gstreamer/gst/gstthread.c

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/* GStreamer
* Copyright (C) 1999,2000 Erik Walthinsen <omega@cse.ogi.edu>
* 2000 Wim Taymans <wtay@chello.be>
* 2003 Benjamin Otte <in7y118@public.uni-hamburg.de>
*
* gstthread.c: Threaded container object
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "gst_private.h"
#include "gstthread.h"
#include "gstmarshal.h"
#include "gstscheduler.h"
#include "gstinfo.h"
#define GST_CAT_DEFAULT GST_CAT_THREAD
#define STACK_SIZE 0x200000
static GstElementDetails gst_thread_details =
GST_ELEMENT_DETAILS ("Threaded container",
"Generic/Bin",
"Container that creates/manages a thread",
"Erik Walthinsen <omega@cse.ogi.edu>, "
"Benjamin Otte <in7y118@informatik.uni-hamburg.de"
"Wim Taymans <wim@fluendo.com");
/* Thread signals and args */
enum
{
SHUTDOWN,
/* FILL ME */
LAST_SIGNAL
};
enum
{
SPINUP = 0,
STATECHANGE,
STARTUP
};
enum
{
ARG_0,
ARG_PRIORITY
};
static void gst_thread_base_init (gpointer g_class);
static void gst_thread_class_init (gpointer g_class, gpointer class_data);
static void gst_thread_init (GTypeInstance * instance, gpointer g_class);
static void gst_thread_dispose (GObject * object);
static void gst_thread_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_thread_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static GstElementStateReturn gst_thread_change_state (GstElement * element);
static void gst_thread_child_state_change (GstBin * bin,
GstElementState oldstate, GstElementState newstate, GstElement * element);
static void gst_thread_sync (GstThread * thread, gboolean is_self);
#ifndef GST_DISABLE_LOADSAVE
static xmlNodePtr gst_thread_save_thyself (GstObject * object,
xmlNodePtr parent);
static void gst_thread_restore_thyself (GstObject * object, xmlNodePtr self);
#endif
static void *gst_thread_main_loop (void *arg);
#define GST_TYPE_THREAD_PRIORITY (gst_thread_priority_get_type())
static GType
gst_thread_priority_get_type (void)
{
static GType thread_priority_type = 0;
static GEnumValue thread_priority[] = {
{G_THREAD_PRIORITY_LOW, "LOW", "Low Priority Scheduling"},
{G_THREAD_PRIORITY_NORMAL, "NORMAL", "Normal Scheduling"},
{G_THREAD_PRIORITY_HIGH, "HIGH", "High Priority Scheduling"},
{G_THREAD_PRIORITY_URGENT, "URGENT", "Urgent Scheduling"},
{0, NULL, NULL},
};
if (!thread_priority_type) {
thread_priority_type =
g_enum_register_static ("GstThreadPriority", thread_priority);
}
return thread_priority_type;
}
WARNING: Don't grab this updated unless you're really, REALLY sure. Original commit message from CVS: WARNING: Don't grab this updated unless you're really, REALLY sure. WARNING: Wait for the next one. Whole lotta changes here, including a few random bits: examples/*/Makefile: updated to use `libtool gcc`, not just `gcc` gst/ gstbuffer.h: updated to new flag style gst.c, gstdebug.h: added new debugging for function ptrs gstpipeline.c: set type of parent_class to the class, not the object gstthread.c: ditto plugins/ cdparanoia/cdparanoia.c: added an argument type, updated some defaults cobin/spindentity.c: updated to new do/while loopfunction style mp3encode/lame/gstlame.c: argument types, whole lotta lame options tests/: various changes Now, for the big changes: Once again, the scheduling system has changed. And once again, it broke a whole bunch of things. The gist of the change is that there is now a function pointer for gst_pad_push and gst_pad_pull, instead of a hard-wired function. Well, currently they are functions, but that's for debugging purposes only, they just call the function pointer after spewing lots of DEBUG(). This changed the GstPad structure a bit, and the GstPad API as well. Where elements used to provide chain() and pull() functions, they provide chain() and get() functions. gst_pad_set_pull[region]_function has been changed to get_pad_set_get[region]_function. This means all the elements out there that used to have pull functions need to be updated. The calls to that function have been changed in the normal elements, but the names of the functions passed is still _pull[region](), which is an aesthetic issue more than anything. As for what doesn't work yet, just about anything dealing with Connections is hosed, meaning threaded stuff won't work. This will be fixed about 12 hours from now, after I've slept, etc. The simplefake.c test works in both cothreaded and chained cases, but not much else will work due to the Connection problem. Needless to say, don't grab this unless you *need* these features *now*, else wait to update this stuff until tomorrow. I'm going to sleep now.
