gstreamer/gst/gl/gstglimagesink.c

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/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/interfaces/xoverlay.h>
#include "gstglimagesink.h"
GST_DEBUG_CATEGORY (gst_debug_glimage_sink);
#define GST_CAT_DEFAULT gst_debug_glimage_sink
static void gst_glimage_sink_init_interfaces (GType type);
static void gst_glimage_sink_finalize (GObject * object);
static void gst_glimage_sink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * param_spec);
static void gst_glimage_sink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * param_spec);
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition);
static void gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
GstClockTime * start, GstClockTime * end);
static gboolean gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps);
static GstFlowReturn gst_glimage_sink_render (GstBaseSink * bsink,
GstBuffer * buf);
static gboolean gst_glimage_sink_start (GstBaseSink * bsink);
static gboolean gst_glimage_sink_stop (GstBaseSink * bsink);
static gboolean gst_glimage_sink_unlock (GstBaseSink * bsink);
static void gst_glimage_sink_xoverlay_init (GstXOverlayClass * iface);
static void gst_glimage_sink_set_xwindow_id (GstXOverlay * overlay,
gulong window_id);
static void gst_glimage_sink_expose (GstXOverlay * overlay);
static gboolean gst_glimage_sink_interface_supported (GstImplementsInterface *
iface, GType type);
static void gst_glimage_sink_implements_init (GstImplementsInterfaceClass *
klass);
static const GstElementDetails gst_glimage_sink_details =
GST_ELEMENT_DETAILS ("OpenGL video sink",
"Sink/Video",
"A videosink based on OpenGL",
"Julien Isorce <julien.isorce@gmail.com>");
static GstStaticPadTemplate gst_glimage_sink_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_VIDEO_CAPS ";"
GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";"
GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_xBGR ";"
GST_VIDEO_CAPS_YUV ("{ I420, YV12, YUY2, UYVY, AYUV }"))
);
enum
{
ARG_0,
ARG_DISPLAY
};
GST_BOILERPLATE_FULL (GstGLImageSink, gst_glimage_sink, GstVideoSink,
GST_TYPE_VIDEO_SINK, gst_glimage_sink_init_interfaces);
static void
gst_glimage_sink_init_interfaces (GType type)
{
static const GInterfaceInfo implements_info = {
(GInterfaceInitFunc) gst_glimage_sink_implements_init,
NULL,
NULL
};
static const GInterfaceInfo xoverlay_info = {
(GInterfaceInitFunc) gst_glimage_sink_xoverlay_init,
NULL,
NULL,
};
g_type_add_interface_static (type, GST_TYPE_IMPLEMENTS_INTERFACE,
&implements_info);
g_type_add_interface_static (type, GST_TYPE_X_OVERLAY, &xoverlay_info);
}
static void
gst_glimage_sink_base_init (gpointer g_class)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (g_class);
gst_element_class_set_details (element_class, &gst_glimage_sink_details);
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_glimage_sink_template));
}
static void
gst_glimage_sink_class_init (GstGLImageSinkClass* klass)
{
GObjectClass *gobject_class;
GstElementClass *gstelement_class;
GstBaseSinkClass *gstbasesink_class;
gobject_class = (GObjectClass *) klass;
gstelement_class = (GstElementClass *) klass;
gstbasesink_class = (GstBaseSinkClass *) klass;
gobject_class->set_property = gst_glimage_sink_set_property;
gobject_class->get_property = gst_glimage_sink_get_property;
g_object_class_install_property (gobject_class, ARG_DISPLAY,
g_param_spec_string ("display", "Display", "Display name",
NULL, G_PARAM_READWRITE));
gobject_class->finalize = gst_glimage_sink_finalize;
gstelement_class->change_state = gst_glimage_sink_change_state;
gstbasesink_class->set_caps = gst_glimage_sink_set_caps;
gstbasesink_class->get_times = gst_glimage_sink_get_times;
gstbasesink_class->preroll = gst_glimage_sink_render;
gstbasesink_class->render = gst_glimage_sink_render;
gstbasesink_class->start = gst_glimage_sink_start;
gstbasesink_class->stop = gst_glimage_sink_stop;
gstbasesink_class->unlock = gst_glimage_sink_unlock;
}
static void
gst_glimage_sink_init (GstGLImageSink* glimage_sink,
