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remove newly added files pending reintegration
Original commit message from CVS: remove newly added files pending reintegration
This commit is contained in:
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18 changed files with 720 additions and 2696 deletions
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@ -1,5 +1,5 @@
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<chapter id="chapter-autoplugging">
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<title>Putting together a pipeline</title>
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<chapter id="chapter-factories">
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<title>More on factories</title>
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<para>
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The small application we created in the previous chapter used the
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concept of a factory to create the elements. In this chapter we will
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@ -203,6 +203,9 @@ struct _GstType {
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<para>
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This function will return 0 if the extension was not known.
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</para>
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<para>
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For more information, see <xref linkend="chapter-autoplug"/>.
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</para>
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</sect2>
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</sect1>
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@ -251,392 +254,4 @@ struct _GstType {
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</para>
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</sect1>
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<sect1 id="chapter-dynamic">
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<title>Dynamic pipelines</title>
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<para>
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In this chapter we will see how you can create a dynamic pipeline. A
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dynamic pipeline is a pipeline that is updated or created while data
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is flowing through it. We will create a partial pipeline first and add
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more elements while the pipeline is playing. Dynamic pipelines cause
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all sorts of scheduling issues and will remain a topic of research for
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a long time in GStreamer.
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</para>
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<para>
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We will show how to create an MPEG1 video player using dynamic pipelines.
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As you have seen in the pad section, we can attach a signal to an element
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when a pad is created. We will use this to create our MPEG1 player.
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</para>
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<para>
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We'll start with a simple main function:
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</para>
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<programlisting>
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/* example-begin dynamic.c */
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#include <string.h>
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#include <gst/gst.h>
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void
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eof (GstElement *src)
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{
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g_print ("have eos, quitting\n");
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exit (0);
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}
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gboolean
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idle_func (gpointer data)
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{
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gst_bin_iterate (GST_BIN (data));
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return TRUE;
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}
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void
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new_pad_created (GstElement *parse, GstPad *pad, GstElement *pipeline)
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{
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GstElement *decode_video = NULL;
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GstElement *decode_audio, *play, *color, *show;
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GstElement *audio_queue, *video_queue;
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GstElement *audio_thread, *video_thread;
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g_print ("***** a new pad %s was created\n", gst_pad_get_name (pad));
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED);
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/* link to audio pad */
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if (strncmp (gst_pad_get_name (pad), "audio_", 6) == 0) {
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/* construct internal pipeline elements */
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decode_audio = gst_element_factory_make ("mad", "decode_audio");
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g_return_if_fail (decode_audio != NULL);
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play = gst_element_factory_make ("osssink", "play_audio");
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g_return_if_fail (play != NULL);
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/* create the thread and pack stuff into it */
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audio_thread = gst_thread_new ("audio_thread");
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g_return_if_fail (audio_thread != NULL);
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/* construct queue and link everything in the main pipeline */
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audio_queue = gst_element_factory_make ("queue", "audio_queue");
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g_return_if_fail (audio_queue != NULL);
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gst_bin_add_many (GST_BIN (audio_thread),
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audio_queue, decode_audio, play, NULL);
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/* set up pad links */
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gst_element_add_ghost_pad (audio_thread,
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gst_element_get_pad (audio_queue, "sink"),
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"sink");
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gst_element_link (audio_queue, decode_audio);
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gst_element_link (decode_audio, play);
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gst_bin_add (GST_BIN (pipeline), audio_thread);
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gst_pad_link (pad, gst_element_get_pad (audio_thread, "sink"));
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/* set up thread state and kick things off */
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g_print ("setting to READY state\n");
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gst_element_set_state (GST_ELEMENT (audio_thread), GST_STATE_READY);
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}
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else if (strncmp (gst_pad_get_name (pad), "video_", 6) == 0) {
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/* construct internal pipeline elements */
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decode_video = gst_element_factory_make ("mpeg2dec", "decode_video");
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g_return_if_fail (decode_video != NULL);
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color = gst_element_factory_make ("colorspace", "color");
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g_return_if_fail (color != NULL);
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show = gst_element_factory_make ("xvideosink", "show");
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g_return_if_fail (show != NULL);
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/* construct queue and link everything in the main pipeline */
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video_queue = gst_element_factory_make ("queue", "video_queue");
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g_return_if_fail (video_queue != NULL);
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/* create the thread and pack stuff into it */
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video_thread = gst_thread_new ("video_thread");
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g_return_if_fail (video_thread != NULL);
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gst_bin_add_many (GST_BIN (video_thread), video_queue,
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decode_video, color, show, NULL);
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/* set up pad links */
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gst_element_add_ghost_pad (video_thread,
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gst_element_get_pad (video_queue, "sink"),
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"sink");
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gst_element_link (video_queue, decode_video);
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gst_element_link_many (decode_video, color, show, NULL);
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gst_bin_add (GST_BIN (pipeline), video_thread);
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gst_pad_link (pad, gst_element_get_pad (video_thread, "sink"));
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/* set up thread state and kick things off */
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g_print ("setting to READY state\n");
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gst_element_set_state (GST_ELEMENT (video_thread), GST_STATE_READY);
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}
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
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}
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int
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main (int argc, char *argv[])
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{
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GstElement *pipeline, *src, *demux;
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gst_init (&argc, &argv);
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pipeline = gst_pipeline_new ("pipeline");
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g_return_val_if_fail (pipeline != NULL, -1);
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src = gst_element_factory_make ("filesrc", "src");
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g_return_val_if_fail (src != NULL, -1);
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if (argc < 2)
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g_error ("Please specify a video file to play !");
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g_object_set (G_OBJECT (src), "location", argv[1], NULL);
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demux = gst_element_factory_make ("mpegdemux", "demux");
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g_return_val_if_fail (demux != NULL, -1);
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gst_bin_add_many (GST_BIN (pipeline), src, demux, NULL);
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g_signal_connect (G_OBJECT (demux), "new_pad",
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G_CALLBACK (new_pad_created), pipeline);
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g_signal_connect (G_OBJECT (src), "eos",
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G_CALLBACK (eof), NULL);
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gst_element_link (src, demux);
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
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g_idle_add (idle_func, pipeline);
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gst_main ();
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return 0;
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}
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/* example-end dynamic.c */
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</programlisting>
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<para>
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We create two elements: a file source and an MPEG demuxer.
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There's nothing special about this piece of code except for
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the signal 'new_pad' that we linked to the mpegdemux
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element using:
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</para>
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<programlisting>
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g_signal_connect (G_OBJECT (demux), "new_pad",
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G_CALLBACK (new_pad_created), pipeline);
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</programlisting>
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<para>
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When an elementary stream has been detected in the system stream,
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mpegdemux will create a new pad that will provide the data of the
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elementary stream. A function 'new_pad_created' will be called when
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the pad is created.
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</para>
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<para>
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In the above example, we created new elements based on the name of
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the newly created pad. We then added them to a new thread.
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There are other possibilities to check the type of the pad, for
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example by using the MIME type and the properties of the pad.
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</para>
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</sect1>
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<sect1 id="chapter-typedetection">
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<title>Type Detection</title>
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<para>
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Sometimes the capabilities of a pad are not specificied. The filesrc
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element, for example, does not know what type of file it is reading. Before
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you can attach an element to the pad of the filesrc, you need to determine
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the media type in order to be able to choose a compatible element.
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</para>
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<para>
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To solve this problem, a plugin can provide the <application>GStreamer</application>
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core library with a type definition. The type definition
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will contain the following information:
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<itemizedlist>
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<listitem>
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<para>
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The MIME type we are going to define.
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</para>
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</listitem>
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<listitem>
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<para>
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An optional string with a list of possible file extensions this
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type usually is associated with. the list entries are separated with
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a space. eg, ".mp3 .mpa .mpg".
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</para>
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</listitem>
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<listitem>
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<para>
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An optional typefind function.
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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The typefind functions give a meaning to the MIME types that are used
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in GStreamer. The typefind function is a function with the following definition:
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</para>
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<programlisting>
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typedef GstCaps *(*GstTypeFindFunc) (GstBuffer *buf, gpointer priv);
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</programlisting>
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<para>
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This typefind function will inspect a GstBuffer with data and will output
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a GstCaps structure describing the type. If the typefind function does not
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understand the buffer contents, it will return NULL.
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</para>
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<para>
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<application>GStreamer</application> has a typefind element in the set
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of core elements
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that can be used to determine the type of a given pad.
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</para>
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<para>
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The next example will show how a typefind element can be inserted into a pipeline
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to detect the media type of a file. It will output the capabilities of the pad into
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an XML representation.
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</para>
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<programlisting>
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#include <gst/gst.h>
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void type_found (GstElement *typefind, GstCaps* caps);
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int
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main(int argc, char *argv[])
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{
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GstElement *bin, *filesrc, *typefind;
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gst_init (&argc, &argv);
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if (argc != 2) {
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g_print ("usage: %s <filename>\n", argv[0]);
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exit (-1);
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}
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/* create a new bin to hold the elements */
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bin = gst_bin_new ("bin");
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g_assert (bin != NULL);
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/* create a disk reader */
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filesrc = gst_element_factory_make ("filesrc", "disk_source");
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g_assert (filesrc != NULL);
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g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
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/* create the typefind element */
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typefind = gst_element_factory_make ("typefind", "typefind");
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g_assert (typefind != NULL);
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/* add objects to the main pipeline */
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gst_bin_add_many (GST_BIN (bin), filesrc, typefind, NULL);
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g_signal_connect (G_OBJECT (typefind), "have_type",
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G_CALLBACK (type_found), NULL);
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gst_element_link (filesrc, typefind);
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/* start playing */
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gst_element_set_state (GST_ELEMENT (bin), GST_STATE_PLAYING);
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gst_bin_iterate (GST_BIN (bin));
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gst_element_set_state (GST_ELEMENT (bin), GST_STATE_NULL);
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exit (0);
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}
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</programlisting>
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<para>
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We create a very simple pipeline with only a filesrc and the typefind
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element in it. The sinkpad of the typefind element has been linked
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to the source pad of the filesrc.
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</para>
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<para>
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We attached a signal 'have_type' to the typefind element which will be called
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when the type of the media stream as been detected.
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</para>
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<para>
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The typefind function will loop over all the registered types and will
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execute each of the typefind functions. As soon as a function returns
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a GstCaps pointer, the type_found function will be called:
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</para>
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<programlisting>
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void
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type_found (GstElement *typefind, GstCaps* caps)
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{
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xmlDocPtr doc;
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xmlNodePtr parent;
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doc = xmlNewDoc ("1.0");
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doc->root = xmlNewDocNode (doc, NULL, "Capabilities", NULL);
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parent = xmlNewChild (doc->root, NULL, "Caps1", NULL);
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gst_caps_save_thyself (caps, parent);
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xmlDocDump (stdout, doc);
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}
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</programlisting>
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<para>
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In the type_found function we can print or inspect the type that has been
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detected using the GstCaps APIs. In this example, we just print out the
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XML representation of the caps structure to stdout.
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</para>
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<para>
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A more useful option would be to use the registry to look up an element
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that can handle this particular caps structure, or we can also use the
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autoplugger to link this caps structure to, for example, a videosink.
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</para>
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</sect1>
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<sect1 id="section-autoplugging-spider">
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<title>Another approach to autoplugging</title>
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<para>
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The autoplug API is interesting, but often impractical. It is static;
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it cannot deal with dynamic pipelines. An element that will
|
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automatically figure out and decode the type is more useful.
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Enter the spider.
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</para>
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<sect2>
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<title>The spider element</title>
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<para>
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The spider element is a generalized autoplugging element. At this point (April 2002), it's
|
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the best we've got; it can be inserted anywhere within a pipeline to perform caps
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conversion, if possible. Consider the following gst-launch line:
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<programlisting>
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$ gst-launch filesrc location=my.mp3 ! spider ! osssink
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</programlisting>
|
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The spider will detect the type of the stream, autoplug it to the osssink's caps, and play
|
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the pipeline. It's neat.
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</para>
|
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</sect2>
|
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<sect2>
|
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<title>Spider features</title>
|
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<para>
|
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<orderedlist>
|
||||
<listitem>
|
||||
<para>
|
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Automatically typefinds the incoming stream.
|
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</para>
|
||||
</listitem>
|
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<listitem>
|
||||
<para>
|
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Has request pads on the source side. This means that it can
|
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autoplug one source stream into many sink streams. For example,
|
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an MPEG1 system stream can have audio as well as video; that
|
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pipeline would be represented in gst-launch syntax as
|
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|
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<programlisting>
|
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$ gst-launch filesrc location=my.mpeg1 ! spider ! { queue ! osssink } spider.src_%d!
|
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{ queue ! xvideosink }
|
||||
</programlisting>
|
||||
</para>
|
||||
</listitem>
|
||||
</orderedlist>
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
</chapter>
|
||||
|
|
|
@ -1,7 +1,5 @@
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|||
<chapter id="chapter-clocks">
|
||||
<title>Clocks in GStreamer</title>
|
||||
|
||||
<para>
|
||||
WRITEME
|
||||
</para>
|
||||
</chapter>
|
||||
|
|
|
@ -1,112 +0,0 @@
|
|||
<chapter id="chapter-interfaces">
|
||||
<title>Interfaces</title>
|
||||
|
||||
<para>
|
||||
In <xref linkend="section-elements-properties"/>, you have learned how
|
||||
to use <classname>GObject</classname> properties as a simple way to do
|
||||
interaction between applications and elements. This method suffices for
|
||||
the simple'n'straight settings, but fails for anything more complicated
|
||||
than a getter and setter. For the more complicated use cases, &GStreamer;
|
||||
uses interfaces based on the Glib <classname>GInterface</classname> type.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Most of the interfaces handled here will not contain any example code.
|
||||
See the API references for details. Here, we will just describe the
|
||||
scope and purpose of each interface.
|
||||
</para>
|
||||
|
||||
<sect1 id="section-interfaces-mixer">
|
||||
<title>The Mixer interface</title>
|
||||
|
||||
<para>
|
||||
The mixer interface provides a uniform way to control the volume on a
|
||||
hardware (or software) mixer. The interface is primarily intended to
|
||||
be implemented by elements for audio inputs and outputs that talk
|
||||
directly to the hardware (e.g. OSS or ALSA plugins).
|
||||
</para>
|
||||
<para>
|
||||
Using this interface, it is possible to control a list of tracks
|
||||
(such as Line-in, Microphone, etc.) from a mixer element. They can
|
||||
be muted, their volume can be changed and, for input tracks, their
|
||||
record flag can be set as well.
|
||||
</para>
|
||||
<para>
|
||||
Example plugins implementing this interface include the OSS elements
|
||||
(osssrc, osssink, ossmixer) and the ALSA plugins (alsasrc, alsasink
|
||||
and alsamixer).
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-interfaces-tuner">
|
||||
<title>The Tuner interface</title>
|
||||
|
||||
<para>
|
||||
The tuner interface is a uniform way to control inputs and outputs
|
||||
on a multi-input selection device. This is primarily used for input
|
||||
selection on elements for TV- and capture-cards.
|
||||
</para>
|
||||
<para>
|
||||
Using this interface, it is possible to select one track from a list
|
||||
of tracks supported by that tuner-element. The tuner will than select
|
||||
that track for media-processing internally. This can, for example, be
|
||||
used to switch inputs on a TV-card (e.g. from Composite to S-video).
|
||||
</para>
|
||||
<para>
|
||||
This interface is currently only implemented by the Video4linux and
|
||||
Video4linux2 elements.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-interfaces-colorbalance">
|
||||
<title>The Color Balance interface</title>
|
||||
|
||||
<para>
|
||||
The colorbalance interface is a way to control video-related properties
|
||||
on an element, such as brightness, contrast and so on. It's sole
|
||||
reason for existance is that, as far as its authors know, there's no
|
||||
way to dynamically register properties using
|
||||
<classname>GObject</classname>.
|
||||
</para>
|
||||
<para>
|
||||
The colorbalance interface is implemented by several plugins, including
|
||||
xvimagesink and the Video4linux and Video4linux2 elements.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-interfaces-proprobe">
|
||||
<title>The Property Probe interface</title>
|
||||
|
||||
<para>
|
||||
The property probe is a way to autodetect allowed values for a
|
||||
<classname>GObject</classname> property. It's primary use (and
|
||||
the only thing that we currently use it for) is to autodetect
|
||||
devices in several elements. For example, the OSS elements use
|
||||
this interface to detect all OSS devices on a system. Applications
|
||||
can then <quote>probe</quote> this property and get a list of
|
||||
detected devices. Given the overlap between HAL and the practical
|
||||
implementations of this interface, this might in time be deprecated
|
||||
in favour of HAL.
|
||||
</para>
|
||||
<para>
|
||||
This interface is currently implemented by many elements, including
|
||||
the ALSA, OSS, Video4linux and Video4linux2 elements.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-interfaces-xoverlay">
|
||||
<title>The X Overlay interface</title>
|
||||
|
||||
<para>
|
||||
The X Overlay interface was created to solve the problem of embedding
|
||||
video streams in an application window. The application provides an
|
||||
X-window to the element implementing this interface to draw on, and
|
||||
the element will then use this X-window to draw on rather than creating
|
||||
a new toplevel window. This is useful to embed video in video players.
|
||||
</para>
|
||||
<para>
|
||||
This interface is implemented by, amongst others, the Video4linux and
|
||||
Video4linux2 elements and by ximagesink, xvimagesink and sdlvideosink.
|
||||
</para>
|
||||
</sect1>
|
||||
</chapter>
|
|
@ -1,54 +0,0 @@
|
|||
<chapter id="chapter-metadata">
|
||||
<title>Metadata</title>
|
||||
|
||||
<para>
|
||||
&GStreamer; makes a clear distinction between two types of metadata, and
|
||||
has support for both types. The first is stream tags, which describe the
|
||||
content of a stream in a non-technical way. Examples include the author
|
||||
of a song, the title of that very same song or the album it is a part of.
