gstreamer/subprojects/gst-plugins-bad/sys/amfcodec/gstamfencoder.cpp

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/* GStreamer
* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <components/Component.h>
#include <core/Factory.h>
#include "gstamfencoder.h"
#include <gst/d3d11/gstd3d11.h>
#include <wrl.h>
#include <string.h>
#include <mmsystem.h>
#include <queue>
#include <algorithm>
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
using namespace amf;
/* *INDENT-ON* */
/**
* GstAmfEncPAActivityType:
*
* Determines whether activity analysis is performed on the Luma component
* only (Y) or on both Luma and Chroma (YUV).
*
* Since: 1.24
*/
GType
gst_amf_enc_pa_activity_get_type (void)
{
static GType pa_activity_type = 0;
static const GEnumValue activity_types[] = {
/**
* GstAmfEncPAActivityType::y:
*
* Activity analysis is performed on the Luma component only (Y)
*/
{AMF_PA_ACTIVITY_Y, "Luma (Y) component only",
"y"},
/**
* GstAmfEncPAActivityType::yuv:
*
* Activity analysis is performed on both Luma and Chroma components (YUV)
*/
{AMF_PA_ACTIVITY_YUV, "Luma and Chroma components (YUV)", "yuv"},
{0, nullptr, nullptr}
};
if (g_once_init_enter (&pa_activity_type)) {
GType type =
g_enum_register_static ("GstAmfEncPAActivityType", activity_types);
g_once_init_leave (&pa_activity_type, type);
}
return pa_activity_type;
}
/**
* GstAmfEncPASceneChangeDetectionSensitivity:
*
* Sensitivity of scene change detection. The higher the sensitivity, the more
* restrictive it is to detect a scene change. This parameter takes effect
* only when AMF_PA_LOOKAHEAH_BUFFER_DEPTH is set to 0.
*
* Since: 1.24
*/
GType
gst_amf_enc_pa_scene_change_detection_sensitivity_get_type (void)
{
static GType pa_scene_change_detection_sensitivity = 0;
static const GEnumValue sensitivity_types[] = {
/**
* GstAmfEncPASceneChangeDetectionSensitivity::low:
*
* Low sensitivity
*/
{AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY_LOW, "Low", "low"},
/**
* GstAmfEncPASceneChangeDetectionSensitivity::medium:
*
* Medium sensitivity
*/
{AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY_MEDIUM, "Medium", "medium"},
/**
* GstAmfEncPASceneChangeDetectionSensitivity::high:
*
* High sensitivity
*/
{AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY_HIGH, "High", "high"},
{0, nullptr, nullptr}
};
if (g_once_init_enter (&pa_scene_change_detection_sensitivity)) {
GType type =
g_enum_register_static
("GstAmfEncPASceneChangeDetectionSensitivity", sensitivity_types);
g_once_init_leave (&pa_scene_change_detection_sensitivity, type);
}
return pa_scene_change_detection_sensitivity;
}
/**
* GstAmfEncPAStaticSceneDetectionSensitivity:
*
* Sensitivity of static scene detection. The higher the sensitivity, the more
* restrictive it is to detect a static scene.
*
* Since: 1.24
*/
GType
gst_amf_enc_pa_static_scene_detection_sensitivity_get_type (void)
{
static GType pa_static_scene_detection_sensitivity = 0;
static const GEnumValue sensitivity_types[] = {
/**
* GstAmfEncPAStaticSceneDetectionSensitivity::low:
*
* Low sensitivity
*/
{AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY_LOW, "Low", "low"},
/**
* GstAmfEncPAStaticSceneDetectionSensitivity::medium:
*
* Medium sensitivity
*/
{AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY_MEDIUM, "Medium", "medium"},
/**
* GstAmfEncPAStaticSceneDetectionSensitivity::high:
*
* High sensitivity
*/
{AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY_HIGH, "High", "high"},
{0, nullptr, nullptr}
};
if (g_once_init_enter (&pa_static_scene_detection_sensitivity)) {
GType type =
g_enum_register_static
("GstAmfEncPAStaticSceneDetectionSensitivity", sensitivity_types);
g_once_init_leave (&pa_static_scene_detection_sensitivity, type);
}
return pa_static_scene_detection_sensitivity;
}
/**
* GstAmfEncPACAQStrength:
*
* Content Adaptive Quantization strength. Stronger CAQ strength means larger
* variation in block level QP assignment.
*
* Since: 1.24
*/
GType
gst_amf_enc_pa_caq_strength_get_type (void)
{
static GType pa_caq_strength = 0;
static const GEnumValue strength_types[] = {
/**
* GstAmfEncPACAQStrength::low:
*
* Low strength
*/
{AMF_PA_CAQ_STRENGTH_LOW, "Low", "low"},
/**
* GstAmfEncPACAQStrength::medium:
*
* Medium strength
*/
{AMF_PA_CAQ_STRENGTH_MEDIUM, "Medium", "medium"},
/**
* GstAmfEncPACAQStrength::high:
*
* High strength
*/
{AMF_PA_CAQ_STRENGTH_HIGH, "High", "high"},
{0, nullptr, nullptr}
};
if (g_once_init_enter (&pa_caq_strength)) {
GType type =
g_enum_register_static ("GstAmfEncPACAQStrength", strength_types);
g_once_init_leave (&pa_caq_strength, type);
}
return pa_caq_strength;
}
/**
* GstAmfEncPAPAQMode:
*
* Sets the perceptual adaptive quantization mode.
*
* Since: 1.24
*/
GType
gst_amf_enc_pa_paq_mode_get_type (void)
{
static GType pa_paq_mode = 0;
static const GEnumValue paq_modes[] = {
/**
* GstAmfEncPAPAQMode::none:
*
* No perceptual adaptive quantization
*/
{AMF_PA_PAQ_MODE_NONE, "None", "none"},
/**
* GstAmfEncPAPAQMode::caq:
*
* Content Adaptive Quantization (CAQ) mode
*/
{AMF_PA_PAQ_MODE_CAQ, "Content Adaptive Quantization (CAQ) mode", "caq"},
{0, nullptr, nullptr}
};
if (g_once_init_enter (&pa_paq_mode)) {
GType type = g_enum_register_static ("GstAmfEncPAPAQMode", paq_modes);
g_once_init_leave (&pa_paq_mode, type);
}
return pa_paq_mode;
}
/**
* GstAmfEncPATAQMode:
*
* Sets the temporal adaptive quantization mode. MODE_1 is suitable for non-gaming
* applications whereas MODE_2 is suitable for gaming applications.
