Add initial VA/GLX texture abstraction though the API is not good enough yet.

This commit is contained in:
gb 2010-03-26 16:52:07 +00:00
parent 9981f37de7
commit 10c454e801
5 changed files with 749 additions and 0 deletions

View file

@ -74,6 +74,7 @@ libgstvaapi_x11_source_priv_h = \
libgstvaapi_glx_source_c = \
gstvaapidisplay_glx.c \
gstvaapitexture.c \
gstvaapiutils.c \
gstvaapiutils_glx.c \
gstvaapiutils_x11.c \
@ -82,6 +83,7 @@ libgstvaapi_glx_source_c = \
libgstvaapi_glx_source_h = \
gstvaapidisplay_glx.h \
gstvaapitexture.h \
gstvaapiwindow_glx.h \
$(NULL)

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@ -0,0 +1,468 @@
/*
* gstvaapitexture.c - VA texture abstraction
*
* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* SECTION:gstvaapitexture
* @short_description: VA/GLX texture abstraction
*/
#include "config.h"
#include <va/va_glx.h>
#include "gstvaapitexture.h"
#include "gstvaapiutils.h"
#include "gstvaapiutils_glx.h"
#include "gstvaapiobject_priv.h"
#define DEBUG 1
#include "gstvaapidebug.h"
G_DEFINE_TYPE(GstVaapiTexture, gst_vaapi_texture, GST_VAAPI_TYPE_OBJECT);
#define GST_VAAPI_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE((obj), \
GST_VAAPI_TYPE_TEXTURE, \
GstVaapiTexturePrivate))
struct _GstVaapiTexturePrivate {
GLenum target;
GLenum format;
guint width;
guint height;
void *gl_surface;
guint foreign_texture : 1;
guint is_constructed : 1;
};
enum {
PROP_0,
PROP_TARGET,
PROP_FORMAT,
PROP_WIDTH,
PROP_HEIGHT
};
static void
gst_vaapi_texture_destroy(GstVaapiTexture *texture)
{
GstVaapiTexturePrivate * const priv = texture->priv;
const GLuint texture_id = GST_VAAPI_OBJECT_ID(texture);
VAStatus status;
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
if (priv->gl_surface) {
status = vaDestroySurfaceGLX(
GST_VAAPI_OBJECT_VADISPLAY(texture),
priv->gl_surface
);
priv->gl_surface = NULL;
}
if (texture) {
if (!priv->foreign_texture)
glDeleteTextures(1, &texture_id);
GST_VAAPI_OBJECT_ID(texture) = 0;
}
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
}
static gboolean
gst_vaapi_texture_create(GstVaapiTexture *texture)
{
GstVaapiTexturePrivate * const priv = texture->priv;
GLuint texture_id;
VAStatus status;
if (priv->foreign_texture)
texture_id = GST_VAAPI_OBJECT_ID(texture);
else {
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
texture_id = gl_create_texture(
priv->target,
priv->format,
priv->width,
priv->height
);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
if (!texture_id)
return FALSE;
GST_VAAPI_OBJECT_ID(texture) = texture_id;
}
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
status = vaCreateSurfaceGLX(
GST_VAAPI_OBJECT_VADISPLAY(texture),
priv->target,
texture_id,
&priv->gl_surface
);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
if (!vaapi_check_status(status, "vaCreateSurfaceGLX()"))
return FALSE;
return TRUE;
}
static void
gst_vaapi_texture_finalize(GObject *object)
{
gst_vaapi_texture_destroy(GST_VAAPI_TEXTURE(object));
G_OBJECT_CLASS(gst_vaapi_texture_parent_class)->finalize(object);
}
static void
gst_vaapi_texture_constructed(GObject *object)
{
GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
GObjectClass *parent_class;
texture->priv->foreign_texture = GST_VAAPI_OBJECT_ID(texture) != 0;
texture->priv->is_constructed = gst_vaapi_texture_create(texture);
parent_class = G_OBJECT_CLASS(gst_vaapi_texture_parent_class);
if (parent_class->constructed)
parent_class->constructed(object);
}
static void
gst_vaapi_texture_set_property(
GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec
)
{
GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
switch (prop_id) {
case PROP_TARGET:
texture->priv->target = g_value_get_uint(value);
break;
case PROP_FORMAT:
texture->priv->format = g_value_get_uint(value);
break;
case PROP_WIDTH:
texture->priv->width = g_value_get_uint(value);
break;
case PROP_HEIGHT:
texture->priv->height = g_value_get_uint(value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
static void
gst_vaapi_texture_get_property(
GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec
)
{
GstVaapiTexture * const texture = GST_VAAPI_TEXTURE(object);
switch (prop_id) {
case PROP_TARGET:
g_value_set_uint(value, gst_vaapi_texture_get_target(texture));
break;
case PROP_FORMAT:
g_value_set_uint(value, gst_vaapi_texture_get_format(texture));
break;
case PROP_WIDTH:
g_value_set_uint(value, gst_vaapi_texture_get_width(texture));
break;
case PROP_HEIGHT:
g_value_set_uint(value, gst_vaapi_texture_get_height(texture));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
static void
gst_vaapi_texture_class_init(GstVaapiTextureClass *klass)
{
GObjectClass * const object_class = G_OBJECT_CLASS(klass);
g_type_class_add_private(klass, sizeof(GstVaapiTexturePrivate));
object_class->finalize = gst_vaapi_texture_finalize;
object_class->set_property = gst_vaapi_texture_set_property;
object_class->get_property = gst_vaapi_texture_get_property;
object_class->constructed = gst_vaapi_texture_constructed;
g_object_class_install_property
(object_class,
PROP_TARGET,
g_param_spec_uint("target",
"Target",
"The texture target",
0, G_MAXUINT32, 0,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
