hlsl_ps_source = files('PSMain_converter.hlsl') hlsl_ps_input_formats = [ ['NV12', false], ['NV21', false], ['I420', false], ['YV12', false], ['I420_10', false], ['I420_12', false], ['VUYA', false], ['VUYAPremul', false], ['Y410', false], ['AYUV', false], ['AYUVPremul', false], ['RGBA', true], ['RGBAPremul', true], ['RGBx', true], ['GBR', true], ['GBR_10', true], ['GBR_12', true], ['GBRA', true], ['GBRAPremul', true], ['GBRA_10', true], ['GBRAPremul_10', true], ['GBRA_12', true], ['GBRAPremul_12', true], ['RGBP', true], ['BGRP', true], ] hlsl_ps_output_formats = [ ['PS_OUTPUT_LUMA', 'Luma', false], ['PS_OUTPUT_LUMA', 'Luma_10', false], ['PS_OUTPUT_LUMA', 'Luma_12', false], ['PS_OUTPUT_CHROMA', 'ChromaNV12', false], ['PS_OUTPUT_CHROMA', 'ChromaNV21', false], ['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420', false], ['PS_OUTPUT_CHROMA_PLANAR', 'ChromaYV12', false], ['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_10', false], ['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_12', false], ['PS_OUTPUT_PLANAR', 'Y444', false], ['PS_OUTPUT_PLANAR', 'Y444_10', false], ['PS_OUTPUT_PLANAR', 'Y444_12', false], ['PS_OUTPUT_PLANAR', 'GBR', true], ['PS_OUTPUT_PLANAR', 'GBR_10', true], ['PS_OUTPUT_PLANAR', 'GBR_12', true], ['PS_OUTPUT_PLANAR', 'RGBP', true], ['PS_OUTPUT_PLANAR', 'BGRP', true], ['PS_OUTPUT_PLANAR_FULL', 'GBRA', true], ['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul', true], ['PS_OUTPUT_PLANAR_FULL', 'GBRA_10', true], ['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_10', true], ['PS_OUTPUT_PLANAR_FULL', 'GBRA_12', true], ['PS_OUTPUT_PLANAR_FULL', 'GBRAPremul_12', true], ['PS_OUTPUT_PACKED', 'RGBA', true], ['PS_OUTPUT_PACKED', 'RGBAPremul', true], ['PS_OUTPUT_PACKED', 'RGBx', true], ['PS_OUTPUT_PACKED', 'VUYA', false], ['PS_OUTPUT_PACKED', 'VUYAPremul', false], ['PS_OUTPUT_PACKED', 'AYUV', false], ['PS_OUTPUT_PACKED', 'AYUVPremul', false], ] header_collector = find_program('collect_hlsl_header.py') foreach input_format : hlsl_ps_input_formats in_format = input_format.get(0) foreach output_format : hlsl_ps_output_formats converter = '' if input_format.get(1) != output_format.get(2) converter = 'Simple' else converter = 'Identity' endif output_type = output_format.get(0) output_builder = output_format.get(1) entry_point = 'PSMain_@0@_@1@_@2@'.format(in_format, converter, output_builder) header = '@0@.h'.format(entry_point) compiled_shader = custom_target(header, input : hlsl_ps_source, output : header, command : [fxc, '/Fh', '@OUTPUT@', '/E', entry_point, '/T', 'ps_5_0', '/D', 'BUILDING_HLSL=1', '/D', 'OUTPUT_TYPE=@0@'.format(output_type), '/D', 'ENTRY_POINT=@0@'.format(entry_point), '/D', 'SAMPLER=Sampler@0@'.format(in_format), '/D', 'CONVERTER=Converter@0@'.format(converter), '/D', 'OUTPUT_BUILDER=Output@0@'.format(output_builder), '/nologo', '@INPUT@']) hlsl_precompiled += [compiled_shader] endforeach endforeach header_collection = 'PSMainConverter.h' generated_collection = custom_target(header_collection, input : hlsl_precompiled, output : header_collection, command : [header_collector, '--input', meson.current_build_dir(), '--prefix', 'PSMain_', '--output', '@OUTPUT@' ]) hlsl_precompiled += generated_collection hlsl_vs_sources = [ [files('VSMain_converter.hlsl'), 'VSMain_converter', 'vs_5_0'], ] foreach shader : hlsl_vs_sources source = shader.get(0) entry_point = shader.get(1) header = '@0@.h'.format(entry_point) compiled_shader = custom_target(header, input : source, output : header, command : [fxc, '/Fh', '@OUTPUT@', '/E', entry_point, '/T', shader.get(2), '/D', 'BUILDING_HLSL=1', '/nologo', '@INPUT@']) hlsl_precompiled += [compiled_shader] endforeach hlsl_cs_source = files('CSMain_converter.hlsl') hlsl_cs_entry_points = [ 'CSMain_AYUV64_to_Y410', 'CSMain_VUYA_to_YUY2', 'CSMain_YUY2_to_VUYA', ] foreach shader : hlsl_cs_entry_points entry_point = shader header = '@0@.h'.format(entry_point) compiled_shader = custom_target(header, input : hlsl_cs_source, output : header, command : [fxc, '/Fh', '@OUTPUT@', '/E', entry_point, '/T', 'cs_5_0', '/D', 'BUILDING_HLSL=1', '/D', 'ENTRY_POINT=@0@'.format(entry_point), '/D', 'BUILDING_@0@=1'.format(entry_point), '/nologo', '@INPUT@']) hlsl_precompiled += [compiled_shader] endforeach header_collection = 'CSMainConverter.h' generated_collection = custom_target(header_collection, input : hlsl_precompiled, output : header_collection, command : [header_collector, '--input', meson.current_build_dir(), '--prefix', 'CSMain_', '--output', '@OUTPUT@' ]) hlsl_precompiled += generated_collection