mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-25 09:40:37 +00:00
766 lines
25 KiB
C++
766 lines
25 KiB
C++
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#include <QObject>
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#include <QQmlEngine>
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#include <QQmlComponent>
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#include <QWindow>
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#include <QQuickRenderControl>
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#include <QQuickWindow>
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#include <QQuickGraphicsDevice>
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#include <QQuickItem>
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#include <QQuickRenderTarget>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QAnimationDriver>
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#include <gst/gl/gl.h>
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#include "gstqt6gl.h"
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#include "qt6glrenderer.h"
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#include "gstqt6glutility.h"
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#define GST_CAT_DEFAULT gst_qt6_gl_renderer_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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static void
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init_debug (void)
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{
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static gsize _debug;
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if (g_once_init_enter (&_debug)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qt6glrenderer", 0,
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"Qt6 OpenGL Renderer");
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g_once_init_leave (&_debug, 1);
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}
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}
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/* Needs to be based on QWindow otherwise (at least) windows and nvidia
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* proprietary on linux does not work
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* We also need to override the size handling to get the correct output size
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*/
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class GstQt6BackingSurface : public QWindow
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{
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public:
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GstQt6BackingSurface();
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~GstQt6BackingSurface();
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void setSize (int width, int height);
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QSize size() const override;
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private:
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QSize m_size;
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};
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GstQt6BackingSurface::GstQt6BackingSurface()
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: m_size(QSize())
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{
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/* we do OpenGL things so need an OpenGL surface */
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setSurfaceType(QSurface::OpenGLSurface);
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}
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GstQt6BackingSurface::~GstQt6BackingSurface()
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{
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}
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QSize GstQt6BackingSurface::size () const
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{
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return m_size;
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}
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void GstQt6BackingSurface::setSize (int width, int height)
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{
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m_size = QSize (width, height);
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}
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class GstQt6AnimationDriver : public QAnimationDriver
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{
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public:
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GstQt6AnimationDriver();
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void setNextTime(qint64 ms);
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void advance() override;
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qint64 elapsed() const override;
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private:
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qint64 m_elapsed;
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qint64 m_next;
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};
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GstQt6AnimationDriver::GstQt6AnimationDriver()
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: m_elapsed(0),
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m_next(0)
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{
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}
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void GstQt6AnimationDriver::advance()
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{
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m_elapsed = m_next;
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advanceAnimation();
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}
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qint64 GstQt6AnimationDriver::elapsed() const
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{
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return m_elapsed;
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}
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void GstQt6AnimationDriver::setNextTime(qint64 ms)
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{
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m_next = ms;
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}
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typedef enum
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{
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STATE_ERROR = -1,
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STATE_NEW = 0,
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STATE_WAITING_FOR_WINDOW,
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STATE_WINDOW_CREATED,
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STATE_READY,
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} SharedRenderDataState;
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struct SharedRenderData
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{
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int refcount;
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SharedRenderDataState state;
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GMutex lock;
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GCond cond;
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GstQt6AnimationDriver *m_animationDriver;
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QOpenGLContext *m_context;
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GstQt6BackingSurface *m_surface;
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QThread *m_renderThread;
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};
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static struct SharedRenderData *
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shared_render_data_new (void)
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{
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struct SharedRenderData *ret = g_new0 (struct SharedRenderData, 1);
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g_atomic_int_set (&ret->refcount, 1);
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g_mutex_init (&ret->lock);
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return ret;
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}
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static void
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shared_render_data_free (struct SharedRenderData * data)
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{