|
||||
The other type of metadata is stream-info, which is a somewhat technical
|
||||
description of the properties of a stream. This can include video size,
|
||||
audio samplerate, codecs used and so on. Tags are handled using the
|
||||
&GStreamer; tagging system. Stream-info can be retrieved from a
|
||||
<classname>GstPad</classname>.
|
||||
</para>
|
||||
|
||||
<sect1 id="section-streaminfo">
|
||||
<title>Stream information</title>
|
||||
|
||||
<para>
|
||||
Stream information can most easily be read by reading them from a
|
||||
<classname>GstPad</classname>. This has already been discussed before
|
||||
in <xref linkend="section-caps-metadata"/>. Therefore, we will skip
|
||||
it here.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-tags-read">
|
||||
<title>Tag reading</title>
|
||||
|
||||
<para>
|
||||
Tag reading is remarkably simple in &GStreamer; Every element supports
|
||||
the <quote>found-tag</quote> signal, which will be fired each the time
|
||||
the element reads tags from the stream. A <classname>GstBin</classname>
|
||||
will conveniently forward tags found by its childs. Therefore, in most
|
||||
applications, you will only need to connect to the
|
||||
<quote>found-tag</quote> signal on the top-most bin in your pipeline,
|
||||
and you will automatically retrieve all tags from the stream.
|
||||
</para>
|
||||
<para>
|
||||
Note, however, that the <quote>found-tag</quote> might be fired
|
||||
multiple times and by multiple elements in the pipeline. It is the
|
||||
application's responsibility to put all those tags together and
|
||||
display them to the user in a nice, coherent way.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-tags-write">
|
||||
<title>Tag writing</title>
|
||||
|
||||
<para>
|
||||
WRITEME
|
||||
</para>
|
||||
</sect1>
|
||||
</chapter>
|
|
@ -1,117 +0,0 @@
|
|||
<chapter id="chapter-queryevents">
|
||||
<title>Position tracking and seeking</title>
|
||||
|
||||
<para>
|
||||
So far, we've looked at how to create a pipeline to do media processing
|
||||
and how to make it run ("iterate"). Most application developers will be
|
||||
interested in providing feedback to the user on media progress. Media
|
||||
players, for example, will want to show a slider showing the progress in
|
||||
the song, and usually also a label indicating stream length. Transcoding
|
||||
applications will want to show a progress bar on how much % of the task
|
||||
is done. &GStreamer; has built-in support for doing all this using a
|
||||
concept known as <emphasis>querying</emphasis>. Since seeking is very
|
||||
similar, it will be discussed here as well. Seeking is done using the
|
||||
concept of <emphasis>events</emphasis>.
|
||||
</para>
|
||||
|
||||
<sect1 id="section-querying">
|
||||
<title>Querying: getting the position or length of a stream</title>
|
||||
|
||||
<para>
|
||||
Querying is defined as requesting a specific stream-property related
|
||||
to progress tracking. This includes getting the length of a stream (if
|
||||
available) or getting the current position. Those stream properties
|
||||
can be retrieved in various formats such as time, audio samples, video
|
||||
frames or bytes. The functions used are <function>gst_element_query
|
||||
()</function> and <function>gst_pad_query ()</function>.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Obviously, using either of the above-mentioned functions requires the
|
||||
application to know <emphasis>which</emphasis> element or pad to run
|
||||
the query on. This is tricky, but there are some good sides to the
|
||||
story. The good thing is that elements (or, rather, pads - since
|
||||
<function>gst_element_query ()</function> internally calls
|
||||
<function>gst_pad_query ()</function>) forward (<quote>dispatch</quote>)
|
||||
events and queries to peer pads (or elements) if they don't handle it
|
||||
themselves. The bad side is that some elements (or pads) will handle
|
||||
events, but not the specific formats that you want, and therefore it
|
||||
still won't work.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Most queries will, fortunately, work fine. Queries are always
|
||||
dispatched backwards. This means, effectively, that it's easiest to
|
||||
run the query on your video or audio output element, and it will take
|
||||
care of dispatching the query to the element that knows the answer
|
||||
(such as the current position or the media length; usually the demuxer
|
||||
or decoder).
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
#include <gst/gst.h>
|
||||
|
||||
gint
|
||||
main (gint argc,
|
||||
gchar *argv[])
|
||||
{
|
||||
GstElement *sink, *pipeline;
|
||||
[..]
|
||||
|
||||
/* run pipeline */
|
||||
do {
|
||||
gint64 len, pos;
|
||||
GstFormat fmt = GST_FORMAT_TIME;
|
||||
|
||||
if (gst_element_query (sink, GST_QUERY_POSITION, &fmt, &pos) &&
|
||||
gst_element_query (sink, GST_QUERY_TOTAL, &fmt, &len)) {
|
||||
g_print ("Time: %" GST_FORMAT_TIME " / %" GST_FORMAT_TIME "\r",
|
||||
GST_TIME_ARGS (pos), GST_TIME_ARGS (len));
|
||||
}
|
||||
} while (gst_bin_iterate (GST_BIN (pipeline)));
|
||||
|
||||
[..]
|
||||
}
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
If you are having problems with the dispatching behaviour, your best
|
||||
bet is to manually decide which element to start running the query on.
|
||||
You can get a list of supported formats and query-types with
|
||||
<function>gst_element_get_query_types ()</function> and
|
||||
<function>gst_element_get_formats ()</function>.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-eventsseek">
|
||||
<title>Events: seeking (and more)</title>
|
||||
|
||||
<para>
|
||||
Events work in a very similar way as queries. Dispatching, for
|
||||
example, works exactly the same for events (and also has the same
|
||||
limitations). Although there are more ways in which applications
|
||||
and elements can interact using events, we will only focus on seeking
|
||||
here. This is done using the seek-event. A seek-event contains a
|
||||
seeking offset, a seek method (which indicates relative to what the
|
||||
offset was given), a seek format (which is the unit of the offset,
|
||||
e.g. time, audio samples, video frames or bytes) and optionally a
|
||||
set of seeking-related flags (e.g. whether internal buffers should be
|
||||
flushed). The behaviour of a seek is also wrapped in the function
|
||||
<function>gst_element_seek ()</function>.
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
#include <gst/gst.h>
|
||||
|
||||
static void
|
||||
seek_to_time (GstElement *audiosink,
|
||||
gint64 time_nanonseconds)
|
||||
{
|
||||
gst_element_seek (audiosink,
|
||||
GST_SEEK_METHOD_SET | GST_FORMAT_TIME |
|
||||
GST_SEEK_FLAG_FLUSH, time_nanoseconds);
|
||||
}
|
||||
</programlisting>
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
@ -48,7 +48,7 @@
|
|||
fundamentally buffer-oriented rather than byte-oriented, the natural
|
||||
solution to this problem is an element that can "buffer" the buffers
|
||||
between the threads, in a thread-safe fashion. This element is the
|
||||
queue, described more fully in <xref linkend="section-queue"/>. It doesn't
|
||||
queue, described more fully in <xref linkend="chapter-queues"/>. It doesn't
|
||||
matter if the queue is placed in the containing bin or in the thread
|
||||
itself, but it needs to be present on one side or the other to enable
|
||||
inter-thread communication.
|
||||
|
@ -165,132 +165,4 @@ main (int argc, char *argv[])
|
|||
</programlisting>
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-queue">
|
||||
<title>Queue</title>
|
||||
<para>
|
||||
A queue is a filter element.
|
||||
Queues can be used to link two elements in such way that the data can
|
||||
be buffered.
|
||||
</para>
|
||||
<para>
|
||||
A buffer that is sinked to a Queue will not automatically be pushed to the
|
||||
next linked element but will be buffered. It will be pushed to the next
|
||||
element as soon as a gst_pad_pull () is called on the queue's source pad.
|
||||
</para>
|
||||
<para>
|
||||
Queues are mostly used in conjunction with a thread bin to
|
||||
provide an external link for the thread's elements. You could have one
|
||||
thread feeding buffers into a queue and another
|
||||
thread repeatedly pulling on the queue to feed its
|
||||
internal elements.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Below is a figure of a two-threaded decoder. We have one thread (the main execution
|
||||
thread) reading the data from a file, and another thread decoding the data.
|
||||
</para>
|
||||
<figure float="1" id="section-queues-img">
|
||||
<title>a two-threaded decoder with a queue</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/queue.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
|
||||
<para>
|
||||
The standard <application>GStreamer</application> queue implementation has some
|
||||
properties that can be changed using the g_objet_set () method. To set the
|
||||
maximum number of buffers that can be queued to 30, do:
|
||||
</para>
|
||||
<programlisting>
|
||||
g_object_set (G_OBJECT (queue), "max_level", 30, NULL);
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
The following MP3 player shows you how to create the above pipeline
|
||||
using a thread and a queue.
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
/* example-begin queue.c */
|
||||
#include <stdlib.h>
|
||||
#include <gst/gst.h>
|
||||
|
||||
gboolean playing;
|
||||
|
||||
/* eos will be called when the src element has an end of stream */
|
||||
void
|
||||
eos (GstElement *element, gpointer data)
|
||||
{
|
||||
g_print ("have eos, quitting\n");
|
||||
|
||||
playing = FALSE;
|
||||
}
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
GstElement *filesrc, *audiosink, *queue, *decode;
|
||||
GstElement *bin;
|
||||
GstElement *thread;
|
||||
|
||||
gst_init (&argc,&argv);
|
||||
|
||||
if (argc != 2) {
|
||||
g_print ("usage: %s <mp3 filename>\n", argv[0]);
|
||||
exit (-1);
|
||||
}
|
||||
|
||||
/* create a new thread to hold the elements */
|
||||
thread = gst_thread_new ("thread");
|
||||
g_assert (thread != NULL);
|
||||
|
||||
/* create a new bin to hold the elements */
|
||||
bin = gst_bin_new ("bin");
|
||||
g_assert (bin != NULL);
|
||||
|
||||
/* create a disk reader */
|
||||
filesrc = gst_element_factory_make ("filesrc", "disk_source");
|
||||
g_assert (filesrc != NULL);
|
||||
g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
|
||||
g_signal_connect (G_OBJECT (filesrc), "eos",
|
||||
G_CALLBACK (eos), thread);
|
||||
|
||||
queue = gst_element_factory_make ("queue", "queue");
|
||||
g_assert (queue != NULL);
|
||||
|
||||
/* and an audio sink */
|
||||
audiosink = gst_element_factory_make ("osssink", "play_audio");
|
||||
g_assert (audiosink != NULL);
|
||||
|
||||
decode = gst_element_factory_make ("mad", "decode");
|
||||
|
||||
/* add objects to the main bin */
|
||||
gst_bin_add_many (GST_BIN (thread), decode, audiosink, NULL);
|
||||
|
||||
gst_bin_add_many (GST_BIN (bin), filesrc, queue, thread, NULL);
|
||||
|
||||
|
||||
gst_element_link (filesrc, queue);
|
||||
gst_element_link_many (queue, decode, audiosink, NULL);
|
||||
|
||||
/* start playing */
|
||||
gst_element_set_state (GST_ELEMENT (bin), GST_STATE_PLAYING);
|
||||
|
||||
playing = TRUE;
|
||||
|
||||
while (playing) {
|
||||
gst_bin_iterate (GST_BIN (bin));
|
||||
}
|
||||
|
||||
gst_element_set_state (GST_ELEMENT (bin), GST_STATE_NULL);
|
||||
|
||||
return 0;
|
||||
}
|
||||
/* example-end queue.c */
|
||||
</programlisting>
|
||||
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
syntax.
|
||||
</para>
|
||||
<para>
|
||||
A simple commandline looks like:
|
||||
A simple commandline to play a mp3 audio file looks like:
|
||||
|
||||
<screen>
|
||||
gst-launch filesrc location=hello.mp3 ! mad ! osssink
|
||||
|
@ -33,6 +33,8 @@ gst-launch filesrc location=redpill.vob ! mpegdemux name=demux \
|
|||
demux.video_00! { mpeg2dec ! xvideosink }
|
||||
</screen>
|
||||
|
||||
<xref linkend="section-programs-gst-launch-more-examples"/> lists more gst-launch commandlines.
|
||||
|
||||
</para>
|
||||
<para>
|
||||
You can also use the parser in you own
|
||||
|
@ -132,6 +134,10 @@ main (int argc, char *argv[])
|
|||
the g_value_convert routines. No error message will be displayed on an invalid
|
||||
conversion, due to limitations in the value convert API.
|
||||
</para>
|
||||
<para>
|
||||
The list of properties an element supports can be found out using
|
||||
<userinput>gst-inspect elemnt-name</userinput>.
|
||||
</para>
|
||||
</sect3>
|
||||
<sect3>
|
||||
<title>Bins, Threads, and Pipelines</title>
|
||||
|
@ -141,12 +147,88 @@ main (int argc, char *argv[])
|
|||
<para>
|
||||
A pipeline description between parentheses is placed into a bin. The open paren may be
|
||||
preceded by a type name, as in <computeroutput>jackbin.( ... )</computeroutput> to make
|
||||
a bin of a specified type. Square brackets make pipelines, and curly braces make
|
||||
a bin of a specified type. Square brackets '[ ]' make pipelines, and curly braces '{ }' make
|
||||
threads. The default toplevel bin type is a pipeline, although putting the whole
|
||||
description within parentheses or braces can override this default.
|
||||
</para>
|
||||
</sect3>
|
||||
</sect2>
|
||||
<sect2 id="section-programs-gst-launch-more-examples">
|
||||
<title>More Examples</title>
|
||||
<para>
|
||||
This chapter collects some more complex pipelines. The examples are split into several lines,
|
||||
so make sure to include the trailing backslashes.
|
||||
When modifying the pipelines and seeking for the right element to insert, a grep of the gst-inspect
|
||||
output often gives a starting point:
|
||||
<screen>
|
||||
gst-inspect | grep "avi"
|
||||
</screen>
|
||||
Another way is to do:
|
||||
<screen>
|
||||
gst-launch filesrc location=video.avi ! decodebin name=d ! xvimagesink d. ! { queue ! alsasink } -v
|
||||
</screen>
|
||||
and look on the output, which plugins it chooses.
|
||||
</para>
|
||||
<para>
|
||||
Play a remote mp3 audio file:
|
||||
<screen>
|
||||
gst-launch gnomevfssrc location=http://www.server.org/hello.mp3 ! mad ! alsasink
|
||||
</screen>
|
||||
</para>
|
||||
<para>
|
||||
Play a local mp3 audio file with visualisation:
|
||||
<screen>
|
||||
gst-launch filesrc location=Hello.mp3 ! mad ! tee name=t ! \
|
||||
{ queue ! osssink } \
|
||||
{ t. ! queue ! synaesthesia ! ffmpegcolorspace ! xvimagesink }
|
||||
</screen>
|
||||
</para>
|
||||
<para>
|
||||
Play a local ogg audio file:
|
||||
<screen>
|
||||
gst-launch filesrc location=file.ogg ! oggdemux ! vorbisdec ! audioconvert ! audioscale ! alsasink
|
||||
</screen>
|
||||
</para>
|
||||
<para>
|
||||
Play a local ogg video file:
|
||||
<screen>
|
||||
gst-launch filesrc location=file.ogg ! oggdemux name=demux \
|
||||
{ demux. ! queue ! theoradec ! ffmpegcolorspace ! videoscale ! xvimagesink } \
|
||||
{ demux. ! queue ! vorbisdec ! audioconvert ! audioscale ! alsasink }
|
||||
</screen>
|
||||
</para>
|
||||
<para>
|
||||
Play a local avi video file:
|
||||
<screen>
|
||||
gst-launch filesrc location=video.avi ! mpegdemux name=demux \
|
||||
demux.audio_00! { queue ! ac3parse ! a52dec ! osssink } \
|
||||
demux.video_00! { queue ! mpeg2dec ! xvideosink }
|
||||
</screen>
|
||||
</para>
|
||||
<para>
|
||||
Transcoding an audio file from one format into another:
|
||||
<screen>
|
||||
gst-launch filesrc location=file.ogg ! oggdemux ! vorbisdec ! audioconvert ! flacenc ! filesink location=file.flac
|
||||
</screen>
|
||||
<screen>
|
||||
gst-launch filesrc location=file.mp3 ! id3demus ! mad ! audioconvert ! rawvorbisenc ! oggmux ! filesink location=file.ogg
|
||||
</screen>
|
||||
</para>
|
||||
<para>
|
||||
Transcoding an dvd video into a ogg video:
|
||||
<screen>
|
||||
gst-launch-0.8 oggmux name=mux ! filesink location=/tmp/file.ogg \
|
||||
{ dvdreadsrc location=/dev/cdrom ! dvddemux name=demux.audio_00 ! \
|
||||
{ queue ! a52dec ! audioconvert ! rawvorbisenc ! queue ! mux. } \
|
||||
{ demux.video_00 ! queue ! mpeg2dec ! ffcolorspace ! videoscale ! video/x-raw-yuv,width=384,height=288 ! tee name=t ! \
|
||||
{ queue ! theoraenc ! queue ! mux. } \
|
||||
} \
|
||||
} \
|
||||
{ t. ! queue ! ffcolorspace ! ximagesink }
|
||||
</screen>
|
||||
</para>
|
||||
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-programs-gst-inspect">
|
||||
|
|
|
@ -12,6 +12,18 @@
|
|||
|
||||
<variablelist>
|
||||
|
||||
|
||||
<varlistentry>
|
||||
<term>2 Nov 2004</term>
|
||||
<listitem>
|
||||
<para>
|
||||
<emphasis>zaheerm</emphasis>:
|
||||
wtay: unfair u fixed the bug i was using as a feature!
|
||||
</para>
|
||||
</listitem>
|
||||
</varlistentry>
|
||||
|
||||
|
||||
<varlistentry>
|
||||
<term>14 Oct 2004</term>
|
||||
<listitem>
|
||||
|
|
|
@ -1,147 +1,49 @@
|
|||
<chapter id="chapter-bins">
|
||||
<title>Bins</title>
|
||||
<para>
|
||||
A bin is a container element. You can add elements to a bin. Since a
|
||||
bin is an element itself, a bin can be handled in the same way as any
|
||||
other element. Therefore, the whole previous chapter (<xref
|
||||
linkend="chapter-elements"/>) applies to bins as well.
