gstreamer/subprojects/gst-plugins-bad/sys/msdk/gstmsdkcontext.c

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/* GStreamer Intel MSDK plugin
* Copyright (c) 2018, Intel Corporation
* Copyright (c) 2018, Igalia S.L.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "gstmsdkcontext.h"
#ifndef _WIN32
#include <fcntl.h>
#include <unistd.h>
#include <xf86drm.h>
#include <va/va_drm.h>
#include <gudev/gudev.h>
#include <gst/va/gstvadisplay_drm.h>
#else
#include <gst/d3d11/gstd3d11.h>
#endif
GST_DEBUG_CATEGORY_STATIC (gst_debug_msdkcontext);
#define GST_CAT_DEFAULT gst_debug_msdkcontext
struct _GstMsdkContextPrivate
{
MsdkSession session;
GstBufferPool *alloc_pool;
GList *cached_alloc_responses;
gboolean hardware;
gboolean has_frame_allocator;
GstMsdkContextJobType job_type;
gint shared_async_depth;
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
GMutex mutex;
GList *child_session_list;
GstMsdkContext *parent_context;
#ifndef _WIN32
GstVaDisplay *display;
#else
GstD3D11Device *device;
#endif
};
#define gst_msdk_context_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstMsdkContext, gst_msdk_context, GST_TYPE_OBJECT,
G_ADD_PRIVATE (GstMsdkContext)
GST_DEBUG_CATEGORY_INIT (gst_debug_msdkcontext, "msdkcontext", 0,
"MSDK Context"));
#ifndef _WIN32
static char *
get_device_path (void)
{
GUdevClient *client = NULL;
GUdevEnumerator *e = NULL;
GList *devices, *l;
GUdevDevice *dev, *parent;
const gchar *devnode_path;
const gchar *devnode_files[2] = { "renderD[0-9]*", "card[0-9]*" };
int fd = -1, i;
const gchar *user_choice = g_getenv ("GST_MSDK_DRM_DEVICE");
gchar *ret_path = NULL;
if (user_choice) {
if (g_str_has_prefix (user_choice, "/dev/dri/"))
fd = open (user_choice, O_RDWR | O_CLOEXEC);
if (fd >= 0) {
drmVersionPtr drm_version = drmGetVersion (fd);
if (!drm_version || strncmp (drm_version->name, "i915", 4)) {
GST_ERROR ("The specified device isn't an Intel device");
drmFreeVersion (drm_version);
close (fd);
fd = -1;
} else {
GST_DEBUG ("Opened the specified drm device %s", user_choice);
drmFreeVersion (drm_version);
}
} else {
GST_ERROR ("The specified device isn't a valid drm device");
}
if (fd >= 0) {
ret_path = g_strdup (user_choice);
close (fd);
}
return ret_path;
}
client = g_udev_client_new (NULL);
if (!client)
goto done;
e = g_udev_enumerator_new (client);
if (!e)
goto done;
g_udev_enumerator_add_match_subsystem (e, "drm");
for (i = 0; i < 2; i++) {
g_udev_enumerator_add_match_name (e, devnode_files[i]);
devices = g_udev_enumerator_execute (e);
for (l = devices; l != NULL; l = l->next) {
dev = (GUdevDevice *) l->data;
parent = g_udev_device_get_parent (dev);
if (strcmp (g_udev_device_get_subsystem (parent), "pci") != 0 ||
strcmp (g_udev_device_get_driver (parent), "i915") != 0) {
g_object_unref (parent);
continue;
}
g_object_unref (parent);
devnode_path = g_udev_device_get_device_file (dev);
fd = open (devnode_path, O_RDWR | O_CLOEXEC);
if (fd < 0)
continue;
GST_DEBUG ("Opened the drm device node %s", devnode_path);
ret_path = g_strdup (devnode_path);
break;
}
g_list_foreach (devices, (GFunc) gst_object_unref, NULL);
g_list_free (devices);
if (fd >= 0)
goto done;
}
done:
if (fd >= 0)
close (fd);
if (e)
g_object_unref (e);
if (client)
g_object_unref (client);
return ret_path;
}
static gboolean