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GST_DEBUG ("%p freeing shared render data", data);
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g_mutex_clear (&data->lock);
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if (data->m_animationDriver) {
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data->m_animationDriver->uninstall();
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delete data->m_animationDriver;
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}
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data->m_animationDriver = nullptr;
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if (data->m_context) {
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if (QOpenGLContext::currentContext() == data->m_context)
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data->m_context->doneCurrent();
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delete data->m_context;
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}
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data->m_context = nullptr;
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if (data->m_surface)
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delete data->m_surface;
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data->m_surface = nullptr;
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}
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static struct SharedRenderData *
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shared_render_data_ref (struct SharedRenderData * data)
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{
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GST_TRACE ("%p reffing shared render data", data);
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g_atomic_int_inc (&data->refcount);
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return data;
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}
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static void
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shared_render_data_unref (struct SharedRenderData * data)
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{
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GST_TRACE ("%p unreffing shared render data", data);
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if (g_atomic_int_dec_and_test (&data->refcount))
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shared_render_data_free (data);
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}
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void
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GstQt6QuickRenderer::deactivateContext ()
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{
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}
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void
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GstQt6QuickRenderer::activateContext ()
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{
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}
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struct FBOUserData
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{
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GstGLContext * context;
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QOpenGLFramebufferObject * fbo;
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};
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GstQt6QuickRenderer::GstQt6QuickRenderer()
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: gl_context(NULL),
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m_quickWindow(nullptr),
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m_renderControl(nullptr),
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m_qmlEngine(nullptr),
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m_qmlComponent(nullptr),
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m_rootItem(nullptr),
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gl_allocator(NULL),
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gl_params(NULL),
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gl_mem(NULL),
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m_sharedRenderData(NULL)
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{
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init_debug ();
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}
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static gpointer
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dup_shared_render_data (gpointer data, gpointer user_data)
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{
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struct SharedRenderData *render_data = (struct SharedRenderData *) data;
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if (render_data)
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return shared_render_data_ref (render_data);
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return NULL;
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}
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class CreateSurfaceEvent : public QEvent
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{
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public:
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CreateSurfaceEvent (CreateSurfaceWorker * worker)
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: QEvent(CreateSurfaceEvent::type())
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{
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m_worker = worker;
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}
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~CreateSurfaceEvent()
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{
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GST_TRACE ("%p destroying create surface event", this);
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delete m_worker;
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}
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static QEvent::Type type()
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{
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if (customEventType == QEvent::None) {
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int generatedType = QEvent::registerEventType();
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customEventType = static_cast<QEvent::Type>(generatedType);
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}
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return customEventType;
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}
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private:
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static QEvent::Type customEventType;
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CreateSurfaceWorker *m_worker;
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};
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QEvent::Type CreateSurfaceEvent::customEventType = QEvent::None;
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CreateSurfaceWorker::CreateSurfaceWorker (struct SharedRenderData * rdata)
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{
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m_sharedRenderData = shared_render_data_ref (rdata);
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}
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CreateSurfaceWorker::~CreateSurfaceWorker ()
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{
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shared_render_data_unref (m_sharedRenderData);
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}
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bool CreateSurfaceWorker::event(QEvent * ev)
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{
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if (ev->type() == CreateSurfaceEvent::type()) {
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GST_TRACE ("%p creating surface", m_sharedRenderData);
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/* create the window surface in the main thread */
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g_mutex_lock (&m_sharedRenderData->lock);
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m_sharedRenderData->m_surface = new GstQt6BackingSurface;
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m_sharedRenderData->m_surface->create();
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m_sharedRenderData->m_surface->moveToThread (m_sharedRenderData->m_renderThread);
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GST_TRACE ("%p created surface %p", m_sharedRenderData,
