gstreamer/ext/gl/gstglvideomixer.c

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/*
* GStreamer
* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:element-glvideomixer
*
* glmixer sub element. N gl sink pads to 1 source pad.
* N + 1 OpenGL contexts shared together.
* N <= 6 because the rendering is more a like a cube than a video_mixer
* Each opengl input stream is rendered on a cube face
*
* <refsect2>
* <title>Examples</title>
* |[
* gst-launch-0.10 videotestsrc ! "video/x-raw-yuv, format=(fourcc)YUY2" ! glupload ! queue ! glvideomixer name=m ! glimagesink videotestsrc pattern=12 ! "video/x-raw-yuv, format=(fourcc)I420, framerate=(fraction)5/1, width=100, height=200" ! glupload ! queue ! m. videotestsrc ! "video/x-raw-rgb, framerate=(fraction)15/1, width=1500, height=1500" ! glupload ! gleffects effect=3 ! queue ! m. videotestsrc ! glupload ! gleffects effect=2 ! queue ! m. videotestsrc ! glupload ! glfiltercube ! queue ! m. videotestsrc ! glupload ! gleffects effect=6 ! queue ! m.
* ]|
* FBO (Frame Buffer Object) is required.
* </refsect2>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglvideomixer.h"
#define GST_CAT_DEFAULT gst_gl_video_mixer_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
enum
{
PROP_0,
};
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_video_mixer_debug, "glvideomixer", 0, "glvideomixer element");
G_DEFINE_TYPE_WITH_CODE (GstGLVideoMixer, gst_gl_video_mixer, GST_TYPE_GL_MIXER,
DEBUG_INIT);
static void gst_gl_video_mixer_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_video_mixer_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_video_mixer_reset (GstGLMixer * mixer);
static gboolean gst_gl_video_mixer_init_shader (GstGLMixer * mixer,
GstCaps * outcaps);
static gboolean gst_gl_video_mixer_process_textures (GstGLMixer * mixer,
GPtrArray * in_frames, guint out_tex);
static void gst_gl_video_mixer_callback (gpointer stuff);
/* vertex source */
static const gchar *video_mixer_v_src =
"attribute vec4 a_position; \n"
"attribute vec2 a_texCoord; \n"
"uniform float x_scale; \n"
"uniform float y_scale; \n"
"varying vec2 v_texCoord; \n"
"void main() \n"
"{ \n"
" gl_Position = a_position * vec4(x_scale, y_scale, 1.0, 1.0);\n"
" v_texCoord = a_texCoord; \n" "}";
/* fragment source */
static const gchar *video_mixer_f_src =
"uniform sampler2D texture; \n"
"varying vec2 v_texCoord; \n"
"void main() \n"
"{ \n"
" vec4 rgba = texture2D( texture, v_texCoord );\n"
" gl_FragColor = vec4(rgba.rgb, 1.0);\n"
"} \n";
static void
gst_gl_video_mixer_class_init (GstGLVideoMixerClass * klass)
{
GObjectClass *gobject_class;
GstElementClass *element_class;
gobject_class = (GObjectClass *) klass;
element_class = GST_ELEMENT_CLASS (klass);
gobject_class->set_property = gst_gl_video_mixer_set_property;
gobject_class->get_property = gst_gl_video_mixer_get_property;
gst_element_class_set_metadata (element_class, "OpenGL video_mixer",
"Filter/Effect/Video", "OpenGL video_mixer",
"Julien Isorce <julien.isorce@gmail.com>");
GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_video_mixer_init_shader;
GST_GL_MIXER_CLASS (klass)->reset = gst_gl_video_mixer_reset;
GST_GL_MIXER_CLASS (klass)->process_textures =
gst_gl_video_mixer_process_textures;
}
static void
gst_gl_video_mixer_init (GstGLVideoMixer * video_mixer)
{
video_mixer->shader = NULL;
video_mixer->input_frames = NULL;
}
static void
gst_gl_video_mixer_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_video_mixer_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_video_mixer_reset (GstGLMixer * mixer)
{
GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mixer);
video_mixer->input_frames = NULL;
if (video_mixer->shader)
gst_gl_context_del_shader (mixer->context, video_mixer->shader);
video_mixer->shader = NULL;
}
static gboolean