2000-12-16 10:18:09 +00:00
static GstBinClass *parent_class = NULL;
static guint gst_thread_signals[LAST_SIGNAL] = { 0 };
GPrivate *gst_thread_current;
GType
gst_thread_get_type (void)
{
static GType thread_type = 0;
if (!thread_type) {
static const GTypeInfo thread_info = {
sizeof (GstThreadClass),
gst_thread_base_init,
NULL,
gst_thread_class_init,
NULL,
NULL,
sizeof (GstThread),
0,
gst_thread_init,
NULL
};
thread_type = g_type_register_static (GST_TYPE_BIN, "GstThread",
&thread_info, 0);
}
return thread_type;
}
static void
gst_thread_base_init (gpointer g_class)
{
GstElementClass *gstelement_class = GST_ELEMENT_CLASS (g_class);
gst_element_class_set_details (gstelement_class, &gst_thread_details);
}
static void
do_nothing (gpointer hi)
{
}
static void
gst_thread_class_init (gpointer g_class, gpointer class_data)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (g_class);
#ifndef GST_DISABLE_LOADSAVE
GstObjectClass *gstobject_class = GST_OBJECT_CLASS (g_class);
#endif
GstElementClass *gstelement_class = GST_ELEMENT_CLASS (g_class);
GstBinClass *gstbin_class = GST_BIN_CLASS (g_class);
GstThreadClass *klass = GST_THREAD_CLASS (g_class);
/* setup gst_thread_current */
gst_thread_current = g_private_new (do_nothing);
parent_class = g_type_class_peek_parent (g_class);
g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_PRIORITY,
g_param_spec_enum ("priority", "Scheduling Policy",
"The scheduling priority of the thread", GST_TYPE_THREAD_PRIORITY,
G_THREAD_PRIORITY_NORMAL, G_PARAM_READWRITE));
gst_thread_signals[SHUTDOWN] =
g_signal_new ("shutdown", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (GstThreadClass, shutdown), NULL, NULL,
gst_marshal_VOID__VOID, G_TYPE_NONE, 0);
gobject_class->dispose = gst_thread_dispose;
#ifndef GST_DISABLE_LOADSAVE
gstobject_class->save_thyself = GST_DEBUG_FUNCPTR (gst_thread_save_thyself);
gstobject_class->restore_thyself =
GST_DEBUG_FUNCPTR (gst_thread_restore_thyself);
#endif
gstelement_class->change_state = GST_DEBUG_FUNCPTR (gst_thread_change_state);
gobject_class->set_property = GST_DEBUG_FUNCPTR (gst_thread_set_property);
gobject_class->get_property = GST_DEBUG_FUNCPTR (gst_thread_get_property);
gstbin_class->child_state_change =
GST_DEBUG_FUNCPTR (gst_thread_child_state_change);
}
static void
gst_thread_init (GTypeInstance * instance, gpointer g_class)
{
GstScheduler *scheduler;
GstThread *thread = GST_THREAD (instance);
GST_DEBUG ("initializing thread");
/* threads are managing bins and iterate themselves */
/* CR1: the GstBin code checks these flags */
GST_FLAG_SET (thread, GST_BIN_FLAG_MANAGER);
GST_FLAG_SET (thread, GST_BIN_SELF_SCHEDULABLE);
scheduler = gst_scheduler_factory_make (NULL, GST_ELEMENT (thread));
g_assert (scheduler);
thread->lock = g_mutex_new ();
thread->cond = g_cond_new ();
thread->iterate_lock = g_mutex_new ();
thread->thread_id = (GThread *) NULL; /* set in NULL -> READY */
thread->priority = G_THREAD_PRIORITY_NORMAL;
}
static void
gst_thread_dispose (GObject * object)
{
GstThread *thread = GST_THREAD (object);
GST_CAT_DEBUG (GST_CAT_REFCOUNTING, "GstThread: dispose");
/* if we get here, the thread is really stopped as it has released
* the last refcount to the thread object, so we can safely free the