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m_sharedRenderData->m_surface);
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g_cond_broadcast (&m_sharedRenderData->cond);
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g_mutex_unlock (&m_sharedRenderData->lock);
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}
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return QObject::event(ev);
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}
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bool GstQt6QuickRenderer::init (GstGLContext * context, GError ** error)
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{
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g_return_val_if_fail (GST_IS_GL_CONTEXT (context), false);
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g_return_val_if_fail (gst_gl_context_get_current () == context, false);
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QOpenGLContext *qt_native_context = qt_opengl_native_context_from_gst_gl_context (context);
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if (!qt_native_context) {
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
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"Could not convert from the provided GstGLContext to a Qt "
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"native context");
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return false;
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}
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struct SharedRenderData *render_data = NULL, *old_render_data;
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do {
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if (render_data)
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shared_render_data_unref (render_data);
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old_render_data = render_data = (struct SharedRenderData *)
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g_object_dup_data (G_OBJECT (context),
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"qt.gl.render.shared.data", dup_shared_render_data, NULL);
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if (!render_data)
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render_data = shared_render_data_new ();
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} while (old_render_data != render_data
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&& !g_object_replace_data (G_OBJECT (context),
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"qt.gl.render.shared.data", old_render_data, render_data,
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NULL, NULL));
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m_sharedRenderData = render_data;
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GST_TRACE ("%p retrieved shared render data %p", this, m_sharedRenderData);
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g_mutex_lock (&m_sharedRenderData->lock);
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if (m_sharedRenderData->state == STATE_ERROR) {
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
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"In an error state from a previous attempt");
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g_mutex_unlock (&m_sharedRenderData->lock);
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return false;
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}
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if (m_sharedRenderData->state != STATE_READY) {
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/* this state handling and locking is so that two qtglrenderer's will
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* not attempt to create an OpenGL context without freeing the previous
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* OpenGL context and cause a leak. It also only allows one
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* CreateSurfaceEvent() to be posted to the main thread
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* (QCoreApplication::instance()->thread()) while still allowing
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* multiple waiters to wait for the window to be created */
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if (m_sharedRenderData->state == STATE_NEW) {
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QCoreApplication *app = QCoreApplication::instance ();
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if (!app) {
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
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"Could not retrieve QCoreApplication instance");
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m_sharedRenderData->state = STATE_ERROR;
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g_mutex_unlock (&m_sharedRenderData->lock);
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return false;
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}
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m_sharedRenderData->m_renderThread = QThread::currentThread();
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m_sharedRenderData->m_context = qt_native_context;
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GST_TRACE ("%p new QOpenGLContext %p", this, m_sharedRenderData->m_context);
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CreateSurfaceWorker *w = new CreateSurfaceWorker (m_sharedRenderData);
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GST_TRACE ("%p posting create surface event to main thread with "
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"worker %p", this, w);
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w->moveToThread (app->thread());
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app->postEvent (w, new CreateSurfaceEvent (w));
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m_sharedRenderData->state = STATE_WAITING_FOR_WINDOW;
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}
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if (m_sharedRenderData->state == STATE_WAITING_FOR_WINDOW) {
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gint64 end_time = g_get_monotonic_time () + 5 * G_TIME_SPAN_SECOND;
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while (!m_sharedRenderData->m_surface) {
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/* XXX: This might deadlock with the main thread if the
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* QCoreApplication is not running and will not be able to
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* execute. We only wait for 5 seconds until a better
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* approach can be found here */
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if (!g_cond_wait_until (&m_sharedRenderData->cond,
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&m_sharedRenderData->lock, end_time)) {
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g_set_error (error, GST_RESOURCE_ERROR,
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GST_RESOURCE_ERROR_NOT_FOUND,
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"Could not create Qt window within 5 seconds");
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m_sharedRenderData->state = STATE_ERROR;
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g_mutex_unlock (&m_sharedRenderData->lock);
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return false;
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}
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}
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GST_TRACE ("%p surface successfully created", this);
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m_sharedRenderData->state = STATE_WINDOW_CREATED;
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}
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if (m_sharedRenderData->state == STATE_WINDOW_CREATED) {
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/* Qt does some things that may require the OpenGL context current
|
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* in ->create() so that it has the necessry information to create
|
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* the QOpenGLContext from the native handle. This may fail if the
|
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* OpenGL context is already current in another thread so we need
|
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* to deactivate the context from GStreamer's thread before asking
|
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* Qt to create the QOpenGLContext with ->create().
