gstreamer-rs/examples/src/bin/decodebin.rs

270 lines
12 KiB
Rust

// This example demonstrates the use of the decodebin element
// The decodebin element tries to automatically detect the incoming
// format and to autoplug the appropriate demuxers / decoders to handle it.
// and decode it to raw audio, video or subtitles.
// Before the pipeline hasn't been prerolled, the decodebin can't possibly know what
// format it gets as its input. So at first, the pipeline looks like this:
// {filesrc} - {decodebin}
// As soon as the decodebin has detected the stream format, it will try to decode every
// contained stream to its raw format.
// The application connects a signal-handler to decodebin's pad-added signal, which tells us
// whenever the decodebin provided us with another contained (raw) stream from the input file.
// This application supports audio and video streams. Video streams are
// displayed using an autovideosink, and audiostreams are played back using autoaudiosink.
// So for a file that contains one audio and one video stream,
// the pipeline looks like the following:
// /-[audio]-{audioconvert}-{audioresample}-{autoaudiosink}
// {filesrc}-{decodebin}-|
// \-[video]-{viceoconvert}-{videoscale}-{autovideosink}
// Both auto-sinks at the end automatically select the best available (actual) sink. Since the
// selection of available actual sinks is platform specific
// (like using pulseaudio for audio output on linux, e.g.),
// we need to add the audioconvert and audioresample elements before handing the stream to the
// autoaudiosink, because we need to make sure, that the stream is always supported by the actual sink.
// Especially Windows APIs tend to be quite picky about samplerate and sample-format.
// The same applies to videostreams.
use std::{
env,
sync::{Arc, Mutex},
};
use anyhow::Error;
use derive_more::{Display, Error};
use gst::{element_error, element_warning, prelude::*};
#[path = "../examples-common.rs"]
mod examples_common;
#[derive(Debug, Display, Error)]
#[display(fmt = "Received error from {src}: {error} (debug: {debug:?})")]
struct ErrorMessage {
src: glib::GString,
error: glib::Error,
debug: Option<glib::GString>,
}
#[derive(Clone, Debug, glib::Boxed)]
#[boxed_type(name = "ErrorValue")]
struct ErrorValue(Arc<Mutex<Option<Error>>>);
fn example_main() -> Result<(), Error> {
gst::init()?;
let args: Vec<_> = env::args().collect();
let uri: &str = if args.len() == 2 {
args[1].as_ref()
} else {
println!("Usage: decodebin file_path");
std::process::exit(-1)
};
let pipeline = gst::Pipeline::default();
let src = gst::ElementFactory::make("filesrc")
.property("location", uri)
.build()?;
let decodebin = gst::ElementFactory::make("decodebin").build()?;
pipeline.add_many(&[&src, &decodebin])?;
gst::Element::link_many(&[&src, &decodebin])?;
// Need to move a new reference into the closure.
// !!ATTENTION!!:
// It might seem appealing to use pipeline.clone() here, because that greatly
// simplifies the code within the callback. What this actually does, however, is creating
// a memory leak. The clone of a pipeline is a new strong reference on the pipeline.
// Storing this strong reference of the pipeline within the callback (we are moving it in!),
// which is in turn stored in another strong reference on the pipeline is creating a
// reference cycle.
// DO NOT USE pipeline.clone() TO USE THE PIPELINE WITHIN A CALLBACK
let pipeline_weak = pipeline.downgrade();
// Connect to decodebin's pad-added signal, that is emitted whenever
// it found another stream from the input file and found a way to decode it to its raw format.
// decodebin automatically adds a src-pad for this raw stream, which
// we can use to build the follow-up pipeline.
decodebin.connect_pad_added(move |dbin, src_pad| {
// Here we temporarily retrieve a strong reference on the pipeline from the weak one
// we moved into this callback.
let pipeline = match pipeline_weak.upgrade() {
Some(pipeline) => pipeline,
None => return,
};
// Try to detect whether the raw stream decodebin provided us with
// just now is either audio or video (or none of both, e.g. subtitles).
let (is_audio, is_video) = {
let media_type = src_pad.current_caps().and_then(|caps| {
caps.structure(0).map(|s| {
let name = s.name();
(name.starts_with("audio/"), name.starts_with("video/"))
})
});
match media_type {
None => {
element_warning!(
dbin,
gst::CoreError::Negotiation,
("Failed to get media type from pad {}", src_pad.name())
);
return;
}
Some(media_type) => media_type,
}
};
// We create a closure here, calling it directly below it, because this greatly
// improves readability for error-handling. Like this, we can simply use the
// ?-operator within the closure, and handle the actual error down below where
// we call the insert_sink(..) closure.