*
* Since: 1.24
*/
GType
gst_amf_enc_pa_taq_mode_get_type (void)
{
static GType pa_taq_mode = 0;
static const GEnumValue taq_modes[] = {
/**
* GstAmfEncPATAQMode::none:
*
* No temporal adaptive quantization
*/
{AMF_PA_TAQ_MODE_NONE, "None", "none"},
/**
* GstAmfEncPATAQMode::mode1:
*
* MODE_1 is suitable for non-gaming applications
*/
{AMF_PA_TAQ_MODE_1, "Mode_1 is suitable for non-gaming applications",
"mode1"},
/**
* GstAmfEncPATAQMode::mode2:
*
* MODE_2 is suitable for for gaming applications
*/
{AMF_PA_TAQ_MODE_2, "Mode_2 is suitable for gaming applications", "mode2"},
{0, nullptr, nullptr}
};
if (g_once_init_enter (&pa_taq_mode)) {
GType type = g_enum_register_static ("GstAmfEncPATAQMode", taq_modes);
g_once_init_leave (&pa_taq_mode, type);
}
return pa_taq_mode;
}
/**
* GstAmfEncPAHQMBMode:
*
* Sets the PA high motion quality boost (HQMB) mode to help the encoder in motion search.
*
* Since: 1.24
*/
GType
gst_amf_enc_pa_hmbq_mode_get_type (void)
{
static GType pa_hmbq_mode = 0;
static const GEnumValue hmbq_modes[] = {
/**
* GstAmfEncPAHQMBMode::none:
*
* No high motion quality boost
*/
{AMF_PA_HIGH_MOTION_QUALITY_BOOST_MODE_NONE, "None", "none"},
/**
* GstAmfEncPAHQMBMode::auto:
*
* Automatic mode
*/
{AMF_PA_HIGH_MOTION_QUALITY_BOOST_MODE_AUTO, "Auto", "auto"},
{0, nullptr, nullptr}
};
if (g_once_init_enter (&pa_hmbq_mode)) {
GType type = g_enum_register_static ("GstAmfEncPAHQMBMode", hmbq_modes);
g_once_init_leave (&pa_hmbq_mode, type);
}
return pa_hmbq_mode;
}
GST_DEBUG_CATEGORY_STATIC (gst_amf_encoder_debug);
#define GST_CAT_DEFAULT gst_amf_encoder_debug
static GUID AMFTextureArrayIndexGUID = { 0x28115527, 0xe7c3, 0x4b66, 0x99, 0xd3,
0x4f, 0x2a, 0xe6, 0xb4, 0x7f, 0xaf
};
#define GST_AMF_BUFFER_PROP L"GstAmfFrameData"
#define GST_AMF_ENCODER_FLOW_TRY_AGAIN GST_FLOW_CUSTOM_SUCCESS_1
typedef struct
{
GstBuffer *buffer;
GstMapInfo info;
} GstAmfEncoderFrameData;
/* *INDENT-OFF* */
struct _GstAmfEncoderPrivate
{
gint64 adapter_luid = 0;
const wchar_t *codec_id = nullptr;
GstD3D11Device *device = nullptr;
GstD3D11Fence *fence = nullptr;
AMFContext *context = nullptr;
AMFComponent *comp = nullptr;
GstBufferPool *internal_pool = nullptr;
GstVideoCodecState *input_state = nullptr;
/* High precision clock */
guint timer_resolution = 0;
std::queue <GstClockTime> timestamp_queue;
GstClockTime dts_offset = 0;
GstClockTime last_dts = GST_CLOCK_TIME_NONE;
};
/* *INDENT-ON* */
#define gst_amf_encoder_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE (GstAmfEncoder, gst_amf_encoder, GST_TYPE_VIDEO_ENCODER);
static void gst_amf_encoder_dispose (GObject * object);
static void gst_amf_encoder_finalize (GObject * object);
static void gst_amf_encoder_set_context (GstElement * element,
GstContext * context);
static gboolean gst_amf_encoder_open (GstVideoEncoder * encoder);
static gboolean gst_amf_encoder_stop (GstVideoEncoder * encoder);
static gboolean gst_amf_encoder_close (GstVideoEncoder * encoder);
static gboolean gst_amf_encoder_set_format (GstVideoEncoder * encoder,
GstVideoCodecState * state);
static GstFlowReturn gst_amf_encoder_handle_frame (GstVideoEncoder * encoder,
GstVideoCodecFrame * frame);
static GstFlowReturn gst_amf_encoder_finish (GstVideoEncoder * encoder);
static gboolean gst_amf_encoder_flush (GstVideoEncoder * encoder);
static gboolean gst_amf_encoder_sink_query (GstVideoEncoder * encoder,
GstQuery * query);
static gboolean gst_amf_encoder_src_query (GstVideoEncoder * encoder,
GstQuery * query);
static gboolean gst_amf_encoder_propose_allocation (GstVideoEncoder * encoder,
GstQuery * query);
static void
gst_amf_encoder_class_init (GstAmfEncoderClass * klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstVideoEncoderClass *videoenc_class = GST_VIDEO_ENCODER_CLASS (klass);
object_class->dispose = gst_amf_encoder_dispose;
object_class->finalize = gst_amf_encoder_finalize;
element_class->set_context = GST_DEBUG_FUNCPTR (gst_amf_encoder_set_context);
videoenc_class->open = GST_DEBUG_FUNCPTR (gst_amf_encoder_open);
videoenc_class->stop = GST_DEBUG_FUNCPTR (gst_amf_encoder_stop);
videoenc_class->close = GST_DEBUG_FUNCPTR (gst_amf_encoder_close);
videoenc_class->set_format = GST_DEBUG_FUNCPTR (gst_amf_encoder_set_format);
videoenc_class->handle_frame =
GST_DEBUG_FUNCPTR (gst_amf_encoder_handle_frame);
videoenc_class->finish = GST_DEBUG_FUNCPTR (gst_amf_encoder_finish);
videoenc_class->flush = GST_DEBUG_FUNCPTR (gst_amf_encoder_flush);
videoenc_class->sink_query = GST_DEBUG_FUNCPTR (gst_amf_encoder_sink_query);
videoenc_class->src_query = GST_DEBUG_FUNCPTR (gst_amf_encoder_src_query);
videoenc_class->propose_allocation =
GST_DEBUG_FUNCPTR (gst_amf_encoder_propose_allocation);
GST_DEBUG_CATEGORY_INIT (gst_amf_encoder_debug,
"amfencoder", 0, "amfencoder");
gst_type_mark_as_plugin_api (GST_TYPE_AMF_ENCODER, (GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_AMF_ENC_PA_ACTIVITY_TYPE,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api
(GST_TYPE_AMF_ENC_PA_SCENE_CHANGE_DETECTION_SENSITIVITY,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api
(GST_TYPE_AMF_ENC_PA_STATIC_SCENE_DETECTION_SENSITIVITY,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_AMF_ENC_PA_CAQ_STRENGTH,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_AMF_ENC_PA_PAQ_MODE,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_AMF_ENC_PA_TAQ_MODE,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_AMF_ENC_PA_HQMB_MODE,
