gstreamer-rs/gstreamer-editing-services/Gir.toml

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TOML
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[options]
girs_directories = ["../gir-files", "../gst-gir-files"]
library = "GES"
version = "1.0"
min_cfg_version = "1.8"
work_mode = "normal"
generate_safety_asserts = true
single_version_file = true
generate_display_trait = false
external_libraries = [
"GLib",
"GObject",
"Gio",
"Gst",
"GstPbutils",
]
manual = [
"GLib.DateTime",
"GLib.Error",
"GLib.Source",
"GLib.Type",
"Gio.Cancellable",
"Gio.AsyncReadyCallback",
"GObject.Object",
"GObject.Value",
"Gst.ControlBinding",
"Gst.ControlSource",
"Gst.CoreError",
"Gst.Element",
"Gst.ElementFactory",
"Gst.EventType",
"Gst.Bin",
"Gst.Pad",
"Gst.Pipeline",
"Gst.Segment",
"Gst.State",
"Gst.StaticCaps",
"Gst.StaticPadTemplate",
"GstPbutils.EncodingProfile",
"GstPbutils.DiscovererInfo",
"GstPbutils.DiscovererStreamInfo",
]
generate = [
"GES.PipelineFlags",
"GES.FrameNumber",
"GES.Group",
"GES.UriClipAsset",
"GES.UriSourceAsset",
"GES.OperationClip",
"GES.TransitionClip",
"GES.BaseTransitionClip",
"GES.VideoStandardTransitionType",
]
[[object]]
name = "Gst.Object"
# For renaming the trait...
status = "manual"
trait_name = "GstObjectExt"
[[object]]
name = "Gst.Structure"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Caps"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Buffer"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.BufferList"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Sample"
status = "manual"
ref_mode = "ref"
[[object.function]]
name = "get_caps"
# Function moved to SampleRef
ignore = true
[[object]]
name = "Gst.ClockTime"
status = "manual"
conversion_type = "scalar"
[[object]]
name = "GES.BaseEffect"
status = "generate"
# Actually available since 1.2 even if all functions are new in 1.18
version = "1.2"
[[object.function]]
name = "set_time_translation_funcs"
# Pointers and HashTables
ignore = true
[[object]]
name = "GES.Effect"
status = "generate"
[[object.function]]
name = "new"
[object.function.return]
nullable_return_is_error = "Failed to create effect from description"
[[object]]
name = "GES.UriClip"
status = "generate"
[[object.function]]
name = "new"
[object.function.return]
nullable_return_is_error = "Failed to create Uri clip from Uri"
[[object]]
name = "GES.Timeline"
status = "generate"
[[object.function]]
name = "append_layer"
[object.function.return]
nullable = false
[[object.function]]
name = "load_from_uri"
[object.function.return]
bool_return_is_error = "Failed to load from uri"
[[object.function]]
name = "add_layer"
[object.function.return]
bool_return_is_error = "Failed to add layer"
[[object.function]]
name = "remove_layer"
[object.function.return]
bool_return_is_error = "Failed to remove layer"
[[object.function]]
name = "add_track"
[object.function.return]
bool_return_is_error = "Failed to add track"
[[object.function]]
name = "move_layer"
[object.function.return]
bool_return_is_error = "Failed to move layer"
[[object.function]]
name = "remove_track"
[object.function.return]
bool_return_is_error = "Failed to remove track"
[[object]]
name = "GES.Container"
status = "generate"
trait_name = "GESContainerExt"
[[object.function]]
name = "add"
[object.function.return]
bool_return_is_error = "Failed to add element"
[[object.function]]
name = "remove"
[object.function.return]
bool_return_is_error = "Failed to remove element"
[[object.function]]
name = "edit"
[object.function.return]
bool_return_is_error = "Failed to edit container"
[[object]]
name = "GES.Pipeline"
status = "generate"
trait_name = "GESPipelineExt"
[[object.function]]
name = "set_render_settings"
[object.function.return]
bool_return_is_error = "Failed to set render settings"
[[object.function]]
name = "set_mode"
[object.function.return]
bool_return_is_error = "Failed to set mode"
[[object.function]]
name = "save_thumbnail"
[object.function.return]
bool_return_is_error = "Failed to save thumbnail"
[[object.function]]
name = "set_timeline"
[object.function.return]
bool_return_is_error = "Failed to set timeline"
[[object]]
name = "GES.Track"
