gstreamer-rs/gstreamer-gl/src/auto/gl_shader.rs

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// This file was generated by gir (https://github.com/gtk-rs/gir)
// from gir-files (https://github.com/gtk-rs/gir-files)
// DO NOT EDIT
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use crate::GLContext;
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#[cfg(any(feature = "v1_16", all(not(doctest), doc)))]
#[cfg_attr(all(not(doctest), doc), doc(cfg(feature = "v1_16")))]
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use crate::GLSLProfile;
use crate::GLSLStage;
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#[cfg(any(feature = "v1_16", all(not(doctest), doc)))]
#[cfg_attr(all(not(doctest), doc), doc(cfg(feature = "v1_16")))]
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use crate::GLSLVersion;
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use glib::object::IsA;
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use glib::object::ObjectType as ObjectType_;
use glib::signal::connect_raw;
use glib::signal::SignalHandlerId;
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use glib::translate::*;
use glib::StaticType;
use glib::Value;
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use std::boxed::Box as Box_;
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use std::mem::transmute;
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use std::ptr;
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glib::glib_wrapper! {
pub struct GLShader(Object<ffi::GstGLShader, ffi::GstGLShaderClass>) @extends gst::Object;
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match fn {
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get_type => || ffi::gst_gl_shader_get_type(),
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}
}
impl GLShader {
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pub fn new<P: IsA<GLContext>>(context: &P) -> GLShader {
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skip_assert_initialized!();
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unsafe { from_glib_full(ffi::gst_gl_shader_new(context.as_ref().to_glib_none().0)) }
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}
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pub fn new_default<P: IsA<GLContext>>(context: &P) -> Result<GLShader, glib::Error> {
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skip_assert_initialized!();
unsafe {
let mut error = ptr::null_mut();
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let ret = ffi::gst_gl_shader_new_default(context.as_ref().to_glib_none().0, &mut error);
if error.is_null() {
Ok(from_glib_full(ret))
} else {
Err(from_glib_full(error))
}
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}
}
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//pub fn new_link_with_stages<P: IsA<GLContext>>(context: &P, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Fundamental: VarArgs) -> GLShader {
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// unsafe { TODO: call ffi:gst_gl_shader_new_link_with_stages() }
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//}
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//pub fn with_stages<P: IsA<GLContext>>(context: &P, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Fundamental: VarArgs) -> GLShader {
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// unsafe { TODO: call ffi:gst_gl_shader_new_with_stages() }
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//}
pub fn attach(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> {
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unsafe {
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glib::glib_result_from_gboolean!(
ffi::gst_gl_shader_attach(self.to_glib_none().0, stage.to_glib_none().0),
"Failed to attach stage to shader"
)
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}
}
pub fn attach_unlocked(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> {
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unsafe {
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glib::glib_result_from_gboolean!(
ffi::gst_gl_shader_attach_unlocked(self.to_glib_none().0, stage.to_glib_none().0),
"Failed to attach stage to shader"
)
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}
}
pub fn bind_attribute_location(&self, index: u32, name: &str) {
unsafe {
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ffi::gst_gl_shader_bind_attribute_location(
self.to_glib_none().0,
index,
name.to_glib_none().0,
);
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}
}
pub fn bind_frag_data_location(&self, index: u32, name: &str) {
unsafe {
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ffi::gst_gl_shader_bind_frag_data_location(
self.to_glib_none().0,
index,
name.to_glib_none().0,
);
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}
}
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pub fn compile_attach_stage(&self, stage: &GLSLStage) -> Result<(), glib::Error> {
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unsafe {
let mut error = ptr::null_mut();
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let _ = ffi::gst_gl_shader_compile_attach_stage(
self.to_glib_none().0,
stage.to_glib_none().0,
&mut error,
);
if error.is_null() {
Ok(())
} else {
Err(from_glib_full(error))
}
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}