(GstPluginAPIFlags) 0);
}
static void
gst_amf_encoder_init (GstAmfEncoder * self)
{
GstAmfEncoderPrivate *priv;
TIMECAPS time_caps;
priv = self->priv = new GstAmfEncoderPrivate ();
gst_video_encoder_set_min_pts (GST_VIDEO_ENCODER (self),
GST_SECOND * 60 * 60 * 1000);
if (timeGetDevCaps (&time_caps, sizeof (TIMECAPS)) == TIMERR_NOERROR) {
guint resolution;
MMRESULT ret;
resolution = MIN (MAX (time_caps.wPeriodMin, 1), time_caps.wPeriodMax);
ret = timeBeginPeriod (resolution);
if (ret == TIMERR_NOERROR)
priv->timer_resolution = resolution;
}
}
static void
gst_amf_encoder_dispose (GObject * object)
{
GstAmfEncoder *self = GST_AMF_ENCODER (object);
GstAmfEncoderPrivate *priv = self->priv;
gst_clear_object (&priv->device);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_amf_encoder_finalize (GObject * object)
{
GstAmfEncoder *self = GST_AMF_ENCODER (object);
GstAmfEncoderPrivate *priv = self->priv;
if (priv->timer_resolution)
timeEndPeriod (priv->timer_resolution);
delete priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_amf_encoder_set_context (GstElement * element, GstContext * context)
{
GstAmfEncoder *self = GST_AMF_ENCODER (element);
GstAmfEncoderPrivate *priv = self->priv;
gst_d3d11_handle_set_context_for_adapter_luid (element,
context, priv->adapter_luid, &priv->device);
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
}
static gboolean
gst_amf_encoder_open (GstVideoEncoder * encoder)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
GstAmfEncoderPrivate *priv = self->priv;
ComPtr < ID3D10Multithread > multi_thread;
ID3D11Device *device_handle;
AMFFactory *factory = (AMFFactory *) gst_amf_get_factory ();
AMF_RESULT result;
HRESULT hr;
D3D_FEATURE_LEVEL feature_level;
AMF_DX_VERSION dx_ver = AMF_DX11_1;
if (!gst_d3d11_ensure_element_data_for_adapter_luid (GST_ELEMENT (self),
priv->adapter_luid, &priv->device)) {
GST_ERROR_OBJECT (self, "d3d11 device is unavailable");
return FALSE;
}
device_handle = gst_d3d11_device_get_device_handle (priv->device);
feature_level = device_handle->GetFeatureLevel ();
if (feature_level >= D3D_FEATURE_LEVEL_11_1)
dx_ver = AMF_DX11_1;
else
dx_ver = AMF_DX11_0;
hr = device_handle->QueryInterface (IID_PPV_ARGS (&multi_thread));
if (!gst_d3d11_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "ID3D10Multithread interface is unavailable");
goto error;
}
multi_thread->SetMultithreadProtected (TRUE);
result = factory->CreateContext (&priv->context);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to create context");
goto error;
}
result = priv->context->InitDX11 (device_handle, dx_ver);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to init context");
goto error;
}
return TRUE;
error:
gst_clear_object (&priv->device);
if (priv->context)
priv->context->Release ();
priv->context = nullptr;
return FALSE;
}
static gboolean
gst_amf_encoder_reset (GstAmfEncoder * self)
{
GstAmfEncoderPrivate *priv = self->priv;
GST_LOG_OBJECT (self, "Reset");
if (priv->internal_pool) {
gst_buffer_pool_set_active (priv->internal_pool, FALSE);
gst_clear_object (&priv->internal_pool);
}
if (priv->comp) {
priv->comp->Terminate ();
priv->comp->Release ();
priv->comp = nullptr;
}
std::queue < GstClockTime > empty_queue;
std::swap (priv->timestamp_queue, empty_queue);
priv->dts_offset = 0;
priv->last_dts = GST_CLOCK_TIME_NONE;
return TRUE;
}
static GstFlowReturn
gst_amf_encoder_process_output (GstAmfEncoder * self, AMFBuffer * buffer)
{
GstAmfEncoderPrivate *priv = self->priv;
GstAmfEncoderClass *klass = GST_AMF_ENCODER_GET_CLASS (self);
GstVideoEncoder *venc = GST_VIDEO_ENCODER_CAST (self);
AMF_RESULT result;
GstVideoCodecFrame *frame = nullptr;
GstBuffer *output_buffer;
gboolean sync_point = FALSE;
GST_TRACE_OBJECT (self, "Process output");
if (buffer->HasProperty (GST_AMF_BUFFER_PROP)) {
AMFInterfacePtr iface;
result = buffer->GetProperty (GST_AMF_BUFFER_PROP, &iface);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to get prop buffer, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
} else {
AMFBufferPtr prop_buffer = AMFBufferPtr (iface);
if (prop_buffer) {
guint32 system_frame_number = *((guint32 *) prop_buffer->GetNative ());
frame = gst_video_encoder_get_frame (venc, system_frame_number);
}
}
} else {
GST_WARNING_OBJECT (self, "AMFData does not hold user data");
}
if (!frame) {
GST_WARNING_OBJECT (self, "Failed to get find associated codec frame");
frame = gst_video_encoder_get_oldest_frame (venc);
}
output_buffer = klass->create_output_buffer (self, buffer, &sync_point);
if (!output_buffer) {
GST_WARNING_OBJECT (self, "Empty output buffer");
return GST_FLOW_OK;
}
GST_BUFFER_FLAG_SET (output_buffer, GST_BUFFER_FLAG_MARKER);
if (frame) {
GstClockTime dts = GST_CLOCK_TIME_NONE;
if (GST_CLOCK_TIME_IS_VALID (frame->pts) && !priv->timestamp_queue.empty ()) {
dts = priv->timestamp_queue.front ();
priv->timestamp_queue.pop ();
if (priv->dts_offset > 0)
dts -= priv->dts_offset;
if (!GST_CLOCK_TIME_IS_VALID (priv->last_dts)) {
dts = MIN (dts, frame->pts);
priv->last_dts = dts;
} else {
dts = MAX (priv->last_dts, dts);
dts = MIN (dts, frame->pts);
priv->last_dts = dts;
