = G_OBJECT_CLASS(gst_vaapi_texture_parent_class); + if (parent_class->constructed) + parent_class->constructed(object); +} + +static void +gst_vaapi_texture_set_property( + GObject *object, + guint prop_id, + const GValue *value, + GParamSpec *pspec +) +{ + GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object); + + switch (prop_id) { + case PROP_TARGET: + texture->priv->target = g_value_get_uint(value); + break; + case PROP_FORMAT: + texture->priv->format = g_value_get_uint(value); + break; + case PROP_WIDTH: + texture->priv->width = g_value_get_uint(value); + break; + case PROP_HEIGHT: + texture->priv->height = g_value_get_uint(value); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec); + break; + } +} + +static void +gst_vaapi_texture_get_property( + GObject *object, + guint prop_id, + GValue *value, + GParamSpec *pspec +) +{ + GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object); + + switch (prop_id) { + case PROP_TARGET: + g_value_set_uint(value, gst_vaapi_texture_get_target(texture)); + break; + case PROP_FORMAT: + g_value_set_uint(value, gst_vaapi_texture_get_format(texture)); + break; + case PROP_WIDTH: + g_value_set_uint(value, gst_vaapi_texture_get_width(texture)); + break; + case PROP_HEIGHT: + g_value_set_uint(value, gst_vaapi_texture_get_height(texture)); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec); + break; + } +} + +static void +gst_vaapi_texture_class_init(GstVaapiTextureClass *klass) +{ + GObjectClass * const object_class = G_OBJECT_CLASS(klass); + + g_type_class_add_private(klass, sizeof(GstVaapiTexturePrivate)); + + object_class->finalize = gst_vaapi_texture_finalize; + object_class->set_property = gst_vaapi_texture_set_property; + object_class->get_property = gst_vaapi_texture_get_property; + object_class->constructed = gst_vaapi_texture_constructed; + + g_object_class_install_property + (object_class, + PROP_TARGET, + g_param_spec_uint("target", + "Target", + "The texture target", + 0, G_MAXUINT32, 0, + G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY)); + + g_object_class_install_property + (object_class, + PROP_FORMAT, + g_param_spec_uint("format", + "Format", + "The texture format", + 0, G_MAXUINT32, 0, + G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY)); + + g_object_class_install_property + (object_class, + PROP_WIDTH, + g_param_spec_uint("width", + "width", + "The texture width", + 0, G_MAXUINT32, 0, + G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY)); + + g_object_class_install_property + (object_class, + PROP_HEIGHT, + g_param_spec_uint("height", + "height", + "The texture height", + 0, G_MAXUINT32, 0, + G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY)); +} + +static void +gst_vaapi_texture_init(GstVaapiTexture *texture) +{ + GstVaapiTexturePrivate *priv = GST_VAAPI_TEXTURE_GET_PRIVATE(texture); + + texture->priv = priv; + priv->target = GL_NONE; + priv->format = GL_NONE; + priv->width = 0; + priv->height = 0; + priv->gl_surface = NULL; + priv->foreign_texture = FALSE; + priv->is_constructed = FALSE; +} + +GstVaapiTexture * +gst_vaapi_texture_new( + GstVaapiDisplay *display, + GLenum target, + GLenum format, + guint width, + guint height +) +{ + g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL); + + return g_object_new(GST_VAAPI_TYPE_TEXTURE, + "display", display, + "id", GST_VAAPI_ID(0), + "target", target, + "format", format, + "width", width, + "height", height, + NULL); +} + +GstVaapiTexture * +gst_vaapi_texture_new_with_texture( + GstVaapiDisplay *display, + GLuint texture, + GLenum target, + GLenum format +) +{ + guint