* mutex and cond vars */
G_OBJECT_CLASS (parent_class)->dispose (object);
g_assert (GST_STATE (thread) == GST_STATE_NULL);
GST_CAT_DEBUG (GST_CAT_REFCOUNTING, "GstThread: dispose, freeing locks");
g_mutex_free (thread->lock);
g_cond_free (thread->cond);
g_mutex_free (thread->iterate_lock);
gst_object_replace ((GstObject **) & GST_ELEMENT_SCHED (thread), NULL);
}
/**
* gst_thread_set_priority:
* @thread: the thread to change
* @priority: the new priority for the thread
*
* change the thread's priority
*/
void
gst_thread_set_priority (GstThread * thread, GThreadPriority priority)
{
g_return_if_fail (GST_IS_THREAD (thread));
thread->priority = priority;
}
static void
gst_thread_set_property (GObject * object, guint prop_id, const GValue * value,
GParamSpec * pspec)
{
GstThread *thread;
thread = GST_THREAD (object);
switch (prop_id) {
case ARG_PRIORITY:
thread->priority = g_value_get_enum (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_thread_get_property (GObject * object, guint prop_id, GValue * value,
GParamSpec * pspec)
{
GstThread *thread;
thread = GST_THREAD (object);
switch (prop_id) {
case ARG_PRIORITY:
g_value_set_enum (value, thread->priority);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
/**
* gst_thread_new:
* @name: the name of the thread
*
* Create a new thread with the given name.
*
* Returns: The new thread
*/
GstElement *
gst_thread_new (const gchar * name)
{
return gst_element_factory_make ("thread", name);
}
/**
* gst_thread_get_current:
*
* Gets the current GstThread.
*
* Returns: The current GstThread or NULL if you are not running inside a
* #GstThread.
*/
GstThread *
gst_thread_get_current (void)
{
return (GstThread *) g_private_get (gst_thread_current);
}
static inline void
gst_thread_release_children_locks (GstThread * thread)
{
GstRealPad *peer = NULL;
GstElement *peerelement;
GList *elements = (GList *) gst_bin_get_list (GST_BIN (thread));
while (elements) {
GstElement *element = GST_ELEMENT (elements->data);
GList *pads;
g_assert (element);
GST_DEBUG_OBJECT (thread, "waking element \"%s\"",
GST_ELEMENT_NAME (element));
elements = g_list_next (elements);
if (!gst_element_release_locks (element))
g_warning ("element %s could not release locks",
GST_ELEMENT_NAME (element));
pads = GST_ELEMENT_PADS (element);
while (pads) {
if (GST_PAD_PEER (pads->data)) {
peer = GST_REAL_PAD (GST_PAD_PEER (pads->data));
pads = g_list_next (pads);
} else {
pads = g_list_next (pads);
continue;
}
if (!peer)
continue;
peerelement = GST_PAD_PARENT (peer);
if (!peerelement)
continue; /* FIXME: deal with case where there's no peer */
if (GST_ELEMENT_SCHED (peerelement) != GST_ELEMENT_SCHED (thread)) {
GST_LOG_OBJECT (thread, "element \"%s\" has pad cross sched boundary",
GST_ELEMENT_NAME (element));
GST_LOG_OBJECT (thread, "waking element \"%s\"",
GST_ELEMENT_NAME (peerelement));
if (!gst_element_release_locks (peerelement))
g_warning ("element %s could not release locks",
GST_ELEMENT_NAME (peerelement));
}
}
}
}
/* sync the main thread, if there is one and makes sure that the thread
* is not spinning and in the waiting state. We can only do this if
* this function is not called from the thread itself.
*
* This function should be called with the thread lock held.