|
||||
A bin is a container element. You can add elements to a bin. Since a bin is
|
||||
an element itself, it can also be added to another bin.
|
||||
</para>
|
||||
<para>
|
||||
Bins allow you to combine a group of linked elements into one logical element. You do
|
||||
not deal with the individual elements anymore but with just one element, the bin.
|
||||
We will see that this is extremely powerful when you are going to construct
|
||||
complex pipelines since it allows you to break up the pipeline in smaller chunks.
|
||||
</para>
|
||||
<para>
|
||||
The bin will also manage the elements contained in it. It will figure out how
|
||||
the data will flow in the bin and generate an optimal plan for that data flow. Plan
|
||||
generation is one of the most complicated procedures in GStreamer.
|
||||
</para>
|
||||
|
||||
<sect1 id="section-bins">
|
||||
<title>What are bins</title>
|
||||
<para>
|
||||
Bins allow you to combine a group of linked elements into one
|
||||
logical element. You do not deal with the individual elements
|
||||
anymore but with just one element, the bin. We will see that
|
||||
this is extremely powerful when you are going to construct
|
||||
complex pipelines since it allows you to break up the pipeline
|
||||
in smaller chunks.
|
||||
</para>
|
||||
<para>
|
||||
The bin will also manage the elements contained in it. It will
|
||||
figure out how the data will flow in the bin and generate an
|
||||
optimal plan for that data flow. Plan generation is one of the
|
||||
most complicated procedures in &GStreamer;. You will learn more
|
||||
about this process, called scheduling, in <xref
|
||||
linkend="chapter-scheduler"/>.
|
||||
</para>
|
||||
<figure float="1" id="section-bin-img">
|
||||
<title>Visualisation of a bin with some elements in it</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/bin-element.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
|
||||
<figure float="1" id="section-bin-img">
|
||||
<title>Visualisation of a bin with some elements in it</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/bin-element.ℑ" format="&IMAGE;"/>
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
There are two specialized bins available to the GStreamer programmer:
|
||||
|
||||
<para>
|
||||
There are two specialized types of bins available to the
|
||||
&GStreamer; programmer:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
A pipeline: a generic container that allows scheduling of the
|
||||
a pipeline: a generic container that allows scheduling of the
|
||||
containing elements. The toplevel bin has to be a pipeline.
|
||||
Every application thus needs at least one of these. Applications
|
||||
can iterate pipelines using <function>gst_bin_iterate
|
||||
()</function> to make it process data while in the playing state.
|
||||
Every application thus needs at least one of these.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
A thread: a bin that will be run in a separate execution thread.
|
||||
a thread: a bin that will be run in a separate execution thread.
|
||||
You will have to use this bin if you have to carefully
|
||||
synchronize audio and video, or for buffering. You will learn
|
||||
more about threads in <xref linkend="chapter-threads"/>.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-bin-create">
|
||||
<title>Creating a bin</title>
|
||||
<para>
|
||||
Bins are created in the same way that other elements are created,
|
||||
i.e. using an element factory. There are also convenience functions
|
||||
available (<function>gst_bin_new ()</function>,
|
||||
<function>gst_thread_new ()</function> and <function>gst_pipeline_new
|
||||
()</function>). To add elements to a bin or remove elements from a
|
||||
bin, you can use <function>gst_bin_add ()</function> and
|
||||
<function>gst_bin_remove ()</function>. Note that the bin that you
|
||||
add an element to will take ownership of that element. If you
|
||||
destroy the bin, the element will be dereferenced with it. If you
|
||||
remove an element from a bin, it will be dereferenced automatically.
|
||||
</para>
|
||||
<programlisting>
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
GstElement *bin, *pipeline, *source, *sink;
|
||||
|
||||
/* init */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* create */
|
||||
pipeline = gst_pipeline_new ("my_pipeline");
|
||||
bin = gst_pipeline_new ("my_bin");
|
||||
source = gst_element_factory_make ("fakesrc", "source");
|
||||
sink = gst_element_factory_make ("fakesink", "sink");
|
||||
|
||||
/* set up pipeline */
|
||||
gst_bin_add_many (GST_BIN (bin), source, sink, NULL);
|
||||
gst_bin_add (GST_BIN (pipeline), bin);
|
||||
gst_element_link (source, sink);
|
||||
|
||||
[..]
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
There are various functions to lookup elements in a bin. You can
|
||||
also get a list of all elements that a bin contains using the function
|
||||
<function>gst_bin_get_list ()</function>. See the API references of
|
||||
<ulink type="http"
|
||||
url="../../GStreamer/html/GstBin.html"><classname>GstBin</classname></ulink>
|
||||
for details.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-bin-custom">
|
||||
<title>Custom bins</title>
|
||||
<para>
|
||||
The application programmer can create custom bins packed with elements
|
||||
to perform a specific task. This allows you, for example, to write
|
||||
an Ogg/Vorbis decoder with just the following lines of code:
|
||||
</para>
|
||||
<programlisting>
|
||||
int
|
||||
main (int argc
|
||||
char *argv[])
|
||||
{
|
||||
GstElement *player;
|
||||
|
||||
/* init */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* create player */
|
||||
player = gst_element_factory_make ("oggvorbisplayer", "player");
|
||||
|
||||
/* set the source audio file */
|
||||
g_object_set (G_OBJECT (player), "location", "helloworld.ogg", NULL);
|
||||
|
||||
/* start playback */
|
||||
gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_PLAYING);
|
||||
[..]
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
Custom bins can be created with a plugin or an XML description. You
|
||||
will find more information about creating custom bin in the <ulink
|
||||
type="http"
|
||||
url="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/index.html">Plugin
|
||||
Writers Guide</ulink>.
|
||||
</para>
|
||||
</sect1>
|
||||
</para>
|
||||
</chapter>
|
||||
|
|
|
@ -1,40 +1,29 @@
|
|||
<chapter id="chapter-data">
|
||||
<title>Buffers and Events</title>
|
||||
<para>
|
||||
The data flowing through a pipeline consists of a combination of
|
||||
buffers and events. Buffers contain the actual pipeline data. Events
|
||||
contain control information, such as seeking information and
|
||||
end-of-stream notifiers. All this will flow through the pipeline
|
||||
automatically when it's running. This chapter is mostly meant to
|
||||
explain the concept to you; you don't need to do anything for this.
|
||||
<chapter id="chapter-buffers">
|
||||
<title>Buffers</title>
|
||||
<para>
|
||||
Buffers contain the data that will flow through the pipeline you have
|
||||
created. A source element will typically create a new buffer and pass
|
||||
it through a pad to the next element in the chain. When using the
|
||||
GStreamer infrastructure to create a media pipeline you will not have
|
||||
to deal with buffers yourself; the elements will do that for you.
|
||||
</para>
|
||||
<para>
|
||||
A buffer consists of:
|
||||
|
||||
<sect1 id="section-buffers">
|
||||
<title>Buffers</title>
|
||||
<para>
|
||||
Buffers contain the data that will flow through the pipeline you have
|
||||
created. A source element will typically create a new buffer and pass
|
||||
it through a pad to the next element in the chain. When using the
|
||||
GStreamer infrastructure to create a media pipeline you will not have
|
||||
to deal with buffers yourself; the elements will do that for you.
|
||||
</para>
|
||||
<para>
|
||||
A buffer consists, amongst others, of:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
A pointer to a piece of memory.
|
||||
a pointer to a piece of memory.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
The size of the memory.
|
||||
the size of the memory.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
A timestamp for the buffer.
|
||||
a timestamp for the buffer.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
|
@ -45,55 +34,33 @@
|
|||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
<para>
|
||||
The simple case is that a buffer is created, memory allocated, data
|
||||
put in it, and passed to the next element. That element reads the
|
||||
data, does something (like creating a new buffer and decoding into
|
||||
it), and unreferences the buffer. This causes the data to be free'ed
|
||||
and the buffer to be destroyed. A typical video or audio decoder
|
||||
works like this.
|
||||
</para>
|
||||
<para>
|
||||
There are more complex scenarios, though. Elements can modify buffers
|
||||
in-place, i.e. without allocating a new one. Elements can also write
|
||||
to hardware memory (such as from video-capture sources) or memory
|
||||
allocated from the X-server using XShm). Buffers can be read-only,
|
||||
and so on.
|
||||
</para>
|
||||
</sect1>
|
||||
</para>
|
||||
|
||||
<sect1 id="section-events">
|
||||
<title>Events</title>
|
||||
<para>
|
||||
Events are control particles that are sent both up- and downstream in
|
||||
a pipeline along with buffers. Downstream events notify fellow elements
|
||||
of stream states. Possible events include discontinuities, flushes,
|
||||
end-of-stream notifications and so on. Upstream events are used both
|
||||
in application-element interaction as well as event-event interaction
|
||||
to request changes in stream state, such as seeks. For applications,
|
||||
only upstream events are important. Downstream events are just
|
||||
explained to get a more complete picture of the data concept.
|
||||
</para>
|
||||
<para>
|
||||
Since most applications seek in time units, our example below does so
|
||||
too:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
seek_to_time (GstElement *element,
|
||||
guint64 time_ns)
|
||||
{
|
||||
GstEvent *event;
|
||||
<para>
|
||||
<!-- FIXME: this is outdated, there is no GstBufferPool in gst-0.8.X -->
|
||||
GStreamer provides functions to create custom buffer create/destroy algorithms, called
|
||||
a <classname>GstBufferPool</classname>. This makes it possible to efficiently
|
||||
allocate and destroy buffer memory. It also makes it possible to exchange memory between
|
||||
elements by passing the <classname>GstBufferPool</classname>. A video element can,
|
||||
for example, create a custom buffer allocation algorithm that creates buffers with XSHM
|
||||
as the buffer memory. An element can use this algorithm to create and fill the buffer
|
||||
with data.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The simple case is that a buffer is created, memory allocated, data put
|
||||
in it, and passed to the next element. That element reads the data, does
|
||||
something (like creating a new buffer and decoding into it), and
|
||||
unreferences the buffer. This causes the data to be freed and the buffer
|
||||
to be destroyed. A typical MPEG audio decoder works like this.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
A more complex case is when the filter modifies the data in place. It
|
||||
does so and simply passes on the buffer to the next element. This is just
|
||||
as easy to deal with. An element that works in place has to be careful when
|
||||
the buffer is used in more than one element; a copy on write has to made in this
|
||||
situation.
|
||||
</para>
|
||||
|
||||
event = gst_event_new_seek (GST_SEEK_METHOD_SET |
|
||||
GST_FORMAT_TIME,
|
||||
time_ns);
|
||||
gst_element_send_event (element, event);
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
The function <function>gst_element_seek ()</function> is a shortcut
|
||||
for this. This is mostly just to show how it all works.
|
||||
</para>
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
|
@ -1,82 +1,85 @@
|
|||
<chapter id="chapter-elements" xreflabel="Elements">
|
||||
<chapter id="chapter-elements">
|
||||
<title>Elements</title>
|
||||
<para>
|
||||
The most important object in &GStreamer; for the application programmer
|
||||
is the <ulink type="http"
|
||||
url="../../gstreamer/html/GstElement.html"><classname>GstElement</classname></ulink>
|
||||
object. An element is the basic building block for a media pipeline. All
|
||||
the different high-level components you will use are derived from
|
||||
<classname>GstElement</classname>. Every decoder, encoder, demuxer, video
|
||||
or audio output is in fact a <classname>GstElement</classname>
|
||||
The most important object in <application>GStreamer</application> for the
|
||||
application programmer is the <ulink type="http"
|
||||
url="../../gstreamer/html/GstElement.html"><classname>GstElement</classname>
|
||||
</ulink>object.
|
||||
</para>
|
||||
|
||||
<sect1 id="section-elements-design" xreflabel="What are elements?">
|
||||
<title>What are elements?</title>
|
||||
<para>
|
||||
For the application programmer, elements are best visualized as black
|
||||
boxes. On the one end, you might put something in, the element does
|
||||
something with it and something else comes out at the other side. For
|
||||
a decoder element, ifor example, you'd put in encoded data, and the
|
||||
element would output decoded data. In the next chapter (see <xref
|
||||
linkend="chapter-pads"/>), you will learn more about data input and
|
||||
output in elements, and how you can set that up in your application.
|
||||
<sect1 id="section-elements-design">
|
||||
<title>What is an element ?</title>
|
||||
<para>
|
||||
An element is the basic building block for the media pipeline.
|
||||
All the different high-level components you are going to use are
|
||||
derived from <ulink type="http" url="../../gstreamer/html/GstElement.html">
|
||||
<classname>GstElement</classname></ulink>. This means that a
|
||||
lot of functions you are going to use operate on objects of this class.
|
||||
</para>
|
||||
<para>
|
||||
Elements, from the perspective of GStreamer, are viewed as "black boxes"
|
||||
with a number of different aspects. One of these aspects is the presence
|
||||
of "pads" (see <xref linkend="chapter-pads"/>), or link points.
|
||||
This terminology arises from soldering; pads are where wires can be
|
||||
attached.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-elements-types">
|
||||
<title>Types of elements</title>
|
||||
|
||||
<sect2 id="section-elements-src">
|
||||
<title>Source elements</title>
|
||||
<para>
|
||||
Source elements generate data for use by a pipeline, for example
|
||||
reading from disk or from a sound card. <xref
|
||||
linkend="section-element-srcimg"/> shows how we will visualise
|
||||
a source element. We always draw a source pad to the right of
|
||||
the element.
|
||||
Source elements generate data for use by a pipeline, for example
|
||||
reading from disk or from a sound card.
|
||||
</para>
|
||||
<para>
|
||||
<xref linkend="section-element-srcimg"/> shows how we will visualise
|
||||
a source element.
|
||||
We always draw a source pad to the right of the element.
|
||||
</para>
|
||||
<figure float="1" id="section-element-srcimg">
|
||||
<title>Visualisation of a source element</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/src-element.ℑ"
|
||||
format="&IMAGE;"/>
|
||||
<imagedata fileref="images/src-element.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
Source elements do not accept data, they only generate data. You can
|
||||
see this in the figure because it only has a source pad (on the
|
||||
right). A source pad can only generate data.
|
||||
see this in the figure because it only has a source pad. A source
|
||||
pad can only generate data.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-elements-filter">
|
||||
<title>Filters, convertors, demuxers, muxers and codecs</title>
|
||||
<title>Filters and codecs</title>
|
||||
<para>
|
||||
Filters and filter-like elements have both input and outputs pads.
|
||||
They operate on data that they receive on their input (sink) pads,
|
||||
and will provide data on their output (source) pads. Examples of
|
||||
such elements are a volume element (filter), a video scaler
|
||||
(convertor), an Ogg demuxer or a Vorbis decoder.
|
||||
Filter elements have both input and output pads. They operate on
|
||||
data they receive in their sink pads and produce data on their source
|
||||
pads. For example, MPEG decoders and volume filters would fall into
|
||||
this category.
|
||||
</para>
|
||||
<para>
|
||||
Filter-like elements can have any number of source or sink pads. A
|
||||
video demuxer, for example, would have one sink pad and several
|
||||
(1-N) source pads, one for each elementary stream contained in the
|
||||
container format. Decoders, on the other hand, will only have one
|
||||
source and sink pads.
|
||||
Elements are not constrained as to the number of pads they might have;
|
||||
for example, a video mixer might have two input pads (the images of
|
||||
the two different video streams) and one output pad.
|
||||
</para>
|
||||
<figure float="1" id="section-element-filterimg">
|
||||
<title>Visualisation of a filter element</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/filter-element.ℑ"
|
||||
format="&IMAGE;"/>
|
||||
<imagedata fileref="images/filter-element.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="section-element-filterimg"/> shows how we will
|
||||
visualise a filter-like element. This specific element has one source
|
||||
and one sink element. Sink pads, receiving input data, are depicted
|
||||
at the left of the element; source pads are still on the right.
|
||||
<xref linkend="section-element-filterimg"/> shows how we will visualise
|
||||
a filter element.
|
||||
This element has one sink (input) pad and one source (output) pad.
|
||||
Sink pads are drawn on the left of the element.
|
||||
</para>
|
||||
<figure float="1" id="section-element-multifilterimg">
|
||||
<title>Visualisation of a filter element with
|
||||
|
@ -84,19 +87,17 @@
|
|||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/filter-element-multi.ℑ"
|
||||
format="&IMAGE;" />
|
||||
format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="section-element-multifilterimg"/> shows another
|
||||
filter-like element, this one having more than one output (source)
|
||||
pad. An example of one such element could, for example, be an Ogg
|
||||
demuxer for an Ogg stream containing both audio and video. One
|
||||
source pad will contain the elementary video stream, another will
|
||||
contain the elementary audio stream. Demuxers will generally fire
|
||||
signals when a new pad is created. The application programmer can
|
||||
then handle the new elementary stream in the signal handler.
|
||||
<xref linkend="section-element-multifilterimg"/> shows the visualisation of a filter element with
|
||||
more than one output pad. An example of such a filter is the AVI
|
||||
demultiplexer. This element will parse the input data and
|
||||
extract the audio and video data. Most of these filters dynamically
|
||||
send out a signal when a new pad is created so that the application
|
||||
programmer can link an arbitrary element to the newly created pad.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
|
@ -112,400 +113,10 @@
|
|||
<title>Visualisation of a sink element</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/sink-element.ℑ"
|
||||
format="&IMAGE;" />
|
||||
<imagedata fileref="images/sink-element.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-elements-create">
|
||||
<title>Creating a <classname>GstElement</classname></title>
|
||||
<para>
|
||||
The simplest way to create an element is to use <ulink type="http"
|
||||
url="&URLAPI;GstElementFactory.html#gst-element-factory-make"><function>gst_element_factory_make
|
||||
()</function></ulink>. This function takes a factory name and an
|
||||
element name for the newly created element. The name of the element
|
||||
is something you can use later on to look up the element in a bin,
|
||||
for example. The name will also be used in debug output. You can
|
||||
pass <symbol>NULL</symbol> as the name argument to get a unique,
|
||||
default name.