gst_msdk_context_use_vaapi (GstMsdkContext * context)
{
char *path;
GstVaDisplay *display_drm = NULL;
GstMsdkContextPrivate *priv = context->priv;
path = get_device_path ();
if (path == NULL) {
GST_WARNING ("Couldn't find a drm device node to open");
return FALSE;
}
display_drm = gst_va_display_drm_new_from_path (path);
g_free (path);
if (!display_drm) {
GST_ERROR ("Couldn't create a VA DRM display");
return FALSE;
}
priv->display = display_drm;
return TRUE;
}
#else
static GstD3D11Device *
get_device_by_index (IDXGIFactory1 * factory, guint idx)
{
HRESULT hr;
IDXGIAdapter1 *adapter;
ID3D11Device *device_handle;
ID3D10Multithread *multi_thread;
DXGI_ADAPTER_DESC desc;
GstD3D11Device *device = NULL;
gint64 luid;
hr = IDXGIFactory1_EnumAdapters1 (factory, idx, &adapter);
if (FAILED (hr)) {
return NULL;
}
hr = IDXGIAdapter1_GetDesc (adapter, &desc);
if (FAILED (hr)) {
IDXGIAdapter1_Release (adapter);
return NULL;
}
if (desc.VendorId != 0x8086) {
IDXGIAdapter1_Release (adapter);
return NULL;
}
luid = gst_d3d11_luid_to_int64 (&desc.AdapterLuid);
device = gst_d3d11_device_new_for_adapter_luid (luid,
D3D11_CREATE_DEVICE_BGRA_SUPPORT);
IDXGIAdapter1_Release (adapter);
device_handle = gst_d3d11_device_get_device_handle (device);
hr = ID3D11Device_QueryInterface (device_handle,
&IID_ID3D10Multithread, (void **) &multi_thread);
if (FAILED (hr)) {
gst_object_unref (device);
return NULL;
}
hr = ID3D10Multithread_SetMultithreadProtected (multi_thread, TRUE);
ID3D10Multithread_Release (multi_thread);
return device;
}
static gboolean
gst_msdk_context_use_d3d11 (GstMsdkContext * context)
{
HRESULT hr;
IDXGIFactory1 *factory = NULL;
GstD3D11Device *device = NULL;
ID3D11Device *device_handle;
GstMsdkContextPrivate *priv = context->priv;
mfxStatus status;
guint idx = 0;
gint user_idx = -1;
const gchar *user_choice = g_getenv ("GST_MSDK_DEVICE");
hr = CreateDXGIFactory1 (&IID_IDXGIFactory1, (void **) &factory);
if (FAILED (hr)) {
GST_ERROR ("Couldn't create DXGI factory");
return FALSE;
}
if (user_choice) {
user_idx = atoi (user_choice);
if (!(device = get_device_by_index (factory, user_idx)))
GST_WARNING
("Failed to get device by user index, try to pick the first available device");
}
/* Pick the first available device */
while (!device) {
device = get_device_by_index (factory, idx++);
}
IDXGIFactory1_Release (factory);
device_handle = gst_d3d11_device_get_device_handle (device);
status =
MFXVideoCORE_SetHandle (priv->session.session, MFX_HANDLE_D3D11_DEVICE,
gst_d3d11_device_get_device_handle (device));
if (status != MFX_ERR_NONE) {
GST_ERROR ("Setting D3D11VA handle failed (%s)",
msdk_status_to_string (status));
gst_object_unref (device);
return FALSE;
}
priv->device = device;
return TRUE;
}
#endif
static gboolean
gst_msdk_context_open (GstMsdkContext * context, gboolean hardware)
{
mfxU16 codename;
GstMsdkContextPrivate *priv = context->priv;
MsdkSession msdk_session;
mfxIMPL impl;
mfxHDL handle = NULL;
#ifndef _WIN32
mfxStatus status;
#endif
priv->hardware = hardware;
impl = hardware ? MFX_IMPL_HARDWARE_ANY : MFX_IMPL_SOFTWARE;
#ifdef _WIN32
impl |= MFX_IMPL_VIA_D3D11;
#endif
#ifndef _WIN32
if (hardware) {
if (!gst_msdk_context_use_vaapi (context))
return FALSE;
handle = (mfxHDL) gst_va_display_get_va_dpy (priv->display);
