gstreamer-rs/Gir_GstAudio.toml

212 lines
3.8 KiB
TOML

[options]
girs_dir = "gir-files"
library = "GstAudio"
version = "1.0"
min_cfg_version = "1.8"
target_path = "gstreamer-audio"
work_mode = "normal"
concurrency = "send+sync"
generate_safety_asserts = true
single_version_file = true
generate_display_trait = false
external_libraries = [
"GLib",
"GObject",
"Gst",
"GstBase",
]
generate = [
"GstAudio.AudioFlags",
"GstAudio.AudioFormatFlags",
"GstAudio.AudioLayout",
"GstAudio.AudioPackFlags",
"GstAudio.AudioChannelPosition",
"GstAudio.StreamVolume",
"GstAudio.StreamVolumeFormat",
"GstAudio.AudioSink",
"GstAudio.AudioBaseSink",
]
manual = [
"GObject.Object",
"Gst.Object",
"Gst.Element",
"Gst.Allocator",
"Gst.AllocationParams",
"Gst.TagList",
"Gst.TagMergeMode",
"GstBase.BaseSink",
"GstAudio.AudioInfo",
"GstAudio.AudioFormatInfo",
]
[[object]]
name = "Gst.Caps"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Buffer"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.ClockTime"
status = "manual"
conversion_type = "scalar"
[[object]]
name = "GstAudio.AudioFormat"
status = "generate"
[[object.member]]
name = "s16"
# Platform dependant
ignore = true
[[object.member]]
name = "u16"
# Platform dependant
ignore = true
[[object.member]]
name = "s24_32"
# Platform dependant
ignore = true
[[object.member]]
name = "u24_32"
# Platform dependant
ignore = true
[[object.member]]
name = "s32"
# Platform dependant
ignore = true
[[object.member]]
name = "u32"
# Platform dependant
ignore = true
[[object.member]]
name = "s24"
# Platform dependant
ignore = true
[[object.member]]
name = "u24"
# Platform dependant
ignore = true
[[object.member]]
name = "s20"
# Platform dependant
ignore = true
[[object.member]]
name = "u20"
# Platform dependant
ignore = true
[[object.member]]
name = "s18"
# Platform dependant
ignore = true
[[object.member]]
name = "u18"
# Platform dependant
ignore = true
[[object.member]]
name = "f32"
# Platform dependant
ignore = true
[[object.member]]
name = "f64"
# Platform dependant
ignore = true
[[object]]
name = "GstAudio.AudioStreamAlign"
status = "generate"
[[object.function]]
name = "process"
# bool does not signal error
ignore = true
[[object]]
name = "GstAudio.AudioDecoder"
status = "generate"
[[object.function]]
name = "finish_frame"
ignore = true
[[object.function]]
name = "finish_subframe"
ignore = true
[[object.function]]
name = "negotiate"
ignore = true
[[object.function]]
name = "set_output_caps"
ignore = true
[[object.function]]
name = "set_output_format"
ignore = true
[[object.function]]
name = "get_allocator"
ignore = true
[[object.function]]
name = "proxy_getcaps"
[object.function.return]
nullable = false
[[object.function]]
name = "allocate_output_buffer"
[object.function.return]
nullable_return_is_error = "Failed to allocate output buffer"
[[object]]
name = "GstAudio.AudioEncoder"
status = "generate"
[[object.function]]
name = "finish_frame"
ignore = true
[[object.function]]
name = "negotiate"
ignore = true
[[object.function]]
name = "set_output_format"
ignore = true
[[object.function]]
name = "get_allocator"
ignore = true
[[object.function]]
name = "get_latency"
ignore = true
[[object.function]]
name = "proxy_getcaps"
[object.function.return]
nullable = false
[[object.function]]
name = "allocate_output_buffer"
[object.function.return]
nullable_return_is_error = "Failed to allocate output buffer"