|
||||
</para>
|
||||
<para>
|
||||
When you don't need the element anymore, you need to unref it using
|
||||
<ulink type="http"
|
||||
url="&URLAPI;GstObject.html#gst-object-unref"><function>gst_object_unref
|
||||
()</function></ulink>. This decreases the reference count for the
|
||||
element by 1. An element has a refcount of 1 when it gets created.
|
||||
An element gets destroyed completely when the refcount is decreased
|
||||
to 0.
|
||||
</para>
|
||||
<para>
|
||||
The following example &EXAFOOT; shows how to create an element named
|
||||
<emphasis>source</emphasis> from the element factory named
|
||||
<emphasis>fakesrc</emphasis>. It checks if the creation succeeded.
|
||||
After checking, it unrefs the element.
|
||||
</para>
|
||||
<programlisting><![CDATA[
|
||||
#include <gst/gst.h>
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
GstElement *element;
|
||||
|
||||
/* init GStreamer */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* create element */
|
||||
element = gst_element_factory_make ("fakesrc", "source");
|
||||
if (!element) {
|
||||
g_print ("Failed to create element of type 'fakesrc'\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
gst_object_unref (GST_OBJECT (element));
|
||||
|
||||
return 0;
|
||||
}
|
||||
]]></programlisting>
|
||||
<para>
|
||||
<function>gst_element_factory_make</function> is actually a shorthand
|
||||
for a combination of two functions. A <ulink type="http"
|
||||
url="&URLAPI;GstElement.html"><classname>GstElement</classname></ulink>
|
||||
object is created from a factory. To create the element, you have to
|
||||
get access to a <ulink type="http"
|
||||
url="&URLAPI;GstElementFactory.html"><classname>GstElementFactory</classname></ulink>
|
||||
object using a unique factory name. This is done with <ulink type="http"
|
||||
url="&URLAPI;GstElementFactory.html#gst-element-factory-find"><function>gst_element_factory_find
|
||||
()</function></ulink>.
|
||||
</para>
|
||||
<para>
|
||||
The following code fragment is used to get a factory that can be used
|
||||
to create the <emphasis>fakesrc</emphasis> element, a fake data source.
|
||||
The function <ulink type="http"
|
||||
url="&URLAPI;GstElementFactory.html#gst-element-factory-create"><function>gst_element_factory_create
|
||||
()</function></ulink> will use the element factory to create an
|
||||
element with the given name.
|
||||
</para>
|
||||
<programlisting><![CDATA[
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
GstElementFactory *factory;
|
||||
GstElement * element;
|
||||
|
||||
/* init GStreamer */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* create element, method #2 */
|
||||
factory = gst_element_factory_find ("fakesrc");
|
||||
if (!factory) {
|
||||
g_print ("Failed to find fctory of type 'fakesrc'\n");
|
||||
return -1;
|
||||
}
|
||||
element = gst_element_factory_create (factory, "source");
|
||||
|
||||
gst_object_unref (GST_OBJECT (element));
|
||||
|
||||
return 0;
|
||||
}
|
||||
]]></programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-elements-properties">
|
||||
<title>Using an element as a <classname>GObject</classname></title>
|
||||
<para>
|
||||
A <ulink type="http"
|
||||
url="&URLAPI;GstElement.html"><classname>GstElement</classname></ulink>
|
||||
can have several properties which are implemented using standard
|
||||
<classname>GObject</classname> properties. The usual
|
||||
<classname>GObject</classname> methods to query, set and get
|
||||
property values and <classname>GParamSpecs</classname> are
|
||||
therefore supported.
|
||||
</para>
|
||||
<para>
|
||||
Every <classname>GstElement</classname> inherits at least one
|
||||
property from its parent <classname>GstObject</classname>: the
|
||||
"name" property. This is the name you provide to the functions
|
||||
<function>gst_element_factory_make ()</function> or
|
||||
<function>gst_element_factory_create ()</function>. You can get
|
||||
and set this property using the functions
|
||||
<function>gst_object_set_name</function> and
|
||||
<function>gst_object_get_name</function> or use the
|
||||
<classname>GObject</classname> property mechanism as shown below.
|
||||
</para>
|
||||
<programlisting><![CDATA[
|
||||
#include <gst/gst.h>
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
GstElement *element;
|
||||
const gchar *name;
|
||||
|
||||
/* init GStreamer */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* create element */
|
||||
element = gst_element_factory_make ("fakesrc", "source");
|
||||
|
||||
/* get name */
|
||||
g_object_get (G_OBJECT (element), "name", &name, NULL);
|
||||
g_print ("The name of the element is '%s'.\n", name);
|
||||
|
||||
gst_object_unref (GST_OBJECT (element));
|
||||
|
||||
return 0;
|
||||
}
|
||||
]]></programlisting>
|
||||
<para>
|
||||
Most plugins provide additional properties to provide more information
|
||||
about their configuration or to configure the element.
|
||||
<command>gst-inspect</command> is a useful tool to query the properties
|
||||
of a particular element, it will also use property introspection to give
|
||||
a short explanation about the function of the property and about the
|
||||
parameter types and ranges it supports. See the appendix for details
|
||||
about <command>gst-inspect</command>.
|
||||
</para>
|
||||
<para>
|
||||
For more information about <classname>GObject</classname>
|
||||
properties we recommend you read the <ulink
|
||||
url="http://developer.gnome.org/doc/API/2.0/gobject/index.html"
|
||||
type="http">GObject manual</ulink> and an introduction to <ulink
|
||||
url="http://le-hacker.org/papers/gobject/index.html" type="http">The
|
||||
Glib Object system</ulink>.
|
||||
</para>
|
||||
<para>
|
||||
A <ulink type="http" url="&URLAPI;gstreamer/html/GstElementFactory.html">
|
||||
<classname>GstElement</classname></ulink> also provides various
|
||||
<classname>GObject</classname> signals that can be used as a flexible
|
||||
callback mechanism. Here, too, you can use <command>gst-inspect</command>
|
||||
to see which signals a specific elements supports. Together, signals
|
||||
and properties are the most basic way in which elements and
|
||||
applications interact.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-elements-factories">
|
||||
<title>More about element factories</title>
|
||||
<para>
|
||||
In the previous section, we briefly introduced the <ulink type="http"
|
||||
url="&URLAPI;GstElement.html"><classname>GstElementFactory</classname></ulink>
|
||||
object already as a way to create instances of an element. Element
|
||||
factories, however, are much more than just that. Element factories
|
||||
are the basic types retrieved from the &GStreamer; registry, they
|
||||
describe all plugins and elements that &GStreamer; can create. This
|
||||
means that element factories are useful for automated element
|
||||
instancing, such as what autopluggers do, and for creating lists
|
||||
of available elements, such as what pipeline editing applications
|
||||
(e.g. <ulink type="http"
|
||||
url="http://gstreamer.freedesktop.org/modules/gst-editor.html">&GStreamer;
|
||||
Editor</ulink>) do.
|
||||
</para>
|
||||
|
||||
<sect2 id="section-elements-factories-details">
|
||||
<title>Getting information about an element using a factory</title>
|
||||
<para>
|
||||
Tools like <command>gst-inspect</command> will provide some generic
|
||||
information about an element, such as the person that wrote the
|
||||
plugin, a descriptive name (and a shortname), a rank and a category.
|
||||
The category can be used to get the type of the element that can
|
||||
be created using this element factory. Examples of categories include
|
||||
<classname>Codec/Decoder/Video</classname> (video decoder),
|
||||
<classname>Codec/Encoder/Video</classname> (video encoder),
|
||||
<classname>Source/Video</classname> (a video generator),
|
||||
<classname>Sink/Video</classname> (a video output), and all these
|
||||
exist for audio as well, of course. Then, there's also
|
||||
<classname>Codec/Demuxer</classname> and
|
||||
<classname>Codec/Muxer</classname> and a whole lot more.
|
||||
<command>gst-inspect</command> will give a list of all factories, and
|
||||
<command>gst-inspect <factory-name></command> will list all
|
||||
of the above information, and a lot more.
|
||||
</para>
|
||||
<programlisting><![CDATA[
|
||||
#include <gst/gst.h>
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
GstElementFactory *factory;
|
||||
|
||||
/* init GStreamer */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* get factory */
|
||||
factory = gst_element_factory_find ("sinesrc");
|
||||
if (!factory) {
|
||||
g_print ("You don't have the 'sinesrc' element installed, go get it!\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* display information */
|
||||
g_print ("The '%s' element is a member of the category %s.\n"
|
||||
"Description: %s\n",
|
||||
gst_plugin_feature_get_name (GST_PLUGIN_FEATURE (factory)),
|
||||
gst_element_factory_get_klass (factory),
|
||||
gst_element_factory_get_description (factory));
|
||||
|
||||
return 0;
|
||||
}
|
||||
]]></programlisting>
|
||||
<para>
|
||||
You can use <function>gst_registry_pool_feature_list (GST_TYPE_ELEMENT_FACTORY)</function>
|
||||
to get a list of all the element factories that &GStreamer; knows
|
||||
about.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-elements-factories-padtemplates">
|
||||
<title>Finding out what pads an element can contain</title>
|
||||
<para>
|
||||
Perhaps the most powerful feature of element factories is that
|
||||
they contain a full description of the pads that the element
|
||||
can generate, and the capabilities of those pads (in layman words:
|
||||
what types of media can stream over those pads), without actually
|
||||
having to load those plugins into memory. This can be used
|
||||
to provide a codec selection list for encoders, or it can be used
|
||||
for autoplugging purposes for media players. All current
|
||||
&GStreamer;-based media players and autopluggers work this way.
|
||||
We'll look closer at these features as we learn about
|
||||
<classname>GstPad</classname> and <classname>GstCaps</classname>
|
||||
in the next chapter: <xref linkend="chapter-pads"/>
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-elements-link" xreflabel="Linking elements">
|
||||
<title>Linking elements</title>
|
||||
<para>
|
||||
By linking a source element with zero or more filter-like
|
||||
elements and finally a sink element, you set up a media
|
||||
pipeline. Data will flow through the elements. This is the
|
||||
basic concept of media handling in &GStreamer;.
|
||||
</para>
|
||||
<figure float="1" id="section-link">
|
||||
<title>Visualisation of three linked elements</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/linked-elements.ℑ"
|
||||
format="&IMAGE;"/>
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
By linking these three elements, we have created a very simple
|
||||
chain of elements. The effect of this will be that the output of
|
||||
the source element (<quote>element1</quote>) will be used as input
|
||||
for the filter-like element (<quote>element2</quote>). The
|
||||
filter-like element will do something with the data and send the
|
||||
result to the final sink element (<quote>element3</quote>).
|
||||
</para>
|
||||
<para>
|
||||
Imagine the above graph as a simple Ogg/Vorbis audio decoder. The
|
||||
source is a disk source which reads the file from disc. The second
|
||||
element is a Ogg/Vorbis audio decoder. The sink element is your
|
||||
soundcard, playing back the decoded audio data. We will use this
|
||||
simple graph to construct an Ogg/Vorbis player later in this manual.
|
||||
</para>
|
||||
<para>
|
||||
In code, the above graph is written like this:
|
||||
</para>
|
||||
<programlisting>
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
GstElement *source, *filter, *sink;
|
||||
|
||||
/* init */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* create elements */
|
||||
source = gst_element_factory_make ("fakesrc", "source");
|
||||
filter = gst_element_factory_make ("identity", "filter");
|
||||
sink = gst_element_factory_make ("fakesink", "sink");
|
||||
|
||||
/* link */
|
||||
gst_element_link_many (source, filter, sink, NULL);
|
||||
|
||||
[..]
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
For more specific behaviour, there are also the functions
|
||||
<function>gst_element_link ()</function> and
|
||||
<function>gst_element_link_pads ()</function>. You can also obtain
|
||||
references to individual pads and link those using various
|
||||
<function>gst_pad_link_* ()</function> functions. See the API
|
||||
references for more details.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-elements-states">
|
||||
<title>Element States</title>
|
||||
<para>
|
||||
After being created, an element will not actually perform any actions
|
||||
yet. You need to change elements state to make it do something.
|
||||
&GStreamer; knows four element states, each with a very specific
|
||||
meaning. Those four states are:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
<classname>GST_STATE_NULL</classname>: this is the default state.
|
||||
This state will deallocate all resources held by the element.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
<classname>GST_STATE_READY</classname>: in the ready state, an
|
||||
element has allocated all of its global resources, that is,
|
||||
resources that can be kept within streams. You can think about
|
||||
opening devices, allocating buffers and so on. However, the
|
||||
stream is not opened in this state, so the stream positions is
|
||||
automatically zero. If a stream was previously opened, it should
|
||||
be closed in this state, and position, properties and such should
|
||||
be reset.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
<classname>GST_STATE_PAUSED</classname>: in this state, an
|
||||
element has opened the stream, but is not actively processing
|
||||
it. An element should not modify the stream's position, data or
|
||||
anything else in this state. When set back to PLAYING, it should
|
||||
continue processing at the point where it left off as soon as
|
||||
possible.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
<classname>GST_STATE_PLAYING</classname>: in the PLAYING state,
|
||||
an element does exactly the same as in the PAUSED state, except
|
||||
that it actually processes data.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
<para>
|
||||
You can change the state of an element using the function
|
||||
<function>gst_element_set_state ()</function>. If you set an element
|
||||
to another state, &GStreamer; will internally traverse all intermediate
|
||||
states. So if you set an element from NULL to PLAYING, &GStreamer;
|
||||
will internally set the element to READY and PAUSED in between.
|
||||
</para>
|
||||
<para>
|
||||
Even though an element in <classname>GST_STATE_PLAYING</classname>
|
||||
is ready for data processing, it will not necessarily do that. If
|
||||
the element is placed in a thread (see <xref
|
||||
linkend="chapter-threads"/>), it will process data automatically.
|
||||
In other cases, however, you will need to <emphasis>iterate</emphasis>
|
||||
the element's container.
|
||||
</para>
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
|
@ -1,141 +1,179 @@
|
|||
<chapter id="chapter-helloworld">
|
||||
<chapter id="chapter-hello-world">
|
||||
<title>Your first application</title>
|
||||
<para>
|
||||
This chapter will summarize everything you've learned in the previous
|
||||
chapters. It describes all aspects of a simple &GStreamer; application,
|
||||
including initializing libraries, creating elements, packing elements
|
||||
together in a pipeline and playing this pipeline. By doing all this,
|
||||
you will be able to build a simple Ogg/Vorbis audio player.
|
||||
<para>
|
||||
This chapter describes the most rudimentary aspects of a
|
||||
<application>GStreamer</application> application, including initializing
|
||||
the libraries, creating elements, packing them into a pipeline and playing,
|
||||
pausing and stopping the pipeline.
|
||||
</para>
|
||||
|
||||
<sect1 id="section-helloworld">
|
||||
<sect1 id="section-hello-world">
|
||||
<title>Hello world</title>
|
||||
<para>
|
||||
We're going to create a simple first application, a simple Ogg/Vorbis
|
||||
command-line audio player. For this, we will use only standard
|
||||
&GStreamer; components. The player will read a file specified on
|
||||
the command-line. Let's get started!
|
||||
</para>
|
||||
<para>
|
||||
We've learned, in <xref linkend="chapter-init"/>, that the first thing
|
||||
to do in your application is to initialize &GStreamer; by calling
|
||||
<function>gst_init ()</function>. Also, make sure that the application
|
||||
includes <filename>gst/gst.h</filename> so all function names and
|
||||
objects are properly defined. Use <function>#include
|
||||
<gst/gst.h></function> to do that.
|
||||
</para>
|
||||
<para>
|
||||
Next, you'll want to create the different elements using
|
||||
<function>gst_element_factory_make ()</function>. For an Ogg/Vorbis
|
||||
audio player, we'll need a source element that reads files from a
|
||||
disk. &GStreamer; includes this element under the name
|
||||
<quote>filesrc</quote>. Next, we'll need something to parse the
|
||||
file and decoder it into raw audio. &GStreamer; has two elements
|
||||
for this: the first parses Ogg streams into elementary streams (video,
|
||||
audio) and is called <quote>oggdemux</quote>. The second is a Vorbis
|
||||
audio decoder, it's conveniently called <quote>vorbisdec</quote>.
|
||||
Since <quote>oggdemux</quote> creates dynamic pads for each elementary
|
||||
stream, you'll need to set a <quote>new-pad</quote> event handler
|
||||
on the <quote>oggdemux</quote> element, like you've learned in
|
||||
<xref linkend="section-pads-dynamic"/>, to link the Ogg parser and
|
||||
the Vorbis decoder elements together. At last, we'll also need an
|
||||
audio output element, we will use <quote>alsasink</quote>, which
|
||||
outputs sound to an ALSA audio device.
|
||||
</para>
|
||||
<para>
|
||||
The last thing left to do is to add all elements into a container
|
||||
element, a <classname>GstPipeline</classname>, and iterate this
|
||||
pipeline until we've played the whole song. We've previously
|
||||
learned how to add elements to a container bin in <xref
|
||||
linkend="chapter-bins"/>, and we've learned about element states
|
||||
in <xref linkend="section-elements-states"/>. We will use the function
|
||||
<function>gst_bin_sync_children_state ()</function> to synchronize
|
||||
the state of a bin on all of its contained children.
|
||||
</para>
|
||||
<para>
|
||||
Let's now add all the code together to get our very first audio
|
||||
player:
|
||||
We will create a simple first application, a complete MP3 player, using
|
||||
standard <application>GStreamer</application> components. The player
|
||||
will read from a file that is given as the first argument to the program.