}
}
frame->dts = dts;
frame->output_buffer = output_buffer;
if (sync_point)
GST_VIDEO_CODEC_FRAME_SET_SYNC_POINT (frame);
} else {
GstClockTime pts = buffer->GetPts () * 100;
GST_BUFFER_PTS (output_buffer) = pts;
if (!sync_point)
GST_BUFFER_FLAG_SET (output_buffer, GST_BUFFER_FLAG_DELTA_UNIT);
return gst_pad_push (GST_VIDEO_ENCODER_SRC_PAD (self), output_buffer);
}
gst_video_codec_frame_set_user_data (frame, nullptr, nullptr);
return gst_video_encoder_finish_frame (venc, frame);
}
static AMF_RESULT
gst_amf_encoder_query_output (GstAmfEncoder * self, AMFBuffer ** buffer)
{
GstAmfEncoderPrivate *priv = self->priv;
AMF_RESULT result;
AMFDataPtr data;
AMFBufferPtr buf;
result = priv->comp->QueryOutput (&data);
if (result != AMF_OK)
return result;
if (!data) {
GST_LOG_OBJECT (self, "Empty data");
return AMF_REPEAT;
}
buf = AMFBufferPtr (data);
if (!buf) {
GST_ERROR_OBJECT (self, "Failed to convert data to buffer");
return AMF_NO_INTERFACE;
}
*buffer = buf.Detach ();
return AMF_OK;
}
static GstFlowReturn
gst_amf_encoder_try_output (GstAmfEncoder * self, gboolean do_wait)
{
GstFlowReturn ret = GST_FLOW_OK;
do {
AMFBufferPtr buffer;
AMF_RESULT result = gst_amf_encoder_query_output (self, &buffer);
if (buffer) {
ret = gst_amf_encoder_process_output (self, buffer.GetPtr ());
if (ret != GST_FLOW_OK) {
GST_INFO_OBJECT (self, "Process output returned %s",
gst_flow_get_name (ret));
}
} else if (result == AMF_REPEAT || result == AMF_OK) {
GST_TRACE_OBJECT (self, "Output is not ready, do_wait %d", do_wait);
if (do_wait) {
g_usleep (1000);
} else {
ret = GST_AMF_ENCODER_FLOW_TRY_AGAIN;
}
} else if (result == AMF_EOF) {
GST_DEBUG_OBJECT (self, "Output queue is drained");
ret = GST_VIDEO_ENCODER_FLOW_NEED_DATA;
} else {
GST_ERROR_OBJECT (self, "query output returned %" GST_AMF_RESULT_FORMAT,
GST_AMF_RESULT_ARGS (result));
ret = GST_FLOW_ERROR;
}
} while (ret == GST_FLOW_OK);
return ret;
}
static gboolean
gst_amf_encoder_drain (GstAmfEncoder * self, gboolean flushing)
{
GstAmfEncoderPrivate *priv = self->priv;
AMF_RESULT result;
if (!priv->comp)
return TRUE;
GST_DEBUG_OBJECT (self, "%s", flushing ? "Flush" : "Drain");
if (flushing)
goto done;
result = priv->comp->Drain ();
if (result != AMF_OK) {
GST_WARNING_OBJECT (self, "Drain returned %" GST_AMF_RESULT_FORMAT,
GST_AMF_RESULT_ARGS (result));
goto done;
}
gst_amf_encoder_try_output (self, TRUE);
done:
gst_amf_encoder_reset (self);
return TRUE;
}
static gboolean
gst_amf_encoder_stop (GstVideoEncoder * encoder)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
GstAmfEncoderPrivate *priv = self->priv;
GST_DEBUG_OBJECT (self, "Stop");
gst_amf_encoder_drain (self, TRUE);
g_clear_pointer (&priv->input_state, gst_video_codec_state_unref);
return TRUE;
}
static gboolean
gst_amf_encoder_close (GstVideoEncoder * encoder)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
GstAmfEncoderPrivate *priv = self->priv;
GST_DEBUG_OBJECT (self, "Close");
if (priv->context) {
priv->context->Terminate ();
priv->context->Release ();
priv->context = nullptr;
}
gst_clear_d3d11_fence (&priv->fence);
gst_clear_object (&priv->device);
return TRUE;
}
static gboolean
gst_amf_encoder_prepare_internal_pool (GstAmfEncoder * self)
{
GstAmfEncoderPrivate *priv = self->priv;
GstVideoInfo *info = &priv->input_state->info;
GstCaps *caps = priv->input_state->caps;
GstStructure *config;
GstD3D11AllocationParams *params;
if (priv->internal_pool) {
gst_buffer_pool_set_active (priv->internal_pool, FALSE);
gst_clear_object (&priv->internal_pool);
}
priv->internal_pool = gst_d3d11_buffer_pool_new (priv->device);
config = gst_buffer_pool_get_config (priv->internal_pool);
gst_buffer_pool_config_set_params (config, caps,
GST_VIDEO_INFO_SIZE (info), 0, 0);
params = gst_d3d11_allocation_params_new (priv->device, info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0);
params->desc[0].MiscFlags = D3D11_RESOURCE_MISC_SHARED;
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_d3d11_allocation_params_free (params);
if (!gst_buffer_pool_set_config (priv->internal_pool, config)) {
GST_ERROR_OBJECT (self, "Failed to set config");
gst_clear_object (&priv->internal_pool);
return FALSE;
}
if (!gst_buffer_pool_set_active (priv->internal_pool, TRUE)) {
GST_ERROR_OBJECT (self, "Failed to set active");
gst_clear_object (&priv->internal_pool);
return FALSE;
}
return TRUE;
}
static gboolean
gst_amf_encoder_open_component (GstAmfEncoder * self)
{
GstAmfEncoderClass *klass = GST_AMF_ENCODER_GET_CLASS (self);
GstAmfEncoderPrivate *priv = self->priv;
AMFFactory *factory = (AMFFactory *) gst_amf_get_factory ();
AMFComponentPtr comp;
AMF_RESULT result;
guint num_reorder_frames = 0;
gst_amf_encoder_drain (self, FALSE);
if (!gst_amf_encoder_prepare_internal_pool (self))
return FALSE;
result = factory->CreateComponent (priv->context, priv->codec_id, &comp);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to create component, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return FALSE;
}
if (!klass->set_format (self, priv->input_state, comp.GetPtr (),
&num_reorder_frames)) {
GST_ERROR_OBJECT (self, "Failed to set format");
return FALSE;
}
if (!klass->set_output_state (self, priv->input_state, comp.GetPtr ())) {
GST_ERROR_OBJECT (self, "Failed to set output state");
return FALSE;