g_object_class_install_property
(object_class,
PROP_FORMAT,
g_param_spec_uint("format",
"Format",
"The texture format",
0, G_MAXUINT32, 0,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
g_object_class_install_property
(object_class,
PROP_WIDTH,
g_param_spec_uint("width",
"width",
"The texture width",
0, G_MAXUINT32, 0,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
g_object_class_install_property
(object_class,
PROP_HEIGHT,
g_param_spec_uint("height",
"height",
"The texture height",
0, G_MAXUINT32, 0,
G_PARAM_READWRITE|G_PARAM_CONSTRUCT_ONLY));
}
static void
gst_vaapi_texture_init(GstVaapiTexture *texture)
{
GstVaapiTexturePrivate *priv = GST_VAAPI_TEXTURE_GET_PRIVATE(texture);
texture->priv = priv;
priv->target = GL_NONE;
priv->format = GL_NONE;
priv->width = 0;
priv->height = 0;
priv->gl_surface = NULL;
priv->foreign_texture = FALSE;
priv->is_constructed = FALSE;
}
GstVaapiTexture *
gst_vaapi_texture_new(
GstVaapiDisplay *display,
GLenum target,
GLenum format,
guint width,
guint height
)
{
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
return g_object_new(GST_VAAPI_TYPE_TEXTURE,
"display", display,
"id", GST_VAAPI_ID(0),
"target", target,
"format", format,
"width", width,
"height", height,
NULL);
}
GstVaapiTexture *
gst_vaapi_texture_new_with_texture(
GstVaapiDisplay *display,
GLuint texture,
GLenum target,
GLenum format
)
{
guint width, height, border_width;
g_return_val_if_fail(GST_VAAPI_IS_DISPLAY(display), NULL);
/* Check texture dimensions */
if (!gl_get_texture_param(GL_TEXTURE_WIDTH, &width))
return NULL;
if (!gl_get_texture_param(GL_TEXTURE_HEIGHT, &height))
return NULL;
if (!gl_get_texture_param(GL_TEXTURE_BORDER, &border_width))
return NULL;
width -= 2 * border_width;
height -= 2 * border_width;
if (width == 0 || height == 0)
return NULL;
return g_object_new(GST_VAAPI_TYPE_TEXTURE,
"display", display,
"id", GST_VAAPI_ID(texture),
"target", target,
"format", format,
"width", width,
"height", height,
NULL);
}
/**
* gst_vaapi_texture_get_id:
* @texture: a #GstVaapiTexture
*
* Returns the underlying texture id of the @texture.
*
* Return value: the underlying texture id of the @texture
*/
GLuint
gst_vaapi_texture_get_id(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
return GST_VAAPI_OBJECT_ID(texture);
}
/**
* gst_vaapi_texture_get_target:
* @texture: a #GstVaapiTexture
*
* Returns the @texture target type
*
* Return value: the texture target
*/
GLenum
gst_vaapi_texture_get_target(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
return texture->priv->target;
}
/**
* gst_vaapi_texture_get_format
* @texture: a #GstVaapiTexture
*
* Returns the @texture format
*
* Return value: the texture format
*/
GLenum
gst_vaapi_texture_get_format(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), GL_NONE);
g_return_val_if_fail(texture->priv->is_constructed, GL_NONE);
return texture->priv->format;
}
/**
* gst_vaapi_texture_get_width:
* @texture: a #GstVaapiTexture
*
* Returns the @texture width.
*
* Return value: the texture width, in pixels
*/
guint
gst_vaapi_texture_get_width(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
g_return_val_if_fail(texture->priv->is_constructed, 0);
return texture->priv->width;
}
/**
* gst_vaapi_texture_get_height:
* @texture: a #GstVaapiTexture
*
* Returns the @texture height.
*
* Return value: the texture height, in pixels.
*/
guint
gst_vaapi_texture_get_height(GstVaapiTexture *texture)
{
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), 0);
g_return_val_if_fail(texture->priv->is_constructed, 0);
return texture->priv->height;
}
/**
* gst_vaapi_texture_get_size:
* @texture: a #GstVaapiTexture
* @pwidth: return location for the width, or %NULL
* @pheight: return location for the height, or %NULL
*
* Retrieves the dimensions of a #GstVaapiTexture.
*/
void
gst_vaapi_texture_get_size(
GstVaapiTexture *texture,
guint *pwidth,
guint *pheight
)
{
g_return_if_fail(GST_VAAPI_IS_TEXTURE(texture));
g_return_if_fail(texture->priv->is_constructed);
if (pwidth)
*pwidth = texture->priv->width;
if (pheight)
*pheight = texture->priv->height;
}
/**
* gst_vaapi_window_put_texture:
* @texture: a #GstVaapiTexture
* @surface: a #GstVaapiSurface
* @flags: postprocessing flags. See #GstVaapiTextureRenderFlags
*
* Renders the @surface into the àtexture. The @flags specify how
* de-interlacing (if needed), color space conversion, scaling and
* other postprocessing transformations are performed.
*
* Return value: %TRUE on success
*/
gboolean
gst_vaapi_texture_put_surface(
GstVaapiTexture *texture,
GstVaapiSurface *surface,
guint flags
)
{
VAStatus status;
g_return_val_if_fail(GST_VAAPI_IS_TEXTURE(texture), FALSE);
g_return_val_if_fail(texture->priv->is_constructed, FALSE);
g_return_val_if_fail(GST_VAAPI_IS_SURFACE(surface), FALSE);
GST_VAAPI_OBJECT_LOCK_DISPLAY(texture);
status = vaCopySurfaceGLX(
GST_VAAPI_OBJECT_VADISPLAY(texture),
texture->priv->gl_surface,
GST_VAAPI_OBJECT_ID(surface),
get_PutSurface_flags_from_GstVaapiSurfaceRenderFlags(flags)
);
GST_VAAPI_OBJECT_UNLOCK_DISPLAY(texture);
if (!vaapi_check_status(status, "vaCopySurfaceGLX()"))
return FALSE;
return TRUE;
}

