gstreamer/ges/ges-simple-timeline-layer.c

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/* GStreamer Editing Services
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* Copyright (C) 2009 Edward Hervey <edward.hervey@collabora.co.uk>
* 2009 Nokia Corporation
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:ges-simple-timeline-layer
* @short_description: High-level #GESTimelineLayer
*
* #GESSimpleTimelineLayer allows using #GESTimelineObject(s) with a list-like
* API.
*/
#include "ges-internal.h"
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#include "ges-simple-timeline-layer.h"
#include "ges-timeline-object.h"
static void
ges_simple_timeline_layer_object_removed (GESTimelineLayer * layer,
GESTimelineObject * object);
static void
ges_simple_timeline_layer_object_added (GESTimelineLayer * layer,
GESTimelineObject * object);
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G_DEFINE_TYPE (GESSimpleTimelineLayer, ges_simple_timeline_layer,
GES_TYPE_TIMELINE_LAYER);
static void
ges_simple_timeline_layer_get_property (GObject * object,
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guint property_id, GValue * value, GParamSpec * pspec)
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{
switch (property_id) {
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default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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}
}
static void
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ges_simple_timeline_layer_set_property (GObject * object, guint property_id,
const GValue * value, GParamSpec * pspec)
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{
switch (property_id) {
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default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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}
}
static void
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ges_simple_timeline_layer_dispose (GObject * object)
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{
G_OBJECT_CLASS (ges_simple_timeline_layer_parent_class)->dispose (object);
}
static void
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ges_simple_timeline_layer_finalize (GObject * object)
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{
G_OBJECT_CLASS (ges_simple_timeline_layer_parent_class)->finalize (object);
}
static void
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ges_simple_timeline_layer_class_init (GESSimpleTimelineLayerClass * klass)
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{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GESTimelineLayerClass *layer_class = GES_TIMELINE_LAYER_CLASS (klass);
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object_class->get_property = ges_simple_timeline_layer_get_property;
object_class->set_property = ges_simple_timeline_layer_set_property;
object_class->dispose = ges_simple_timeline_layer_dispose;
object_class->finalize = ges_simple_timeline_layer_finalize;
/* Be informed when objects are being added/removed from elsewhere */
layer_class->object_removed = ges_simple_timeline_layer_object_removed;
layer_class->object_added = ges_simple_timeline_layer_object_added;
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}
static void
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ges_simple_timeline_layer_init (GESSimpleTimelineLayer * self)
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{
self->objects = NULL;
}
static void
gstl_recalculate (GESSimpleTimelineLayer * self)
{
GList *tmp;
GstClockTime pos = 0;
GST_DEBUG ("recalculating values");
for (tmp = self->objects; tmp; tmp = tmp->next) {
GESTimelineObject *obj = (GESTimelineObject *) tmp->data;
if (G_UNLIKELY (GES_TIMELINE_OBJECT_START (obj) != pos)) {
ges_timeline_object_set_start (obj, pos);
}
pos += GES_TIMELINE_OBJECT_DURATION (obj);
}
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}
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/**
* ges_simple_timeline_layer_add_object:
* @layer: a #GESSimpleTimelineLayer
* @object: the #GESTimelineObject to add
* @position: the position at which to add the object
*
* Adds the object at the given position in the layer. The position is where
* the object will be inserted. To put the object before all objects, use
* position 0. To put after all objects, use position -1.
*
* The layer will steal a reference to the provided object.
*
* Returns: TRUE if the object was successfuly added, else FALSE.
*/
gboolean
ges_simple_timeline_layer_add_object (GESSimpleTimelineLayer * layer,
GESTimelineObject * object, gint position)
{
gboolean res;
GST_DEBUG ("layer:%p, object:%p, position:%d", layer, object, position);
layer->adding_object = TRUE;
res = ges_timeline_layer_add_object ((GESTimelineLayer *) layer, object);
/* Add to layer */
if (G_UNLIKELY (!res)) {
layer->adding_object = FALSE;
return FALSE;
}
layer->adding_object = FALSE;
GST_DEBUG ("Adding object %p to the list", object);
layer->objects = g_list_insert (layer->objects, object, position);
/* recalculate positions */
gstl_recalculate (layer);
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return TRUE;
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}
/**
* ges_simple_timeline_layer_move_object:
* @layer: a #GESSimpleTimelineLayer
* @object: the #GESTimelineObject to move
* @newposition: the new position at which to move the object
*
* Moves the object to the given position in the layer. To put the object before
* all other objects, use position 0. To put the objects after all objects, use
* position -1.
*
* Returns: TRUE if the object was successfuly moved, else FALSE.
*/
gboolean
ges_simple_timeline_layer_move_object (GESSimpleTimelineLayer * layer,
GESTimelineObject * object, gint newposition)
{
gint idx;
GST_DEBUG ("layer:%p, object:%p, newposition:%d", layer, object, newposition);
if (G_UNLIKELY (object->layer != (GESTimelineLayer *) layer)) {
GST_WARNING ("TimelineObject doesn't belong to this layer");
return FALSE;
}
/* Find it's current position */
idx = g_list_index (layer->objects, object);
if (G_UNLIKELY (idx == -1)) {
GST_WARNING ("TimelineObject not controlled by this layer");
return FALSE;
}
GST_DEBUG ("Object was previously at position %d", idx);
/* If we don't have to change its position, don't */
if (idx == newposition)
return TRUE;
/* pop it off the list */
layer->objects = g_list_remove (layer->objects, object);
/* re-add it at the proper position */
layer->objects = g_list_insert (layer->objects, object, (newposition >= 0
&& newposition < idx) ? newposition : newposition - 1);
/* recalculate positions */
gstl_recalculate (layer);
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return TRUE;
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}
/**
* ges_simple_timeline_layer_new:
*
* Creates a new #GESSimpleTimelineLayer.
*
* Returns: The new #GESSimpleTimelineLayer
*/
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GESSimpleTimelineLayer *
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ges_simple_timeline_layer_new (void)
{
return g_object_new (GES_TYPE_SIMPLE_TIMELINE_LAYER, NULL);
}
static void
ges_simple_timeline_layer_object_removed (GESTimelineLayer * layer,
GESTimelineObject * object)
{
GESSimpleTimelineLayer *sl = (GESSimpleTimelineLayer *) layer;
/* remove object from our list */
sl->objects = g_list_remove (sl->objects, object);
gstl_recalculate (sl);
}
static void
ges_simple_timeline_layer_object_added (GESTimelineLayer * layer,
GESTimelineObject * object)
{
GESSimpleTimelineLayer *sl = (GESSimpleTimelineLayer *) layer;
if (sl->adding_object == FALSE) {
/* remove object from our list */
sl->objects = g_list_append (sl->objects, object);
gstl_recalculate (sl);
}
g_signal_connect_swapped (object, "notify::duration",
G_CALLBACK (gstl_recalculate), layer);
}