|
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*/
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gst_gl_context_activate (context, FALSE);
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//m_sharedRenderData->m_context->create();
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//m_sharedRenderData->m_context->doneCurrent();
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if (!m_sharedRenderData->m_context->makeCurrent(m_sharedRenderData->m_surface)) {
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
|
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"Could not make Qt OpenGL context current");
|
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/* try to keep the same OpenGL context state */
|
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gst_gl_context_activate (context, TRUE);
|
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m_sharedRenderData->state = STATE_ERROR;
|
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g_mutex_unlock (&m_sharedRenderData->lock);
|
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return false;
|
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}
|
||
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|
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if (!gst_gl_context_activate (context, TRUE)) {
|
||
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g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_NOT_FOUND,
|
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"Could not make GStreamer OpenGL context current again");
|
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m_sharedRenderData->state = STATE_ERROR;
|
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g_mutex_unlock (&m_sharedRenderData->lock);
|
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return false;
|
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}
|
||
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m_sharedRenderData->state = STATE_READY;
|
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}
|
||
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}
|
||
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|
||
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m_renderControl = new QQuickRenderControl();
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||
|
/* Create a QQuickWindow that is associated with our render control. Note that this
|
||
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* window never gets created or shown, meaning that it will never get an underlying
|
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* native (platform) window.
|
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*/
|
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m_quickWindow = new QQuickWindow(m_renderControl);
|
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m_quickWindow->setGraphicsDevice(QQuickGraphicsDevice::fromOpenGLContext(qt_native_context));
|
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/* after QQuickWindow creation as QQuickRenderControl requires it */
|
||
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m_renderControl->prepareThread (m_sharedRenderData->m_renderThread);
|
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g_mutex_unlock (&m_sharedRenderData->lock);
|
||
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|
||
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/* Create a QML engine. */
|
||
|
m_qmlEngine = new QQmlEngine;
|
||
|
if (!m_qmlEngine->incubationController())
|
||
|
m_qmlEngine->setIncubationController(m_quickWindow->incubationController());
|
||
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|
||
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/* TODO: use buffer pool */
|
||
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gl_context = static_cast<GstGLContext*>(gst_object_ref (context));
|
||
|
gl_allocator = (GstGLBaseMemoryAllocator *) gst_gl_memory_allocator_get_default (gl_context);
|
||
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gl_params = (GstGLAllocationParams *)
|
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gst_gl_video_allocation_params_new (gl_context,
|
||
|
NULL, &this->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA8);
|
||
|
|
||
|
/* This is a gross hack relying on the internals of Qt and GStreamer
|
||
|
* however it's the only way to remove this warning on shutdown of all
|
||
|
* resources.
|
||
|
*
|
||
|
* GLib-CRITICAL **: 17:35:24.988: g_main_context_pop_thread_default: assertion 'g_queue_peek_head (stack) == context' failed
|
||
|
*
|
||
|
* The reason is that libgstgl has a GMainContext that it pushes as the
|
||
|
* thread default context. Then later, Qt pushes a thread default main
|
||
|
* context. The detruction order of the GMainContext's is reversed as
|
||
|
* GStreamer will explicitly pop the thread default main context however
|
||
|
* Qt pops when the thread is about to be destroyed. GMainContext is
|
||
|
* unhappy with the ordering of the pops.