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
/* example-begin helloworld.c */
|
||||
#include <gst/gst.h>
|
||||
|
||||
/*
|
||||
* Global objects are usually a bad thing. For the purpose of this
|
||||
* example, we will use them, however.
|
||||
*/
|
||||
|
||||
GstElement *pipeline, *source, *parser, *decoder, *sink;
|
||||
|
||||
static void
|
||||
new_pad (GstElement *element,
|
||||
GstPad *pad,
|
||||
gpointer data)
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
/* We can now link this pad with the audio decoder and
|
||||
* add both decoder and audio output to the pipeline. */
|
||||
gst_pad_link (pad, gst_element_get_pad (decoder, "sink"));
|
||||
gst_bin_add_many (GST_BIN (pipeline), decoder, sink, NULL);
|
||||
GstElement *pipeline, *filesrc, *decoder, *audiosink;
|
||||
|
||||
/* This function synchronizes a bins state on all of its
|
||||
* contained children. */
|
||||
gst_bin_sync_children_state (GST_BIN (pipeline));
|
||||
}
|
||||
gst_init(&argc, &argv);
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
/* initialize GStreamer */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* check input arguments */
|
||||
if (argc != 2) {
|
||||
g_print ("Usage: %s <Ogg/Vorbis filename>\n", argv[0]);
|
||||
return -1;
|
||||
g_print ("usage: %s <mp3 filename>\n", argv[0]);
|
||||
exit (-1);
|
||||
}
|
||||
|
||||
/* create elements */
|
||||
pipeline = gst_pipeline_new ("audio-player");
|
||||
source = gst_element_factory_make ("filesrc", "file-source");
|
||||
parser = gst_element_factory_make ("oggdemux", "ogg-parser");
|
||||
decoder = gst_element_factory_make ("vorbisdec", "vorbis-decoder");
|
||||
sink = gst_element_factory_make ("alsasink", "alsa-output");
|
||||
/* create a new pipeline to hold the elements */
|
||||
pipeline = gst_pipeline_new ("pipeline");
|
||||
|
||||
/* set filename property on the file source */
|
||||
/* create a disk reader */
|
||||
filesrc = gst_element_factory_make ("filesrc", "disk_source");
|
||||
g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
|
||||
|
||||
/* link together - note that we cannot link the parser and
|
||||
* decoder yet, becuse the parser uses dynamic pads. For that,
|
||||
* we set a new-pad signal handler. */
|
||||
gst_element_link (source, parser);
|
||||
gst_element_link (decoder, sink);
|
||||
g_signal_connect (parser, "new-pad", G_CALLBACK (new_pad), NULL);
|
||||
/* now it's time to get the decoder */
|
||||
decoder = gst_element_factory_make ("mad", "decoder");
|
||||
|
||||
/* and an audio sink */
|
||||
audiosink = gst_element_factory_make ("osssink", "play_audio");
|
||||
|
||||
/* put all elements in a bin - or at least the ones we will use
|
||||
* instantly. */
|
||||
gst_bin_add_many (GST_BIN (pipeline), source, parser, NULL);
|
||||
/* add objects to the main pipeline */
|
||||
gst_bin_add_many (GST_BIN (pipeline), filesrc, decoder, audiosink, NULL);
|
||||
|
||||
/* Now set to playing and iterate. We will set the decoder and
|
||||
* audio output to ready so they initialize their memory already.
|
||||
* This will decrease the amount of time spent on linking these
|
||||
* elements when the Ogg parser emits the new-pad signal. */
|
||||
gst_element_set_state (decoder, GST_STATE_READY);
|
||||
gst_element_set_state (sink, GST_STATE_READY);
|
||||
/* link src to sink */
|
||||
gst_element_link_many (filesrc, decoder, audiosink, NULL);
|
||||
|
||||
/* start playing */
|
||||
gst_element_set_state (pipeline, GST_STATE_PLAYING);
|
||||
|
||||
/* and now iterate - the rest will be automatic from here on.
|
||||
* When the file is finished, gst_bin_iterate () will return
|
||||
* FALSE, thereby terminating this loop. */
|
||||
while (gst_bin_iterate (GST_BIN (pipeline))) ;
|
||||
while (gst_bin_iterate (GST_BIN (pipeline)));
|
||||
|
||||
/* clean up nicely */
|
||||
/* stop the pipeline */
|
||||
gst_element_set_state (pipeline, GST_STATE_NULL);
|
||||
gst_object_unref (GST_OBJECT (pipeline));
|
||||
|
||||
return 0;
|
||||
/* we don't need a reference to these objects anymore */
|
||||
gst_object_unref (GST_OBJECT (pipeline));
|
||||
/* unreffing the pipeline unrefs the contained elements as well */
|
||||
|
||||
exit (0);
|
||||
}
|
||||
/* example-end helloworld.c */
|
||||
</programlisting>
|
||||
<!-- FIXME: this image needs updating -->
|
||||
|
||||
<para>
|
||||
Let's go through this example step by step.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The first thing you have to do is to include the standard
|
||||
<application>GStreamer</application> headers and
|
||||
initialize the framework.
|
||||
</para>
|
||||
<programlisting>
|
||||
|
||||
#include <gst/gst.h>
|
||||
|
||||
...
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
...
|
||||
gst_init(&argc, &argv);
|
||||
...
|
||||
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
We are going to create three elements and one pipeline. Since all
|
||||
elements share the same base type, <ulink type="http"
|
||||
url="../../gstreamer/html/GstElement.html"><classname>GstElement</classname></ulink>,
|
||||
we can define them as:
|
||||
</para>
|
||||
<programlisting>
|
||||
...
|
||||
GstElement *pipeline, *filesrc, *decoder, *audiosink;
|
||||
...
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
Next, we are going to create an empty pipeline. As you have seen in
|
||||
the basic introduction, this pipeline will hold and manage all the
|
||||
elements we are going to pack into it.
|
||||
</para>
|
||||
<programlisting>
|
||||
/* create a new pipeline to hold the elements */
|
||||
pipeline = gst_pipeline_new ("pipeline");
|
||||
</programlisting>
|
||||
<para>
|
||||
We use the standard constructor for a pipeline: gst_pipeline_new ().
|
||||
</para>
|
||||
|
||||
<para>
|
||||
We then create a disk source element. The disk source element is able to
|
||||
read from a file. We use the standard GObject property mechanism to set
|
||||
a property of the element: the file to read from.
|
||||
</para>
|
||||
<programlisting>
|
||||
/* create a disk reader */
|
||||
filesrc = gst_element_factory_make ("filesrc", "disk_source");
|
||||
g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
|
||||
</programlisting>
|
||||
<note>
|
||||
<para>
|
||||
You can check if the filesrc != NULL to verify the creation of the
|
||||
disk source element.
|
||||
</para>
|
||||
</note>
|
||||
|
||||
<para>
|
||||
We now create the MP3 decoder element. This assumes that the 'mad' plugin
|
||||
is installed on the system where this application is executed.
|
||||
</para>
|
||||
<programlisting>
|
||||
/* now it's time to get the decoder */
|
||||
decoder = gst_element_factory_make ("mad", "decoder");
|
||||
</programlisting>
|
||||
<para>
|
||||
gst_element_factory_make() takes two arguments: a string that will
|
||||
identify the element you need and a second argument: how you want
|
||||
to name the element. The name of the element is something you can
|
||||
choose yourself and might be used to retrieve the element from a
|
||||
bin/pipeline.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Finally we create our audio sink element. This element will be able
|
||||
to play back the audio using OSS.
|
||||
</para>
|
||||
<programlisting>
|
||||
/* and an audio sink */
|
||||
audiosink = gst_element_factory_make ("osssink", "play_audio");
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
We then add the elements to the pipeline.
|
||||
</para>
|
||||
<programlisting>
|
||||
/* add objects to the main pipeline */
|
||||
gst_bin_add_many (GST_BIN (pipeline), filesrc, decoder, audiosink, NULL);
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
We link the different pads of the elements together like this:
|
||||
</para>
|
||||
<programlisting>
|
||||
/* link src to sink */
|
||||
gst_element_link_many (filesrc, decoder, audiosink, NULL);
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
We now have created a complete pipeline. We can visualise the
|
||||
pipeline as follows:
|
||||
|
@ -147,27 +185,76 @@ main (int argc,
|
|||
<imagedata fileref="images/hello-world.ℑ" format="&IMAGE;" />
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
|
||||
</figure>
|
||||
|
||||
<para>
|
||||
Everything is now set up to start streaming. We use the following
|
||||
statements to change the state of the pipeline:
|
||||
</para>
|
||||
<programlisting>
|
||||
/* start playing */
|
||||
gst_element_set_state (pipeline, GST_STATE_PLAYING);
|
||||
|
||||
</programlisting>
|
||||
<note>
|
||||
<para>
|
||||
<application>GStreamer</application> will take care of the READY and PAUSED state for
|
||||
you when going from NULL to PLAYING.
|
||||
</para>
|
||||
</note>
|
||||
|
||||
<para>
|
||||
Since we do not use threads, nothing will happen yet. We have to
|
||||
call gst_bin_iterate() to execute one iteration of the pipeline.
|
||||
</para>
|
||||
<programlisting>
|
||||
while (gst_bin_iterate (GST_BIN (pipeline)));
|
||||
</programlisting>
|
||||
<para>
|
||||
The gst_bin_iterate() function will return TRUE as long as something
|
||||
interesting happened inside the pipeline. When the end-of-file has been
|
||||
reached the _iterate function will return FALSE and we can end the loop.
|
||||
</para>
|
||||
<programlisting>
|
||||
/* stop the pipeline */
|
||||
gst_element_set_state (pipeline, GST_STATE_NULL);
|
||||
|
||||
gst_object_unref (GST_OBJECT (pipeline));
|
||||
|
||||
exit (0);
|
||||
</programlisting>
|
||||
<note>
|
||||
<para>
|
||||
Don't forget to set the state of the pipeline to NULL. This will free
|
||||
all of the resources held by the elements.
|
||||
</para>
|
||||
</note>
|
||||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-helloworld-compilerun">
|
||||
<title>Compiling and Running helloworld.c</title>
|
||||
<sect1 id="section-hello-world-compile">
|
||||
<title>Compiling helloworld.c</title>
|
||||
<para>
|
||||
To compile the helloworld example, use: <command>gcc -Wall
|
||||
$(pkg-config --cflags --libs gstreamer-&GST_MAJORMINOR;)
|
||||
helloworld.c -o helloworld</command>. &GStreamer; makes use of
|
||||
<command>pkg-config</command> to get compiler and linker flags
|
||||
needed to compile this application. If you're running a
|
||||
non-standard installation, make sure the
|
||||
<classname>PKG_CONFIG_PATH</classname> environment variable is
|
||||
set to the correct location (<filename>$libdir/pkgconfig</filename>).
|
||||
To compile the helloworld example, use:
|
||||
</para>
|
||||
<programlisting>
|
||||
gcc -Wall `pkg-config gstreamer-&GST_MAJORMINOR; --cflags --libs` helloworld.c \
|
||||
-o helloworld
|
||||
</programlisting>
|
||||
<para>
|
||||
We use pkg-config to get the compiler flags needed to compile
|
||||
this application. Make sure to have your PKG_CONFIG_PATH environment
|
||||
variable set to the correct location if you are building this
|
||||
application against the uninstalled location.
|
||||
</para>
|
||||
<para>
|
||||
You can run this example application with <command>./helloworld
|
||||
file.ogg</command>. Substitute <filename>file.ogg</filename>
|
||||
with your favourite Ogg/Vorbis file.
|
||||
You can run the example with
|
||||
(substitute helloworld.mp3 with you favorite MP3 file):
|
||||
</para>
|
||||
<programlisting>
|
||||
./helloworld helloworld.mp3
|
||||
</programlisting>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-hello-world-conclusion">
|
||||
|
@ -175,23 +262,19 @@ main (int argc,
|
|||
<para>
|
||||
This concludes our first example. As you see, setting up a pipeline
|
||||
is very low-level but powerful. You will see later in this manual how
|
||||
you can create a more powerful media player with even less effort
|
||||
using higher-level interfaces. We will discuss all that in <xref
|
||||
linkend="part-highlevel"/>. We will first, however, go more in-depth
|
||||
into more advanced &GStreamer; internals.
|
||||
you can create a custom MP3 element with a higher-level API.
|
||||
</para>
|
||||
<para>
|
||||
It should be clear from the example that we can very easily replace
|
||||
the <quote>filesrc</quote> element with some other element that
|
||||
reads data from a network, or some other data source element that
|
||||
is better integrated with your desktop environment. Also, you can
|
||||
use other decoders and parsers to support other media types. You
|
||||
can use another audio sink if you're not running Linux, but Mac OS X,
|
||||
Windows or FreeBSD, or you can instead use a filesink to write audio
|
||||
files to disk instead of playing them back. By using an audio card
|
||||
source, you can even do audio capture instead of playback. All this
|
||||
shows the reusability of &GStreamer; elements, which is its greatest
|
||||
advantage.
|
||||
It should be clear from the example that we can very easily replace the
|
||||
filesrc element with the gnomevfssrc element, giving you instant streaming
|
||||
from any gnomevfs URL.
|
||||
</para>
|
||||
<para>
|
||||
We can also choose to use another type of sink instead of the audiosink.
|
||||
We could use a filesink to write the raw samples to a file, for example.
|
||||
It should also be clear that inserting filters, like a stereo effect,
|
||||
into the pipeline is not that hard to do. The most important thing is
|
||||
that you can reuse already existing elements.
|
||||
</para>
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
|
@ -1,31 +1,31 @@
|
|||
<chapter id="chapter-init">
|
||||
<title>Initializing &GStreamer;</title>
|
||||
<chapter id="chapter-initialisation">
|
||||
<title>Initializing <application>GStreamer</application></title>
|
||||
<para>
|
||||
When writing a &GStreamer; application, you can simply include
|
||||
<filename>gst/gst.h</filename> to get access to the library
|
||||
functions. Besides that, you will also need to intialize the
|
||||
&GStreamer; library.
|
||||
When writing a <application>GStreamer</application> application, you can
|
||||
simply include <filename class='headerfile'>gst/gst.h</filename> to get
|
||||
access to the library functions.
|
||||
</para>
|
||||
<para>
|
||||
Before the <application>GStreamer</application> libraries can be used,
|
||||
<function>gst_init</function> has to be called from the main application.
|
||||
This call will perform the necessary initialization of the library as
|
||||
well as parse the GStreamer-specific command line options.
|
||||
</para>
|
||||
<para>
|
||||
A typical program
|
||||
&EXAFOOT;
|
||||
would have code to initialize GStreamer that
|
||||
looks like this:
|
||||
</para>
|
||||
|
||||
<sect1 id="section-init-c">
|
||||
<title>Simple initialization</title>
|
||||
<para>
|
||||
Before the &GStreamer; libraries can be used,
|
||||
<function>gst_init</function> has to be called from the main
|
||||
application. This call will perform the necessary initialization
|
||||
of the library as well as parse the &GStreamer;-specific command
|
||||
line options.
|
||||
</para>
|
||||
<para>
|
||||
A typical program &EXAFOOT; would have code to initialize
|
||||
&GStreamer; that looks like this:
|
||||
</para>
|
||||
<programlisting>
|
||||
#include <gst/gst.h>
|
||||
<programlisting>
|
||||
<![CDATA[
|
||||
/* example-begin init.c */
|
||||
|
||||
#include <gst/gst.h>
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
guint major, minor, micro;
|
||||
|
||||
|
@ -37,35 +37,35 @@ main (int argc,
|
|||
|
||||
return 0;
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
Use the <symbol>GST_VERSION_MAJOR</symbol>,
|
||||
<symbol>GST_VERSION_MINOR</symbol> and <symbol>GST_VERSION_MICRO</symbol>
|
||||
macros to get the &GStreamer; version you are building against, or
|
||||
use the function <function>gst_version</function> to get the version
|
||||
your application is linked against. &GStreamer; currently uses a
|
||||
scheme where versions with the same major and minor versions are
|
||||
API-/ and ABI-compatible.
|
||||
</para>
|
||||
<para>
|
||||
It is also possible to call the <function>gst_init</function> function
|
||||
with two <symbol>NULL</symbol> arguments, in which case no command line
|
||||
options will be parsed by <application>GStreamer</application>.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
/* example-end init.c */
|
||||
]]>
|
||||
</programlisting>
|
||||
<para>
|
||||
Use the <symbol>GST_VERSION_MAJOR</symbol>,
|
||||
<symbol>GST_VERSION_MINOR</symbol> and <symbol>GST_VERSION_MICRO</symbol>
|
||||
macros to get the <application>GStreamer</application> version you are
|
||||
building against, or use the function <function>gst_version</function>
|
||||
to get the version your application is linked against.
|
||||
<!-- FIXME: include an automatically generated list of these options. -->
|
||||
</para>
|
||||
<para>
|
||||
It is also possible to call the <function>gst_init</function> function
|
||||
with two <symbol>NULL</symbol> arguments, in which case no command line
|
||||
options will be parsed by <application>GStreamer</application>.
|
||||
</para>
|
||||
<sect1>
|
||||
<title>The popt interface</title>
|
||||
<para>
|
||||
You can also use a popt table to initialize your own parameters as
|
||||
shown in the next example:
|
||||
You can also use a popt table to initialize your own parameters as shown in the
|
||||
next example:
|
||||
</para>
|
||||
<programlisting>
|
||||
/* example-begin popt.c */
|
||||
|
||||
#include <gst/gst.h>
|
||||
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
gboolean silent = FALSE;
|
||||
gchar *savefile = NULL;
|
||||
|
@ -83,6 +83,7 @@ main (int argc,
|
|||
|
||||
return 0;
|
||||
}
|
||||
/* example-end popt.c */
|
||||
</programlisting>
|
||||
<para>
|
||||
As shown in this fragment, you can use a <ulink
|
||||
|
@ -94,4 +95,5 @@ main (int argc,
|
|||
<application>GStreamer</application> options.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
</chapter>
|
||||
|
|
|
@ -1,534 +1,244 @@
|
|||
<chapter id="chapter-pads" xreflabel="Pads and capabilities">
|
||||
<title>Pads and capabilities</title>
|
||||
<chapter id="chapter-pads">
|
||||
<title>Pads</title>
|
||||
<para>
|
||||
As we have seen in <xref linkend="chapter-elements"/>, the pads are
|
||||
the element's interface to the outside world. Data streams from one
|
||||
element's source pad to another element's sink pad. The specific
|
||||
type of media that the element can handle will be exposed by the
|
||||
pad's capabilities. We will talk more on capabilities later in this
|
||||
chapter (see <xref linkend="section-caps"/>).