}
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pub fn detach(&self, stage: &GLSLStage) {
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unsafe {
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ffi::gst_gl_shader_detach(self.to_glib_none().0, stage.to_glib_none().0);
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}
}
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pub fn detach_unlocked(&self, stage: &GLSLStage) {
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unsafe {
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ffi::gst_gl_shader_detach_unlocked(self.to_glib_none().0, stage.to_glib_none().0);
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}
}
pub fn get_attribute_location(&self, name: &str) -> i32 {
unsafe {
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ffi::gst_gl_shader_get_attribute_location(self.to_glib_none().0, name.to_glib_none().0)
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}
}
pub fn get_program_handle(&self) -> i32 {
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unsafe { ffi::gst_gl_shader_get_program_handle(self.to_glib_none().0) }
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}
pub fn is_linked(&self) -> bool {
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unsafe { from_glib(ffi::gst_gl_shader_is_linked(self.to_glib_none().0)) }
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}
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pub fn link(&self) -> Result<(), glib::Error> {
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unsafe {
let mut error = ptr::null_mut();
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let _ = ffi::gst_gl_shader_link(self.to_glib_none().0, &mut error);
if error.is_null() {
Ok(())
} else {
Err(from_glib_full(error))
}
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}
}
pub fn release(&self) {
unsafe {
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ffi::gst_gl_shader_release(self.to_glib_none().0);
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}
}
pub fn release_unlocked(&self) {
unsafe {
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ffi::gst_gl_shader_release_unlocked(self.to_glib_none().0);
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}
}
pub fn set_uniform_1f(&self, name: &str, value: f32) {
unsafe {
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ffi::gst_gl_shader_set_uniform_1f(self.to_glib_none().0, name.to_glib_none().0, value);
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}
}
pub fn set_uniform_1fv(&self, name: &str, value: &[f32]) {
let count = value.len() as u32;
unsafe {
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ffi::gst_gl_shader_set_uniform_1fv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
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}
}
pub fn set_uniform_1i(&self, name: &str, value: i32) {
unsafe {
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ffi::gst_gl_shader_set_uniform_1i(self.to_glib_none().0, name.to_glib_none().0, value);
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}
}
pub fn set_uniform_1iv(&self, name: &str, value: &[i32]) {
let count = value.len() as u32;
unsafe {
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ffi::gst_gl_shader_set_uniform_1iv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
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}
}
pub fn set_uniform_2f(&self, name: &str, v0: f32, v1: f32) {
unsafe {
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ffi::gst_gl_shader_set_uniform_2f(self.to_glib_none().0, name.to_glib_none().0, v0, v1);
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}
}
pub fn set_uniform_2fv(&self, name: &str, value: &[f32]) {
let count = value.len() as u32;
unsafe {
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ffi::gst_gl_shader_set_uniform_2fv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
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}
}
pub fn set_uniform_2i(&self, name: &str, v0: i32, v1: i32) {
unsafe {
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ffi::gst_gl_shader_set_uniform_2i(self.to_glib_none().0, name.to_glib_none().0, v0, v1);
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}
}
pub fn set_uniform_2iv(&self, name: &str, value: &[i32]) {
let count = value.len() as u32;
unsafe {
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ffi::gst_gl_shader_set_uniform_2iv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
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}
}
pub fn set_uniform_3f(&self, name: &str, v0: f32, v1: f32, v2: f32) {
unsafe {
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ffi::gst_gl_shader_set_uniform_3f(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
v2,
);
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}
}
pub fn set_uniform_3fv(&self, name: &str, value: &[f32]) {
let count = value.len() as u32;
unsafe {
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ffi::gst_gl_shader_set_uniform_3fv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
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}
}
pub fn set_uniform_3i(&self, name: &str, v0: i32, v1: i32, v2: i32) {
unsafe {
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ffi::gst_gl_shader_set_uniform_3i(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
v2,
);
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}