}
#endif
msdk_session = msdk_open_session (handle, impl);
if (!msdk_session.session)
return FALSE;
priv->session = msdk_session;
if (hardware) {
#ifndef _WIN32
status = MFXVideoCORE_SetHandle (priv->session.session,
MFX_HANDLE_VA_DISPLAY, handle);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Setting VAAPI handle failed (%s)",
msdk_status_to_string (status));
return FALSE;
}
#else
if (!gst_msdk_context_use_d3d11 (context))
return FALSE;
#endif
}
codename = msdk_get_platform_codename (priv->session.session);
if (codename != MFX_PLATFORM_UNKNOWN)
GST_INFO ("Detected MFX platform with device code %d", codename);
else
GST_WARNING ("Unknown MFX platform");
return TRUE;
}
static void
gst_msdk_context_init (GstMsdkContext * context)
{
GstMsdkContextPrivate *priv = gst_msdk_context_get_instance_private (context);
context->priv = priv;
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
g_mutex_init (&priv->mutex);
}
static void
release_child_session (gpointer session)
{
mfxStatus status;
mfxSession _session = session;
status = MFXDisjoinSession (_session);
if (status != MFX_ERR_NONE)
GST_WARNING ("failed to disjoin (%s)", msdk_status_to_string (status));
msdk_close_mfx_session (_session);
}
static void
gst_msdk_context_finalize (GObject * obj)
{
GstMsdkContext *context = GST_MSDK_CONTEXT_CAST (obj);
GstMsdkContextPrivate *priv = context->priv;
/* child sessions will be closed when the parent session is closed */
if (priv->parent_context) {
/* A context with parent_context can also be a parent to others,
* and we need to check its child_session_list */
if (priv->child_session_list)
g_list_free_full (priv->child_session_list, release_child_session);
gst_object_unref (priv->parent_context);
goto done;
} else
g_list_free_full (priv->child_session_list, release_child_session);
msdk_close_session (&priv->session);
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
g_mutex_clear (&priv->mutex);
#ifndef _WIN32
if (priv->display)
gst_object_unref (priv->display);
#else
if (priv->device)
gst_object_unref (priv->device);
#endif
done:
G_OBJECT_CLASS (parent_class)->finalize (obj);
}
static void
gst_msdk_context_class_init (GstMsdkContextClass * klass)
{
GObjectClass *const g_object_class = G_OBJECT_CLASS (klass);
g_object_class->finalize = gst_msdk_context_finalize;
}
GstMsdkContext *
gst_msdk_context_new (gboolean hardware)
{
GstMsdkContext *obj = g_object_new (GST_TYPE_MSDK_CONTEXT, NULL);
gst_object_ref_sink (obj);
if (obj && !gst_msdk_context_open (obj, hardware)) {
gst_object_unref (obj);
return NULL;
}
return obj;
}
GstMsdkContext *
gst_msdk_context_new_with_job_type (gboolean hardware,
GstMsdkContextJobType job_type)
{
GstMsdkContext *obj = gst_msdk_context_new (hardware);
if (obj)
obj->priv->job_type = job_type;
return obj;
}
GstMsdkContext *
gst_msdk_context_new_with_parent (GstMsdkContext * parent)
{
mfxStatus status;
GstMsdkContext *obj;
GstMsdkContextPrivate *priv;
GstMsdkContextPrivate *parent_priv;
mfxVersion version;
mfxIMPL impl;
MsdkSession child_msdk_session;
mfxHandleType handle_type = 0;
mfxHDL handle = NULL, hardware_handle = NULL;
g_return_val_if_fail (GST_IS_MSDK_CONTEXT (parent), NULL);
parent_priv = parent->priv;
status = MFXQueryIMPL (parent_priv->session.session, &impl);
if (status == MFX_ERR_NONE)