}
priv->comp = comp.Detach ();
if (num_reorder_frames > 0) {
gint fps_n = 25;
gint fps_d = 1;
if (priv->input_state->info.fps_n > 0 && priv->input_state->info.fps_d > 0) {
fps_n = priv->input_state->info.fps_n;
fps_d = priv->input_state->info.fps_d;
}
priv->dts_offset = gst_util_uint64_scale (GST_SECOND, fps_d, fps_n) *
num_reorder_frames;
}
return TRUE;
}
static gboolean
gst_amf_encoder_set_format (GstVideoEncoder * encoder,
GstVideoCodecState * state)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
GstAmfEncoderPrivate *priv = self->priv;
g_clear_pointer (&priv->input_state, gst_video_codec_state_unref);
priv->input_state = gst_video_codec_state_ref (state);
return gst_amf_encoder_open_component (self);
}
static GstBuffer *
gst_amf_encoder_upload_sysmem (GstAmfEncoder * self, GstBuffer * src_buf,
const GstVideoInfo * info)
{
GstAmfEncoderPrivate *priv = self->priv;
GstVideoFrame src_frame, dst_frame;
GstBuffer *dst_buf;
GstFlowReturn ret;
GST_TRACE_OBJECT (self, "Uploading sysmem buffer");
ret = gst_buffer_pool_acquire_buffer (priv->internal_pool, &dst_buf, nullptr);
if (ret != GST_FLOW_OK) {
GST_ERROR_OBJECT (self, "Failed to acquire buffer");
return nullptr;
}
if (!gst_video_frame_map (&src_frame, info, src_buf, GST_MAP_READ)) {
GST_WARNING ("Failed to map src frame");
gst_buffer_unref (dst_buf);
return nullptr;
}
if (!gst_video_frame_map (&dst_frame, info, dst_buf, GST_MAP_WRITE)) {
GST_WARNING ("Failed to map src frame");
gst_video_frame_unmap (&src_frame);
gst_buffer_unref (dst_buf);
return nullptr;
}
for (guint i = 0; i < GST_VIDEO_FRAME_N_PLANES (&src_frame); i++) {
guint src_width_in_bytes, src_height;
guint dst_width_in_bytes, dst_height;
guint width_in_bytes, height;
guint src_stride, dst_stride;
guint8 *src_data, *dst_data;
src_width_in_bytes = GST_VIDEO_FRAME_COMP_WIDTH (&src_frame, i) *
GST_VIDEO_FRAME_COMP_PSTRIDE (&src_frame, i);
src_height = GST_VIDEO_FRAME_COMP_HEIGHT (&src_frame, i);
src_stride = GST_VIDEO_FRAME_COMP_STRIDE (&src_frame, i);
dst_width_in_bytes = GST_VIDEO_FRAME_COMP_WIDTH (&dst_frame, i) *
GST_VIDEO_FRAME_COMP_PSTRIDE (&src_frame, i);
dst_height = GST_VIDEO_FRAME_COMP_HEIGHT (&src_frame, i);
dst_stride = GST_VIDEO_FRAME_COMP_STRIDE (&dst_frame, i);
width_in_bytes = MIN (src_width_in_bytes, dst_width_in_bytes);
height = MIN (src_height, dst_height);
src_data = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&src_frame, i);
dst_data = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&dst_frame, i);
for (guint j = 0; j < height; j++) {
memcpy (dst_data, src_data, width_in_bytes);
dst_data += dst_stride;
src_data += src_stride;
}
}
gst_video_frame_unmap (&dst_frame);
gst_video_frame_unmap (&src_frame);
return dst_buf;
}
static GstBuffer *
gst_amf_encoder_copy_d3d11 (GstAmfEncoder * self, GstBuffer * src_buffer,
gboolean shared)
{
GstAmfEncoderPrivate *priv = self->priv;
D3D11_TEXTURE2D_DESC src_desc, dst_desc;
D3D11_BOX src_box;
guint subresource_idx;
GstMemory *src_mem, *dst_mem;
GstMapInfo src_info, dst_info;
ID3D11Texture2D *src_tex, *dst_tex;
ID3D11Device *device_handle;
ID3D11DeviceContext *device_context;
GstBuffer *dst_buffer;
GstFlowReturn ret;
ComPtr < IDXGIResource > dxgi_resource;
ComPtr < ID3D11Texture2D > shared_texture;
HANDLE shared_handle;
GstD3D11Device *device;
HRESULT hr;
ret = gst_buffer_pool_acquire_buffer (priv->internal_pool,
&dst_buffer, nullptr);
if (ret != GST_FLOW_OK) {
GST_ERROR_OBJECT (self, "Failed to acquire buffer");
return nullptr;
}
src_mem = gst_buffer_peek_memory (src_buffer, 0);
dst_mem = gst_buffer_peek_memory (dst_buffer, 0);
device = GST_D3D11_MEMORY_CAST (src_mem)->device;
device_handle = gst_d3d11_device_get_device_handle (device);
device_context = gst_d3d11_device_get_device_context_handle (device);
if (!gst_memory_map (src_mem, &src_info,
(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Failed to map src memory");
gst_buffer_unref (dst_buffer);
return nullptr;
}
if (!gst_memory_map (dst_mem, &dst_info,
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "Failed to map dst memory");
gst_memory_unmap (src_mem, &src_info);
gst_buffer_unref (dst_buffer);
return nullptr;
}
src_tex = (ID3D11Texture2D *) src_info.data;
dst_tex = (ID3D11Texture2D *) dst_info.data;
gst_d3d11_memory_get_texture_desc (GST_D3D11_MEMORY_CAST (src_mem),
&src_desc);
gst_d3d11_memory_get_texture_desc (GST_D3D11_MEMORY_CAST (dst_mem),
&dst_desc);
subresource_idx =
gst_d3d11_memory_get_subresource_index (GST_D3D11_MEMORY_CAST (src_mem));
if (shared) {
hr = dst_tex->QueryInterface (IID_PPV_ARGS (&dxgi_resource));
if (!gst_d3d11_result (hr, priv->device)) {
GST_ERROR_OBJECT (self,
"IDXGIResource interface is not available, hr: 0x%x", (guint) hr);
goto error;
}
hr = dxgi_resource->GetSharedHandle (&shared_handle);
if (!gst_d3d11_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Failed to get shared handle, hr: 0x%x",
(guint) hr);
goto error;
}
hr = device_handle->OpenSharedResource (shared_handle,
IID_PPV_ARGS (&shared_texture));
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Failed to get shared texture, hr: 0x%x",
(guint) hr);
goto error;
}
dst_tex = shared_texture.Get ();
}
src_box.left = 0;
src_box.top = 0;
src_box.front = 0;
src_box.back = 1;
src_box.right = MIN (src_desc.Width, dst_desc.Width);