status = "generate"
trait_name = "GESTrackExt"
[[object.function]]
name = "add_element"
[object.function.return]
bool_return_is_error = "Failed to add element"
[[object.function]]
name = "remove_element"
[object.function.return]
bool_return_is_error = "Failed to remove element"
[[object]]
name = "GES.Asset"
status = "generate"
[[object.function]]
name = "set_proxy"
[object.function.return]
bool_return_is_error = "Failed to set proxy"
[[object.function]]
name = "unproxy"
[object.function.return]
bool_return_is_error = "Failed to unproxy asset"
[[object]]
name = "GES.Clip"
status = "generate"
[[object.function]]
name = "move_to_layer"
[object.function.return]
bool_return_is_error = "Failed to move clip to specified layer"
[[object.function]]
name = "set_top_effect_index"
[object.function.return]
bool_return_is_error = "Failed to move effect"
[[object.function]]
name = "set_top_effect_priority"
[object.function.return]
bool_return_is_error = "Failed to the set top effect priority"
[[object.function]]
name = "add_asset"
[object.function.return]
nullable_return_is_error = "Failed to add asset"
[[object.function]]
name = "split"
[object.function.return]
nullable_return_is_error = "Failed to split clip"
[[object]]
name = "GES.Extractable"
status = "generate"
[[object.function]]
name = "set_asset"
[object.function.return]
bool_return_is_error = "Failed to set asset"
[[object]]
name = "GES.Edge"
status = "generate"
[[object.function]]
name = "name"
[object.function.return]
nullable = false
[[object]]
name = "GES.EditMode"
status = "generate"
[[object.function]]
name = "name"
[object.function.return]
nullable = false
[[object]]
name = "GES.Layer"
status = "generate"
[[object.function]]
name = "add_clip"
[object.function.return]
bool_return_is_error = "Failed to add clip"
[[object.function]]
name = "remove_clip"
[object.function.return]
bool_return_is_error = "Failed to remove clip"
[[object.function]]
name = "add_asset"
[object.function.return]
nullable_return_is_error = "Failed to add asset"
[[object]]
name = "GES.Project"
status = "generate"
[[object.function]]
name = "add_encoding_profile"
[object.function.return]
bool_return_is_error = "Failed to add profile"
[[object.function]]
name = "remove_asset"
[object.function.return]
bool_return_is_error = "Failed to remove asset"
[[object]]
name = "GES.TimelineElement"
status = "generate"
2020-02-25 13:06:44 +00:00
manual_traits = ["TimelineElementExtManual"]
[[object.function]]
name = "ripple"
[object.function.return]
bool_return_is_error = "Failed to ripple"
[[object.function]]
name = "ripple_end"
[object.function.return]
bool_return_is_error = "Failed to ripple"
[[object.function]]
name = "roll_end"
[object.function.return]
bool_return_is_error = "Failed to roll"
[[object.function]]
name = "roll_start"
[object.function.return]
bool_return_is_error = "Failed to roll"
[[object.function]]
name = "set_name"
[object.function.return]
bool_return_is_error = "Failed to set name"
[[object.function]]
name = "set_child_property"
[object.function.return]
bool_return_is_error = "Failed to set child property"
[[object.function]]
name = "set_parent"
[object.function.return]
bool_return_is_error = "`TimelineElement` already had a parent or its parent was the same as specified"
[[object.function]]
name = "set_timeline"
[object.function.return]
bool_return_is_error = "`Failed to set timeline"
[[object.function]]
name = "trim"
[object.function.return]
bool_return_is_error = "Failed to trim"
[[object.function]]
name = "copy"
[object.function.return]
nullable_return_is_error = "Failed to copy timeline element"
[[object.function]]
name = "paste"
[object.function.return]
nullable_return_is_error = "Failed to paste timeline element"
[[object]]
name = "GES.TrackElement"
status = "generate"
[[object.function]]
name = "edit"
[object.function.return]
bool_return_is_error = "Failed to edit"
[[object.function]]
name = "remove_control_binding"
[object.function.return]
bool_return_is_error = "Failed to remove control binding"
[[object]]
name = "GES.TrackType"
status = "generate"
[[object.function]]
name = "name"
[object.function.return]
nullable = false