GstGLImageSinkClass* glimage_sink_class)
{
glimage_sink->display_name = NULL;
glimage_sink->window_id = 0;
glimage_sink->display = NULL;
glimage_sink->stored_buffer = NULL;
}
static void
gst_glimage_sink_set_property (GObject* object, guint prop_id,
const GValue* value, GParamSpec* pspec)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id)
{
case ARG_DISPLAY:
g_free (glimage_sink->display_name);
glimage_sink->display_name = g_strdup (g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_glimage_sink_finalize (GObject* object)
{
GstGLImageSink* glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
if (glimage_sink->caps)
gst_caps_unref (glimage_sink->caps);
g_free (glimage_sink->display_name);
}
static void
gst_glimage_sink_get_property (GObject* object, guint prop_id,
GValue* value, GParamSpec* pspec)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id)
{
case ARG_DISPLAY:
g_value_set_string (value, glimage_sink->display_name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
/*
* GstElement methods
*/
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement* element, GstStateChange transition)
{
GstGLImageSink* glimage_sink;
GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
GST_DEBUG ("change state");
glimage_sink = GST_GLIMAGE_SINK (element);
switch (transition)
{
case GST_STATE_CHANGE_NULL_TO_READY:
break;
case GST_STATE_CHANGE_READY_TO_PAUSED:
break;
case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
break;
default:
break;
}
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
if (ret == GST_STATE_CHANGE_FAILURE)
return ret;
switch (transition)
{
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
break;
case GST_STATE_CHANGE_PAUSED_TO_READY:
/* FIXME clear window */
glimage_sink->fps_n = 0;
glimage_sink->fps_d = 1;
GST_VIDEO_SINK_WIDTH (glimage_sink) = 0;
GST_VIDEO_SINK_HEIGHT (glimage_sink) = 0;
break;
case GST_STATE_CHANGE_READY_TO_NULL:
/* FIXME dispose of window */
break;
default:
break;
}
return ret;
}
/*
* GstBaseSink methods
*/
static gboolean
gst_glimage_sink_start (GstBaseSink* bsink)
{
//GstGLImageSink* glimage_sink = GST_GLIMAGE_SINK (bsink);
GST_DEBUG ("start");
return TRUE;
}
static gboolean
gst_glimage_sink_stop (GstBaseSink* bsink)
{
GstGLImageSink* glimage_sink;
GST_DEBUG ("stop");
glimage_sink = GST_GLIMAGE_SINK (bsink);
if (glimage_sink->stored_buffer)
{
gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL;
}
if (glimage_sink->display)
{
gst_gl_display_setVisibleWindow (glimage_sink->display, FALSE);
g_object_unref (glimage_sink->display);
glimage_sink->display = NULL;
}
return TRUE;
}
static gboolean
gst_glimage_sink_unlock (GstBaseSink* bsink)
{
//GstGLImageSink* glimage_sink = GST_GLIMAGE_SINK (bsink);
GST_DEBUG ("unlock");
return TRUE;
}
static void
gst_glimage_sink_get_times (GstBaseSink* bsink, GstBuffer* buf,
GstClockTime* start, GstClockTime* end)
{
GstGLImageSink* glimagesink;
glimagesink = GST_GLIMAGE_SINK (bsink);
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf))
{
*start = GST_BUFFER_TIMESTAMP (buf);
if (GST_BUFFER_DURATION_IS_VALID (buf))
*end = *start + GST_BUFFER_DURATION (buf);
else
{
if (glimagesink->fps_n > 0) {
*end = *start +
gst_util_uint64_scale_int (GST_SECOND, glimagesink->fps_d,
glimagesink->fps_n);
}
}
}
}
static gboolean
gst_glimage_sink_set_caps (GstBaseSink* bsink, GstCaps* caps)
{
GstGLImageSink* glimage_sink;
gint width;
gint height;
gboolean ok;
gint fps_n, fps_d;
gint par_n, par_d;
GstVideoFormat format;
GstStructure *structure;
gboolean is_gl;
GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);
glimage_sink = GST_GLIMAGE_SINK (bsink);
structure = gst_caps_get_structure (caps, 0);
if (gst_structure_has_name (structure, "video/x-raw-gl")) {
is_gl = TRUE;
format = GST_VIDEO_FORMAT_UNKNOWN;
ok = gst_structure_get_int (structure, "width", &width);
ok &= gst_structure_get_int (structure, "height", &height);
} else {
is_gl = FALSE;
ok = gst_video_format_parse_caps (caps, &format, &width, &height);
}
ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
