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a6d5f6f5a5
[Marijn: Add `GstAudioLevelMeta` to the `manual` list in `Gir.toml`]
296 lines
5.7 KiB
TOML
296 lines
5.7 KiB
TOML
[options]
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girs_directories = ["../gir-files", "../gst-gir-files"]
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library = "GstAudio"
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version = "1.0"
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min_cfg_version = "1.8"
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work_mode = "normal"
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concurrency = "send+sync"
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generate_safety_asserts = true
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single_version_file = true
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generate_display_trait = false
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external_libraries = [
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"GLib",
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"GObject",
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"Gst",
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"GstBase",
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]
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generate = [
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"GstAudio.AudioDitherMethod",
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"GstAudio.AudioNoiseShapingMethod",
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"GstAudio.AudioResamplerMethod",
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"GstAudio.AudioFormatFlags",
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"GstAudio.AudioLayout",
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"GstAudio.AudioChannelPosition",
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"GstAudio.StreamVolume",
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"GstAudio.StreamVolumeFormat",
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"GstAudio.AudioSink",
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"GstAudio.AudioSrc",
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"GstAudio.AudioBaseSink",
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"GstAudio.AudioBaseSrc",
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]
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manual = [
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"GObject.Object",
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"Gst.AllocationParams",
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"Gst.Allocator",
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"Gst.ClockTimeDiff",
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"Gst.Element",
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"Gst.Format",
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"Gst.TagList",
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"Gst.TagMergeMode",
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"GstBase.BaseSink",
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"GstBase.BaseSrc",
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"GstAudio.AudioClippingMeta",
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"GstAudio.AudioFormatInfo",
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"GstAudio.AudioInfo",
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"GstAudio.AudioLevelMeta",
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"GstAudio.AudioMeta",
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"GstAudio.AudioRingBufferSpec",
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]
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[[object]]
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name = "Gst.Object"
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# For renaming the trait...
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status = "manual"
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trait_name = "GstObjectExt"
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[[object]]
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name = "Gst.Caps"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "Gst.Buffer"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "Gst.ClockTime"
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status = "manual"
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conversion_type = "scalar"
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[[object]]
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name = "GstAudio.AudioBuffer"
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status = "manual"
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[[object.function]]
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name = "map"
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# Readable and writable variant dealing with mutability
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rename = "from_buffer_readable"
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[[object]]
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name = "GstAudio.AudioFormat"
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status = "generate"
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[[object.derive]]
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name = "Debug, Eq, PartialEq, Hash"
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[[object.member]]
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name = "s16"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "u16"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "s24_32"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "u24_32"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "s32"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "u32"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "s24"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "u24"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "s20"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "u20"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "s18"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "u18"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "f32"
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# Platform dependant
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manual = true
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[[object.member]]
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name = "f64"
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# Platform dependant
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manual = true
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[[object.function]]
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name = "to_string"
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# This has an Unknown field that may return NULL or "UNKNOWN"
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manual = true
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[object.function.return]
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nullable = false
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[[object.function]]
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name = "fill_silence"
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# Function does not belong in AudioFormat but AudioFormatInfo.
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# Manual implementation is available, and glib argument conversion
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# is broken.
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manual = true
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[[object.function]]
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name = "get_info"
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# Result is not nullable, function does effectively the same
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# as AudioFormatInfo::from_format()
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ignore = true
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[[object.function]]
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name = "build_integer"
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# Use custom AudioEndianness enum
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manual = true
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[[object]]
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name = "GstAudio.AudioStreamAlign"
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status = "generate"
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[[object.function]]
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name = "process"
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# bool does not signal error
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manual = true
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[[object]]
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name = "GstAudio.AudioDecoder"
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status = "generate"
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manual_traits = ["AudioDecoderExtManual"]
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[[object.function]]
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name = "finish_frame"
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manual = true
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[[object.function]]
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name = "finish_subframe"
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manual = true
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[[object.function]]
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name = "negotiate"
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manual = true
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[[object.function]]
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name = "set_output_caps"
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manual = true
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[[object.function]]
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name = "set_output_format"
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manual = true
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[[object.function]]
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name = "get_allocator"
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manual = true
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[[object.function]]
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name = "proxy_getcaps"
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[object.function.return]
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nullable = false
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[[object.function]]
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name = "allocate_output_buffer"
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[object.function.return]
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nullable_return_is_error = "Failed to allocate output buffer"
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[[object]]
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name = "GstAudio.AudioEncoder"
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status = "generate"
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manual_traits = ["AudioEncoderExtManual"]
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[[object.function]]
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name = "finish_frame"
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manual = true
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[[object.function]]
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name = "negotiate"
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manual = true
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[[object.function]]
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name = "set_output_format"
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manual = true
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[[object.function]]
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name = "get_allocator"
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manual = true
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[[object.function]]
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name = "get_latency"
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manual = true
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[[object.function]]
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name = "proxy_getcaps"
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[object.function.return]
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nullable = false
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[[object.function]]
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name = "allocate_output_buffer"
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[object.function.return]
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nullable_return_is_error = "Failed to allocate output buffer"
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[[object]]
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name = "GstAudio.AudioRingBufferFormatType"
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status = "generate"
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[[object.member]]
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name = "mpeg2_aac_raw"
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version = "1.12"
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[[object.member]]
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name = "mpeg4_aac_raw"
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version = "1.12"
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[[object.member]]
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name = "flac"
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version = "1.12"
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[[object]]
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name = "GstAudio.AudioFlags"
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status = "generate"
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[[object.member]]
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name = "none"
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ignore = true
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[[object]]
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name = "GstAudio.AudioPackFlags"
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status = "generate"
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[[object.member]]
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name = "none"
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ignore = true
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