2010-03-25 17:28:49 +00:00
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/*
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* gstvaapiutils_glx.h - GLX utilties
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*
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* gstreamer-vaapi (C) 2010 Splitted-Desktop Systems
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef GST_VAAPI_UTILS_GLX_H
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#define GST_VAAPI_UTILS_GLX_H
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#include "config.h"
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <glib/gtypes.h>
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const char *
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gl_get_error_string(GLenum error)
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attribute_hidden;
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void
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gl_purge_errors(void)
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attribute_hidden;
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gboolean
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gl_check_error(void)
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attribute_hidden;
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gboolean
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gl_get_param(GLenum param, guint *pval)
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attribute_hidden;
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gboolean
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2010-03-29 12:51:38 +00:00
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gl_get_texture_param(GLenum target, GLenum param, guint *pval)
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2010-03-25 17:28:49 +00:00
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attribute_hidden;
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void
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gl_set_bgcolor(guint32 color)
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attribute_hidden;
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void
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gl_resize(guint width, guint height)
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attribute_hidden;
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2010-03-26 09:41:12 +00:00
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typedef struct _GLContextState GLContextState;
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struct _GLContextState {
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GLXContext context;
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Window window;
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};
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gboolean
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gl_make_current(Display *dpy, Window win, GLXContext ctx, GLContextState *state)
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attribute_hidden;
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2010-03-29 13:40:27 +00:00
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void
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gl_swap_buffers(Display *dpy, Window win)
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attribute_hidden;
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2010-03-26 16:52:07 +00:00
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typedef struct _GLTextureState GLTextureState;
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struct _GLTextureState {
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gboolean was_enabled;
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gboolean was_bound;
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GLenum target;
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GLuint old_texture;
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};
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gboolean
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gl_bind_texture(GLTextureState *ts, GLenum target, GLuint texture)
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attribute_hidden;
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void
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gl_unbind_texture(GLTextureState *ts)
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attribute_hidden;
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GLuint
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gl_create_texture(GLenum target, GLenum format, guint width, guint height)
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attribute_hidden;
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2010-03-25 17:28:49 +00:00
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#endif /* GST_VAAPI_UTILS_GLX_H */
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