2020-06-12 05:48:14 +00:00
|
|
|
/* GStreamer
|
|
|
|
* Copyright (C) 2020 Matthew Waters <matthew@centricular.com>
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Library General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Library General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Library General Public
|
|
|
|
* License along with this library; if not, write to the
|
|
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
|
|
* Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
|
2019-06-10 16:05:32 +00:00
|
|
|
#version 450 core
|
2019-05-16 09:48:24 +00:00
|
|
|
|
|
|
|
layout(location = 0) in vec2 inTexCoord;
|
|
|
|
|
2019-11-26 07:11:25 +00:00
|
|
|
layout(set = 0, binding = 1) uniform sampler2D inTexture;
|
2019-05-16 09:48:24 +00:00
|
|
|
|
|
|
|
layout(location = 0) out vec4 outColor;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
outColor = texture (inTexture, inTexCoord);
|
|
|
|
}
|