gstreamer/subprojects/gst-plugins-bad/sys/msdk/gstmsdkcontext.h

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/* GStreamer Intel MSDK plugin
* Copyright (c) 2018, Intel Corporation
* Copyright (c) 2018, Igalia S.L.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GST_MSDK_CONTEXT_H
#define GST_MSDK_CONTEXT_H
#include "msdk.h"
#ifndef _WIN32
#include <va/va.h>
#include <va/va_drmcommon.h>
#else
#include <gst/d3d11/gstd3d11_fwd.h>
#endif
G_BEGIN_DECLS
#define GST_TYPE_MSDK_CONTEXT \
(gst_msdk_context_get_type ())
#define GST_MSDK_CONTEXT(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_MSDK_CONTEXT, \
GstMsdkContext))
#define GST_MSDK_CONTEXT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_MSDK_CONTEXT, \
GstMsdkContextClass))
#define GST_IS_MSDK_CONTEXT(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_MSDK_CONTEXT))
#define GST_IS_MSDK_CONTEXT_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_MSDK_CONTEXT))
#define GST_MSDK_CONTEXT_CAST(obj) ((GstMsdkContext*)(obj))
typedef struct _GstMsdkContext GstMsdkContext;
typedef struct _GstMsdkContextClass GstMsdkContextClass;
typedef struct _GstMsdkContextPrivate GstMsdkContextPrivate;
typedef enum {
GST_MSDK_JOB_DECODER = 0x01,
GST_MSDK_JOB_ENCODER = 0x02,
GST_MSDK_JOB_VPP = 0x04,
} GstMsdkContextJobType;
/*
* GstMsdkContext:
*/
struct _GstMsdkContext
{
GstObject parent_instance;
GstMsdkContextPrivate *priv;
};
/*
* GstMsdkContextClass:
*/
struct _GstMsdkContextClass
{
GstObjectClass parent_class;
};
GType gst_msdk_context_get_type (void);
GstMsdkContext * gst_msdk_context_new (gboolean hardware, GstMsdkContextJobType job_type);
GstMsdkContext * gst_msdk_context_new_with_parent (GstMsdkContext * parent);
#ifndef _WIN32
GstMsdkContext * gst_msdk_context_new_with_va_display (GstObject * display_obj,
gboolean hardware, GstMsdkContextJobType job_type);
#else
GstMsdkContext * gst_msdk_context_new_with_d3d11_device (GstD3D11Device * device,
gboolean hardware, GstMsdkContextJobType job_type);
#endif
mfxSession gst_msdk_context_get_session (GstMsdkContext * context);
gpointer gst_msdk_context_get_handle (GstMsdkContext * context);
#ifndef _WIN32
GstObject * gst_msdk_context_get_va_display (GstMsdkContext * context);
#else
GstD3D11Device * gst_msdk_context_get_d3d11_device (GstMsdkContext * context);
#endif
/* GstMsdkContext contains mfxFrameAllocResponses,
* if app calls MFXVideoCORE_SetFrameAllocator.
*/
typedef struct _GstMsdkAllocResponse GstMsdkAllocResponse;
struct _GstMsdkAllocResponse {
gint refcount;
mfxFrameAllocResponse response;
mfxFrameAllocRequest request;
};
GstMsdkAllocResponse *
gst_msdk_context_get_cached_alloc_responses (GstMsdkContext * context,
mfxFrameAllocResponse * resp);
GstMsdkAllocResponse *
gst_msdk_context_get_cached_alloc_responses_by_request (GstMsdkContext * context,
mfxFrameAllocRequest * req);
void
gst_msdk_context_add_alloc_response (GstMsdkContext * context,
GstMsdkAllocResponse * resp);
gboolean
gst_msdk_context_remove_alloc_response (GstMsdkContext * context,
mfxFrameAllocResponse * resp);
void
gst_msdk_context_set_alloc_pool (GstMsdkContext * context, GstBufferPool * pool);
GstBufferPool *
gst_msdk_context_get_alloc_pool (GstMsdkContext * context);
GstMsdkContextJobType
gst_msdk_context_get_job_type (GstMsdkContext * context);
void
gst_msdk_context_add_job_type (GstMsdkContext * context, GstMsdkContextJobType job_type);
gint
gst_msdk_context_get_shared_async_depth (GstMsdkContext * context);
void
gst_msdk_context_add_shared_async_depth (GstMsdkContext * context, gint async_depth);
void
gst_msdk_context_set_frame_allocator (GstMsdkContext * context,
mfxFrameAllocator * allocator);
G_END_DECLS
#endif /* GST_MSDK_CONTEXT_H */