|
||
|
*/
|
||
|
GMainContext *gst_main_context = g_main_context_ref_thread_default ();
|
||
|
|
||
|
/* make Qt allocate and push a thread-default GMainContext if it is
|
||
|
* going to */
|
||
|
QEventLoop loop;
|
||
|
if (loop.processEvents())
|
||
|
GST_LOG ("pending QEvents processed");
|
||
|
|
||
|
GMainContext *qt_main_context = g_main_context_ref_thread_default ();
|
||
|
|
||
|
if (qt_main_context == gst_main_context) {
|
||
|
g_main_context_unref (qt_main_context);
|
||
|
g_main_context_unref (gst_main_context);
|
||
|
} else {
|
||
|
/* We flip the order of the GMainContext's so that the destruction
|
||
|
* order can be preserved. */
|
||
|
g_main_context_pop_thread_default (qt_main_context);
|
||
|
g_main_context_pop_thread_default (gst_main_context);
|
||
|
g_main_context_push_thread_default (qt_main_context);
|
||
|
g_main_context_push_thread_default (gst_main_context);
|
||
|
g_main_context_unref (qt_main_context);
|
||
|
g_main_context_unref (gst_main_context);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
GstQt6QuickRenderer::~GstQt6QuickRenderer()
|
||
|
{
|
||
|
gst_gl_allocation_params_free (gl_params);
|
||
|
gst_clear_object (&gl_allocator);
|
||
|
}
|
||
|
|
||
|
void GstQt6QuickRenderer::stopGL ()
|
||
|
{
|
||
|
QOpenGLContext *current_qt_context = QOpenGLContext::currentContext();
|
||
|
|
||
|
GST_DEBUG ("%p stop QOpenGLContext current: %p stored: %p", this,
|
||
|
current_qt_context, m_sharedRenderData->m_context);
|
||
|
/* Invalidating the renderer will cause Qt6 to clear the current qt-tracked OpenGL context.
|
||
|
* We however may be using the QOpenGLContext for multiple qml6gloverlay
|
||
|
* elements so need to recurrent it */
|
||
|
if (current_qt_context)
|
||
|
g_assert (current_qt_context == m_sharedRenderData->m_context);
|
||
|
else
|
||
|
m_sharedRenderData->m_context->makeCurrent(m_sharedRenderData->m_surface);
|
||
|
|
||
|
if (m_renderControl)
|
||
|
m_renderControl->invalidate();
|
||
|
|
||
|
GST_ERROR ("%p %p", this, QOpenGLContext::currentContext());
|
||
|
|
||
|
QEventLoop loop;
|
||
|
if (loop.processEvents())
|
||
|
GST_LOG ("%p pending QEvents processed", this);
|
||
|
}
|
||
|
|
||
|
void GstQt6QuickRenderer::stopAfterGL ()
|
||
|
{
|
||
|
GST_DEBUG ("%p stop QOpenGLContext curent: %p stored: %p", this,
|
||
|
QOpenGLContext::currentContext(), m_sharedRenderData->m_context);
|
||
|
g_assert (QOpenGLContext::currentContext() == nullptr);
|
||
|
|
||
|
if (!m_sharedRenderData->m_context->makeCurrent(m_sharedRenderData->m_surface))
|
||
|
g_warn_if_reached();
|
||
|
|
||
|
if (m_sharedRenderData)
|
||
|
shared_render_data_unref (m_sharedRenderData);
|
||
|
m_sharedRenderData = NULL;
|
||
|
|
||
|
/* XXX: reset the OpenGL context and drawable as Qt may have clobbered it.
|
||
|
* Fixes any attempt to access OpenGL after shutting down qmlgloverlay. */
|
||
|
gst_gl_context_activate (gl_context, FALSE);
|
||
|
gst_gl_context_activate (gl_context, TRUE);
|
||
|
}
|
||
|
|
||
|
void GstQt6QuickRenderer::cleanup()
|
||
|
{
|
||
|
if (gl_context)
|
||
|
gst_gl_context_thread_add (gl_context,
|
||
|
(GstGLContextThreadFunc) GstQt6QuickRenderer::stop_c, this);
|
||
|
|
||
|
/* Delete the render control first since it will free the scenegraph resources.
