gstreamer-rs/gstreamer-gl/src/auto/gl_shader.rs
2020-06-11 12:33:49 +02:00

471 lines
14 KiB
Rust

// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT
use glib;
use glib::object::IsA;
use glib::object::ObjectType as ObjectType_;
use glib::signal::connect_raw;
use glib::signal::SignalHandlerId;
use glib::translate::*;
#[cfg(any(feature = "v1_16", feature = "dox"))]
use glib::GString;
use glib::StaticType;
use glib::Value;
use glib_sys;
use gobject_sys;
use gst;
use gst_gl_sys;
use std::boxed::Box as Box_;
use std::mem::transmute;
use std::ptr;
use GLContext;
#[cfg(any(feature = "v1_16", feature = "dox"))]
use GLSLProfile;
use GLSLStage;
#[cfg(any(feature = "v1_16", feature = "dox"))]
use GLSLVersion;
glib_wrapper! {
pub struct GLShader(Object<gst_gl_sys::GstGLShader, gst_gl_sys::GstGLShaderClass, GLShaderClass>) @extends gst::Object;
match fn {
get_type => || gst_gl_sys::gst_gl_shader_get_type(),
}
}
impl GLShader {
pub fn new<P: IsA<GLContext>>(context: &P) -> GLShader {
skip_assert_initialized!();
unsafe {
from_glib_full(gst_gl_sys::gst_gl_shader_new(
context.as_ref().to_glib_none().0,
))
}
}
pub fn new_default<P: IsA<GLContext>>(context: &P) -> Result<GLShader, glib::Error> {
skip_assert_initialized!();
unsafe {
let mut error = ptr::null_mut();
let ret = gst_gl_sys::gst_gl_shader_new_default(
context.as_ref().to_glib_none().0,
&mut error,
);
if error.is_null() {
Ok(from_glib_full(ret))
} else {
Err(from_glib_full(error))
}
}
}
//pub fn new_link_with_stages<P: IsA<GLContext>>(context: &P, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Fundamental: VarArgs) -> GLShader {
// unsafe { TODO: call gst_gl_sys:gst_gl_shader_new_link_with_stages() }
//}
//pub fn with_stages<P: IsA<GLContext>>(context: &P, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Fundamental: VarArgs) -> GLShader {
// unsafe { TODO: call gst_gl_sys:gst_gl_shader_new_with_stages() }
//}
pub fn attach(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> {
unsafe {
glib_result_from_gboolean!(
gst_gl_sys::gst_gl_shader_attach(self.to_glib_none().0, stage.to_glib_none().0),
"Failed to attach stage to shader"
)
}
}
pub fn attach_unlocked(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> {
unsafe {
glib_result_from_gboolean!(
gst_gl_sys::gst_gl_shader_attach_unlocked(
self.to_glib_none().0,
stage.to_glib_none().0
),
"Failed to attach stage to shader"
)
}
}
pub fn bind_attribute_location(&self, index: u32, name: &str) {
unsafe {
gst_gl_sys::gst_gl_shader_bind_attribute_location(
self.to_glib_none().0,
index,
name.to_glib_none().0,
);
}
}
pub fn bind_frag_data_location(&self, index: u32, name: &str) {
unsafe {
gst_gl_sys::gst_gl_shader_bind_frag_data_location(
self.to_glib_none().0,
index,
name.to_glib_none().0,
);
}
}
pub fn compile_attach_stage(&self, stage: &GLSLStage) -> Result<(), glib::Error> {
unsafe {
let mut error = ptr::null_mut();
let _ = gst_gl_sys::gst_gl_shader_compile_attach_stage(
self.to_glib_none().0,
stage.to_glib_none().0,
&mut error,
);
if error.is_null() {
Ok(())
} else {
Err(from_glib_full(error))
}
}
}
pub fn detach(&self, stage: &GLSLStage) {
unsafe {
gst_gl_sys::gst_gl_shader_detach(self.to_glib_none().0, stage.to_glib_none().0);
}
}
pub fn detach_unlocked(&self, stage: &GLSLStage) {
unsafe {
gst_gl_sys::gst_gl_shader_detach_unlocked(
self.to_glib_none().0,
stage.to_glib_none().0,
);
}
}
pub fn get_attribute_location(&self, name: &str) -> i32 {
unsafe {
gst_gl_sys::gst_gl_shader_get_attribute_location(
self.to_glib_none().0,
name.to_glib_none().0,
)
}
}
pub fn get_program_handle(&self) -> i32 {
unsafe { gst_gl_sys::gst_gl_shader_get_program_handle(self.to_glib_none().0) }
}
pub fn is_linked(&self) -> bool {
unsafe { from_glib(gst_gl_sys::gst_gl_shader_is_linked(self.to_glib_none().0)) }
}
pub fn link(&self) -> Result<(), glib::Error> {
unsafe {
let mut error = ptr::null_mut();
let _ = gst_gl_sys::gst_gl_shader_link(self.to_glib_none().0, &mut error);
if error.is_null() {
Ok(())
} else {
Err(from_glib_full(error))
}
}
}
pub fn release(&self) {
unsafe {
gst_gl_sys::gst_gl_shader_release(self.to_glib_none().0);
}
}
pub fn release_unlocked(&self) {
unsafe {
gst_gl_sys::gst_gl_shader_release_unlocked(self.to_glib_none().0);
}
}
pub fn set_uniform_1f(&self, name: &str, value: f32) {
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_1f(
self.to_glib_none().0,
name.to_glib_none().0,
value,
);
}
}
pub fn set_uniform_1fv(&self, name: &str, value: &[f32]) {
let count = value.len() as u32;
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_1fv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
}
}
pub fn set_uniform_1i(&self, name: &str, value: i32) {
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_1i(
self.to_glib_none().0,
name.to_glib_none().0,
value,
);
}
}