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
if (shared) {
if (priv->fence && priv->fence->device != device)
gst_clear_d3d11_fence (&priv->fence);
if (!priv->fence)
priv->fence = gst_d3d11_device_create_fence (device);
if (!priv->fence) {
GST_ERROR_OBJECT (self, "Couldn't crete fence");
goto error;
}
gst_d3d11_device_lock (device);
}
device_context->CopySubresourceRegion (dst_tex, 0,
0, 0, 0, src_tex, subresource_idx, &src_box);
if (shared) {
if (!gst_d3d11_fence_signal (priv->fence) ||
!gst_d3d11_fence_wait (priv->fence)) {
GST_ERROR_OBJECT (self, "Couldn't sync GPU operation");
gst_d3d11_device_unlock (device);
gst_clear_d3d11_fence (&priv->fence);
goto error;
}
gst_d3d11_device_unlock (device);
}
gst_memory_unmap (dst_mem, &dst_info);
gst_memory_unmap (src_mem, &src_info);
return dst_buffer;
error:
gst_memory_unmap (dst_mem, &dst_info);
gst_memory_unmap (src_mem, &src_info);
gst_buffer_unref (dst_buffer);
return nullptr;
}
static GstBuffer *
gst_amf_encoder_upload_buffer (GstAmfEncoder * self, GstBuffer * buffer)
{
GstAmfEncoderPrivate *priv = self->priv;
GstVideoInfo *info = &priv->input_state->info;
GstMemory *mem;
GstD3D11Memory *dmem;
D3D11_TEXTURE2D_DESC desc;
GstBuffer *ret;
mem = gst_buffer_peek_memory (buffer, 0);
if (!gst_is_d3d11_memory (mem) || gst_buffer_n_memory (buffer) > 1) {
/* d3d11 buffer should hold single memory object */
return gst_amf_encoder_upload_sysmem (self, buffer, info);
}
dmem = GST_D3D11_MEMORY_CAST (mem);
if (dmem->device != priv->device) {
gint64 adapter_luid;
g_object_get (dmem->device, "adapter-luid", &adapter_luid, nullptr);
if (adapter_luid == priv->adapter_luid) {
GST_LOG_OBJECT (self, "Different device but same GPU, copy d3d11");
gst_d3d11_device_lock (priv->device);
ret = gst_amf_encoder_copy_d3d11 (self, buffer, TRUE);
gst_d3d11_device_unlock (priv->device);
return ret;
} else {
GST_LOG_OBJECT (self, "Different device, system copy");
return gst_amf_encoder_upload_sysmem (self, buffer, info);
}
}
gst_d3d11_memory_get_texture_desc (dmem, &desc);
if (desc.Usage != D3D11_USAGE_DEFAULT
|| (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) == 0) {
GST_TRACE_OBJECT (self, "Not a default usage texture, d3d11 copy");
gst_d3d11_device_lock (priv->device);
ret = gst_amf_encoder_copy_d3d11 (self, buffer, FALSE);
gst_d3d11_device_unlock (priv->device);
return ret;
}
return gst_buffer_ref (buffer);
}
static void
gst_amf_frame_data_free (GstAmfEncoderFrameData * data)
{
if (!data)
return;
gst_buffer_unmap (data->buffer, &data->info);
gst_buffer_unref (data->buffer);
g_free (data);
}
static GstFlowReturn
gst_amf_encoder_submit_input (GstAmfEncoder * self, GstVideoCodecFrame * frame,
AMFSurface * surface)
{
GstAmfEncoderPrivate *priv = self->priv;
AMF_RESULT result;
GstFlowReturn ret = GST_FLOW_OK;
do {
result = priv->comp->SubmitInput (surface);
if (result == AMF_OK || result == AMF_NEED_MORE_INPUT) {
GST_TRACE_OBJECT (self, "SubmitInput returned %" GST_AMF_RESULT_FORMAT,
GST_AMF_RESULT_ARGS (result));
ret = GST_FLOW_OK;
if (GST_CLOCK_TIME_IS_VALID (frame->pts))
priv->timestamp_queue.push (frame->pts);
break;
}
if (result != AMF_INPUT_FULL) {
GST_ERROR_OBJECT (self, "SubmitInput returned %" GST_AMF_RESULT_FORMAT,
GST_AMF_RESULT_ARGS (result));
ret = GST_FLOW_ERROR;
break;
}
/* When submit queue is full, QueryInput() that returns no buffer MUST be
* followed by another SubmitInput(), otherwise no buffer will ever get
* returned. Therefore we're passing FALSE as do_wait here. */
ret = gst_amf_encoder_try_output (self, FALSE);
if (ret == GST_AMF_ENCODER_FLOW_TRY_AGAIN) {
g_usleep (1000);
} else if (ret != GST_FLOW_OK) {
GST_INFO_OBJECT (self, "Try output returned %s", gst_flow_get_name (ret));
break;
}
} while (TRUE);
return ret;
}
static GstFlowReturn
gst_amf_encoder_handle_frame (GstVideoEncoder * encoder,
GstVideoCodecFrame * frame)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
GstAmfEncoderClass *klass = GST_AMF_ENCODER_GET_CLASS (self);
GstAmfEncoderPrivate *priv = self->priv;
GstVideoInfo *info = &priv->input_state->info;
GstBuffer *buffer;
AMFBufferPtr user_data;
AMFSurfacePtr surface;
AMF_RESULT result;
guint32 *system_frame_number;
guint subresource_index;
GstAmfEncoderFrameData *frame_data;
ID3D11Texture2D *texture;
gboolean need_reconfigure;
GstFlowReturn ret;
if (!priv->comp && !gst_amf_encoder_open_component (self)) {
GST_ERROR_OBJECT (self, "Encoder object was not configured");
goto error;
}
need_reconfigure = klass->check_reconfigure (self);
if (need_reconfigure && !gst_amf_encoder_open_component (self)) {
GST_ERROR_OBJECT (self, "Failed to reconfigure encoder");
goto error;
}
result = priv->context->AllocBuffer (AMF_MEMORY_HOST,
sizeof (guint32), &user_data);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to allocate user data buffer, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
goto error;
}
system_frame_number = (guint32 *) user_data->GetNative ();
*system_frame_number = frame->system_frame_number;
buffer = gst_amf_encoder_upload_buffer (self, frame->input_buffer);
if (!buffer)
goto error;
frame_data = g_new0 (GstAmfEncoderFrameData, 1);
frame_data->buffer = buffer;
gst_buffer_map (frame_data->buffer, &frame_data->info,
(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11));