|
||
|
* Destroy the QQuickWindow only afterwards. */
|
||
|
if (m_renderControl)
|
||
|
delete m_renderControl;
|
||
|
m_renderControl = nullptr;
|
||
|
|
||
|
if (m_qmlComponent)
|
||
|
delete m_qmlComponent;
|
||
|
m_qmlComponent = nullptr;
|
||
|
if (m_quickWindow)
|
||
|
delete m_quickWindow;
|
||
|
m_quickWindow = nullptr;
|
||
|
if (m_qmlEngine)
|
||
|
delete m_qmlEngine;
|
||
|
m_qmlEngine = nullptr;
|
||
|
if (m_rootItem)
|
||
|
delete m_rootItem;
|
||
|
m_rootItem = nullptr;
|
||
|
|
||
|
if (gl_context)
|
||
|
gst_gl_context_thread_add (gl_context,
|
||
|
(GstGLContextThreadFunc) GstQt6QuickRenderer::stop_after_c, this);
|
||
|
|
||
|
gst_clear_object (&gl_context);
|
||
|
}
|
||
|
|
||
|
static QSize
|
||
|
gl_params_get_QSize(GstGLAllocationParams * gl_params)
|
||
|
{
|
||
|
GstGLVideoAllocationParams * gl_vid_params = (GstGLVideoAllocationParams *) gl_params;
|
||
|
|
||
|
if (!gl_vid_params)
|
||
|
return QSize (0, 0);
|
||
|
|
||
|
return QSize(GST_VIDEO_INFO_WIDTH (gl_vid_params->v_info), GST_VIDEO_INFO_HEIGHT(gl_vid_params->v_info));
|
||
|
}
|
||
|
|
||
|
void
|
||
|
GstQt6QuickRenderer::renderGstGL ()
|
||
|
{
|
||
|
// const GstGLFuncs *gl = gl_context->gl_vtable;
|
||
|
|
||
|
GST_TRACE ("%p current QOpenGLContext %p", this,
|
||
|
QOpenGLContext::currentContext());
|
||
|
|
||
|
m_sharedRenderData->m_animationDriver->advance();
|
||
|
|
||
|
QEventLoop loop;
|
||
|
if (loop.processEvents())
|
||
|
GST_LOG ("pending QEvents processed");
|
||
|
|
||
|
loop.exit();
|
||
|
|
||
|
if (gl_params && gl_params_get_QSize(gl_params) != m_sharedRenderData->m_surface->size()) {
|
||
|
gst_gl_allocation_params_free(gl_params);
|
||
|
gl_params = NULL;
|
||
|
}
|
||
|
|
||
|
if (!gl_params)
|
||
|
gl_params = (GstGLAllocationParams *)
|
||
|
gst_gl_video_allocation_params_new (gl_context,
|
||
|
NULL, &this->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA8);
|
||
|
|
||
|
|
||
|
gl_mem = (GstGLMemory *) gst_gl_base_memory_alloc (gl_allocator, gl_params);
|
||
|
m_quickWindow->setRenderTarget(QQuickRenderTarget::fromOpenGLTexture(gst_gl_memory_get_texture_id (gl_mem), gl_params_get_QSize(gl_params)));
|
||
|
|
||
|
m_renderControl->beginFrame();
|
||
|
if (m_renderControl->sync())
|
||
|
GST_LOG ("sync successful");
|
||
|
|
||
|
m_renderControl->render();
|
||
|
m_renderControl->endFrame();
|
||
|
|
||
|
/* Qt doesn't seem to reset this, breaking glimagesink */
|
||
|
// if (gl->DrawBuffer)
|
||
|
// gl->DrawBuffer (GL_BACK);
|
||
|
}
|
||
|
|
||
|
GstGLMemory *GstQt6QuickRenderer::generateOutput(GstClockTime input_ns)
|
||
|
{
|
||
|