status = MFXQueryVersion (parent_priv->session.session, &version);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Failed to query the session attributes (%s)",
msdk_status_to_string (status));
return NULL;
}
if (MFX_IMPL_VIA_VAAPI == (0x0f00 & (impl)))
handle_type = MFX_HANDLE_VA_DISPLAY;
else if (MFX_IMPL_VIA_D3D11 == (0x0f00 & (impl)))
handle_type = MFX_HANDLE_D3D11_DEVICE;
if (handle_type) {
status =
MFXVideoCORE_GetHandle (parent_priv->session.session, handle_type,
&handle);
if (status != MFX_ERR_NONE || !handle) {
GST_ERROR ("Failed to get session handle (%s)",
msdk_status_to_string (status));
return NULL;
}
}
child_msdk_session.loader = parent_priv->session.loader;
child_msdk_session.session = NULL;
#ifndef _WIN32
hardware_handle = (mfxHDL) gst_va_display_get_va_dpy (parent_priv->display);
#endif
status = msdk_init_msdk_session (hardware_handle, impl, &version,
&child_msdk_session);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Failed to create a child mfx session (%s)",
msdk_status_to_string (status));
return NULL;
}
if (handle) {
status =
MFXVideoCORE_SetHandle (child_msdk_session.session, handle_type,
handle);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Failed to set a HW handle (%s)",
msdk_status_to_string (status));
MFXClose (child_msdk_session.session);
return NULL;
}
}
#if (MFX_VERSION >= 1025)
status =
MFXJoinSession (parent_priv->session.session, child_msdk_session.session);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Failed to join two sessions (%s)",
msdk_status_to_string (status));
MFXClose (child_msdk_session.session);
return NULL;
}
#endif
obj = g_object_new (GST_TYPE_MSDK_CONTEXT, NULL);
gst_object_ref_sink (obj);
priv = obj->priv;
/* Set loader to NULL for child session */
priv->session.loader = NULL;
priv->session.session = child_msdk_session.session;
priv->hardware = parent_priv->hardware;
priv->job_type = parent_priv->job_type;
parent_priv->child_session_list =
g_list_prepend (parent_priv->child_session_list, priv->session.session);
#ifndef _WIN32
priv->display = parent_priv->display;
#else
priv->device = parent_priv->device;
#endif
priv->parent_context = gst_object_ref (parent);
return obj;
}
#ifndef _WIN32
GstMsdkContext *
gst_msdk_context_new_with_va_display (GstObject * display_obj,
gboolean hardware, GstMsdkContextJobType job_type)
{
GstMsdkContext *obj = NULL;
GstMsdkContextPrivate *priv;
mfxU16 codename;
mfxStatus status;
GstVaDisplay *va_display;
mfxHDL handle;
va_display = GST_VA_DISPLAY (display_obj);
if (!va_display)
return NULL;
obj = g_object_new (GST_TYPE_MSDK_CONTEXT, NULL);
gst_object_ref_sink (obj);
priv = obj->priv;
priv->display = gst_object_ref (va_display);
priv->job_type = job_type;
priv->hardware = hardware;
handle = (mfxHDL) gst_va_display_get_va_dpy (priv->display);
priv->session = msdk_open_session (handle,
hardware ? MFX_IMPL_HARDWARE_ANY : MFX_IMPL_SOFTWARE);
if (!priv->session.session) {
gst_object_unref (obj);
return NULL;
}
if (hardware) {
status =
MFXVideoCORE_SetHandle (priv->session.session, MFX_HANDLE_VA_DISPLAY,
handle);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Setting VAAPI handle failed (%s)",
msdk_status_to_string (status));
gst_object_unref (obj);
return NULL;
}
}
codename = msdk_get_platform_codename (priv->session.session);
