gstreamer/gst-libs/gst/vaapi/gstvaapiutils_glx.h

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/*
* gstvaapiutils_glx.h - GLX utilties
*
* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GST_VAAPI_UTILS_GLX_H
#define GST_VAAPI_UTILS_GLX_H
#include "config.h"
#include <GL/gl.h>
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#include <GL/glext.h>
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#include <glib/gtypes.h>
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#if GLX_GLXEXT_VERSION < 18
typedef void (*PFNGLXBINDTEXIMAGEEXTPROC)(Display *, GLXDrawable, int, const int *);
typedef void (*PFNGLXRELEASETEXIMAGEEXTPROC)(Display *, GLXDrawable, int);
#endif
#ifndef GL_FRAMEBUFFER_BINDING
#define GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_EXT
#endif
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const char *
gl_get_error_string(GLenum error)
attribute_hidden;
void
gl_purge_errors(void)
attribute_hidden;
gboolean
gl_check_error(void)
attribute_hidden;
gboolean
gl_get_param(GLenum param, guint *pval)
attribute_hidden;
gboolean
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gl_get_texture_param(GLenum target, GLenum param, guint *pval)
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attribute_hidden;
void
gl_set_bgcolor(guint32 color)
attribute_hidden;
void
gl_resize(guint width, guint height)
attribute_hidden;
typedef struct _GLContextState GLContextState;
struct _GLContextState {
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Display *display;
Window window;
XVisualInfo *visual;
GLXContext context;
guint swapped_buffers;
};
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GLContextState *
gl_create_context(Display *dpy, int screen, GLContextState *parent)
attribute_hidden;
void
gl_destroy_context(GLContextState *cs)
attribute_hidden;
void
gl_get_current_context(GLContextState *cs)
attribute_hidden;
gboolean
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gl_set_current_context(GLContextState *new_cs, GLContextState *old_cs)
attribute_hidden;
void
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gl_swap_buffers(GLContextState *cs)
attribute_hidden;
typedef struct _GLTextureState GLTextureState;
struct _GLTextureState {
gboolean was_enabled;
gboolean was_bound;
GLenum target;
GLuint old_texture;
};
gboolean
gl_bind_texture(GLTextureState *ts, GLenum target, GLuint texture)
attribute_hidden;
void
gl_unbind_texture(GLTextureState *ts)
attribute_hidden;
GLuint
gl_create_texture(GLenum target, GLenum format, guint width, guint height)
attribute_hidden;
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typedef struct _GLVTable GLVTable;
struct _GLVTable {
PFNGLXBINDTEXIMAGEEXTPROC glx_bind_tex_image;
PFNGLXRELEASETEXIMAGEEXTPROC glx_release_tex_image;
PFNGLGENFRAMEBUFFERSEXTPROC gl_gen_framebuffers;
PFNGLDELETEFRAMEBUFFERSEXTPROC gl_delete_framebuffers;
PFNGLBINDFRAMEBUFFEREXTPROC gl_bind_framebuffer;
PFNGLGENRENDERBUFFERSEXTPROC gl_gen_renderbuffers;
PFNGLDELETERENDERBUFFERSEXTPROC gl_delete_renderbuffers;
PFNGLBINDRENDERBUFFEREXTPROC gl_bind_renderbuffer;
PFNGLRENDERBUFFERSTORAGEEXTPROC gl_renderbuffer_storage;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC gl_framebuffer_renderbuffer;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC gl_framebuffer_texture_2d;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC gl_check_framebuffer_status;
PFNGLGENPROGRAMSARBPROC gl_gen_programs;
PFNGLDELETEPROGRAMSARBPROC gl_delete_programs;
PFNGLBINDPROGRAMARBPROC gl_bind_program;
PFNGLPROGRAMSTRINGARBPROC gl_program_string;
PFNGLGETPROGRAMIVARBPROC gl_get_program_iv;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC gl_program_local_parameter_4fv;
PFNGLACTIVETEXTUREPROC gl_active_texture;
PFNGLMULTITEXCOORD2FPROC gl_multi_tex_coord_2f;
guint has_texture_from_pixmap : 1;
guint has_framebuffer_object : 1;
guint has_fragment_program : 1;
guint has_multitexture : 1;
};
GLVTable *
gl_get_vtable(void)
attribute_hidden;
typedef struct _GLPixmapObject GLPixmapObject;
struct _GLPixmapObject {
Display *dpy;
guint width;
guint height;
Pixmap pixmap;
GLXPixmap glx_pixmap;
guint is_bound : 1;
};
GLPixmapObject *
gl_create_pixmap_object(Display *dpy, guint width, guint height)
attribute_hidden;
void
gl_destroy_pixmap_object(GLPixmapObject *pixo)
attribute_hidden;
gboolean
gl_bind_pixmap_object(GLPixmapObject *pixo)
attribute_hidden;
gboolean
gl_unbind_pixmap_object(GLPixmapObject *pixo)
attribute_hidden;
typedef struct _GLFramebufferObject GLFramebufferObject;
struct _GLFramebufferObject {
guint width;
guint height;
GLuint fbo;
GLuint fbo_buffer;
GLenum fbo_target;
GLuint fbo_texture;
GLuint old_fbo;
GLTextureState old_texture;
guint is_bound : 1;
};
GLFramebufferObject *
gl_create_framebuffer_object(
GLenum target,
GLuint texture,
guint width,
guint height
) attribute_hidden;
void
gl_destroy_framebuffer_object(GLFramebufferObject *fbo)
attribute_hidden;
gboolean
gl_bind_framebuffer_object(GLFramebufferObject *fbo)
attribute_hidden;
gboolean
gl_unbind_framebuffer_object(GLFramebufferObject *fbo)
attribute_hidden;
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#endif /* GST_VAAPI_UTILS_GLX_H */