gst_video_codec_frame_set_user_data (frame, frame_data,
(GDestroyNotify) gst_amf_frame_data_free);
subresource_index = GPOINTER_TO_UINT (frame_data->info.user_data[0]);
gst_d3d11_device_lock (priv->device);
texture = (ID3D11Texture2D *) frame_data->info.data;
texture->SetPrivateData (AMFTextureArrayIndexGUID,
sizeof (guint), &subresource_index);
result = priv->context->CreateSurfaceFromDX11Native (texture,
&surface, nullptr);
gst_d3d11_device_unlock (priv->device);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to create surface, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
goto error;
}
surface->SetCrop (0, 0, info->width, info->height);
surface->SetPts (frame->pts / 100);
if (GST_CLOCK_TIME_IS_VALID (frame->duration))
surface->SetDuration (frame->duration / 100);
result = surface->SetProperty (GST_AMF_BUFFER_PROP, user_data);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to set user data on AMF surface");
goto error;
}
klass->set_surface_prop (self, frame, surface.GetPtr ());
gst_video_codec_frame_unref (frame);
ret = gst_amf_encoder_submit_input (self, frame, surface.GetPtr ());
if (ret == GST_FLOW_OK)
ret = gst_amf_encoder_try_output (self, FALSE);
if (ret == GST_AMF_ENCODER_FLOW_TRY_AGAIN)
ret = GST_FLOW_OK;
return ret;
error:
gst_video_encoder_finish_frame (encoder, frame);
return GST_FLOW_ERROR;
}
static GstFlowReturn
gst_amf_encoder_finish (GstVideoEncoder * encoder)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
GST_DEBUG_OBJECT (self, "Finish");
gst_amf_encoder_drain (self, FALSE);
return GST_FLOW_OK;
}
static gboolean
gst_amf_encoder_flush (GstVideoEncoder * encoder)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
GST_DEBUG_OBJECT (self, "Flush");
gst_amf_encoder_drain (self, TRUE);
return TRUE;
}
static gboolean
gst_amf_encoder_handle_context_query (GstAmfEncoder * self, GstQuery * query)
{
GstAmfEncoderPrivate *priv = self->priv;
return gst_d3d11_handle_context_query (GST_ELEMENT (self), query,
priv->device);
}
static gboolean
gst_amf_encoder_sink_query (GstVideoEncoder * encoder, GstQuery * query)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
switch (GST_QUERY_TYPE (query)) {
case GST_QUERY_CONTEXT:
if (gst_amf_encoder_handle_context_query (self, query))
return TRUE;
break;
default:
break;
}
return GST_VIDEO_ENCODER_CLASS (parent_class)->sink_query (encoder, query);
}
static gboolean
gst_amf_encoder_src_query (GstVideoEncoder * encoder, GstQuery * query)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
switch (GST_QUERY_TYPE (query)) {
case GST_QUERY_CONTEXT:
if (gst_amf_encoder_handle_context_query (self, query))
return TRUE;
break;
default:
break;
}
return GST_VIDEO_ENCODER_CLASS (parent_class)->src_query (encoder, query);
}
static gboolean
gst_amf_encoder_propose_allocation (GstVideoEncoder * encoder, GstQuery * query)
{
GstAmfEncoder *self = GST_AMF_ENCODER (encoder);
GstAmfEncoderPrivate *priv = self->priv;
GstD3D11Device *device = GST_D3D11_DEVICE (priv->device);
GstVideoInfo info;
GstBufferPool *pool;
GstCaps *caps;
guint size;
GstStructure *config;
GstCapsFeatures *features;
gboolean is_d3d11 = FALSE;
guint min_buffers = 0;
GstD3D11AllocationParams *params;
gst_query_parse_allocation (query, &caps, nullptr);
if (!caps) {
GST_WARNING_OBJECT (self, "null caps in query");
return FALSE;
}
if (!gst_video_info_from_caps (&info, caps)) {
GST_WARNING_OBJECT (self, "Failed to convert caps into info");
return FALSE;
}
features = gst_caps_get_features (caps, 0);
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
GST_DEBUG_OBJECT (self, "upstream support d3d11 memory");
pool = gst_d3d11_buffer_pool_new (device);
is_d3d11 = TRUE;
/* XXX: AMF API does not provide information about internal queue size,
* use hardcoded value 16 */
min_buffers = 16;
} else {
pool = gst_video_buffer_pool_new ();
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
if (!is_d3d11) {
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
}
size = GST_VIDEO_INFO_SIZE (&info);
gst_buffer_pool_config_set_params (config, caps, size, min_buffers, 0);
params = gst_d3d11_allocation_params_new (device, &info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0);
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_d3d11_allocation_params_free (params);
if (!gst_buffer_pool_set_config (pool, config)) {
GST_WARNING_OBJECT (self, "Failed to set pool config");
gst_object_unref (pool);
return FALSE;
}
/* d3d11 buffer pool will update actual CPU accessible buffer size based on
* allocated staging texture per gst_buffer_pool_set_config() call,
* need query again to get the size */
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
gst_structure_free (config);
gst_query_add_allocation_pool (query, pool, size, min_buffers, 0);
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr);
gst_object_unref (pool);
return TRUE;
}
/* *INDENT-OFF* */
void
gst_amf_encoder_set_subclass_data (GstAmfEncoder * encoder, gint64 adapter_luid,
const wchar_t * codec_id)
{
GstAmfEncoderPrivate *priv;
g_return_if_fail (GST_IS_AMF_ENCODER (encoder));
priv = encoder->priv;
priv->adapter_luid = adapter_luid;
priv->codec_id = codec_id;
}
/* *INDENT-ON* */
AMF_RESULT
gst_amf_encoder_set_pre_analysis_options (GstAmfEncoder * self,
