gstreamer/ext/vulkan/shaders/identity.vert

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#version 450 core
layout(location = 0) in vec4 inPos;
layout(location = 1) in vec2 inTexCoord;
layout(location = 0) out vec2 outTexCoord;
void main() {
gl_Position = inPos;
outTexCoord = inTexCoord;
}