width, height, border_width; + + g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL); + + /* Check texture dimensions */ + if (!gl_get_texture_param(GL_TEXTURE_WIDTH, &width)) + return NULL; + if (!gl_get_texture_param(GL_TEXTURE_HEIGHT, &height)) + return NULL; + if (!gl_get_texture_param(GL_TEXTURE_BORDER, &border_width)) + return NULL; + + width -= 2 * border_width; + height -= 2 * border_width; + if (width == 0 || height == 0) + return NULL; + + return g_object_new(GST_VAAPI_TYPE_TEXTURE, + "display", display, + "id", GST_VAAPI_ID(texture), + "target", target, + "format", format, + "width", width, + "height", height, + NULL); +} + +/** + * gst_vaapi_texture_get_id: + * @texture: a #GstVaapiTexture + * + * Returns the underlying texture id of the @texture. + * + * Return value: the underlying texture id of the @texture + */ +GLuint +gst_vaapi_texture_get_id(GstVaapiTexture *texture) +{ + g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0); + + return GST_VAAPI_OBJECT_ID(texture); +} + +/** + * gst_vaapi_texture_get_target: + * @texture: a #GstVaapiTexture + * + * Returns the @texture target type + * + * Return value: the texture target + */ +GLenum +gst_vaapi_texture_get_target(GstVaapiTexture *texture) +{ + g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE); + g_return_val_if_fail(texture->priv->is_constructed, GL_NONE); + + return texture->priv->target; +} + +/** + * gst_vaapi_texture_get_format + * @texture: a #GstVaapiTexture + * + * Returns the @texture format + * + * Return value: the texture format + */ +GLenum +gst_vaapi_texture_get_format(GstVaapiTexture *texture) +{ + g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE); + g_return_val_if_fail(texture->priv->is_constructed, GL_NONE); + + return texture->priv->format; +} + +/** + * gst_vaapi_texture_get_width: + * @texture: a #GstVaapiTexture + * + * Returns the @texture width. + * + * Return value: the texture width, in pixels + */ +guint +gst_vaapi_texture_get_width(GstVaapiTexture *texture) +{ + g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0); + g_return_val_if_fail(texture->priv->is_constructed, 0); + + return texture->priv->width; +} + +/** + * gst_vaapi_texture_get_height: + * @texture: a #GstVaapiTexture + * + * Returns the @texture height. + * + * Return value: the texture height, in pixels. + */ +guint +gst_vaapi_texture_get_height(GstVaapiTexture *texture) +{ + g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0); + g_return_val_if_fail(texture->priv->is_constructed, 0); + + return texture->priv->height; +} + +/** + * gst_vaapi_texture_get_size: + * @texture: a #GstVaapiTexture + * @pwidth: return location for the width, or %NULL + * @pheight: return location for the height, or %NULL + * + * Retrieves the dimensions of a #GstVaapiTexture. + */ +void +gst_vaapi_texture_get_size( + GstVaapiTexture *texture, + guint *pwidth, + guint *pheight +) +{ + g_return_if_fail(GST_VAAPI_IS_TEXTURE(texture)); + g_return_if_fail(texture->priv->is_constructed); + + if (pwidth) + *pwidth = texture->priv->width; + + if (pheight) + *pheight = texture->priv->height; +} + +/** + * gst_vaapi_window_put_texture: + * @texture: a #GstVaapiTexture + * @surface: a #GstVaapiSurface + * @flags: postprocessing flags. See #GstVaapiTextureRenderFlags + * + * Renders the @surface into the àtexture. The @flags specify how + * de-interlacing (if needed), color space conversion, scaling and + * other postprocessing transformations are performed. + * + * Return value: %TRUE on success + */ +gboolean +gst_vaapi_texture_put_surface( + GstVaapiTexture *texture, + GstVaapiSurface *surface, + guint flags +) +{ + VAStatus status; + + g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), FALSE); + g_return_val_if_fail(texture->priv->is_constructed, FALSE); + g_return_val_if_fail(GST_VAAPI_IS_SURFACE(surface), FALSE); + + GST_VAAPI_OBJECT_LOCK_DISPLAY(texture); + status = vaCopySurfaceGLX( + GST_VAAPI_OBJECT_VADISPLAY(texture), + texture->priv->gl_surface, + GST_VAAPI_OBJECT_ID(surface), + get_PutSurface_flags_from_GstVaapiSurfaceRenderFlags(flags) + ); + GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture); + + if (!vaapi_check_status(status, "vaCopySurfaceGLX()")) + return FALSE; + return TRUE; +} diff --git a/gst-libs/gst/vaapi/gstvaapitexture.h b/gst-libs/gst/vaapi/gstvaapitexture.h new file mode 100644 index 0000000000..5620cceccd --- /dev/null +++ b/gst-libs/gst/vaapi/gstvaapitexture.h @@ -0,0 +1,133 @@ +/* + * gstvaapitexture.h - VA texture abstraction + * + * gstreamer-vaapi (C) 2010 Splitted-Desktop Systems + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef GST_VAAPI_TEXTURE_H +#define GST_VAAPI_TEXTURE_H + +#include +#include +#include +#include +#include + +G_BEGIN_DECLS + +#define GST_VAAPI_TYPE_TEXTURE \ + (gst_vaapi_texture_get_type()) + +#define GST_VAAPI_TEXTURE(obj) \ + (G_TYPE_CHECK_INSTANCE_CAST((obj), \ + GST_VAAPI_TYPE_TEXTURE, \ + GstVaapiTexture)) + +#define GST_VAAPI_TEXTURE_CLASS(klass) \ + (G_TYPE_CHECK_CLASS_CAST((klass), \ + GST_VAAPI_TYPE_TEXTURE, \ + GstVaapiTextureClass)) + +#define GST_VAAPI_IS_TEXTURE(obj) \ + (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_VAAPI_TYPE_TEXTURE)) + +#define GST_VAAPI_IS_TEXTURE_CLASS(klass) \ + (G_TYPE_CHECK_CLASS_TYPE((klass), GST_VAAPI_TYPE_TEXTURE)) + +#define GST_VAAPI_TEXTURE_GET_CLASS(obj) \ + (G_TYPE_INSTANCE_GET_CLASS((obj), \ + GST_VAAPI_TYPE_TEXTURE, \ + GstVaapiTextureClass)) + +typedef struct _GstVaapiTexture GstVaapiTexture; +typedef struct _GstVaapiTexturePrivate GstVaapiTexturePrivate; +typedef struct _GstVaapiTextureClass GstVaapiTextureClass; + +/** + * GstVaapiTexture: + * + * Base class for system-dependent textures. + */ +struct _GstVaapiTexture { + /*< private >*/ + GstVaapiObject parent_instance; + + GstVaapiTexturePrivate *priv; +}; + +/** + * GstVaapiTextureClass: + * + * Base class for system-dependent textures. + */ +struct _GstVaapiTextureClass { + /*< private >*/ + GstVaapiObjectClass parent_class; +}; + +GType +gst_vaapi_texture_get_type(void); + +GstVaapiTexture * +gst_vaapi_texture_new( + GstVaapiDisplay *display, + GLenum target, + GLenum format, + guint width, + guint height +); + +GstVaapiTexture * +gst_vaapi_texture_new_with_texture( + GstVaapiDisplay *display, + GLuint texture, + GLenum target, + GLenum format +); + +GLuint +gst_vaapi_texture_get_id(GstVaapiTexture *texture); + +GLenum +gst_vaapi_texture_get_target(GstVaapiTexture *texture); + +GLenum +gst_vaapi_texture_get_format(GstVaapiTexture *texture); + +guint +gst_vaapi_texture_get_width(GstVaapiTexture *texture); + +guint +gst_vaapi_texture_get_height(GstVaapiTexture *texture); + +void +gst_vaapi_texture_get_size( + GstVaapiTexture *texture, + guint *pwidth, + guint *pheight +); + +gboolean +gst_vaapi_texture_put_surface( + GstVaapiTexture *texture, + GstVaapiSurface *surface, + guint flags +); + +G_END_DECLS + +#endif /* GST_VAAPI_TEXTURE_H */ diff --git a/gst-libs/gst/vaapi/gstvaapiutils_glx.c b/gst-libs/gst/vaapi/gstvaapiutils_glx.c index 61721fb912..9669ab2992 100644 --- a/gst-libs/gst/vaapi/gstvaapiutils_glx.c +++ b/gst-libs/gst/vaapi/gstvaapiutils_glx.c @@ -209,3 +209,129 @@ gl_make_current(Display *dpy, Window win, GLXContext ctx, GLContextState *state) } return