}
pub fn set_uniform_3iv(&self, name: &str, value: &[i32]) {
let count = value.len() as u32;
unsafe {
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ffi::gst_gl_shader_set_uniform_3iv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
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}
}
pub fn set_uniform_4f(&self, name: &str, v0: f32, v1: f32, v2: f32, v3: f32) {
unsafe {
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ffi::gst_gl_shader_set_uniform_4f(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
v2,
v3,
);
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}
}
pub fn set_uniform_4fv(&self, name: &str, value: &[f32]) {
let count = value.len() as u32;
unsafe {
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ffi::gst_gl_shader_set_uniform_4fv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
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}
}
pub fn set_uniform_4i(&self, name: &str, v0: i32, v1: i32, v2: i32, v3: i32) {
unsafe {
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ffi::gst_gl_shader_set_uniform_4i(
self.to_glib_none().0,
name.to_glib_none().0,
v0,
v1,
v2,
v3,
);
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}
}
pub fn set_uniform_4iv(&self, name: &str, value: &[i32]) {
let count = value.len() as u32;
unsafe {
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ffi::gst_gl_shader_set_uniform_4iv(
self.to_glib_none().0,
name.to_glib_none().0,
count,
value.to_glib_none().0,
);
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}
}
pub fn use_(&self) {
unsafe {
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ffi::gst_gl_shader_use(self.to_glib_none().0);
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}
}
pub fn get_property_linked(&self) -> bool {
unsafe {
let mut value = Value::from_type(<bool as StaticType>::static_type());
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glib::gobject_ffi::g_object_get_property(
self.as_ptr() as *mut glib::gobject_ffi::GObject,
b"linked\0".as_ptr() as *const _,
value.to_glib_none_mut().0,
);
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value
.get()
.expect("Return Value for property `linked` getter")
.unwrap()
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}
}
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#[cfg(any(feature = "v1_16", all(not(doctest), doc)))]
#[cfg_attr(all(not(doctest), doc), doc(cfg(feature = "v1_16")))]
pub fn string_fragment_external_oes_get_default<P: IsA<GLContext>>(
context: &P,
version: GLSLVersion,
profile: GLSLProfile,
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) -> Option<glib::GString> {
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skip_assert_initialized!();
unsafe {
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from_glib_full(ffi::gst_gl_shader_string_fragment_external_oes_get_default(
context.as_ref().to_glib_none().0,
version.to_glib(),
profile.to_glib(),
))
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}
}
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#[cfg(any(feature = "v1_16", all(not(doctest), doc)))]
#[cfg_attr(all(not(doctest), doc), doc(cfg(feature = "v1_16")))]
pub fn string_fragment_get_default<P: IsA<GLContext>>(
context: &P,
version: GLSLVersion,
profile: GLSLProfile,
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) -> Option<glib::GString> {
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skip_assert_initialized!();
unsafe {
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from_glib_full(ffi::gst_gl_shader_string_fragment_get_default(
context.as_ref().to_glib_none().0,
version.to_glib(),
profile.to_glib(),
))
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}
}
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#[cfg(any(feature = "v1_16", all(not(doctest), doc)))]
#[cfg_attr(all(not(doctest), doc), doc(cfg(feature = "v1_16")))]
pub fn string_get_highest_precision<P: IsA<GLContext>>(
context: &P,
version: GLSLVersion,
profile: GLSLProfile,
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) -> Option<glib::GString> {
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skip_assert_initialized!();
unsafe {
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from_glib_none(ffi::gst_gl_shader_string_get_highest_precision(
context.as_ref().to_glib_none().0,
version.to_glib(),
profile.to_glib(),
))
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}
}
pub fn connect_property_linked_notify<F: Fn(&GLShader) + Send + Sync + 'static>(
&self,
f: F,
) -> SignalHandlerId {
unsafe extern "C" fn notify_linked_trampoline<F: Fn(&GLShader) + Send + Sync + 'static>(
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this: *mut ffi::GstGLShader,
_param_spec: glib::ffi::gpointer,
f: glib::ffi::gpointer,
) {
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let f: &F = &*(f as *const F);
f(&from_glib_borrow(this))
}
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unsafe {
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let f: Box_<F> = Box_::new(f);
connect_raw(
self.as_ptr() as *mut _,
b"notify::linked\0".as_ptr() as *const _,
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Some(transmute::<_, unsafe extern "C" fn()>(
notify_linked_trampoline::<F> as *const (),
)),
Box_::into_raw(f),
)
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}
}
}
unsafe impl Send for GLShader {}
unsafe impl Sync for GLShader {}