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@ -0,0 +1,133 @@
/*
* gstvaapitexture.h - VA texture abstraction
*
* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GST_VAAPI_TEXTURE_H
#define GST_VAAPI_TEXTURE_H
#include <GL/gl.h>
#include <gst/vaapi/gstvaapitypes.h>
#include <gst/vaapi/gstvaapiobject.h>
#include <gst/vaapi/gstvaapidisplay.h>
#include <gst/vaapi/gstvaapisurface.h>
G_BEGIN_DECLS
#define GST_VAAPI_TYPE_TEXTURE \
(gst_vaapi_texture_get_type())
#define GST_VAAPI_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj), \
GST_VAAPI_TYPE_TEXTURE, \
GstVaapiTexture))
#define GST_VAAPI_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass), \
GST_VAAPI_TYPE_TEXTURE, \
GstVaapiTextureClass))
#define GST_VAAPI_IS_TEXTURE(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_VAAPI_TYPE_TEXTURE))
#define GST_VAAPI_IS_TEXTURE_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass), GST_VAAPI_TYPE_TEXTURE))
#define GST_VAAPI_TEXTURE_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS((obj), \
GST_VAAPI_TYPE_TEXTURE, \
GstVaapiTextureClass))
typedef struct _GstVaapiTexture GstVaapiTexture;
typedef struct _GstVaapiTexturePrivate GstVaapiTexturePrivate;
typedef struct _GstVaapiTextureClass GstVaapiTextureClass;
/**
* GstVaapiTexture:
*
* Base class for system-dependent textures.
*/
struct _GstVaapiTexture {
/*< private >*/
GstVaapiObject parent_instance;
GstVaapiTexturePrivate *priv;
};
/**
* GstVaapiTextureClass:
*
* Base class for system-dependent textures.
*/
struct _GstVaapiTextureClass {
/*< private >*/
GstVaapiObjectClass parent_class;
};
GType
gst_vaapi_texture_get_type(void);
GstVaapiTexture *
gst_vaapi_texture_new(
GstVaapiDisplay *display,
GLenum target,
GLenum format,
guint width,
guint height
);
GstVaapiTexture *
gst_vaapi_texture_new_with_texture(
GstVaapiDisplay *display,
GLuint texture,
GLenum target,
GLenum format
);
GLuint
gst_vaapi_texture_get_id(GstVaapiTexture *texture);
GLenum
gst_vaapi_texture_get_target(GstVaapiTexture *texture);
GLenum
gst_vaapi_texture_get_format(GstVaapiTexture *texture);
guint
gst_vaapi_texture_get_width(GstVaapiTexture *texture);
guint
gst_vaapi_texture_get_height(GstVaapiTexture *texture);
void
gst_vaapi_texture_get_size(
GstVaapiTexture *texture,
guint *pwidth,
guint *pheight
);
gboolean
gst_vaapi_texture_put_surface(
GstVaapiTexture *texture,
GstVaapiSurface *surface,
guint flags
);
G_END_DECLS
#endif /* GST_VAAPI_TEXTURE_H */