|
||||
As we have seen in <xref linkend="chapter-elements"/>, the pads are the element's
|
||||
interface to the outside world.
|
||||
</para>
|
||||
<para>
|
||||
The specific type of media that the element can handle will be exposed by the pads.
|
||||
The description of this media type is done with capabilities(see
|
||||
<xref linkend="section-caps"/>)
|
||||
</para>
|
||||
|
||||
<sect1 id="section-pads">
|
||||
<title>Pads</title>
|
||||
<para>
|
||||
A pad type is defined by two properties: its direction and its
|
||||
availability. As we've mentioned before, &GStreamer; defines two
|
||||
pad directions: source pads and sink pads. This terminology is
|
||||
defined from the view of within the element: elements receive data
|
||||
on their sink pads and generate data on their source pads.
|
||||
Schematically, sink pads are drawn on the left side of an element,
|
||||
whereas source pads are drawn on the right side of an element. In
|
||||
such graphs, data flows from left to right.
|
||||
<footnote>
|
||||
<para>
|
||||
In reality, there is no objection to data flowing from a
|
||||
source pad to the sink pad of an element upstream (to the
|
||||
left of this element in drawings). Data will, however, always
|
||||
flow from a source pad of one element to the sink pad of
|
||||
another.
|
||||
</para>
|
||||
</footnote>
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Pad directions are very simple compared to pad availability. A pad
|
||||
can have any of three availabilities: always, sometimes and on
|
||||
request. The meaning of those three types is exactly as it says:
|
||||
always pads always exist, sometimes pad exist only in certain
|
||||
cases (and can disappear randomly), and on-request pads appear
|
||||
only if explicitely requested by applications.
|
||||
</para>
|
||||
|
||||
<sect2 id="section-pads-dynamic">
|
||||
<title>Dynamic (or sometimes) pads</title>
|
||||
<para>
|
||||
Pads are either source or sink pads. The terminology is defined from the
|
||||
view of the element itself: elements accept data on their sink pads, and
|
||||
send data out on their source pads. Sink pads are drawn on the left,
|
||||
while source pads are drawn on the right of an element. In general,
|
||||
data flows from left to right in the graph.<footnote>
|
||||
<para>
|
||||
In reality, there is no objection to data flowing from a
|
||||
source pad to the sink pad of an element upstream. Data will, however,
|
||||
always flow from a source pad of one element to the sink pad of
|
||||
another.
|
||||
</para></footnote>
|
||||
</para>
|
||||
|
||||
<sect1 id="section-pads-type">
|
||||
<title>Types of pad</title>
|
||||
|
||||
<sect2 id="section-pads-dynamic">
|
||||
<title>Dynamic pads</title>
|
||||
<para>
|
||||
Some elements might not have all of their pads when the element is
|
||||
created. This can happen, for example, with an Ogg demuxer element.
|
||||
The element will read the Ogg stream and create dynamic pads for
|
||||
each contained elementary stream (vorbis, theora) when it detects
|
||||
such a stream in the Ogg stream. Likewise, it will delete the pad
|
||||
when the stream ends. This principle is very useful for demuxer
|
||||
elements, for example.
|
||||
created. This
|
||||
can happen, for example, with an MPEG system demultiplexer. The
|
||||
demultiplexer will create its pads at runtime when it detects the
|
||||
different elementary streams in the MPEG system stream.
|
||||
</para>
|
||||
<para>
|
||||
Running <application>gst-inspect oggdemux</application> will show
|
||||
that the element has only one pad: a sink pad called 'sink'. The
|
||||
other pads are <quote>dormant</quote>. You can see this in the pad
|
||||
template because there is an <quote>Exists: Sometimes</quote>
|
||||
property. Depending on the type of Ogg file you play, the pads will
|
||||
be created. We will see that this is very important when you are
|
||||
going to create dynamic pipelines. You can attach a signal handler
|
||||
to an element to inform you when the element has created a new pad
|
||||
from one of its <quote>sometimes</quote> pad templates. The
|
||||
following piece of code is an example of how to do this:
|
||||
Running <application>gst-inspect mpegdemux</application> will show that
|
||||
the element has only one pad: a sink pad called 'sink'. The other pads are
|
||||
"dormant". You can see this in the pad template because there is
|
||||
an 'Exists: Sometimes'
|
||||
property. Depending on the type of MPEG file you play, the pads will
|
||||
be created. We
|
||||
will see that this is very important when you are going to create dynamic
|
||||
pipelines later on in this manual.
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
cb_new_pad (GstElement *element,
|
||||
GstPad *pad,
|
||||
gpointer data)
|
||||
{
|
||||
g_print ("A new pad %s was created\n", gst_pad_get_name (pad));
|
||||
|
||||
/* here, you would setup a new pad link for the newly created pad */
|
||||
[..]
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
GstElement *pipeline, *source, *demux;
|
||||
|
||||
/* init */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* create elements */
|
||||
pipeline = gst_pipeline_new ("my_pipeline");
|
||||
source = gst_element_factory_make ("filesrc", "source");
|
||||
g_object_set (source, "location", argv[1], NULL);
|
||||
demux = gst_element_factory_make ("oggdemux", "demuxer");
|
||||
|
||||
/* you would normally check that the elements were created properly */
|
||||
|
||||
/* put together a pipeline */
|
||||
gst_bin_add_many (GST_BIN (pipeline), source, demux, NULL);
|
||||
gst_element_link (source, demux);
|
||||
|
||||
/* listen for newly created pads */
|
||||
g_signal_connect (demux, "new-pad", G_CALLBACK (cb_new_pad), NULL);
|
||||
|
||||
/* start the pipeline */
|
||||
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
|
||||
while (gst_bin_iterate (GST_BIN (pipeline)));
|
||||
|
||||
[..]
|
||||
}
|
||||
</programlisting>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-pads-request">
|
||||
<title>Request pads</title>
|
||||
<para>
|
||||
An element can also have request pads. These pads are not created
|
||||
automatically but are only created on demand. This is very useful
|
||||
for multiplexers, aggregators and tee elements. Aggregators are
|
||||
elements that merge the content of several input streams together
|
||||
into one output stream. Tee elements are the reverse: they are
|
||||
elements that have one input stream and copy this stream to each
|
||||
of their output pads, which are created on request. Whenever an
|
||||
application needs another copy of the stream, it can simply request
|
||||
a new output pad from the tee element.
|
||||
for multiplexers, aggregators and tee elements.
|
||||
</para>
|
||||
<para>
|
||||
The following piece of code shows how you can request a new output
|
||||
pad from a <quote>tee</quote> element:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
some_function (GstElement *tee)
|
||||
{
|
||||
GstPad * pad;
|
||||
|
||||
pad = gst_element_get_request_pad (tee, "src%d");
|
||||
g_print ("A new pad %s was created\n", gst_pad_get_name (pad));
|
||||
|
||||
/* here, you would link the pad */
|
||||
[..]
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
The <function>gst_element_get_request_pad ()</function> method
|
||||
can be used to get a pad from the element based on the name of
|
||||
the pad template. It is also possible to request a pad that is
|
||||
compatible with another pad template. This is very useful if
|
||||
you want to link an element to a multiplexer element and you
|
||||
need to request a pad that is compatible. The method
|
||||
<function>gst_element_get_compatible_pad ()</function> can be
|
||||
used to request a compatible pad, as shown in the next example.
|
||||
It will request a compatible pad from an Ogg multiplexer from
|
||||
any input.
|
||||
The tee element, for example, has one input pad and a request padtemplate for the
|
||||
output pads. Whenever an element wants to get an output pad from the tee element, it
|
||||
has to request the pad.
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
link_to_multiplexer (GstPad *tolink_pad,
|
||||
GstElement *mux)
|
||||
{
|
||||
GstPad *pad;
|
||||
|
||||
pad = gst_element_get_compatible_pad (mux, tolink_pad);
|
||||
gst_pad_link (tolinkpad, pad);
|
||||
|
||||
g_print ("A new pad %s was created and linked to %s\n",
|
||||
gst_pad_get_name (pad), gst_pad_get_name (tolink_pad));
|
||||
}
|
||||
</programlisting>
|
||||
</sect2>
|
||||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-caps">
|
||||
<title>Capabilities of a pad</title>
|
||||
<para>
|
||||
Since the pads play a very important role in how the element is
|
||||
viewed by the outside world, a mechanism is implemented to describe
|
||||
the data that can flow or currently flows through the pad by using
|
||||
capabilities. Here,w e will briefly describe what capabilities are
|
||||
and how to use them, enough to get an understanding of the concept.
|
||||
For an in-depth look into capabilities and a list of all capabilities
|
||||
defined in &GStreamer;, see the <ulink type="http"
|
||||
url="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/index.html">Plugin
|
||||
Writers Guide</ulink>.
|
||||
Since the pads play a very important role in how the element is viewed by the
|
||||
outside world, a mechanism is implemented to describe the data that can
|
||||
flow through the pad by using capabilities.
|
||||
</para>
|
||||
<para>
|
||||
Capabilities are attached to pad templates and to pads. For pad
|
||||
templates, it will describe the types of media that may stream
|
||||
over a pad created from this template. For pads, it can either
|
||||
be a list of possible caps (usually a copy of the pad template's
|
||||
capabilities), in which case the pad is not yet negotiated, or it
|
||||
is the type of media that currently streams over this pad, in
|
||||
which case the pad has been negotiated already.
|
||||
<para>
|
||||
We will briefly describe what capabilities are, enough for you to get a basic understanding
|
||||
of the concepts. You will find more information on how to create capabilities in the
|
||||
Plugin Writer's Guide.
|
||||
</para>
|
||||
|
||||
<sect2 id="section-caps-structure">
|
||||
<title>Dissecting capabilities</title>
|
||||
<para>
|
||||
A pads capabilities are described in a <classname>GstCaps</classname>
|
||||
object. Internally, a <ulink type="http"
|
||||
url="../../gstreamer/html/gstreamer-GstCaps.html"><classname>GstCaps</classname></ulink>
|
||||
will contain one or more <ulink type="http"
|
||||
url="../../gstreamer/html/gstreamer-GstStructure.html"><classname>GstStructure</classname></ulink>
|
||||
that will describe one media type. A negotiated pad will have
|
||||
capabilities set that contain exactly <emphasis>one</emphasis>
|
||||
structure. Also, this structure will contain only
|
||||
<emphasis>fixed</emphasis> values. These constraints are not
|
||||
true for unnegotiated pads or pad templates.
|
||||
<sect2 id="section-pads-caps">
|
||||
<title>Capabilities</title>
|
||||
<para>
|
||||
Capabilities are attached to a pad in order to describe
|
||||
what type of media the pad can handle.
|
||||
</para>
|
||||
<para>
|
||||
Capabilities is shorthand for "capability chain". A capability chain
|
||||
is a chain of one capability or more.
|
||||
</para>
|
||||
<para>
|
||||
As an example, below is a dump of the capabilities of the
|
||||
<quote>vorbisdec</quote> element, which you will get by running
|
||||
<command>gst-inspect vorbisdec</command>. You will see two pads:
|
||||
a source and a sink pad. Both of these pads are always available,
|
||||
and both have capabilities attached to them. The sink pad will
|
||||
accept vorbis-encoded audio data, with the mime-type
|
||||
<quote>audio/x-vorbis</quote>. The source pad will be used
|
||||
to send raw (decoded) audio samples to the next element, with
|
||||
a raw audio mime-type (either <quote>audio/x-raw-int</quote> or
|
||||
<quote>audio/x-raw-float</quote>). The source pad will also
|
||||
contain properties for the audio samplerate and the amount of
|
||||
channels, plus some more that you don't need to worry about
|
||||
for now.
|
||||
The basic entity is a capability, and is defined by a name, a MIME
|
||||
type and a set of properties. A capability can be chained to
|
||||
another capability, which is why we commonly refer to a chain of
|
||||
capability entities as "capabilities".
|
||||
<footnote>
|
||||
<para>
|
||||
It is important to understand that the term "capabilities" refers
|
||||
to a chain of one capability or more. This will be clearer when
|
||||
you see the structure definition of a <ulink type="http"
|
||||
url="../../gstreamer/html/gstreamer-GstCaps.html"><classname>GstCaps
|
||||
</classname></ulink>element.
|
||||
</para>
|
||||
</footnote>
|
||||
</para>
|
||||
<para>
|
||||
Below is a dump of the capabilities of the element mad, as shown by
|
||||
<command>gst-inspect</command>.
|
||||
You can see two pads: sink and src. Both pads have capability information attached to them.
|
||||
</para>
|
||||
<para>
|
||||
The sink pad (input pad) is called 'sink' and takes data of MIME type 'audio/mp3'. It also has
|
||||
three properties: layer, bitrate and framed.
|
||||
</para>
|
||||
<para>
|
||||
The source pad (output pad) is called 'src' and outputs data of
|
||||
MIME type 'audio/raw'. It also has four properties: format, depth,
|
||||
rate and channels.
|
||||
</para>
|
||||
<programlisting>
|
||||
Pad Templates:
|
||||
SRC template: 'src'
|
||||
Availability: Always
|
||||
Capabilities:
|
||||
audio/x-raw-float
|
||||
rate: [ 8000, 50000 ]
|
||||
channels: [ 1, 2 ]
|
||||
endianness: 1234
|
||||
width: 32
|
||||
buffer-frames: 0
|
||||
|
||||
Pads:
|
||||
SINK template: 'sink'
|
||||
Availability: Always
|
||||
Capabilities:
|
||||
audio/x-vorbis
|
||||
'mad_sink':
|
||||
MIME type: 'audio/mp3':
|
||||
|
||||
SRC template: 'src'
|
||||
Availability: Always
|
||||
Capabilities:
|
||||
'mad_src':
|
||||
MIME type: 'audio/raw':
|
||||
format: String: int
|
||||
endianness: Integer: 1234
|
||||
width: Integer: 16
|
||||
depth: Integer: 16
|
||||
channels: Integer range: 1 - 2
|
||||
law: Integer: 0
|
||||
signed: Boolean: TRUE
|
||||
rate: Integer range: 11025 - 48000
|
||||
</programlisting>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-caps-props">
|
||||
<title>Properties and values</title>
|
||||
<sect2 id="section-pads-props">
|
||||
<title>What are properties ?</title>
|
||||
<para>
|
||||
Properties are used to describe extra information for
|
||||
capabilities. A property consists of a key (a string) and
|
||||
a value. There are different possible value types that can be used:
|
||||
</para>
|
||||
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
Basic types, this can be pretty much any
|
||||
<classname>GType</classname> registered with Glib. Those
|
||||
properties indicate a specific, non-dynamic value for this
|
||||
property. Examples include:
|
||||
basic types:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
An integer value (<classname>G_TYPE_INT</classname>):
|
||||
the property has this exact value.
|
||||
an integer value: the property has this exact value.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
A boolean value (<classname>G_TYPE_BOOLEAN</classname>):
|
||||
the property is either TRUE or FALSE.
|
||||
a boolean value: the property is either TRUE or FALSE.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
A float value (<classname>G_TYPE_FLOAT</classname>):
|
||||
the property has this exact floating point value.
|
||||
a fourcc value: this is a value that is commonly used to
|
||||
describe an encoding for video,
|
||||
as used for example by the AVI specification.
|
||||
<footnote><para>
|
||||
fourcc values consist of four bytes.
|
||||
<ulink url="http://www.fourcc.org" type="http">The FOURCC
|
||||
Definition List</ulink> is the most complete resource
|
||||
on the allowed fourcc values.
|
||||
</para></footnote>
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
A string value (<classname>G_TYPE_STRING</classname>):
|
||||
the property contains a UTF-8 string.
|
||||
a float value: the property has this exact floating point value.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
a string value.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</listitem>
|
||||
|
||||
<listitem>
|
||||
<para>
|
||||
Range types are <classname>GType</classname>s registered by
|
||||
&GStreamer; to indicate a range of possible values. They are
|
||||
used for indicating allowed audio samplerate values or
|
||||
supported video sizes. The two types defined in &GStreamer;
|
||||
are:
|
||||
range types:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
An integer range value
|
||||
(<classname>GST_TYPE_INT_RANGE</classname>): the property
|
||||
denotes a range of possible integers, with a lower and an
|
||||
upper boundary. The <quote>vorbisdec</quote> element, for
|
||||
example, has a rate property that can be between 8000 and
|
||||
50000.
|
||||
an integer range value: the property denotes a range of
|
||||
possible integers. For example, the wavparse element has
|
||||
a source pad where the "rate" property can go from 8000 to
|
||||
48000.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
A float range value
|
||||
(<classname>GST_TYPE_FLOAT_RANGE</classname>): the property
|
||||
denotes a range of possible floating point values, with a
|
||||
lower and an upper boundary.
|
||||
a float range value: the property denotes a range of possible
|
||||
floating point values.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
A list value (<classname>GST_TYPE_LIST</classname>): the
|
||||
property can take any value from a list of basic values
|
||||
given in this list.
|
||||
a list value: the property can take any value from a list of
|
||||
basic value types or range types.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
|
||||
</sect2>
|
||||
<sect2 id="section-pads-caps-use">
|
||||
<title>What capabilities are used for</title>
|
||||
<para>
|
||||
Capabilities describe in great detail the type of media that is handled by the pads.
|
||||
They are mostly used for:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
Autoplugging: automatically finding plugins for a set of capabilities
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Compatibility detection: when two pads are linked, <application>GStreamer</application>
|
||||
can verify if the two pads are talking about the same media types.
|
||||
The process of linking two pads and checking if they are compatible
|
||||
is called "caps negotiation".
