2004-12-15 07:30:55 +00:00
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<chapter id="chapter-components">
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<title>Components</title>
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<para>
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2004-12-15 17:32:49 +00:00
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&GStreamer; includes several higher-level components to simplify your
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applications life. All of the components discussed here (for now) are
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targetted at media playback. The idea of each of these components is
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to integrate as closely as possible with a &GStreamer; pipeline, but
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to hide the complexity of media type detection and several other
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rather complex topics that have been discussed in <xref
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linkend="part-advanced"/>.
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2004-12-15 07:30:55 +00:00
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</para>
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2004-12-15 17:32:49 +00:00
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<para>
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We currently recommend people to use either playbin (see <xref
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linkend="section-components-playbin"/>) or decodebin (see <xref
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linkend="section-components-decodebin"/>), depending on their needs. The
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other components discussed here are either outdated or deprecated. The
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documentation is provided for legacy purposes. Use of those other
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components is not recommended.
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2004-12-15 07:30:55 +00:00
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</para>
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2004-12-15 17:32:49 +00:00
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<sect1 id="section-components-playbin">
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<title>Playbin</title>
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<para>
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Playbin is an element that can be created using the standard &GStreamer;
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API (e.g. <function>gst_element_factory_make ()</function>). The factory
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is conveniently called <quote>playbin</quote>. By being a
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<classname>GstElement</classname>, playbin automatically supports all
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of the features of this class, including error handling, tag support,
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state handling, getting stream positions, seeking, and so on.
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</para>
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<para>
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Setting up a playbin pipeline is as simple as creating an instance of
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the playbin element, setting a file location (this has to be a valid
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URI, so <quote><protocol>://<location></quote>, e.g.
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file:///tmp/my.ogg or http://www.example.org/stream.ogg) using the
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<quote>uri</quote> property on playbin, and then setting the element
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to the <classname>GST_STATE_PLAYING</classname> state. Internally,
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playbin uses threads, so there's no need to iterate the element or
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anything. However, one thing to keep in mind is that signals fired
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by playbin might come from another than the main thread, so be sure
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to keep this in mind in your signal handles. Most application
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programmers will want to use a function such as <function>g_idle_add
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()</function> to make sure that the signal is handled in the main
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thread.
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</para>
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<programlisting><!-- example-begin playbin.c -->
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#include <gst/gst.h>
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static void
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cb_eos (GstElement *play,
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gpointer data)
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{
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gst_main_quit ();
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}
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static void
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cb_error (GstElement *play,
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GstElement *src,
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GError *err,
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gchar *debug,
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gpointer data)
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{
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g_print ("Error: %s\n", err->message);
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GstElement *play;
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/* init GStreamer */
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gst_init (&argc, &argv);
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/* make sure we have a URI */
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if (argc != 2) {
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g_print ("Usage: %s <URI>\n", argv[0]);
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return -1;
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}
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/* set up */
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play = gst_element_factory_make ("playbin", "play");
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g_object_set (G_OBJECT (play), "uri", argv[1], NULL);
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g_signal_connect (play, "eos", G_CALLBACK (cb_eos), NULL);
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g_signal_connect (play, "error", G_CALLBACK (cb_error), NULL);
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if (gst_element_set_state (play, GST_STATE_PLAYING) != GST_STATE_SUCCESS) {
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g_print ("Failed to play\n");
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return -1;
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}
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/* now run */
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gst_main ();
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/* also clean up */
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gst_element_set_state (play, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (play));
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return 0;
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}
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<!-- example-end playbin.c --></programlisting>
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<para>
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Playbin has several features that have been discussed previously:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Settable video and audio output (using the <quote>video-sink</quote>
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and <quote>audio-sink</quote> properties).
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</para>
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</listitem>
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<listitem>
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<para>
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Mostly controllable and trackable as a
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<classname>GstElement</classname>, including error handling, eos
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handling, tag handling, state handling, media position handling and
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seeking.
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</para>
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</listitem>
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<listitem>
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<para>
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Buffers network-sources.
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</para>
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</listitem>
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<listitem>
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<para>
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Supports visualizations for audio-only media.
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</para>
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</listitem>
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</itemizedlist>
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</sect1>
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<sect1 id="section-components-decodebin">
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<title>Decodebin</title>
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<para>
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Decodebin is the actual autoplugger backend of playbin, which was
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discussed in the previous section. Decodebin will, in short, accept
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input from a source that is linked to its sinkpad and will try to
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detect the media type contained in the stream, and set up decoder
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routines for each of those. It will automatically select decoders.
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For each decoded stream, it will emit the <quote>new-decoded-pad</quote>
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signal, to let the client know about the newly found decoded stream.
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For unknown streams (which might be the whole stream), it will emit
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the <quote>unknown-type</quote> signal. The application is then
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responsible for reporting the error to the user.
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</para>
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<para>
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The example code below will play back an audio stream of an input
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file. For readability, it does not include any error handling of
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any sort.