AMFComponent * comp, const GstAmfEncoderPreAnalysis * pa,
GstAmfEncoderPASupportedOptions * pa_supported)
{
AMF_RESULT result;
if (pa_supported->activity_type) {
result = comp->SetProperty (AMF_PA_ACTIVITY_TYPE,
(AMF_PA_ACTIVITY_TYPE_ENUM) pa->activity_type);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis activity type, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->scene_change_detection) {
result = comp->SetProperty (AMF_PA_SCENE_CHANGE_DETECTION_ENABLE,
(amf_bool) pa->scene_change_detection);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis scene change detection, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->scene_change_detection_sensitivity) {
result = comp->SetProperty (AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY,
(AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY_ENUM)
pa->scene_change_detection_sensitivity);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis scene change detection sensitivity, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->static_scene_detection) {
result = comp->SetProperty (AMF_PA_STATIC_SCENE_DETECTION_ENABLE,
(amf_bool) pa->static_scene_detection);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis static scene detection, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->static_scene_detection_sensitivity) {
result = comp->SetProperty (AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY,
(AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY_ENUM)
pa->static_scene_detection_sensitivity);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis static scene detection sensitivity, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->initial_qp) {
result = comp->SetProperty (AMF_PA_INITIAL_QP_AFTER_SCENE_CHANGE,
(amf_int64) pa->initial_qp);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to set pre-analysis initial QP, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->max_qp) {
result = comp->SetProperty (AMF_PA_MAX_QP_BEFORE_FORCE_SKIP,
(amf_int64) pa->max_qp);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to set pre-analysis max QP, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->caq_strength) {
result = comp->SetProperty (AMF_PA_CAQ_STRENGTH,
(amf_int64) pa->caq_strength);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis CAQ strength, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->frame_sad) {
result = comp->SetProperty (AMF_PA_FRAME_SAD_ENABLE,
(amf_bool) pa->frame_sad);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis frame SAD algorithm, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->ltr) {
result = comp->SetProperty (AMF_PA_LTR_ENABLE, (amf_bool) pa->ltr);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis automatic Long Term Reference frame management, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->lookahead_buffer_depth) {
result = comp->SetProperty (AMF_PA_LOOKAHEAD_BUFFER_DEPTH,
(amf_int64) pa->lookahead_buffer_depth);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis lookahead buffer depth, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->paq_mode) {
result = comp->SetProperty (AMF_PA_PAQ_MODE, (amf_int64) pa->paq_mode);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to set pre-analysis PAQ mode, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->taq_mode) {
result = comp->SetProperty (AMF_PA_TAQ_MODE, (amf_int64) pa->taq_mode);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self, "Failed to set pre-analysis TAQ mode, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
if (pa_supported->hmqb_mode) {
result = comp->SetProperty (AMF_PA_HIGH_MOTION_QUALITY_BOOST_MODE,
(amf_int64) pa->hmqb_mode);
if (result != AMF_OK) {
GST_ERROR_OBJECT (self,
"Failed to set pre-analysis high motion quality boost mode, result %"
GST_AMF_RESULT_FORMAT, GST_AMF_RESULT_ARGS (result));
return result;
}
}
return AMF_OK;
}
void
gst_amf_encoder_check_pa_supported_options (GstAmfEncoderPASupportedOptions *
pa_supported, AMFComponent * comp)
{
if (comp->HasProperty (AMF_PA_ACTIVITY_TYPE))
pa_supported->activity_type = TRUE;
if (comp->HasProperty (AMF_PA_SCENE_CHANGE_DETECTION_ENABLE))
pa_supported->scene_change_detection = TRUE;
if (comp->HasProperty (AMF_PA_SCENE_CHANGE_DETECTION_SENSITIVITY))
pa_supported->scene_change_detection_sensitivity = TRUE;
if (comp->HasProperty (AMF_PA_STATIC_SCENE_DETECTION_ENABLE))
pa_supported->static_scene_detection = TRUE;
if (comp->HasProperty (AMF_PA_STATIC_SCENE_DETECTION_SENSITIVITY))
pa_supported->static_scene_detection_sensitivity = TRUE;
if (comp->HasProperty (AMF_PA_INITIAL_QP_AFTER_SCENE_CHANGE))
pa_supported->initial_qp = TRUE;
if (comp->HasProperty (AMF_PA_MAX_QP_BEFORE_FORCE_SKIP))
pa_supported->max_qp = TRUE;
if (comp->HasProperty (AMF_PA_CAQ_STRENGTH))
pa_supported->caq_strength = TRUE;
if (comp->HasProperty (AMF_PA_FRAME_SAD_ENABLE))
pa_supported->frame_sad = TRUE;
if (comp->HasProperty (AMF_PA_LTR_ENABLE))
pa_supported->ltr = TRUE;
if (comp->HasProperty (AMF_PA_LOOKAHEAD_BUFFER_DEPTH))
pa_supported->lookahead_buffer_depth = TRUE;
if (comp->HasProperty (AMF_PA_PAQ_MODE))
pa_supported->paq_mode = TRUE;
if (comp->HasProperty (AMF_PA_TAQ_MODE))
pa_supported->taq_mode = TRUE;
if (comp->HasProperty (AMF_PA_HIGH_MOTION_QUALITY_BOOST_MODE))
pa_supported->hmqb_mode = TRUE;
}