m_sharedRenderData->m_animationDriver->setNextTime(input_ns / GST_MSECOND);
|
||
|
|
||
|
/* run an event loop to update any changed values for rendering */
|
||
|
QEventLoop loop;
|
||
|
if (loop.processEvents())
|
||
|
GST_LOG ("pending QEvents processed");
|
||
|
|
||
|
GST_LOG ("generating output for time %" GST_TIME_FORMAT " ms: %"
|
||
|
G_GUINT64_FORMAT, GST_TIME_ARGS (input_ns), input_ns / GST_MSECOND);
|
||
|
|
||
|
m_quickWindow->update();
|
||
|
|
||
|
/* Polishing happens on the gui thread. */
|
||
|
m_renderControl->polishItems();
|
||
|
|
||
|
/* TODO: an async version could be used instead */
|
||
|
gst_gl_context_thread_add (gl_context,
|
||
|
(GstGLContextThreadFunc) GstQt6QuickRenderer::render_gst_gl_c, this);
|
||
|
|
||
|
GstGLMemory *tmp = gl_mem;
|
||
|
gl_mem = NULL;
|
||
|
|
||
|
return tmp;
|
||
|
}
|
||
|
|
||
|
void GstQt6QuickRenderer::initializeGstGL ()
|
||
|
{
|
||
|
GST_TRACE ("current QOpenGLContext %p", QOpenGLContext::currentContext());
|
||
|
if (!m_sharedRenderData->m_context->makeCurrent(m_sharedRenderData->m_surface)) {
|
||
|
m_errorString = "Failed to make Qt's wrapped OpenGL context current";
|
||
|
return;
|
||
|
}
|
||
|
GST_INFO ("current QOpenGLContext %p", QOpenGLContext::currentContext());
|
||
|
|
||
|
/* XXX: Avoid an assertion inside QSGDefaultRenderContext::initialize()
|
||
|
* from an unused (in this scenario) property when using multiple
|
||
|
* QQuickRenderControl's with the same QOpenGLContext.
|
||
|
*
|
||
|
* First noticed with Qt 5.15. Idea from:
|
||
|
* https://forum.qt.io/topic/55888/is-it-impossible-that-2-qquickrendercontrol-use-same-qopenglcontext/2
|
||
|
*
|
||
|
* ASSERT: "!m_gl->property(QSG_RENDERCONTEXT_PROPERTY).isValid()" in file /path/to/qt5/qtdeclarative/src/quick/scenegraph/qsgdefaultrendercontext.cpp, line 121
|
||
|
*/
|
||
|
//m_sharedRenderData->m_context->setProperty("_q_sgrendercontext", QVariant());
|
||
|
|
||
|
m_renderControl->initialize();
|
||
|
|
||
|
/* 1. QAnimationDriver's are thread-specific
|
||
|
* 2. QAnimationDriver controls the 'animation time' that the Qml scene is
|
||
|
* rendered at
|
||
|
*/
|
||
|
/* FIXME: what happens with multiple qmlgloverlay elements? Do we need a
|
||
|
* shared animation driver? */
|
||
|
g_mutex_lock (&m_sharedRenderData->lock);
|
||
|
if (m_sharedRenderData->m_animationDriver == nullptr) {
|
||
|
m_sharedRenderData->m_animationDriver = new GstQt6AnimationDriver;
|
||
|
m_sharedRenderData->m_animationDriver->install();
|
||
|
}
|
||
|
g_mutex_unlock (&m_sharedRenderData->lock);
|
||
|
/* XXX: reset the OpenGL context drawable as Qt may have clobbered it.
