gstreamer/ext/vulkan/shaders/identity.frag

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#version 450 core
layout(location = 0) in vec2 inTexCoord;
layout(set = 0, binding = 0) uniform sampler2D inTexture;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = texture (inTexture, inTexCoord);
}