2010-03-26 16:52:07 +00:00
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/*
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* gstvaapitexture.h - VA texture abstraction
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*
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2012-01-16 09:41:10 +00:00
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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2013-11-22 04:57:18 +00:00
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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2013-11-22 05:37:12 +00:00
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* Copyright (C) 2012-2013 Intel Corporation
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2013-11-22 04:57:18 +00:00
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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2010-03-26 16:52:07 +00:00
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*
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2010-05-03 07:07:27 +00:00
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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2010-03-26 16:52:07 +00:00
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*
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2010-05-03 07:07:27 +00:00
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* This library is distributed in the hope that it will be useful,
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2010-03-26 16:52:07 +00:00
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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2010-05-03 07:07:27 +00:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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2010-03-26 16:52:07 +00:00
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*
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2010-05-03 07:07:27 +00:00
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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2010-03-26 16:52:07 +00:00
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*/
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#ifndef GST_VAAPI_TEXTURE_H
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#define GST_VAAPI_TEXTURE_H
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#include <GL/gl.h>
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#include <gst/vaapi/gstvaapitypes.h>
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#include <gst/vaapi/gstvaapiobject.h>
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#include <gst/vaapi/gstvaapidisplay.h>
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#include <gst/vaapi/gstvaapisurface.h>
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G_BEGIN_DECLS
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typedef struct _GstVaapiTexture GstVaapiTexture;
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GstVaapiTexture *
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gst_vaapi_texture_new(
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GstVaapiDisplay *display,
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GLenum target,
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GLenum format,
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guint width,
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guint height
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);
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GstVaapiTexture *
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gst_vaapi_texture_new_with_texture(
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GstVaapiDisplay *display,
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2013-04-30 15:22:00 +00:00
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GLuint texture_id,
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2010-03-26 16:52:07 +00:00
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GLenum target,
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GLenum format
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);
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2013-04-30 15:22:00 +00:00
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GstVaapiTexture *
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gst_vaapi_texture_ref(GstVaapiTexture *texture);
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void
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gst_vaapi_texture_unref(GstVaapiTexture *texture);
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void
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gst_vaapi_texture_replace(GstVaapiTexture **old_texture_ptr,
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GstVaapiTexture *new_texture);
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2010-03-26 16:52:07 +00:00
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GLuint
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gst_vaapi_texture_get_id(GstVaapiTexture *texture);
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GLenum
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gst_vaapi_texture_get_target(GstVaapiTexture *texture);
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GLenum
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gst_vaapi_texture_get_format(GstVaapiTexture *texture);
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guint
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gst_vaapi_texture_get_width(GstVaapiTexture *texture);
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guint
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gst_vaapi_texture_get_height(GstVaapiTexture *texture);
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void
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gst_vaapi_texture_get_size(
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GstVaapiTexture *texture,
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guint *pwidth,
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guint *pheight
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);
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gboolean
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gst_vaapi_texture_put_surface(
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GstVaapiTexture *texture,
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GstVaapiSurface *surface,
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guint flags
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);
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G_END_DECLS
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#endif /* GST_VAAPI_TEXTURE_H */
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