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</para>
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<programlisting><!-- example-begin decodebin.c -->
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#include <gst/gst.h>
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GstElement *pipeline, *audio;
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GstPad *audiopad;
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static void
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cb_newpad (GstElement *decodebin,
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GstPad *pad,
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gboolean last,
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gpointer data)
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{
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GstCaps *caps;
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GstStructure *str;
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/* only link audio; only link once */
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if (GST_PAD_IS_LINKED (audiopad))
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return;
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caps = gst_pad_get_caps (pad);
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str = gst_caps_get_structure (caps, 0);
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if (!g_strrstr (gst_structure_get_name (str), "audio"))
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return;
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/* link'n'play */
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gst_pad_link (pad, audiopad);
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gst_bin_add (GST_BIN (pipeline), audio);
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gst_bin_sync_children_state (GST_BIN (pipeline));
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}
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gint
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main (gint argc,
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gchar *argv[])
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{
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GstElement *src, *dec, *conv, *scale, *sink;
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/* init GStreamer */
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gst_init (&argc, &argv);
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/* make sure we have input */
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if (argc != 2) {
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g_print ("Usage: %s <filename>\n", argv[0]);
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return -1;
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}
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/* setup */
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pipeline = gst_pipeline_new ("pipeline");
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src = gst_element_factory_make ("filesrc", "source");
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g_object_set (G_OBJECT (src), "location", argv[1], NULL);
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dec = gst_element_factory_make ("decodebin", "decoder");
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g_signal_connect (dec, "new-decoded-pad", G_CALLBACK (cb_newpad), NULL);
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audio = gst_bin_new ("audiobin");
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conv = gst_element_factory_make ("audioconvert", "aconv");
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audiopad = gst_element_get_pad (conv, "sink");
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scale = gst_element_factory_make ("audioscale", "scale");
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sink = gst_element_factory_make ("alsasink", "sink");
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gst_bin_add_many (GST_BIN (audio), conv, scale, sink, NULL);
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gst_element_link_many (conv, scale, sink, NULL);
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gst_bin_add_many (GST_BIN (pipeline), src, dec, NULL);
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gst_element_link (src, dec);
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/* run */
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gst_element_set_state (audio, GST_STATE_PAUSED);
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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while (gst_bin_iterate (GST_BIN (pipeline))) ;
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/* cleanup */
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (pipeline));
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return 0;
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}
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<!-- example-end decodebin.c --></programlisting>
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2004-12-15 21:45:55 +00:00
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<para>
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Decodebin, similar to playbin, supports the following features:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Can decode an unlimited number of contained streams to decoded
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output pads.
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</para>
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</listitem>
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<listitem>
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<para>
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Is handled as a <classname>GstElement</classname> in all ways,
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including tag or error forwarding and state handling.
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</para>
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</listitem>
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</itemizedlist>
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2004-12-15 17:32:49 +00:00
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<para>
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Although decodebin is a good autoplugger, there's a whole lot of
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things that it does not do and is not intended to do:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Taking care of input streams with a known media type (e.g. a DVD,
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an audio-CD or such).
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</para>
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</listitem>
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<listitem>
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<para>
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Selection of streams (e.g. which audio track to play in case of
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multi-language media streams).
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</para>
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</listitem>
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<listitem>
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<para>
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Overlaying subtitles over a decoded video stream.
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</para>
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</listitem>
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</itemizedlist>
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2004-12-15 21:45:55 +00:00
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<para>
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Decodebin can be easily tested on the commandline, e.g. by using the
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command <command>gst-launch-0.8 filesrc location=file.ogg ! decodebin
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! audioconvert ! audioscale ! alsasink</command>.
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</para>
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2004-12-15 17:32:49 +00:00
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</sect1>
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<sect1 id="section-components-spider">
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<title>Spider</title>
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<para>
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2004-12-15 21:45:55 +00:00
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Spider is an autoplugger that looks and feels very much like decodebin.
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On the commandline, you can literally switch between spider and
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decodebin and it'll mostly just work. Try, for example,
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<command>gst-launch-0.8 filesrc location=file.ogg ! spider !
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audioconvert ! audioscale ! alsasink</command>. Although the two may
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seem very much alike from the outside, they are very different from
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the inside. Those internal differences are the main reason why spider
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is currently considered deprecated (along with the fact that it was
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hard to maintain).
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</para>
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<para>
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As opposed to decodebin, spider does not decode pads and emit signals
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for each detected stream. Instead, you have to add output sinks to
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spider by create source request pads and connecting those to sink
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elements. This means that streams decoded by spider cannot be dynamic.
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Also, spider uses many loop-based elements internally, which is rather
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heavy scheduler-wise.
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</para>
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<para>
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Code for using spider would look almost identical to the code of
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decodebin, and is therefore omitted. Also, featureset and limitations
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are very much alike, except for the above-mentioned extra limitations
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for spider with respect to decodebin.
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2004-12-15 07:30:55 +00:00
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</para>
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</sect1>
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2004-12-15 17:32:49 +00:00
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<sect1 id="section-components-gst-play">
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<title>GstPlay</title>
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2004-12-15 07:45:16 +00:00
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<para>
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2004-12-15 17:32:49 +00:00
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GstPlay is a GtkWidget with a simple API to play, pause and stop a media file.
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2004-12-15 07:45:16 +00:00
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</para>
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</sect1>
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2004-12-15 07:30:55 +00:00
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<sect1 id="section-components-gst-editor">
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<title>GstEditor</title>
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<para>
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GstEditor is a set of widgets to display a graphical representation of a
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pipeline.
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</para>
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</sect1>
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</chapter>
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