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-caps-api">
|
||||
<title>What capabilities are used for</title>
|
||||
<para>
|
||||
Capabilities describe the type of data that is streamed between
|
||||
two pads, or that one pad (template) supports. This makes them
|
||||
very useful for various purposes:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
Autoplugging: automatically finding elements to link to a
|
||||
pad based on its capabilities. All autopluggers use this
|
||||
method.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Compatibility detection: when two pads are linked, &GStreamer;
|
||||
can verify if the two pads are talking about the same media
|
||||
type. The process of linking two pads and checking if they
|
||||
are compatible is called <quote>caps negotiation</quote>.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Metadata: by reading the capabilities from a pad, applications
|
||||
can provide information about the type of media that is being
|
||||
streamed over the pad, which is information about the stream
|
||||
thatis currently being played back.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Filtering: an application can use capabilities to limit the
|
||||
possible media types that can stream between two pads to a
|
||||
specific subset of their supported stream types. An application
|
||||
can, for example, use <quote>filtered caps</quote> to set a
|
||||
specific (non-fixed) video size that will stream between two
|
||||
pads.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
|
||||
<sect2 id="section-caps-metadata">
|
||||
<title>Using capabilities for metadata</title>
|
||||
<para>
|
||||
A pad can have a set (i.e. one or more) of capabilities attached
|
||||
to it. You can get values of properties in a set of capabilities
|
||||
by querying individual properties of one structure. You can get
|
||||
a structure from a caps using
|
||||
<function>gst_caps_get_structure ()</function>:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
read_video_props (GstCaps *caps)
|
||||
{
|
||||
gint width, height;
|
||||
const GstStructure *str;
|
||||
|
||||
str = gst_caps_get_structure (caps);
|
||||
if (!gst_structure_get_int (str, "width", &width) ||
|
||||
!gst_structure_get_int (str, "height", &height)) {
|
||||
g_print ("No width/height available\n");
|
||||
return;
|
||||
}
|
||||
|
||||
g_print ("The video size of this set of capabilities is %dx%d\n",
|
||||
width, height);
|
||||
}
|
||||
</programlisting>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-caps-filter">
|
||||
<title>Creating capabilities for filtering</title>
|
||||
<para>
|
||||
While capabilities are mainly used inside a plugin to describe the
|
||||
media type of the pads, the application programmer also has to have
|
||||
basic understanding of capabilities in order to interface with the
|
||||
plugins, especially when using filtered caps. When you're using
|
||||
filtered caps or fixation, you're limiting the allowed types of
|
||||
media that can stream between two pads to a subset of their supported
|
||||
media types. You do this by filtering using your own set of
|
||||
capabilities. In order to do this, you need to create your own
|
||||
<classname>GstCaps</classname>. The simplest way to do this is by
|
||||
using the convenience function <function>gst_caps_new_simple
|
||||
()</function>:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
link_pads_with_filter (GstPad *one,
|
||||
GstPad *other)
|
||||
{
|
||||
GstCaps *caps;
|
||||
|
||||
caps = gst_caps_new_simple ("video/x-raw-yuv",
|
||||
"width", G_TYPE_INT, 384,
|
||||
"height", G_TYPE_INT, 288,
|
||||
"framerate", G_TYPE_DOUBLE, 25.,
|
||||
NULL);
|
||||
gst_pad_link_filtered (one, other, caps);
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
In some cases, you will want to create a more elaborate set of
|
||||
capabilities to filter a link between two pads. Then, this function
|
||||
is too simplistic and you'll want to use the method
|
||||
<function>gst_caps_new_full ()</function>:
|
||||
</para>
|
||||
<programlisting>
|
||||
static void
|
||||
link_pads_with_filter (GstPad *one,
|
||||
GstPad *other)
|
||||
{
|
||||
GstCaps *caps;
|
||||
|
||||
caps = gst_caps_new_full (
|
||||
gst_structure_new ("video/x-raw-yuv",
|
||||
"width", G_TYPE_INT, 384,
|
||||
"height", G_TYPE_INT, 288,
|
||||
"framerate", G_TYPE_DOUBLE, 25.,
|
||||
NULL),
|
||||
gst_structure_new ("video/x-raw-rgb",
|
||||
"width", G_TYPE_INT, 384,
|
||||
"height", G_TYPE_INT, 288,
|
||||
"framerate", G_TYPE_DOUBLE, 25.,
|
||||
NULL),
|
||||
NULL);
|
||||
|
||||
gst_pad_link_filtered (one, other, caps);
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
See the API references for the full API of
|
||||
<classname>GstStructure</classname> and
|
||||
<classname>GstCaps</classname>.
|
||||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-pads-ghost">
|
||||
<title>Ghost pads</title>
|
||||
<para>
|
||||
You can see from <xref linkend="section-bin-noghost-img"/> how a bin
|
||||
has no pads of its own. This is where "ghost pads" come into play.
|
||||
</para>
|
||||
<figure float="1" id="section-bin-noghost-img">
|
||||
<title>Visualisation of a <ulink type="http"
|
||||
url="../../gstreamer/html/GstBin.html"><classname>GstBin</classname></ulink>
|
||||
element without ghost pads</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/bin-element-noghost.ℑ"
|
||||
format="&IMAGE;"/>
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
A ghost pad is a pad from some element in the bin that can be
|
||||
accessed directly from the bin as well. Compare it to a symbolic
|
||||
link in UNIX filesystems. Using ghost pads on bins, the bin also
|
||||
has a pad and can transparently be used as an element in other
|
||||
parts of your code.
|
||||
</para>
|
||||
|
||||
<figure float="1" id="section-bin-ghost-img">
|
||||
<title>Visualisation of a <ulink type="http"
|
||||
url="../../gstreamer/html/GstBin.html"><classname>GstBin</classname></ulink>
|
||||
element with a ghost pad</title>
|
||||
<mediaobject>
|
||||
<imageobject>
|
||||
<imagedata fileref="images/bin-element-ghost.ℑ"
|
||||
format="&IMAGE;"/>
|
||||
</imageobject>
|
||||
</mediaobject>
|
||||
</figure>
|
||||
<para>
|
||||
<xref linkend="section-bin-ghost-img"/> is a representation of a
|
||||
ghost pad. The sink pad of element one is now also a pad of the bin.
|
||||
Obviously, ghost pads can be added to any type of elements, not just
|
||||
to a <classname>GstBin</classname>.
|
||||
</para>
|
||||
<para>
|
||||
A ghostpad is created using the function
|
||||
<function>gst_element_add_ghost_pad ()</function>:
|
||||
</para>
|
||||
<programlisting>
|
||||
int
|
||||
main (int argc,
|
||||
char *argv[])
|
||||
{
|
||||
GstElement *bin, *sink;
|
||||
|
||||
/* init */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* create element, add to bin, add ghostpad */
|
||||
sink = gst_element_factory_make ("fakesink", "sink");
|
||||
bin = gst_bin_new ("mybin");
|
||||
gst_bin_add (GST_BIN (bin), sink);
|
||||
gst_element_add_ghost_pad (bin,
|
||||
gst_element_get_pad (sink, "sink"), "sink");
|
||||
|
||||
[..]
|
||||
}
|
||||
</programlisting>
|
||||
<para>
|
||||
In the above example, the bin now also has a pad: the pad called
|
||||
<quote>sink</quote> of the given element. The bin can, from here
|
||||
on, be used as a substitute for the sink element. You could, for
|
||||
example, link another element to the bin.
|
||||
</para>
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
|
@ -28,57 +28,4 @@
|
|||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
|
||||
<para>
|
||||
All plugins should implement one function, <function>plugin_init</function>,
|
||||
that creates all the element factories and registers all the type
|
||||
definitions contained in the plugin.
|
||||
Without this function, a plugin cannot be registered.
|
||||
</para>
|
||||
<para>
|
||||
The plugins are maintained in the plugin system. Optionally, the
|
||||
type definitions and the element factories can be saved into an XML
|
||||
representation so that the plugin system does not have to load all
|
||||
available plugins in order to know their definition.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The basic plugin structure has the following fields:
|
||||
</para>
|
||||
<programlisting>
|
||||
typedef struct _GstPlugin GstPlugin;
|
||||
|
||||
struct _GstPlugin {
|
||||
gchar *name; /* name of the plugin */
|
||||
gchar *longname; /* long name of plugin */
|
||||
gchar *filename; /* filename it came from */
|
||||
|
||||
GList *types; /* list of types provided */
|
||||
gint numtypes;
|
||||
GList *elements; /* list of elements provided */
|
||||
gint numelements;
|
||||
GList *autopluggers; /* list of autopluggers provided */
|
||||
gint numautopluggers;
|
||||
|
||||
gboolean loaded; /* if the plugin is in memory */
|
||||
};
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
You can query a <classname>GList</classname> of available plugins with the
|
||||
function <function>gst_plugin_get_list</function> as this example shows:
|
||||
</para>
|
||||
<programlisting>
|
||||
GList *plugins;
|
||||
|
||||
plugins = gst_plugin_get_list ();
|
||||
|
||||
while (plugins) {
|
||||
GstPlugin *plugin = (GstPlugin *)plugins->data;
|
||||
|
||||
g_print ("plugin: %s\n", gst_plugin_get_name (plugin));
|
||||
|
||||
plugins = g_list_next (plugins);
|
||||
}
|
||||
</programlisting>
|
||||
</chapter>
|
||||
|
|
|
@ -2,267 +2,14 @@
|
|||
<title>Components</title>
|
||||
|
||||
<para>
|
||||
&GStreamer; includes several higher-level components to simplify your
|
||||
applications life. All of the components discussed here (for now) are
|
||||
targetted at media playback. The idea of each of these components is
|
||||
to integrate as closely as possible with a &GStreamer; pipeline, but
|
||||
to hide the complexity of media type detection and several other
|
||||
rather complex topics that have been discussed in <xref
|
||||
linkend="part-advanced"/>.
|
||||
FIXME: This chapter is way out of date.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
We currently recommend people to use either playbin (see <xref
|
||||
linkend="section-components-playbin"/>) or decodebin (see <xref
|
||||
linkend="section-components-decodebin"/>), depending on their needs. The
|
||||
other components discussed here are either outdated or deprecated. The
|
||||
documentation is provided for legacy purposes. Use of those other
|
||||
components is not recommended.
|
||||
<para>
|
||||
<application>GStreamer</application> includes components that people can include
|
||||
in their programs.
|
||||
</para>
|
||||
|
||||
<sect1 id="section-components-playbin">
|
||||
<title>Playbin</title>
|
||||
|
||||
<para>
|
||||
Playbin is an element that can be created using the standard &GStreamer;
|
||||
API (e.g. <function>gst_element_factory_make ()</function>). The factory
|
||||
is conveniently called <quote>playbin</quote>. By being a
|
||||
<classname>GstElement</classname>, playbin automatically supports all
|
||||
of the features of this class, including error handling, tag support,
|
||||
state handling, getting stream positions, seeking, and so on.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Setting up a playbin pipeline is as simple as creating an instance of
|
||||
the playbin element, setting a file location (this has to be a valid
|
||||
URI, so <quote><protocol>://<location></quote>, e.g.
|
||||
file:///tmp/my.ogg or http://www.example.org/stream.ogg) using the
|
||||
<quote>uri</quote> property on playbin, and then setting the element
|
||||
to the <classname>GST_STATE_PLAYING</classname> state. Internally,
|
||||
playbin uses threads, so there's no need to iterate the element or
|
||||
anything. However, one thing to keep in mind is that signals fired
|
||||
by playbin might come from another than the main thread, so be sure
|
||||
to keep this in mind in your signal handles. Most application
|
||||
programmers will want to use a function such as <function>g_idle_add
|
||||
()</function> to make sure that the signal is handled in the main
|
||||
thread.
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
#include <gst/gst.h>
|
||||
|
||||
static void
|
||||
cb_eos (GstElement *play,
|
||||
gpointer data)
|
||||
{
|
||||
gst_main_quit ();
|
||||
}
|
||||
|
||||
static void
|
||||
cb_error (GstElement *play,
|
||||
GstElement *src,
|
||||
GError *err,
|
||||
gchar *debug,
|
||||
gpointer data)
|
||||
{
|
||||
g_print ("Error: %s\n", err->message);
|
||||
}
|
||||
|
||||
gint
|
||||
main (gint argc,
|
||||
gchar *argv[])
|
||||
{
|
||||
GstElement *play;
|
||||
|
||||
/* init GStreamer */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* make sure we have a URI */
|
||||
if (argc != 2) {
|
||||
g_print ("Usage: %s <URI>\n", argv[0]);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* set up */
|
||||
play = gst_element_factory_make ("playbin", "play);
|
||||
g_object_set (G_OBJECT (play), "uri", argv[1], NULL);
|
||||
g_signal_connect (play, "eos", G_CALLBACK (cb_eos), NULL);
|
||||
g_signal_connect (play, "error", G_CALLBACK (cb_error), NULL);
|
||||
if (gst_element_set_state (play, GST_STATE_PLAYING) != GST_STATE_SUCCESS) {
|
||||
g_print ("Failed to play\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* now run */
|
||||
gst_main ();
|
||||
|
||||
/* also clean up */
|
||||
gst_element_set_state (play, GST_STATE_NULL);
|
||||
gst_object_unref (GST_OBJECT (play));
|
||||
|
||||
return 0;
|
||||
}
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
Playbin has several features that have been discussed previously:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
Settable video and audio output (using the <quote>video-sink</quote>
|
||||
and <quote>audio-sink</quote> properties).
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Mostly controllable and trackable as a
|
||||
<classname>GstElement</classname>, including error handling, eos
|
||||
handling, tag handling, state handling, media position handling and
|
||||
seeking.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Buffers network-sources.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Supports visualizations for audio-only media.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-components-decodebin">
|
||||
<title>Decodebin</title>
|
||||
|
||||
<para>
|
||||
Decodebin is the actual autoplugger backend of playbin, which was
|
||||
discussed in the previous section. Decodebin will, in short, accept
|
||||
input from a source that is linked to its sinkpad and will try to
|
||||
detect the media type contained in the stream, and set up decoder
|
||||
routines for each of those. It will automatically select decoders.
|
||||
For each decoded stream, it will emit the <quote>new-decoded-pad</quote>
|
||||
signal, to let the client know about the newly found decoded stream.
|
||||
For unknown streams (which might be the whole stream), it will emit
|
||||
the <quote>unknown-type</quote> signal. The application is then
|
||||
responsible for reporting the error to the user.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The example code below will play back an audio stream of an input
|
||||
file. For readability, it does not include any error handling of
|
||||
any sort.
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
#include <gst/gst.h>
|
||||
|
||||
GstElement *pipeline, *audio;
|
||||
GstPad *audiopad;
|
||||
|
||||
static void
|
||||
cb_newpad (GstElement *decodebin,
|
||||
GstPad *pad,
|
||||
gboolean last,
|
||||
gpointer data)
|
||||
{
|
||||
GstCaps *caps;
|
||||
GstStructure *str;
|
||||
|
||||
/* only link audio; only link once */
|
||||
if (GST_PAD_IS_LINKED (audiopad))
|
||||
return;
|
||||
caps = gst_pad_get_caps (pad);
|
||||
str = gst_caps_get_structure (caps, 0);
|
||||
if (!strstr (gst_structure_get_name (str), "audio"))
|
||||
return;
|
||||
|
||||
/* link'n'play */
|
||||
gst_pad_link (pad, audiopad);
|
||||
gst_bin_add (GST_BIN (pipeline), audio);
|
||||
gst_bin_sync_children_state (GST_BIN (pipeline));
|
||||
}
|
||||
|
||||
gint
|
||||
main (gint argc,
|
||||
gchar *argv[])
|
||||
{
|
||||
GstElement *src, *dec, *conv, *scale, *sink;
|
||||
|
||||
/* init GStreamer */
|
||||
gst_init (&argc, &argv);
|
||||
|
||||
/* make sure we have input */
|
||||
if (argc != 2) {
|
||||
g_print ("Usage: %s <filename>\n", argv[0]);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* setup */
|
||||
pipeline = gst_pipeline_new ("pipeline");
|
||||
src = gst_element_factory_make ("filesrc", "source");
|
||||
g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
|
||||
dec = gst_element_factory_make ("decodebin", "decoder");
|
||||
g_signal_connect (dec, "new-decoded-pad", G_CALLBACK (cb_newpad), NULL);
|
||||
audio = gst_bin_new ("audiobin");
|
||||
conv = gst_element_factory_make ("audioconvert", "aconv");
|
||||
audiopad = gst_element_get_pad (conv, "sink");
|
||||
scale = gst_element_factory_make ("audioscale", "scale");
|
||||
sink = gst_element_factory_make ("alsasink", "sink");
|
||||
gst_bin_add_many (GST_BIN (audio), conv, scale, sink, NULL);
|
||||
gst_element_link_many (conv, scale, sink);
|
||||
gst_bin_add_many (GST_BIN (pipeline), src, dec, NULL);
|
||||
gst_element_link (src, dec);
|
||||
|
||||
/* run */
|
||||
gst_element_set_state (audio, GST_STATE_PAUSED);
|
||||
gst_element_set_state (pipeline, GST_STATE_PLAYING);
|
||||
while (gst_bin_iterate (GST_BIN (pipeline))) ;
|
||||
|
||||
/* cleanup */
|
||||
gst_element_set_state (pipeline, GST_STATE_NULL);
|
||||
gst_object_unref (GST_OBJECT (pipeline));
|
||||
|
||||
return 0;
|
||||
}
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
Although decodebin is a good autoplugger, there's a whole lot of
|
||||
things that it does not do and is not intended to do:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
Taking care of input streams with a known media type (e.g. a DVD,
|
||||
an audio-CD or such).
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Selection of streams (e.g. which audio track to play in case of
|
||||
multi-language media streams).