if (codename != MFX_PLATFORM_UNKNOWN)
GST_INFO ("Detected MFX platform with device code %d", codename);
else
GST_WARNING ("Unknown MFX platform");
return obj;
}
#else
GstMsdkContext *
gst_msdk_context_new_with_d3d11_device (GstD3D11Device * device,
gboolean hardware, GstMsdkContextJobType job_type)
{
GstMsdkContext *obj = NULL;
GstMsdkContextPrivate *priv;
mfxU16 codename;
mfxStatus status;
ID3D10Multithread *multi_thread;
ID3D11Device *device_handle;
HRESULT hr;
obj = g_object_new (GST_TYPE_MSDK_CONTEXT, NULL);
gst_object_ref_sink (obj);
priv = obj->priv;
priv->device = gst_object_ref (device);
priv->job_type = job_type;
priv->hardware = hardware;
priv->session = msdk_open_session (NULL,
hardware ? MFX_IMPL_HARDWARE_ANY : MFX_IMPL_SOFTWARE);
if (!priv->session.session) {
goto failed;
}
device_handle = gst_d3d11_device_get_device_handle (device);
hr = ID3D11Device_QueryInterface (device_handle,
&IID_ID3D10Multithread, (void **) &multi_thread);
if (FAILED (hr)) {
GST_ERROR ("ID3D10Multithread interface is unavailable");
goto failed;
}
hr = ID3D10Multithread_SetMultithreadProtected (multi_thread, TRUE);
ID3D10Multithread_Release (multi_thread);
if (hardware) {
status =
MFXVideoCORE_SetHandle (priv->session.session, MFX_HANDLE_D3D11_DEVICE,
device_handle);
if (status != MFX_ERR_NONE) {
GST_ERROR ("Setting D3D11VA handle failed (%s)",
msdk_status_to_string (status));
goto failed;
}
}
codename = msdk_get_platform_codename (priv->session.session);
if (codename != MFX_PLATFORM_UNKNOWN)
GST_INFO ("Detected MFX platform with device code %d", codename);
else
GST_WARNING ("Unknown MFX platform");
return obj;
failed:
gst_object_unref (obj);
gst_object_unref (device);
return NULL;
}
#endif
mfxSession
gst_msdk_context_get_session (GstMsdkContext * context)
{
return context->priv->session.session;
}
const mfxLoader *
gst_msdk_context_get_loader (GstMsdkContext * context)
{
return &context->priv->session.loader;
}
mfxU32
gst_msdk_context_get_impl_idx (GstMsdkContext * context)
{
return context->priv->session.impl_idx;
}
gpointer
gst_msdk_context_get_handle (GstMsdkContext * context)
{
#ifndef _WIN32
return gst_va_display_get_va_dpy (context->priv->display);
#else
return NULL;
#endif
}
#ifndef _WIN32
GstObject *
gst_msdk_context_get_va_display (GstMsdkContext * context)
{
if (context->priv->display)
return gst_object_ref (GST_OBJECT_CAST (context->priv->display));
return NULL;
}
#else
GstD3D11Device *
gst_msdk_context_get_d3d11_device (GstMsdkContext * context)
{
if (context->priv->device)
return gst_object_ref (context->priv->device);
return NULL;
}
#endif
static gint
_find_response (gconstpointer resp, gconstpointer comp_resp)
{
GstMsdkAllocResponse *cached_resp = (GstMsdkAllocResponse *) resp;
mfxFrameAllocResponse *_resp = (mfxFrameAllocResponse *) comp_resp;
return cached_resp ? cached_resp->response.mids != _resp->mids : -1;
}
static inline gboolean
_requested_frame_size_is_equal_or_lower (mfxFrameAllocRequest * _req,
GstMsdkAllocResponse * cached_resp)
{
if (((_req->Type & MFX_MEMTYPE_EXPORT_FRAME) &&
_req->Info.Width == cached_resp->request.Info.Width &&
_req->Info.Height == cached_resp->request.Info.Height) ||
(!(_req->Type & MFX_MEMTYPE_EXPORT_FRAME) &&
_req->Info.Width <= cached_resp->request.Info.Width &&