pub fn set_uniform_1iv(&self, name: &str, value: &[i32]) {
let count = value.len() as u32;
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_1iv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
}
}
pub fn set_uniform_2f(&self, name: &str, v0: f32, v1: f32) {
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_2f(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
);
}
}
pub fn set_uniform_2fv(&self, name: &str, value: &[f32]) {
let count = value.len() as u32;
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_2fv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
}
}
pub fn set_uniform_2i(&self, name: &str, v0: i32, v1: i32) {
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_2i(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
);
}
}
pub fn set_uniform_2iv(&self, name: &str, value: &[i32]) {
let count = value.len() as u32;
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_2iv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
}
}
pub fn set_uniform_3f(&self, name: &str, v0: f32, v1: f32, v2: f32) {
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_3f(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
v2,
);
}
}
pub fn set_uniform_3fv(&self, name: &str, value: &[f32]) {
let count = value.len() as u32;
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_3fv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
}
}
pub fn set_uniform_3i(&self, name: &str, v0: i32, v1: i32, v2: i32) {
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_3i(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
v2,
);
}
}
pub fn set_uniform_3iv(&self, name: &str, value: &[i32]) {
let count = value.len() as u32;
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_3iv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
}
}
pub fn set_uniform_4f(&self, name: &str, v0: f32, v1: f32, v2: f32, v3: f32) {
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_4f(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
v2,
v3,
);
}
}
pub fn set_uniform_4fv(&self, name: &str, value: &[f32]) {
let count = value.len() as u32;
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_4fv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
}
}
pub fn set_uniform_4i(&self, name: &str, v0: i32, v1: i32, v2: i32, v3: i32) {
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_4i(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
v2,
v3,
);
}
}
pub fn set_uniform_4iv(&self, name: &str, value: &[i32]) {
let count = value.len() as u32;
unsafe {
gst_gl_sys::gst_gl_shader_set_uniform_4iv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
}
}
pub fn use_(&self) {
unsafe {
gst_gl_sys::gst_gl_shader_use(self.to_glib_none().0);
}
}
pub fn get_property_linked(&self) -> bool {
unsafe {
let mut value = Value::from_type(<bool as StaticType>::static_type());
gobject_sys::g_object_get_property(
self.as_ptr() as *mut gobject_sys::GObject,
b"linked\0".as_ptr() as *const _,
value.to_glib_none_mut().0,
);
value
.get()
.expect("Return Value for property `linked` getter")
.unwrap()
}
}
#[cfg(any(feature = "v1_16", feature = "dox"))]
pub fn string_fragment_external_oes_get_default<P: IsA<GLContext>>(
context: &P,
version: GLSLVersion,
profile: GLSLProfile,
) -> Option<GString> {
skip_assert_initialized!();
unsafe {
from_glib_full(
gst_gl_sys::gst_gl_shader_string_fragment_external_oes_get_default(
context.as_ref().to_glib_none().0,
version.to_glib(),
profile.to_glib(),
),
)
}
}
#[cfg(any(feature = "v1_16", feature = "dox"))]
pub fn string_fragment_get_default<P: IsA<GLContext>>(
context: &P,
version: GLSLVersion,
profile: GLSLProfile,
) -> Option<GString> {
skip_assert_initialized!();
unsafe {
from_glib_full(gst_gl_sys::gst_gl_shader_string_fragment_get_default(
context.as_ref().to_glib_none().0,
version.to_glib(),
profile.to_glib(),
))
}
}
#[cfg(any(feature = "v1_16", feature = "dox"))]
pub fn string_get_highest_precision<P: IsA<GLContext>>(
context: &P,
version: GLSLVersion,
profile: GLSLProfile,
) -> Option<GString> {
skip_assert_initialized!();
unsafe {
from_glib_none(gst_gl_sys::gst_gl_shader_string_get_highest_precision(
context.as_ref().to_glib_none().0,
version.to_glib(),
profile.to_glib(),
))
}
}
pub fn connect_property_linked_notify<F: Fn(&GLShader) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn notify_linked_trampoline<F: Fn(&GLShader) + Send + Sync + 'static>(
this: *mut gst_gl_sys::GstGLShader,
_param_spec: glib_sys::gpointer,
f: glib_sys::gpointer,
) {
let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
unsafe {
let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::linked\0".as_ptr() as *const _,
Some(transmute::<_, unsafe extern "C" fn()>(
notify_linked_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
}
}
}
unsafe impl Send for GLShader {}
unsafe impl Sync for GLShader {}