*/
static void
gst_thread_sync (GstThread * thread, gboolean is_self)
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
{
if (thread->thread_id == NULL)
return;
/* need to stop spinning in any case */
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
if (is_self) {
/* we're trying to sync ourself. Not much we can do here but hope
* that the thread will stop spinning and end up in the waiting
* state */
GST_DEBUG_OBJECT (thread, "syncing itself");
} else {
GST_DEBUG_OBJECT (thread, "syncing thread, grabbing lock");
/* another thread is trying to sync us. The strategy is to
* repeadetly unlock the element locks until the thread is
* blocking in the waiting state. We use a timeout because
* unlocking all of the children at the same time is not
* atomic and might fail. */
while (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING)) {
GTimeVal tv;
GST_LOG_OBJECT (thread, "syncing thread...");
/* release child locks */
gst_thread_release_children_locks (thread);
g_get_current_time (&tv);
g_time_val_add (&tv, 1000); /* wait a millisecond to sync the thread */
GST_DEBUG_OBJECT (thread, "wait");
g_cond_timed_wait (thread->cond, thread->lock, &tv);
}
GST_LOG_OBJECT (thread, "caught thread");
/* at this point we should be waiting */
g_assert (GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING));
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
}
g_assert (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_SPINNING));
}
static GstElementStateReturn
gst_thread_change_state (GstElement * element)
{
GstThread *thread;
GstElementStateReturn ret;
gint transition;
gboolean is_self;
g_return_val_if_fail (GST_IS_THREAD (element), GST_STATE_FAILURE);
GST_DEBUG_OBJECT (element, "changing state from %s to %s",
gst_element_state_get_name (GST_STATE (element)),
gst_element_state_get_name (GST_STATE_PENDING (element)));
thread = GST_THREAD (element);
/* boolean to check if we called the state change in the same thread as
* the iterate thread */
is_self = (thread == gst_thread_get_current ());
GST_LOG_OBJECT (thread, "grabbing lock");
g_mutex_lock (thread->lock);
gst_thread_sync (thread, is_self);
/* no iteration is allowed during this state change because an iteration
* can cause another state change conflicting with this one */
/* do not try to grab the lock if this method is called from the
* same thread as the iterate thread, the lock might be held and we
* might deadlock */
if (!is_self)
g_mutex_lock (thread->iterate_lock);
transition = GST_STATE_TRANSITION (element);
switch (transition) {
case GST_STATE_NULL_TO_READY:
/* create the thread */
GST_FLAG_UNSET (thread, GST_THREAD_STATE_REAPING);
GST_LOG_OBJECT (element, "grabbing lock");
thread->thread_id = g_thread_create_full (gst_thread_main_loop,
thread, STACK_SIZE, FALSE, TRUE, thread->priority, NULL);
if (!thread->thread_id) {
GST_ERROR_OBJECT (element, "g_thread_create_full failed");
goto error_out;
}
GST_LOG_OBJECT (element, "GThread created");
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
/* wait for it to 'spin up' */
g_cond_wait (thread->cond, thread->lock);
break;
case GST_STATE_READY_TO_PAUSED:
break;
case GST_STATE_PAUSED_TO_PLAYING:
{
/* FIXME: recurse into sub-bins */
GList *elements = (GList *) gst_bin_get_list (GST_BIN (thread));
while (elements) {
gst_element_enable_threadsafe_properties ((GstElement *) elements->
data);
elements = g_list_next (elements);
}
/* reset self to spinning */
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
break;
}
case GST_STATE_PLAYING_TO_PAUSED:
{
GList *elements;
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
elements = (GList *) gst_bin_get_list (GST_BIN (thread));
while (elements) {
gst_element_disable_threadsafe_properties ((GstElement *) elements->
data);
elements = g_list_next (elements);
}
break;
}
case GST_STATE_PAUSED_TO_READY:
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
break;
case GST_STATE_READY_TO_NULL:
/* we can't join the threads here, because this could have been triggered
by ourself (ouch) */
GST_LOG_OBJECT (thread, "destroying GThread %p", thread->thread_id);
GST_FLAG_SET (thread, GST_THREAD_STATE_REAPING);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
/* thread was already gone */
if (thread->thread_id != NULL) {
thread->thread_id = NULL;
if (is_self) {
/* or should we continue? */
GST_LOG_OBJECT (thread,
"Thread %s is destroying itself. Function call will not return!",
GST_ELEMENT_NAME (thread));
gst_scheduler_reset (GST_ELEMENT_SCHED (thread));
/* unlock and signal - we are out */
GST_DEBUG_OBJECT (thread, "signal");
g_cond_signal (thread->cond);
GST_DEBUG_OBJECT (thread, "unlock");
g_mutex_unlock (thread->lock);
GST_INFO_OBJECT (thread, "GThread %p is exiting", g_thread_self ());
g_signal_emit (G_OBJECT (thread), gst_thread_signals[SHUTDOWN], 0);
g_thread_exit (NULL);
return GST_STATE_SUCCESS;
} else {
/* now wait for the thread to destroy itself */
GST_DEBUG_OBJECT (thread, "signal");
g_cond_signal (thread->cond);
GST_DEBUG_OBJECT (thread, "wait");
g_cond_wait (thread->cond, thread->lock);
GST_DEBUG_OBJECT (thread, "done");
/* it should be dead now */
}
}
break;
default:
break;
}
GST_LOG_OBJECT (thread, "unlocking lock");
g_mutex_unlock (thread->lock);
if (GST_ELEMENT_CLASS (parent_class)->change_state) {
ret = GST_ELEMENT_CLASS (parent_class)->change_state (GST_ELEMENT (thread));
} else {
ret = GST_STATE_SUCCESS;
}
if (!is_self)
g_mutex_unlock (thread->iterate_lock);
return ret;
error_out:
GST_CAT_DEBUG (GST_CAT_STATES, "changing state from %s to %s failed for %s",
gst_element_state_get_name (GST_STATE (element)),
gst_element_state_get_name (GST_STATE_PENDING (element)),
GST_ELEMENT_NAME (element));
g_mutex_unlock (thread->lock);
if (!is_self)
g_mutex_unlock (thread->iterate_lock);
return GST_STATE_FAILURE;
}
/* When a child changes its state the thread might have to start.
*
* When we are in the thread context we set the spinning flag.
* When we are not in the thread context, we grab the lock. The
* thread can then only be in the waiting or spinning state. If it's
* waiting we signal it to start. If it was spinning, we let it spin.
*/
static void
gst_thread_child_state_change (GstBin * bin, GstElementState oldstate,
GstElementState newstate, GstElement * element)
{
GstThread *thread = GST_THREAD (bin);
gboolean is_self;
GstThread *current;
current = gst_thread_get_current ();
is_self = (current == thread);
GST_LOG_OBJECT (bin, "(from thread %s) child %s changed state from %s to %s",
current ? GST_ELEMENT_NAME (current) :
"(none)", GST_ELEMENT_NAME (element),
gst_element_state_get_name (oldstate),
gst_element_state_get_name (newstate));
if (parent_class->child_state_change)
parent_class->child_state_change (bin, oldstate, newstate, element);
/* see if we have to wake up the thread now. */
if (is_self) {
GST_LOG_OBJECT (element, "we are in the thread context");
/* we are the thread, set the spinning flag so that we start spinning
* next time */
if (newstate == GST_STATE_PLAYING) {
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
}
} else {
g_mutex_lock (thread->lock);
/* thread is now spinning or waiting after grabbing the lock */
if (newstate == GST_STATE_PLAYING) {
if (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING)) {
/* its spinning, that's not really a problem, it will
* continue to do so */
GST_LOG_OBJECT (element, "thread is playing");
} else {
/* waiting, set spinning flag and trigger restart. */
GST_LOG_OBJECT (element, "signal playing");
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
g_cond_signal (GST_THREAD (bin)->cond);
}
}
g_mutex_unlock (thread->lock);
}
GST_LOG_OBJECT (element, "done child state change");
}
/**
* gst_thread_main_loop:
* @arg: the thread to start
*
* The main loop of the thread. The thread will iterate
* while the state is GST_THREAD_STATE_SPINNING.
