gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/hlsl/meson.build

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hlsl_ps_source = files('PSMain_converter.hlsl')
hlsl_ps_input_formats = [
['NV12', false],
['NV21', false],
['I420', false],
['YV12', false],
['I420_10', false],
['I420_12', false],
['VUYA', false],
['VUYAPremul', false],
['Y410', false],
['AYUV', false],
['AYUVPremul', false],
['RGBA', true],
['RGBAPremul', true],
['RGBx', true],
['GBR', true],
['GBR_10', true],
['GBR_12', true],
['GBRA', true],
['GBRAPremul', true],
['GBRA_10', true],
['GBRAPremul_10', true],
['GBRA_12', true],
['GBRAPremul_12', true],
['RGBP', true],
['BGRP', true],
]
hlsl_ps_output_formats = [
['PS_OUTPUT_LUMA', 'Luma', false],
['PS_OUTPUT_LUMA', 'Luma_10', false],
['PS_OUTPUT_LUMA', 'Luma_12', false],
['PS_OUTPUT_CHROMA', 'ChromaNV12', false],
['PS_OUTPUT_CHROMA', 'ChromaNV21', false],
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420', false],
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaYV12', false],
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_10', false],
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_12', false],
['PS_OUTPUT_PLANAR', 'Y444', false],
['PS_OUTPUT_PLANAR', 'Y444_10', false],
['PS_OUTPUT_PLANAR', 'Y444_12', false],
['PS_OUTPUT_PLANAR', 'GBR', true],
['PS_OUTPUT_PLANAR', 'GBR_10', true],
['PS_OUTPUT_PLANAR', 'GBR_12', true],
['PS_OUTPUT_PLANAR', 'RGBP', true],
['PS_OUTPUT_PLANAR', 'BGRP', true],
['PS_OUTPUT_PLANAR_FULL', 'GBRA', true],
['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul', true],
['PS_OUTPUT_PLANAR_FULL', 'GBRA_10', true],
['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_10', true],
['PS_OUTPUT_PLANAR_FULL', 'GBRA_12', true],
['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_12', true],
['PS_OUTPUT_PACKED', 'RGBA', true],
['PS_OUTPUT_PACKED', 'RGBAPremul', true],
['PS_OUTPUT_PACKED', 'RGBx', true],
['PS_OUTPUT_PACKED', 'VUYA', false],
['PS_OUTPUT_PACKED', 'VUYAPremul', false],
['PS_OUTPUT_PACKED', 'AYUV', false],
['PS_OUTPUT_PACKED', 'AYUVPremul', false],
]
header_collector = find_program('collect_hlsl_header.py')
foreach input_format : hlsl_ps_input_formats
in_format = input_format.get(0)
foreach output_format : hlsl_ps_output_formats
converter = ''
if input_format.get(1) != output_format.get(2)
converter = 'Simple'
else
converter = 'Identity'
endif
output_type = output_format.get(0)
output_builder = output_format.get(1)
entry_point = 'PSMain_@0@_@1@_@2@'.format(in_format, converter, output_builder)
header = '@0@.h'.format(entry_point)
compiled_shader = custom_target(header,
input : hlsl_ps_source,
output : header,
command : [fxc, '/Fh', '@OUTPUT@',
'/E', entry_point,
'/T', 'ps_5_0',
'/D', 'BUILDING_HLSL=1',
'/D', 'OUTPUT_TYPE=@0@'.format(output_type),
'/D', 'ENTRY_POINT=@0@'.format(entry_point),
'/D', 'SAMPLER=Sampler@0@'.format(in_format),
'/D', 'CONVERTER=Converter@0@'.format(converter),
'/D', 'OUTPUT_BUILDER=Output@0@'.format(output_builder),
'/nologo',
'@INPUT@'])
hlsl_precompiled += [compiled_shader]
endforeach
endforeach
header_collection = 'PSMainConverter.h'
generated_collection = custom_target(header_collection,
input : hlsl_precompiled,
output : header_collection,
command : [header_collector,
'--input', meson.current_build_dir(),
'--prefix', 'PSMain_',
'--output', '@OUTPUT@'
])
hlsl_precompiled += generated_collection
hlsl_vs_sources = [
[files('VSMain_converter.hlsl'), 'VSMain_converter', 'vs_5_0'],
]
foreach shader : hlsl_vs_sources
source = shader.get(0)
entry_point = shader.get(1)
header = '@0@.h'.format(entry_point)
compiled_shader = custom_target(header,
input : source,
output : header,
command : [fxc, '/Fh', '@OUTPUT@',
'/E', entry_point,
'/T', shader.get(2),
'/D', 'BUILDING_HLSL=1',
'/nologo',
'@INPUT@'])
hlsl_precompiled += [compiled_shader]
endforeach
hlsl_cs_source = files('CSMain_converter.hlsl')
hlsl_cs_entry_points = [
'CSMain_AYUV64_to_Y410',
'CSMain_VUYA_to_YUY2',
'CSMain_YUY2_to_VUYA',
]
foreach shader : hlsl_cs_entry_points
entry_point = shader
header = '@0@.h'.format(entry_point)
compiled_shader = custom_target(header,
input : hlsl_cs_source,
output : header,
command : [fxc, '/Fh', '@OUTPUT@',
'/E', entry_point,
'/T', 'cs_5_0',
'/D', 'BUILDING_HLSL=1',
'/D', 'ENTRY_POINT=@0@'.format(entry_point),
'/D', 'BUILDING_@0@=1'.format(entry_point),
'/nologo',
'@INPUT@'])
hlsl_precompiled += [compiled_shader]
endforeach
header_collection = 'CSMainConverter.h'
generated_collection = custom_target(header_collection,
input : hlsl_precompiled,
output : header_collection,
command : [header_collector,
'--input', meson.current_build_dir(),
'--prefix', 'CSMain_',
'--output', '@OUTPUT@'
])
hlsl_precompiled += generated_collection