gstreamer/ext/vulkan/vkshader.c

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/*
* GStreamer
* Copyright (C) 2019 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "vkshader.h"
#define SPIRV_MAGIC_NUMBER_NE 0x07230203
#define SPIRV_MAGIC_NUMBER_OE 0x03022307
VkShaderModule
_vk_create_shader (GstVulkanDevice * device, gchar * code, gsize size,
GError ** error)
{
VkShaderModule ret;
VkResult res;
/* *INDENT-OFF* */
VkShaderModuleCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.codeSize = size,
.pCode = (guint32 *) code
};
/* *INDENT-ON* */
guint32 first_word;
guint32 *new_code = NULL;
g_return_val_if_fail (size >= 4, NULL);
g_return_val_if_fail (size % 4 == 0, NULL);
first_word = ((guint32 *) code)[0];
g_return_val_if_fail (first_word == SPIRV_MAGIC_NUMBER_NE
|| first_word == SPIRV_MAGIC_NUMBER_OE, NULL);
if (first_word == SPIRV_MAGIC_NUMBER_OE) {
/* endianess swap... */
guint32 *old_code = (guint32 *) code;
gsize i;
GST_DEBUG ("performaing endianess conversion on spirv shader of size %"
G_GSIZE_FORMAT, size);
new_code = g_new0 (guint32, size / 4);
for (i = 0; i < size / 4; i++) {
guint32 old = old_code[i];
guint32 new = 0;
new |= (old & 0xff) << 24;
new |= (old & 0xff00) << 8;
new |= (old & 0xff0000) >> 8;
new |= (old & 0xff000000) >> 24;
new_code[i] = new;
}
first_word = ((guint32 *) new_code)[0];
g_assert (first_word == SPIRV_MAGIC_NUMBER_NE);
info.pCode = new_code;
}
res = vkCreateShaderModule (device->device, &info, NULL, &ret);
g_free (new_code);
if (gst_vulkan_error_to_g_error (res, error, "VkCreateShaderModule") < 0)
return NULL;
g_free (new_code);
return ret;
}