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@ -209,3 +209,129 @@ gl_make_current(Display *dpy, Window win, GLXContext ctx, GLContextState *state)
}
return glXMakeCurrent(dpy, win, ctx);
}
/**
* gl_bind_texture:
* @ts: a #GLTextureState
* @target: the target to which the texture is bound
* @texture: the name of a texture
*
* Binds @texture to the specified @target, while recording the
* previous state in @ts.
*
* Return value: %TRUE on success
*/
gboolean
gl_bind_texture(GLTextureState *ts, GLenum target, GLuint texture)
{
ts->target = target;
ts->old_texture = 0;
ts->was_bound = 0;
ts->was_enabled = glIsEnabled(target);
if (!ts->was_enabled)
glEnable(target);
GLenum texture_binding;
switch (target) {
case GL_TEXTURE_1D:
texture_binding = GL_TEXTURE_BINDING_1D;
break;
case GL_TEXTURE_2D:
texture_binding = GL_TEXTURE_BINDING_2D;
break;
case GL_TEXTURE_3D:
texture_binding = GL_TEXTURE_BINDING_3D;
break;
case GL_TEXTURE_RECTANGLE_ARB:
texture_binding = GL_TEXTURE_BINDING_RECTANGLE_ARB;
break;
default:
g_assert(!texture);
return FALSE;
}
if (ts->was_enabled && gl_get_param(texture_binding, &ts->old_texture) < 0)
return FALSE;
ts->was_bound = texture == ts->old_texture;
if (!ts->was_bound) {
gl_purge_errors();
glBindTexture(target, texture);
if (gl_check_error())
return FALSE;
}
return TRUE;
}
/**
* gl_unbind_texture:
* @ts: a #GLTextureState
*
* Rebinds the texture that was previously bound and recorded in @ts.
*/
void
gl_unbind_texture(GLTextureState *ts)
{
if (!ts->was_bound && ts->old_texture)
glBindTexture(ts->target, ts->old_texture);
if (!ts->was_enabled)
glDisable(ts->target);
}
/**
* gl_create_texture:
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the requested width, in pixels
* @height: the requested height, in pixels
*
* Creates a texture with the specified dimensions and @format. The
* internal format will be automatically derived from @format.
*
* Return value: the newly created texture name
*/
GLuint
gl_create_texture(GLenum target, GLenum format, guint width, guint height)
{
GLuint texture;
GLTextureState ts;
guint bytes_per_component;
switch (format) {
case GL_LUMINANCE:
bytes_per_component = 1;
break;
case GL_LUMINANCE_ALPHA:
bytes_per_component = 2;
break;
case GL_RGBA:
case GL_BGRA:
bytes_per_component = 4;
break;
default:
bytes_per_component = 0;
break;
}
g_assert(bytes_per_component > 0);
glGenTextures(1, &texture);
if (!gl_bind_texture(&ts, target, texture))
return 0;
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ALIGNMENT, bytes_per_component);
glTexImage2D(
target,
0,
bytes_per_component,
width, height,
0,
format,
GL_UNSIGNED_BYTE,
NULL
);
gl_unbind_texture(&ts);
return texture;
}

View file

@ -64,4 +64,24 @@ gboolean
gl_make_current(Display *dpy, Window win, GLXContext ctx, GLContextState *state)
attribute_hidden;
typedef struct _GLTextureState GLTextureState;
struct _GLTextureState {
gboolean was_enabled;
gboolean was_bound;
GLenum target;
GLuint old_texture;
};
gboolean
gl_bind_texture(GLTextureState *ts, GLenum target, GLuint texture)
attribute_hidden;
void
gl_unbind_texture(GLTextureState *ts)
attribute_hidden;
GLuint
gl_create_texture(GLenum target, GLenum format, guint width, guint height)
attribute_hidden;
#endif /* GST_VAAPI_UTILS_GLX_H */