2019-06-10 16:05:32 +00:00
|
|
|
#version 450 core
|
2019-05-16 09:48:24 +00:00
|
|
|
|
|
|
|
layout(location = 0) in vec4 inPos;
|
|
|
|
layout(location = 1) in vec2 inTexCoord;
|
|
|
|
|
|
|
|
layout(location = 0) out vec2 outTexCoord;
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
gl_Position = inPos;
|
|
|
|
outTexCoord = inTexCoord;
|
|
|
|
}
|
|
|
|
|