glXMakeCurrent(dpy, win, ctx); } + +/** + * gl_bind_texture: + * @ts: a #GLTextureState + * @target: the target to which the texture is bound + * @texture: the name of a texture + * + * Binds @texture to the specified @target, while recording the + * previous state in @ts. + * + * Return value: %TRUE on success + */ +gboolean +gl_bind_texture(GLTextureState *ts, GLenum target, GLuint texture) +{ + ts->target = target; + ts->old_texture = 0; + ts->was_bound = 0; + ts->was_enabled = glIsEnabled(target); + if (!ts->was_enabled) + glEnable(target); + + GLenum texture_binding; + switch (target) { + case GL_TEXTURE_1D: + texture_binding = GL_TEXTURE_BINDING_1D; + break; + case GL_TEXTURE_2D: + texture_binding = GL_TEXTURE_BINDING_2D; + break; + case GL_TEXTURE_3D: + texture_binding = GL_TEXTURE_BINDING_3D; + break; + case GL_TEXTURE_RECTANGLE_ARB: + texture_binding = GL_TEXTURE_BINDING_RECTANGLE_ARB; + break; + default: + g_assert(!texture); + return FALSE; + } + + if (ts->was_enabled && gl_get_param(texture_binding, &ts->old_texture) < 0) + return FALSE; + + ts->was_bound = texture == ts->old_texture; + if (!ts->was_bound) { + gl_purge_errors(); + glBindTexture(target, texture); + if (gl_check_error()) + return FALSE; + } + return TRUE; +} + +/** + * gl_unbind_texture: + * @ts: a #GLTextureState + * + * Rebinds the texture that was previously bound and recorded in @ts. + */ +void +gl_unbind_texture(GLTextureState *ts) +{ + if (!ts->was_bound && ts->old_texture) + glBindTexture(ts->target, ts->old_texture); + if (!ts->was_enabled) + glDisable(ts->target); +} + +/** + * gl_create_texture: + * @target: the target to which the texture is bound + * @format: the format of the pixel data + * @width: the requested width, in pixels + * @height: the requested height, in pixels + * + * Creates a texture with the specified dimensions and @format. The + * internal format will be automatically derived from @format. + * + * Return value: the newly created texture name + */ +GLuint +gl_create_texture(GLenum target, GLenum format, guint width, guint height) +{ + GLuint texture; + GLTextureState ts; + guint bytes_per_component; + + switch (format) { + case GL_LUMINANCE: + bytes_per_component = 1; + break; + case GL_LUMINANCE_ALPHA: + bytes_per_component = 2; + break; + case GL_RGBA: + case GL_BGRA: + bytes_per_component = 4; + break; + default: + bytes_per_component = 0; + break; + } + g_assert(bytes_per_component > 0); + + glGenTextures(1, &texture); + if (!gl_bind_texture(&ts, target, texture)) + return 0; + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glPixelStorei(GL_UNPACK_ALIGNMENT, bytes_per_component); + glTexImage2D( + target, + 0, + bytes_per_component, + width, height, + 0, + format, + GL_UNSIGNED_BYTE, + NULL + ); + gl_unbind_texture(&ts); + return texture; +} diff --git a/gst-libs/gst/vaapi/gstvaapiutils_glx.h b/gst-libs/gst/vaapi/gstvaapiutils_glx.h index 7251e22682..ca88b60e93 100644 --- a/gst-libs/gst/vaapi/gstvaapiutils_glx.h +++ b/gst-libs/gst/vaapi/gstvaapiutils_glx.h @@ -64,4 +64,24 @@ gboolean gl_make_current(Display *dpy, Window win, GLXContext ctx, GLContextState *state) attribute_hidden; +typedef struct _GLTextureState GLTextureState; +struct _GLTextureState { + gboolean was_enabled; + gboolean was_bound; + GLenum target; + GLuint old_texture; +}; + +gboolean +gl_bind_texture(GLTextureState *ts, GLenum target, GLuint texture) + attribute_hidden; + +void +gl_unbind_texture(GLTextureState *ts) + attribute_hidden; + +GLuint +gl_create_texture(GLenum target, GLenum format, guint width, guint height) + attribute_hidden; + #endif /* GST_VAAPI_UTILS_GLX_H */