if (!ok)
return FALSE;
GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
glimage_sink->is_gl = is_gl;
glimage_sink->format = format;
glimage_sink->width = width;
glimage_sink->height = height;
glimage_sink->fps_n = fps_n;
glimage_sink->fps_d = fps_d;
glimage_sink->par_n = par_n;
glimage_sink->par_d = par_d;
return TRUE;
}
static GstFlowReturn
gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
{
GstGLImageSink* glimage_sink = NULL;
GstGLBuffer* gl_buffer = NULL;
gboolean isAlive = TRUE;
glimage_sink = GST_GLIMAGE_SINK (bsink);
//is gl
if (glimage_sink->is_gl)
{
//increment gl buffer ref before storage
gl_buffer = GST_GL_BUFFER (gst_buffer_ref (buf));
//if glimagesink has not the display yet
if (glimage_sink->display == NULL)
{
glimage_sink->display = g_object_ref (gl_buffer->display);
gst_x_overlay_prepare_xwindow_id (GST_X_OVERLAY (glimage_sink));
if (glimage_sink->window_id)
gst_gl_display_set_windowId (glimage_sink->display, glimage_sink->window_id);
gst_gl_display_resizeWindow (glimage_sink->display, glimage_sink->width, glimage_sink->height);
gst_gl_display_setVisibleWindow (glimage_sink->display, TRUE);
}
}
//is not gl
else
{
//if glimagesink has not the display yet
if (glimage_sink->display == NULL)
{
//do not stack when multiple windows
static gint glheight = 0;
//create a display
glimage_sink->display = gst_gl_display_new ();
//Notify application to set window id now
if (!glimage_sink->window_id)
gst_x_overlay_prepare_xwindow_id (GST_X_OVERLAY (glimage_sink));
//init opengl context
gst_gl_display_initGLContext (glimage_sink->display,
50, glheight++ * (glimage_sink->height+50) + 50,
glimage_sink->width, glimage_sink->height,
glimage_sink->width, glimage_sink->height,
glimage_sink->window_id,
TRUE);
}
//blocking call
gl_buffer = gst_gl_buffer_new_from_video_format (glimage_sink->display,
glimage_sink->format, glimage_sink->width, glimage_sink->height,
glimage_sink->width, glimage_sink->height,
glimage_sink->width, glimage_sink->height);
//blocking call
gst_gl_display_textureChanged(glimage_sink->display, glimage_sink->format,
gl_buffer->texture, gl_buffer->texture_u, gl_buffer->texture_v,
gl_buffer->width, gl_buffer->height, GST_BUFFER_DATA (buf), &gl_buffer->textureGL);
//gl_buffer is created in this block, so the gl buffer is already referenced
}
//the buffer is cleared when an other comes in
if (glimage_sink->stored_buffer)
{
gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL;
}
//store current buffer
glimage_sink->stored_buffer = gl_buffer;
//redisplay opengl scene
isAlive = gst_gl_display_postRedisplay (glimage_sink->display,
gl_buffer->textureGL, gl_buffer->widthGL, gl_buffer->heightGL);
if (isAlive)
return GST_FLOW_OK;
else
return GST_FLOW_UNEXPECTED;;
}
static void
gst_glimage_sink_xoverlay_init (GstXOverlayClass* iface)
{
iface->set_xwindow_id = gst_glimage_sink_set_xwindow_id;
iface->expose = gst_glimage_sink_expose;
}
static void
gst_glimage_sink_set_xwindow_id (GstXOverlay* overlay, gulong window_id)
{
GstGLImageSink* glimage_sink = GST_GLIMAGE_SINK (overlay);
g_return_if_fail (GST_IS_GLIMAGE_SINK (overlay));
g_assert (glimage_sink->display != NULL);
GST_DEBUG ("set_xwindow_id %ld", window_id);
if (glimage_sink->window_id == window_id)
return;
if (window_id)
{
//if (glimage_sink->window_id && ddrawsink->isInternal)
//close internal window
glimage_sink->window_id = window_id;
}
//Handle the case where window_id is 0 and we want the sink to
//create a new window when playback was already started (after set_caps)
}
static void
gst_glimage_sink_expose (GstXOverlay* overlay)
{
GstGLImageSink* glimage_sink = GST_GLIMAGE_SINK (overlay);
//redisplay opengl scene
if (glimage_sink->display)
gst_gl_display_postRedisplay (glimage_sink->display, 0, 0, 0);
}
static gboolean
gst_glimage_sink_interface_supported (GstImplementsInterface* iface,
GType type)
{
return TRUE;
}
static void
gst_glimage_sink_implements_init (GstImplementsInterfaceClass* klass)
{
klass->supported = gst_glimage_sink_interface_supported;
}