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Overlaying subtitles over a decoded video stream.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-components-spider">
|
||||
<title>Spider</title>
|
||||
|
||||
<para>
|
||||
Bla
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-components-gst-play">
|
||||
<title>GstPlay</title>
|
||||
<para>
|
||||
|
@ -271,6 +18,14 @@ main (gint argc,
|
|||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-components-gst-media-play">
|
||||
<title>GstMediaPlay</title>
|
||||
<para>
|
||||
GstMediaPlay is a complete player widget.
|
||||
</para>
|
||||
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-components-gst-editor">
|
||||
<title>GstEditor</title>
|
||||
<para>
|
||||
|
|
|
@ -1,18 +1,12 @@
|
|||
<chapter id="chapter-motivation">
|
||||
<title>Motivation & Goals</title>
|
||||
<title>Motivation</title>
|
||||
<para>
|
||||
Linux has historically lagged behind other operating systems in the
|
||||
multimedia arena. Microsoft's <trademark>Windows</trademark> and
|
||||
Apple's <trademark>MacOS</trademark> both have strong support for
|
||||
multimedia devices, multimedia content creation, playback, and
|
||||
realtime processing. Linux, on the other hand, has a poorly integrated
|
||||
collection of multimedia utilities and applications available, which
|
||||
can hardly compete with the professional level of software available
|
||||
for MS Windows and MacOS.
|
||||
</para>
|
||||
<para>
|
||||
GStreamer was designed to provide a solution to the current Linux media
|
||||
problems.
|
||||
Linux has historically lagged behind other operating systems in the multimedia
|
||||
arena. Microsoft's <trademark>Windows</trademark> and Apple's <trademark>MacOS</trademark> both have strong support
|
||||
for multimedia devices, multimedia content creation,
|
||||
playback, and realtime processing. Linux, on the other hand, has a poorly integrated
|
||||
collection of multimedia utilities and applications available, which can hardly compete
|
||||
with the professional level of software available for MS Windows and MacOS.
|
||||
</para>
|
||||
|
||||
<sect1 id="section-motivation-problems">
|
||||
|
@ -23,41 +17,37 @@
|
|||
<sect2 id="section-motivation-duplicate">
|
||||
<title>Multitude of duplicate code</title>
|
||||
<para>
|
||||
The Linux user who wishes to hear a sound file must hunt through
|
||||
their collection of sound file players in order to play the tens
|
||||
of sound file formats in wide use today. Most of these players
|
||||
basically reimplement the same code over and over again.
|
||||
The Linux user who wishes to hear a sound file must hunt through their collection of
|
||||
sound file players in order to play the tens of sound file formats in wide use today.
|
||||
Most of these players basically reimplement the same code over and over again.
|
||||
</para>
|
||||
<para>
|
||||
The Linux developer who wishes to embed a video clip in their
|
||||
application must use crude hacks to run an external video player.
|
||||
There is no library available that a developer can use to create
|
||||
a custom media player.
|
||||
The Linux developer who wishes to embed a video clip in their application must use
|
||||
crude hacks to run an external video player. There is no library available that a
|
||||
developer can use to create a custom media player.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
</sect2>
|
||||
<sect2 id="section-motivation-goal">
|
||||
<title>'One goal' media players/libraries</title>
|
||||
<para>
|
||||
Your typical MPEG player was designed to play MPEG video and audio.
|
||||
Most of these players have implemented a complete infrastructure
|
||||
focused on achieving their only goal: playback. No provisions were
|
||||
made to add filters or special effects to the video or audio data.
|
||||
Your typical MPEG player was designed to play MPEG video and audio. Most of
|
||||
these players have implemented a complete infrastructure focused on
|
||||
achieving their only goal: playback. No provisions were made to add
|
||||
filters or special effects to the video or audio data.
|
||||
</para>
|
||||
<para>
|
||||
If you want to convert an MPEG-2 video stream into an AVI file,
|
||||
your best option would be to take all of the MPEG-2 decoding
|
||||
algorithms out of the player and duplicate them into your own
|
||||
AVI encoder. These algorithms cannot easily be shared across
|
||||
applications.
|
||||
If you want to convert an MPEG2 video stream into an AVI file, your best
|
||||
option would be to take all of the MPEG2 decoding algorithms out
|
||||
of the player and duplicate them into your own AVI encoder. These
|
||||
algorithms cannot easily be shared across applications.
|
||||
</para>
|
||||
<para>
|
||||
Attempts have been made to create libraries for handling various
|
||||
media types. Because they focus on a very specific media type
|
||||
(avifile, libmpeg2, ...), significant work is needed to integrate
|
||||
them due to a lack of a common API. &GStreamer; allows you to
|
||||
wrap these libraries with a common API, which significantly
|
||||
simplifies integration and reuse.
|
||||
Attempts have been made to create libraries for handling various media types.
|
||||
Because they focus on a very specific media type (avifile, libmpeg2, ...),
|
||||
significant work is needed to integrate them due to a lack of a common API.
|
||||
GStreamer allows you to wrap these libraries with a common API, which
|
||||
significantly simplifies integration and reuse.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
|
@ -66,9 +56,9 @@
|
|||
<para>
|
||||
Your typical media player might have a plugin for different media
|
||||
types. Two media players will typically implement their own plugin
|
||||
mechanism so that the codecs cannot be easily exchanged. The plugin
|
||||
system of the typical media player is also very tailored to the
|
||||
specific needs of the application.
|
||||
mechanism so that the codecs cannot be easily exchanged. The plugin system
|
||||
of the typical media player is also very tailored to the specific needs
|
||||
of the application.
|
||||
</para>
|
||||
<para>
|
||||
The lack of a unified plugin mechanism also seriously hinders the
|
||||
|
@ -76,27 +66,14 @@
|
|||
code to all the different plugin mechanisms.
|
||||
</para>
|
||||
<para>
|
||||
While &GStreamer; also uses it own plugin system it offers a very rich
|
||||
While GStreamer also uses it own plugin system it offers a very rich
|
||||
framework for the plugin developper and ensures the plugin can be used
|
||||
in a wide range of applications, transparently interacting with other
|
||||
plugins. The framework that &GStreamer; provides for the plugins is
|
||||
plugins. The framework that GStreamer provides for the plugins is
|
||||
flexible enough to host even the most demanding plugins.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-motivation-experience">
|
||||
<title>Poor user experience</title>
|
||||
<para>
|
||||
Because of the problems mentioned above, application authors have
|
||||
so far often been urged to spend a considerable amount of time in
|
||||
writing their own backends, plugin mechanisms and so on. The result
|
||||
has often been, unfortunately, that both the backend as well as the
|
||||
user interface were only half-finished. Demotivated, the application
|
||||
authors would start rewriting the whole thing and complete the circle.
|
||||
This leads to a <emphasis>poor end user experience</emphasis>.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-motivation-network">
|
||||
<title>Provision for network transparency</title>
|
||||
<para>
|
||||
|
@ -107,15 +84,15 @@
|
|||
<para>
|
||||
No provisions have been made for technologies such as
|
||||
the <ulink url="http://developer.gnome.org/arch/component/bonobo.html"
|
||||
type="http">GNOME object embedding using Bonobo</ulink>.
|
||||
type="http">GNOME object embedding using Bonobo</ulink>.
|
||||
</para>
|
||||
<para>
|
||||
The &GStreamer; core does not use network transparent technologies
|
||||
at the lowest level as it only adds overhead for the local case.
|
||||
The GStreamer core does not use network transparent technologies at the
|
||||
lowest level as it only adds overhead for the local case.
|
||||
That said, it shouldn't be hard to create a wrapper around the
|
||||
core components. There are tcp plugins now that implement a
|
||||
&GStreamer; Data Protocol that allows pipelines to be slit over
|
||||
TCP. These are located in the gst-plugins module directory gst/tcp.
|
||||
core components. There are tcp plugins now that implement a GStreamer
|
||||
Data Protocol that allows pipelines to be slit over TCP. These are
|
||||
located in the gst-plugins module directory gst/tcp.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
|
@ -131,172 +108,4 @@
|
|||
</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-goals-design">
|
||||
<title>The design goals</title>
|
||||
<para>
|
||||
We describe what we try to achieve with &GStreamer;.
|
||||
</para>
|
||||
<sect2 id="section-goals-clean">
|
||||
<title>Clean and powerful</title>
|
||||
<para>
|
||||
&GStreamer; wants to provide a clean interface to:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
The application programmer who wants to build a media pipeline.
|
||||
The programmer can use an extensive set of powerful tools to create
|
||||
media pipelines without writing a single line of code. Performing
|
||||
complex media manipulations becomes very easy.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
The plugin programmer. Plugin programmers are provided a clean and
|
||||
simple API to create self contained plugins. An extensive debugging
|
||||
and tracing mechanism has been integrated. GStreamer also comes with
|
||||
an extensive set of real-life plugins that serve as examples too.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
|
||||
</sect2>
|
||||
<sect2 id="section-goals-object">
|
||||
<title>Object oriented</title>
|
||||
<para>
|
||||
&GStreamer; adheres to the GLib 2.0 object model. A programmer
|
||||
familiar with GLib 2.0 or older versions of GTK+ will be
|
||||
comfortable with &GStreamer;.
|
||||
</para>
|
||||
<para>
|
||||
&GStreamer; uses the mechanism of signals and object properties.
|
||||
</para>
|
||||
<para>
|
||||
All objects can be queried at runtime for their various properties and
|
||||
capabilities.
|
||||
</para>
|
||||
<para>
|
||||
&GStreamer; intends to be similar in programming methodology to GTK+.
|
||||
This applies to the object model, ownership of objects, reference
|
||||
counting, ...
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-goals-extensible">
|
||||
<title>Extensible</title>
|
||||
<para>
|
||||
All &GStreamer; Objects can be extended using the GObject
|
||||
inheritance methods.
|
||||
</para>
|
||||
<para>
|
||||
All plugins are loaded dynamically and can be extended and upgraded
|
||||
independently.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-goals-binary">
|
||||
<title>Allow binary only plugins</title>
|
||||
<para>
|
||||
Plugins are shared libraries that are loaded at runtime. Since all
|
||||
the properties of the plugin can be set using the GObject properties,
|
||||
there is no need (and in fact no way) to have any header files
|
||||
installed for the plugins.
|
||||
</para>
|
||||
<para>
|
||||
Special care has been taken to make plugins completely selfcontained.
|
||||
All relevant aspects of plugins can be queried at run-time.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-goals-performance">
|
||||
<title>High performance</title>
|
||||
<para>
|
||||
High performance is obtained by:
|
||||
</para>
|
||||
<itemizedlist>
|
||||
<listitem>
|
||||
<para>
|
||||
using GLib's <function>g_mem_chunk</function> and fast
|
||||
non-blocking allocation algorithms where possible to
|
||||
minimize dynamic memory allocation.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
extremely light-weight links between plugins. Data can travel
|
||||
the pipeline with minimal overhead. Data passing between
|
||||
plugins only involves a pointer dereference in a typical
|
||||
pipeline.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
providing a mechanism to directly work on the target memory.
|
||||
A plugin can for example directly write to the X server's
|
||||
shared memory space. Buffers can also point to arbitrary
|
||||
memory, such as a sound card's internal hardware buffer.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
refcounting and copy on write minimize usage of memcpy.
|
||||
Sub-buffers efficiently split buffers into manageable pieces.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
the use of cothreads to minimize the threading overhead.
|
||||
Cothreads are a simple and fast user-space method for
|
||||
switching between subtasks. Cothreads were measured to
|
||||
consume as little as 600 cpu cycles.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
allowing hardware acceleration by using specialized plugins.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
using a plugin registry with the specifications of the plugins so
|
||||
that the plugin loading can be delayed until the plugin is actually
|
||||
used.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
all critical data passing is free of locks and mutexes.
|
||||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-goals-separation">
|
||||
<title>Clean core/plugins separation</title>
|
||||
<para>
|
||||
The core of &GStreamer; is essentially media-agnostic. It only knows
|
||||
about bytes and blocks, and only contains basic elements.
|
||||
The core of &GStreamer; is functional enough to even implement
|
||||
low-level system tools, like cp.
|
||||
</para>
|
||||
<para>
|
||||
All of the media handling functionality is provided by plugins
|
||||
external to the core. These tell the core how to handle specific
|
||||
types of media.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
<sect2 id="section-goals-testbed">
|
||||
<title>Provide a framework for codec experimentation</title>
|
||||
<para>
|
||||
&GStreamer; also wants to be an easy framework where codec
|
||||
developers can experiment with different algorithms, speeding up
|
||||
the development of open and free multimedia codecs like <ulink
|
||||
url="http://www.xiph.org/ogg/index.html" type="http">Theora and
|
||||
Vorbis</ulink>.
|
||||
</para>
|
||||
</sect2>
|
||||
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
|
@ -6,30 +6,29 @@
|
|||
</para>
|
||||
|
||||
<sect1 id="section-intro-what">
|
||||
<title>What is &GStreamer;?</title>
|
||||
<title>What is GStreamer?</title>
|
||||
<para>
|
||||
&GStreamer; is a framework for creating streaming media applications.
|
||||
GStreamer is a framework for creating streaming media applications.
|
||||
The fundamental design comes from the video pipeline at Oregon Graduate
|
||||
Institute, as well as some ideas from DirectShow.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
&GStreamer;'s development framework makes it possible to write any
|
||||
type of streaming multimedia application. The &GStreamer; framework
|
||||
is designed to make it easy to write applications that handle audio
|
||||
or video or both. It isn't restricted to audio and video, and can
|
||||
process any kind of data flow.
|
||||
GStreamer's development framework makes it possible to write any type of
|
||||
streaming multimedia application. The GStreamer framework is designed
|
||||
to make it easy to write applications that handle audio or video or both.
|
||||
It isn't restricted to audio and video, and can process any kind of
|
||||
data flow.
|
||||
The pipeline design is made to have little overhead above what the
|
||||
applied filters induce. This makes &GStreamer; a good framework for
|
||||
designing even high-end audio applications which put high demands on
|
||||
latency.
|
||||
applied filters induce. This makes GStreamer a good framework for designing
|
||||
even high-end audio applications which put high demands on latency.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
One of the the most obvious uses of &GStreamer; is using it to build
|
||||
a media player. &GStreamer; already includes components for building a
|
||||
One of the the most obvious uses of GStreamer is using it to build
|
||||
a media player. GStreamer already includes components for building a
|
||||
media player that can support a very wide variety of formats, including
|
||||
MP3, Ogg/Vorbis, MPEG-1/2, AVI, Quicktime, mod, and more. &GStreamer;,
|
||||
MP3, Ogg Vorbis, MPEG1, MPEG2, AVI, Quicktime, mod, and more. GStreamer,
|
||||
however, is much more than just another media player. Its main advantages
|
||||
are that the pluggable components can be mixed and matched into arbitrary
|
||||
pipelines so that it's possible to write a full-fledged video or audio
|
||||
|
@ -45,73 +44,16 @@
|
|||
</para>
|
||||
|
||||
<para>
|
||||
The &GStreamer; core function is to provide a framework for plugins,
|
||||
data flow and media type handling/negotiation. It also provides an
|
||||
API to write applications using the various plugins.
|
||||
</para>
|
||||
</sect1>
|
||||
|
||||
<sect1 id="section-intro-structure">
|
||||
<title>Structure of this Manual</title>
|
||||
<para>
|
||||
This book is about &GStreamer; from a developer's point of view; it
|
||||
describes how to write a &GStreamer; application using the &GStreamer;
|
||||
libraries and tools. For an explanation about writing plugins, we
|
||||
suggest the <ulink type="http"
|
||||
url="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/index.html">Plugin
|
||||
Writers Guide</ulink>.
|
||||
The GStreamer core function is to provide a framework for plugins, data flow
|
||||
and media type handling/negotiation.
|
||||
It also provides an API to write applications using the various plugins.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
<xref linkend="part-overview"/> gives you an overview of &GStreamer;'s
|
||||
motivation design goals.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
<xref linkend="part-basics"/> rapidly covers the basics of &GStreamer;
|
||||
application programming. At the end of that chapter, you should be
|
||||
able to build your own audio player using &GStreamer;
|
||||
</para>
|
||||
|
||||
<para>
|
||||
In <xref linkend="part-advanced"/>, we will move on to complicated
|
||||
subjects which make &GStreamer; stand out of its competitors. We
|
||||
will discuss application-pipeline interaction using dynamic parameters
|
||||
and interfaces, we will discuss threading and threaded pipelines,
|
||||
scheduling and clocks (and synchronization). Most of those topics are
|
||||
not just there to introduce you to their API, but primarily to give
|
||||
a deeper insight in solving application programming problems with
|
||||
&GStreamer; and understanding their concepts.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Next, in <xref linkend="part-highlevel"/>, we will go into higher-level
|
||||
programming APIs for &GStreamer;. You don't exactly need to know all
|
||||
the details from the previous parts to understand this, but you will
|
||||
need to understand basic &GStreamer; concepts nevertheless. We will,
|
||||
amongst others, discuss XML, playbin and autopluggers.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
In <xref linkend="part-appendices"/>, you will find some random
|
||||
information on integrating with GNOME, KDE, OS X or Windows, some
|
||||
debugging help and general tips to improve and simplify &GStreamer;
|
||||
programming.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
In order to understand this manual, you will need to have a basic
|
||||
understanding of the C language. Since &GStreamer; uses <ulink
|
||||
url="http://developer.gnome.org/arch/gtk/glib.html" type="http">GLib
|
||||
2.0</ulink>, the reader is assumed to understand the basics of the
|
||||
<ulink url="http://developer.gnome.org/doc/API/2.0/gobject/index.html"
|
||||
type="http">GObject object model</ulink>. It is recommended to have
|
||||
skimmed through the introduction of the <ulink type="http"
|
||||
url="http://www.le-hacker.org/papers/gobject/index.html">GObject
|
||||
tutorial</ulink> before reading this. You may also want to have a look
|
||||
at Eric Harlow's book <emphasis>Developing Linux Applications with
|
||||
GTK+ and GDK</emphasis>.
|
||||
</para>
|
||||
This book is about GStreamer from a developer's point of view; it describes
|
||||
how to write a GStreamer application using the GStreamer libraries and tools.
|
||||
For an explanation about writing plugins, we suggest the Plugin Writers Guide.
|
||||
</para>
|
||||
|
||||
</sect1>
|
||||
</chapter>
|
||||
|
|
Loading…
Reference in a new issue