_req->Info.Height <= cached_resp->request.Info.Height))
return TRUE;
return FALSE;
}
static gint
_find_request (gconstpointer resp, gconstpointer req)
{
GstMsdkAllocResponse *cached_resp = (GstMsdkAllocResponse *) resp;
mfxFrameAllocRequest *_req = (mfxFrameAllocRequest *) req;
/* Confirm if it's under the size of the cached response */
if (_req->NumFrameSuggested <= cached_resp->request.NumFrameSuggested &&
_requested_frame_size_is_equal_or_lower (_req, cached_resp))
return _req->Type & cached_resp->
request.Type & MFX_MEMTYPE_FROM_DECODE ? 0 : -1;
return -1;
}
GstMsdkAllocResponse *
gst_msdk_context_get_cached_alloc_responses (GstMsdkContext * context,
mfxFrameAllocResponse * resp)
{
GstMsdkContextPrivate *priv = context->priv;
GList *l =
g_list_find_custom (priv->cached_alloc_responses, resp, _find_response);
if (l)
return l->data;
else
return NULL;
}
GstMsdkAllocResponse *
gst_msdk_context_get_cached_alloc_responses_by_request (GstMsdkContext *
context, mfxFrameAllocRequest * req)
{
GstMsdkContextPrivate *priv = context->priv;
GList *l =
g_list_find_custom (priv->cached_alloc_responses, req, _find_request);
if (l)
return l->data;
else
return NULL;
}
void
gst_msdk_context_add_alloc_response (GstMsdkContext * context,
GstMsdkAllocResponse * resp)
{
context->priv->cached_alloc_responses =
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
g_list_prepend (context->priv->cached_alloc_responses, resp);
}
gboolean
gst_msdk_context_remove_alloc_response (GstMsdkContext * context,
mfxFrameAllocResponse * resp)
{
GstMsdkAllocResponse *msdk_resp;
GstMsdkContextPrivate *priv = context->priv;
GList *l =
g_list_find_custom (priv->cached_alloc_responses, resp, _find_response);
if (!l)
return FALSE;
msdk_resp = l->data;
g_slice_free1 (sizeof (GstMsdkAllocResponse), msdk_resp);
priv->cached_alloc_responses =
g_list_delete_link (priv->cached_alloc_responses, l);
return TRUE;
}
void
gst_msdk_context_set_alloc_pool (GstMsdkContext * context, GstBufferPool * pool)
{
context->priv->alloc_pool = gst_object_ref (pool);
}
GstBufferPool *
gst_msdk_context_get_alloc_pool (GstMsdkContext * context)
{
return context->priv->alloc_pool;
}
GstMsdkContextJobType
gst_msdk_context_get_job_type (GstMsdkContext * context)
{
return context->priv->job_type;
}
void
gst_msdk_context_set_job_type (GstMsdkContext * context,
GstMsdkContextJobType job_type)
{
context->priv->job_type = job_type;
}
void
gst_msdk_context_add_job_type (GstMsdkContext * context,
GstMsdkContextJobType job_type)
{
context->priv->job_type |= job_type;
}
gint
gst_msdk_context_get_shared_async_depth (GstMsdkContext * context)
{
return context->priv->shared_async_depth;
}
void
gst_msdk_context_add_shared_async_depth (GstMsdkContext * context,
gint async_depth)
{
context->priv->shared_async_depth += async_depth;
}
void
gst_msdk_context_set_frame_allocator (GstMsdkContext * context,
mfxFrameAllocator * allocator)
{
GstMsdkContextPrivate *priv = context->priv;
g_mutex_lock (&priv->mutex);
if (!priv->has_frame_allocator) {
mfxStatus status;
status = MFXVideoCORE_SetFrameAllocator (priv->session.session, allocator);
if (status != MFX_ERR_NONE)
GST_ERROR ("Failed to set frame allocator");
else
priv->has_frame_allocator = 1;
}
g_mutex_unlock (&priv->mutex);
}