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dcfea9c35a
The memory pointers are actually the GL texture IDs, and accessing them like raw video memory will read random memory areas. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer-rs/-/merge_requests/1173> |
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.. | ||
auto | ||
subclass | ||
caps_features.rs | ||
context.rs | ||
flag_serde.rs | ||
functions.rs | ||
gl_base_memory.rs | ||
gl_context.rs | ||
gl_memory.rs | ||
gl_memory_pbo.rs | ||
gl_sync_meta.rs | ||
gl_video_frame.rs | ||
lib.rs |