*/
static void *
gst_thread_main_loop (void *arg)
{
GstThread *thread = NULL;
GstElement *element = NULL;
GstScheduler *sched;
thread = GST_THREAD (arg);
GST_LOG_OBJECT (element, "grabbing lock");
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
g_mutex_lock (thread->lock);
element = GST_ELEMENT (arg);
GST_LOG_OBJECT (thread, "Started main loop");
/* initialize gst_thread_current */
g_private_set (gst_thread_current, thread);
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
/* set up the element's scheduler */
gst_scheduler_setup (GST_ELEMENT_SCHED (thread));
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
GST_FLAG_UNSET (thread, GST_THREAD_STATE_REAPING);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_WAITING);
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
/* signals the startup of the thread */
GST_LOG_OBJECT (element, "signal");
g_cond_signal (thread->cond);
GST_LOG_OBJECT (element, "unlocking lock");
gst_object_ref (GST_OBJECT (thread));
/* as long as we're not dying we can continue */
while (!(GST_FLAG_IS_SET (thread, GST_THREAD_STATE_REAPING))) {
/* in the playing state we need to do something special */
if (GST_STATE (thread) == GST_STATE_PLAYING) {
GST_LOG_OBJECT (thread, "starting to iterate");
/* continue iteration while spinning */
while (GST_FLAG_IS_SET (thread, GST_THREAD_STATE_SPINNING)) {
gboolean status;
g_mutex_unlock (thread->lock);
g_mutex_lock (thread->iterate_lock);
status = gst_bin_iterate (GST_BIN (thread));
g_mutex_unlock (thread->iterate_lock);
g_mutex_lock (thread->lock);
if (!status) {
GST_DEBUG_OBJECT (thread, "iterate returned false");
if (GST_STATE (thread) != GST_STATE_PLAYING) {
GST_DEBUG_OBJECT (thread,
"stopping spinning as state is not playing");
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
}
}
/* if we hold the last refcount, the app unreffed the
* thread and we should stop ASAP */
if (G_OBJECT (thread)->ref_count == 1) {
GST_DEBUG_OBJECT (thread, "reaping as refcount is only 1");
GST_FLAG_SET (thread, GST_THREAD_STATE_REAPING);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
}
}
}
/* do not try to sync when we are REAPING */
if (!(GST_FLAG_IS_SET (thread, GST_THREAD_STATE_REAPING))) {
/* sync section */
GST_LOG_OBJECT (thread, "entering sync");
GST_DEBUG_OBJECT (thread, "signal");
g_cond_signal (thread->cond);
GST_DEBUG_OBJECT (thread, "wait");
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
GST_FLAG_SET (thread, GST_THREAD_STATE_WAITING);
g_cond_wait (thread->cond, thread->lock);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_WAITING);
GST_LOG_OBJECT (thread, "wait done");
}
}
GST_LOG_OBJECT (thread, "unlocking lock");
thread->thread_id = NULL;
g_mutex_unlock (thread->lock);
/* we need to destroy the scheduler here because it might have
* mapped it's stack into the threads stack space */
sched = GST_ELEMENT_SCHED (thread);
if (sched)
gst_scheduler_reset (sched);
g_signal_emit (G_OBJECT (thread), gst_thread_signals[SHUTDOWN], 0);
/* signal - we are out */
GST_LOG_OBJECT (thread, "Thread %p exits main loop", g_thread_self ());
g_cond_signal (thread->cond);
gst_object_unref (GST_OBJECT (thread));
/* don't assume the GstThread object exists anymore now */
return NULL;
}
#ifndef GST_DISABLE_LOADSAVE
static xmlNodePtr
gst_thread_save_thyself (GstObject * object, xmlNodePtr self)
{
if (GST_OBJECT_CLASS (parent_class)->save_thyself)
GST_OBJECT_CLASS (parent_class)->save_thyself (object, self);
return NULL;
}
static void
gst_thread_restore_thyself (GstObject * object, xmlNodePtr self)
{
GST_LOG_OBJECT (object, "restoring");
if (GST_OBJECT_CLASS (parent_class)->restore_thyself)
GST_OBJECT_CLASS (parent_class)->restore_thyself (object, self);
}
#endif /* GST_DISABLE_LOADSAVE */