let insert_sink = |is_audio, is_video| -> Result<(), Error> {
if is_audio {
// decodebin found a raw audiostream, so we build the follow-up pipeline to
// play it on the default audio playback device (using autoaudiosink).
let queue = gst::ElementFactory::make("queue").build()?;
let convert = gst::ElementFactory::make("audioconvert").build()?;
let resample = gst::ElementFactory::make("audioresample").build()?;
let sink = gst::ElementFactory::make("autoaudiosink").build()?;
let elements = &[&queue, &convert, &resample, &sink];
pipeline.add_many(elements)?;
gst::Element::link_many(elements)?;
// !!ATTENTION!!:
// This is quite important and people forget it often. Without making sure that
// the new elements have the same state as the pipeline, things will fail later.
// They would still be in Null state and can't process data.
for e in elements {
e.sync_state_with_parent()?;
}
// Get the queue element's sink pad and link the decodebin's newly created
// src pad for the audio stream to it.
let sink_pad = queue.static_pad("sink").expect("queue has no sinkpad");
src_pad.link(&sink_pad)?;
} else if is_video {
// decodebin found a raw videostream, so we build the follow-up pipeline to
// display it using the autovideosink.
let queue = gst::ElementFactory::make("queue").build()?;
let convert = gst::ElementFactory::make("videoconvert").build()?;
let scale = gst::ElementFactory::make("videoscale").build()?;
let sink = gst::ElementFactory::make("autovideosink").build()?;
let elements = &[&queue, &convert, &scale, &sink];
pipeline.add_many(elements)?;
gst::Element::link_many(elements)?;
for e in elements {
e.sync_state_with_parent()?
}
// Get the queue element's sink pad and link the decodebin's newly created
// src pad for the video stream to it.
let sink_pad = queue.static_pad("sink").expect("queue has no sinkpad");
src_pad.link(&sink_pad)?;
}
Ok(())
};
// When adding and linking new elements in a callback fails, error information is often sparse.
// GStreamer's built-in debugging can be hard to link back to the exact position within the code
// that failed. Since callbacks are called from random threads within the pipeline, it can get hard
// to get good error information. The macros used in the following can solve that. With the use
// of those, one can send arbitrary rust types (using the pipeline's bus) into the mainloop.
// What we send here is unpacked down below, in the iteration-code over sent bus-messages.
// Because we are using the failure crate for error details here, we even get a backtrace for
// where the error was constructed. (If RUST_BACKTRACE=1 is set)
if let Err(err) = insert_sink(is_audio, is_video) {
// The following sends a message of type Error on the bus, containing our detailed
// error information.
element_error!(
dbin,
gst::LibraryError::Failed,
("Failed to insert sink"),
details: gst::Structure::builder("error-details")
.field("error",
&ErrorValue(Arc::new(Mutex::new(Some(err)))))
.build()
);
}
});
pipeline.set_state(gst::State::Playing)?;
let bus = pipeline
.bus()
.expect("Pipeline without bus. Shouldn't happen!");
// This code iterates over all messages that are sent across our pipeline's bus.
// In the callback ("pad-added" on the decodebin), we sent better error information
// using a bus message. This is the position where we get those messages and log
// the contained information.
for msg in bus.iter_timed(gst::ClockTime::NONE) {
use gst::MessageView;
match msg.view() {
MessageView::Eos(..) => break,
MessageView::Error(err) => {
pipeline.set_state(gst::State::Null)?;
match err.details() {
// This bus-message of type error contained our custom error-details struct
// that we sent in the pad-added callback above. So we unpack it and log
// the detailed error information here. details contains a glib::SendValue.
// The unpacked error is the converted to a Result::Err, stopping the
// application's execution.
Some(details) if details.name() == "error-details" => details
.get::<&ErrorValue>("error")
.unwrap()
.clone()
.0
.lock()
.unwrap()
.take()
.map(Result::Err)
.expect("error-details message without actual error"),
_ => Err(ErrorMessage {
src: msg
.src()
.map(|s| s.path_string())
.unwrap_or_else(|| glib::GString::from("UNKNOWN")),
error: err.error(),
debug: err.debug(),
}
.into()),
}?;
}
MessageView::StateChanged(s) => {
println!(
"State changed from {:?}: {:?} -> {:?} ({:?})",
s.src().map(|s| s.path_string()),
s.old(),
s.current(),
s.pending()
);
}
_ => (),
}
}
pipeline.set_state(gst::State::Null)?;
Ok(())
}
fn main() {
// tutorials_common::run is only required to set up the application environment on macOS
// (but not necessary in normal Cocoa applications where this is set up automatically)
match examples_common::run(example_main) {
Ok(r) => r,
Err(e) => eprintln!("Error! {e}"),
}
}