2019-06-10 16:05:32 +00:00
|
|
|
#version 450 core
|
2019-05-16 09:48:24 +00:00
|
|
|
|
|
|
|
layout(location = 0) in vec2 inTexCoord;
|
|
|
|
|
|
|
|
layout(set = 0, binding = 0) uniform sampler2D inTexture;
|
|
|
|
|
|
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
outColor = texture (inTexture, inTexCoord);
|
|
|
|
}
|