gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12window-win32.h

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/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "gstd3d12window.h"
#include "gstd3d12window-swapchain.h"
#include <atomic>
#include <mutex>
#include <condition_variable>
#include <unordered_map>
#include <vector>
#include <memory>
#include <d3d11on12.h>
#include <d2d1_3.h>
#include <wrl.h>
struct FullscreenState
{
std::atomic<bool> fullscreen_on_alt_enter = { false };
std::atomic<bool> requested_fullscreen = { false };
std::atomic<bool> applied_fullscreen = { false };
LONG restore_style = 0;
WINDOWPLACEMENT restore_placement = { };
};
class SwapChainProxy
{
public:
SwapChainProxy (GstD3D12Window * window, SIZE_T id);
~SwapChainProxy ();
void set_window_handles (HWND parent_hwnd, HWND child_hwnd);
HWND get_window_handle ();
SIZE_T get_id ();
GstD3D12Window *get_window ();
bool has_parent ();
void on_destroy ();
void set_fullscreen_on_alt_enter (bool enable);
void toggle_fullscreen (bool enable);
void update_render_rect ();
void handle_fullscreen_change (bool is_fullscreen);
void handle_syskey_down ();
void handle_update_render_rect ();
void handle_key_event (UINT msg, WPARAM wparam, LPARAM lparam);
void handle_mouse_event (UINT msg, WPARAM wparam, LPARAM lparam);
void handle_swapchain_created ();
void handle_position_changed (INT width, INT height);
void release_swapchin ();
GstFlowReturn setup_swapchain (GstD3D12Device * device, DXGI_FORMAT format,
const GstVideoInfo * in_info, const GstVideoInfo * out_info,
GstStructure * conv_config);
GstFlowReturn resize_buffer (INT width, INT height);
GstFlowReturn set_buffer (GstBuffer * buffer);
GstFlowReturn present ();
void expose ();
private:
std::shared_ptr<SwapChain> get_swapchain ();
private:
GstD3D12Window *window_ = nullptr;
SIZE_T id_ = 0;
HWND hwnd_ = nullptr;
HWND parent_hwnd_ = nullptr;
GThread *window_thread_ = nullptr;
FullscreenState fstate_;
std::shared_ptr<SwapChain> swapchain_;
INT width_ = 0;
INT height_ = 0;
std::recursive_mutex lock_;
};
class HwndServer
{
public:
HwndServer(const HwndServer &) = delete;
HwndServer& operator=(const HwndServer &) = delete;
static HwndServer * get_instance()
{
static HwndServer *inst = nullptr;
GST_D3D12_CALL_ONCE_BEGIN {
inst = new HwndServer ();
} GST_D3D12_CALL_ONCE_END;
return inst;
}
void register_window (GstD3D12Window * window);
void unregister_window (GstD3D12Window * window);
void unlock_window (GstD3D12Window * window);
void unlock_stop_window (GstD3D12Window * window);
GstFlowReturn create_child_hwnd (GstD3D12Window * window,
HWND parent_hwnd, gboolean direct_swapchain, SIZE_T & proxy_id);
void create_child_hwnd_finish (GstD3D12Window * window,
HWND parent_hwnd, SIZE_T proxy_id);
void create_proxy_finish (GstD3D12Window * window,
HWND parent_hwnd, SIZE_T proxy_id);
SIZE_T create_internal_window (GstD3D12Window * window);
void release_proxy (GstD3D12Window * window, SIZE_T proxy_id);
void forward_parent_message (HWND parent,
UINT msg, WPARAM wparam, LPARAM lparam);
void on_parent_destroy (HWND parent_hwnd);
void on_proxy_destroy (GstD3D12Window * window,
SIZE_T proxy_id);
std::shared_ptr<SwapChainProxy> get_proxy (GstD3D12Window * window,
SIZE_T proxy_id);
std::shared_ptr<SwapChainProxy> get_direct_proxy (HWND parent_hwnd);
private:
enum CreateState
{
None,
Waiting,
Opened,
Closed,
};
struct State
{
std::mutex create_lock;
std::condition_variable create_cond;
std::atomic<SIZE_T> id = { 0 };
bool flushing = false;
CreateState create_state = CreateState::None;
std::shared_ptr<SwapChainProxy> proxy;
};
HwndServer () {}
~HwndServer () {}
std::recursive_mutex lock_;
std::unordered_map<GstD3D12Window *, std::shared_ptr<State>> state_;
std::unordered_map<HWND, std::vector<HWND>> parent_hwnd_map_;
std::unordered_map<HWND, std::weak_ptr<SwapChainProxy>> direct_proxy_map_;
};