gst_gl_video_mixer_init_shader (GstGLMixer * mixer, GstCaps * outcaps)
{
GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mixer);
return gst_gl_context_gen_shader (mixer->context, video_mixer_v_src,
video_mixer_f_src, &video_mixer->shader);
}
static gboolean
gst_gl_video_mixer_process_textures (GstGLMixer * mix, GPtrArray * frames,
guint out_tex)
{
GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mix);
video_mixer->input_frames = frames;
gst_gl_context_use_fbo_v2 (mix->context,
GST_VIDEO_INFO_WIDTH (&mix->out_info),
GST_VIDEO_INFO_HEIGHT (&mix->out_info), mix->fbo, mix->depthbuffer,
out_tex, gst_gl_video_mixer_callback, (gpointer) video_mixer);
return TRUE;
}
/* opengl scene, params: input texture (not the output mixer->texture) */
static void
gst_gl_video_mixer_callback (gpointer stuff)
{
GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (stuff);
GstGLMixer *mixer = GST_GL_MIXER (video_mixer);
GstGLFuncs *gl = mixer->context->gl_vtable;
GLint attr_position_loc = 0;
GLint attr_texture_loc = 0;
guint out_width, out_height;
const GLushort indices[] = {
0, 1, 2,
0, 2, 3
};
guint count = 0;
out_width = GST_VIDEO_INFO_WIDTH (&mixer->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&mixer->out_info);
gst_gl_context_clear_shader (mixer->context);
gl->BindTexture (GL_TEXTURE_2D, 0);
gl->Disable (GL_TEXTURE_2D);
gl->Disable (GL_DEPTH_TEST);
gl->Disable (GL_CULL_FACE);
gl->ClearColor (0.0, 0.0, 0.0, 0.0);
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gst_gl_shader_use (video_mixer->shader);
attr_position_loc =
gst_gl_shader_get_attribute_location (video_mixer->shader, "a_position");
attr_texture_loc =
gst_gl_shader_get_attribute_location (video_mixer->shader, "a_texCoord");
gl->Enable (GL_BLEND);
while (count < video_mixer->input_frames->len) {
GstGLMixerFrameData *frame;
/* *INDENT-OFF* */
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gfloat v_vertices[] = {
/* front face */
-1.0,-1.0,-1.0f, 0.0f, 0.0f,
1.0,-1.0,-1.0f, 1.0f, 0.0f,
1.0, 1.0,-1.0f, 1.0f, 1.0f,
-1.0, 1.0,-1.0f, 0.0f, 1.0f,
};
/* *INDENT-ON* */
guint in_tex;
guint in_width, in_height;
gfloat w, h;
frame = g_ptr_array_index (video_mixer->input_frames, count);
if (!frame) {
GST_DEBUG ("skipping texture, null frame");
count++;
continue;
}
in_width = GST_VIDEO_INFO_WIDTH (&frame->pad->in_info);
in_height = GST_VIDEO_INFO_HEIGHT (&frame->pad->in_info);
if (!frame->texture || in_width <= 0 || in_height <= 0) {
GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
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frame->texture, frame, in_width, in_height);
count++;
continue;
}
in_tex = frame->texture;
GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, in_width,
in_height);
w = ((gfloat) in_width / (gfloat) out_width);
h = ((gfloat) in_height / (gfloat) out_height);
GST_TRACE ("processing texture:%u dimensions:%ux%u, %fx%f", in_tex,
in_width, in_height, w, h);
gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[0]);
gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT,
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[3]);
gl->EnableVertexAttribArray (attr_position_loc);
gl->EnableVertexAttribArray (attr_texture_loc);
gl->BlendFunc (GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
gl->BlendEquation (GL_FUNC_ADD);
gl->ActiveTexture (GL_TEXTURE0);
gl->BindTexture (GL_TEXTURE_2D, in_tex);
gst_gl_shader_set_uniform_1i (video_mixer->shader, "texture", 0);
gst_gl_shader_set_uniform_1f (video_mixer->shader, "x_scale", w);
gst_gl_shader_set_uniform_1f (video_mixer->shader, "y_scale", h);
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
++count;
}
gl->DisableVertexAttribArray (attr_position_loc);
gl->DisableVertexAttribArray (attr_texture_loc);
gl->BindTexture (GL_TEXTURE_2D, 0);
gl->Disable (GL_BLEND);
gst_gl_context_clear_shader (mixer->context);
}