|
||
|
* Fixes glimagesink output where Qt replaces the Surface to use in its
|
||
|
* own MakeCurrent call. Qt does this on it's OpenGL initialisation
|
||
|
* the the rendering engine. */
|
||
|
gst_gl_context_activate (gl_context, FALSE);
|
||
|
gst_gl_context_activate (gl_context, TRUE);
|
||
|
}
|
||
|
|
||
|
void GstQt6QuickRenderer::initializeQml()
|
||
|
{
|
||
|
disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this,
|
||
|
&GstQt6QuickRenderer::initializeQml);
|
||
|
|
||
|
if (m_qmlComponent->isError()) {
|
||
|
const QList<QQmlError> errorList = m_qmlComponent->errors();
|
||
|
for (const QQmlError &error : errorList)
|
||
|
m_errorString += error.toString();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
QObject *rootObject = m_qmlComponent->create();
|
||
|
if (m_qmlComponent->isError()) {
|
||
|
const QList<QQmlError> errorList = m_qmlComponent->errors();
|
||
|
for (const QQmlError &error : errorList)
|
||
|
m_errorString += error.toString();
|
||
|
delete rootObject;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_rootItem = qobject_cast<QQuickItem *>(rootObject);
|
||
|
if (!m_rootItem) {
|
||
|
m_errorString += "root QML item is not a QQuickItem";
|
||
|
delete rootObject;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* The root item is ready. Associate it with the window. */
|
||
|
m_rootItem->setParentItem(m_quickWindow->contentItem());
|
||
|
|
||
|
/* Update item and rendering related geometries. */
|
||
|
updateSizes();
|
||
|
|
||
|
/* Initialize the render control and our OpenGL resources. */
|
||
|
gst_gl_context_thread_add (gl_context,
|
||
|
(GstGLContextThreadFunc) GstQt6QuickRenderer::initialize_gst_gl_c, this);
|
||
|
}
|
||
|
|
||
|
void GstQt6QuickRenderer::updateSizes()
|
||
|
{
|
||
|
GstQt6BackingSurface *surface =
|
||
|
static_cast<GstQt6BackingSurface *>(m_sharedRenderData->m_surface);
|
||
|
/* Behave like SizeRootObjectToView. */
|
||
|
QSize size = surface->size();
|
||
|
|
||
|
m_rootItem->setWidth(size.width());
|
||
|
m_rootItem->setHeight(size.height());
|
||
|
|
||
|
m_quickWindow->setGeometry(0, 0, size.width(), size.height());
|
||
|
|
||
|
gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, size.width(),
|
||
|
size.height());
|
||
|
GstGLVideoAllocationParams *params = (GstGLVideoAllocationParams *) (gl_params);
|
||
|
gst_video_info_set_format (params->v_info, GST_VIDEO_FORMAT_RGBA, size.width(),
|
||
|
size.height());
|
||
|
}
|
||
|
|
||
|
void GstQt6QuickRenderer::setSize(int w, int h)
|
||
|
{
|
||
|
static_cast<GstQt6BackingSurface *>(m_sharedRenderData->m_surface)->setSize(w, h);
|
||
|
updateSizes();
|
||
|
}
|
||
|
|
||
|
bool GstQt6QuickRenderer::setQmlScene (const gchar * scene, GError ** error)
|
||
|
{
|
||
|
/* replacing the scene is not supported */
|
||
|
g_return_val_if_fail (m_qmlComponent == NULL, false);
|
||
|
|
||
|
m_errorString = "";
|
||
|
|
||
|
m_qmlComponent = new QQmlComponent(m_qmlEngine);
|
||
|
/* XXX: do we need to provide a propper base name? */
|
||
|
m_qmlComponent->setData(QByteArray (scene), QUrl(""));
|
||
|
if (m_qmlComponent->isLoading())
|
||
|
/* TODO: handle async properly */
|
||
|
connect(m_qmlComponent, &QQmlComponent::statusChanged, this,
|
||
|
&GstQt6QuickRenderer::initializeQml);
|
||
|
else
|
||
|
initializeQml();
|
||
|
|
||
|
if (m_errorString != "") {
|
||
|
QByteArray string = m_errorString.toUtf8();
|
||
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_SETTINGS,
|
||
|
"%s", string.constData());
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
QQuickItem * GstQt6QuickRenderer::rootItem() const
|
||
|
{
|
||
|
return m_rootItem;
|
||
|
}
|