2016-12-05 21:12:24 +00:00
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# Documentation conventions
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Due to the potential for exponential growth, several abbreviating
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conventions will be used throughout this documentation. These
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conventions have grown primarily from extremely in-depth discussions of
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the architecture in IRC. This has verified the safety of these
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conventions, if used properly. There are no known namespace conflicts as
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long as context is rigorously observed.
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## Object classes
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Since everything starts with Gst, we will generally refer to objects by
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2017-03-20 20:26:28 +00:00
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the shorter name, i.e. `Element` or `Pad`. These names will always have
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2016-12-05 21:12:24 +00:00
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their first letter capitalized.
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## Function names
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Within the context of a given object, functions defined in that object’s
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header and/or source file will have their object-specific prefix
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stripped. For instance, `gst_element_add_pad()` would be referred to as
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simply `*add_pad()`. Note that the trailing parentheses should always be
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2018-04-06 09:17:20 +00:00
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present, but sometimes may not be. A prefixed asterisk (*) will
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2016-12-05 21:12:24 +00:00
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always tell you it’s a function, however, regardless of the presence or
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absence of the trailing parentheses.
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## defines and enums
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Values and macros defined as enums and preprocessor macros will be
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referred to in all capitals, as per their definition. This includes
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object flags and element states, as well as general enums. Examples are
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the states `NULL`, `READY`, `PLAYING`, and `PAUSED`; the element flags
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`LOCKED_STATE`, and state return values `SUCCESS`, `FAILURE`, and `ASYNC`.
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2016-12-05 21:12:24 +00:00
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Where there is a prefix, as in the element flags, it is usually dropped
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and implied. Note however that element flags should be cross-checked
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with the header, as there are currently two conventions in use: with and
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without `*FLAGS*` in the middle.
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## Drawing conventions
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When drawing pictures the following conventions apply:
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### objects
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Objects are drawn with a box like:
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2016-12-21 07:36:36 +00:00
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```
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+------+
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+------+
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```
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### pointers
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a pointer to an object.
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```
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+-----+
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*--->| |
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+-----+
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```
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an invalid pointer, this is a pointer that should not be used.
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2016-12-21 07:36:36 +00:00
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```
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*-//->
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```
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### elements
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```
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+----------+
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| name |
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sink src
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+----------+
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```
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### pad links
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2016-12-21 07:36:36 +00:00
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```
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-----+ +---
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src--sink
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-----+ +---
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```
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