mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer-rs.git
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6e8bb14f7d
Ensuring GST_VALIDATE='' is always set in all tests Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer-rs/-/merge_requests/1571>
151 lines
4.2 KiB
Rust
151 lines
4.2 KiB
Rust
use gstreamer_validate as gst_validate;
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use gstreamer_validate::prelude::*;
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use std::{
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env,
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io::Write,
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sync::{Arc, Condvar, Mutex},
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};
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fn init() {
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std::sync::Once::new().call_once(|| {
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// Validate should not exit process on criticals
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env::set_var("GST_VALIDATE", "");
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gst::init().unwrap();
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gst_validate::init();
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})
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}
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#[test]
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fn test_action_types() {
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init();
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let fails_called = Arc::new(Mutex::new(false));
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let failling_action_type = gst_validate::ActionTypeBuilder::new(
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"fails",
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glib::clone!(
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#[strong]
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fails_called,
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move |_, _action| {
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*fails_called.lock().unwrap() = true;
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Err(gst_validate::ActionError::Error(
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"the `fails` action seems to fail".into(),
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))
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}
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),
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)
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.build();
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let succeeds_called = Arc::new(Mutex::new(false));
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let succeeding_action_type = gst_validate::ActionTypeBuilder::new(
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"succeeds",
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glib::clone!(
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#[strong]
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succeeds_called,
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move |_, _action| {
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*succeeds_called.lock().unwrap() = true;
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Ok(gst_validate::ActionSuccess::Ok)
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}
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),
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)
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.parameter(
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gst_validate::ActionParameterBuilder::new("always", "Does the action always succeeds")
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.add_type("boolean")
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.default_value("true")
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.build(),
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)
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.build();
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// Write scenario to temporary file
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let mut file = tempfile::NamedTempFile::new().unwrap();
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file.write_all(b"succeeds").unwrap();
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let runner = gst_validate::Runner::new();
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let pipeline = gst::Pipeline::new();
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let scenario =
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gst_validate::Scenario::factory_create(&runner, &pipeline, file.path().to_str().unwrap())
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.unwrap();
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let action = gst_validate::Action::new(
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Some(&scenario),
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&succeeding_action_type,
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gst::Structure::builder("succeeds").build().as_ref(),
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false,
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);
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assert!(!*succeeds_called.lock().unwrap());
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action.execute().expect("Failed to execute action");
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assert!(*succeeds_called.lock().unwrap());
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let action = gst_validate::Action::new(
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Some(&scenario),
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&failling_action_type,
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gst::Structure::builder("fails").build().as_ref(),
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false,
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);
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assert!(!*fails_called.lock().unwrap());
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action.execute().expect_err("Action should have failed");
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assert!(*fails_called.lock().unwrap());
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gst_validate::ActionParameterBuilder::new("async", "Verify unused param are properly cleaned")
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.default_value("true")
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.add_possible_variable("position")
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.build();
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let async_called = Arc::new((Mutex::new(false), Condvar::new()));
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gst_validate::ActionTypeBuilder::new(
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"async",
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glib::clone!(
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#[strong]
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async_called,
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move |_, _action| {
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std::thread::spawn(glib::clone!(
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#[strong]
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async_called,
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#[strong]
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action,
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move || {
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*async_called.0.lock().unwrap() = true;
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action.set_done();
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}
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));
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Ok(gst_validate::ActionSuccess::Async)
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}
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),
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)
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.build();
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let async_type = gst_validate::ActionType::find("async").expect("Failed to find action type");
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let action = gst_validate::Action::new(
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Some(&scenario),
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&async_type,
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gst::Structure::builder("async").build().as_ref(),
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false,
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);
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scenario.connect_action_done(glib::clone!(
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#[strong]
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async_called,
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move |_, _| {
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async_called.1.notify_one();
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}
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));
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{
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let called = async_called.0.lock().unwrap();
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match action.execute() {
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Ok(gst_validate::ActionSuccess::Async) => (),
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_ => panic!("Action should have returned Async"),
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}
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assert!(!*called);
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}
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let mut called = async_called.0.lock().unwrap();
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while !*called {
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called = async_called.1.wait(called).unwrap();
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}
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}
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