2018-11-27 21:52:42 +00:00
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[options]
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2021-04-12 09:42:41 +00:00
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girs_directories = ["../gir-files", "../gst-gir-files"]
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2018-11-27 21:52:42 +00:00
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library = "GstGL"
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version = "1.0"
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min_cfg_version = "1.14"
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work_mode = "normal"
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concurrency = "send+sync"
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generate_safety_asserts = true
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single_version_file = true
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2018-12-08 09:05:20 +00:00
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generate_display_trait = false
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2018-11-27 21:52:42 +00:00
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external_libraries = [
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"GLib",
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"GObject",
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"Gst",
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"GstBase",
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"GstVideo",
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]
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generate = [
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# Enums
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2021-06-04 07:34:15 +00:00
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"GstGL.GLConfigCaveat",
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2021-05-26 17:10:32 +00:00
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"GstGL.GLFormat",
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2018-11-27 21:52:42 +00:00
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"GstGL.GLQueryType",
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"GstGL.GLSLVersion",
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"GstGL.GLStereoDownmix",
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2021-05-26 17:10:32 +00:00
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"GstGL.GLTextureTarget",
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2018-11-27 21:52:42 +00:00
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"GstGL.GLUploadReturn",
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2021-06-04 07:34:15 +00:00
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# Flags
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"GstGL.GLConfigSurfaceType",
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2018-11-27 21:52:42 +00:00
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# Enums Errors
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#"GstGL.GLBaseMemoryError",
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"GstGL.GLContextError",
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"GstGL.GLSLError",
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"GstGL.GLWindowError",
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# Records
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#"GstGL.GLRenderbufferAllocationParams",
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# Objects
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#"GstGL.GLBufferPool",
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2021-09-28 12:13:52 +00:00
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"GstGL.GLBaseFilter",
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2020-08-28 12:32:53 +00:00
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"GstGL.GLBaseMemoryAllocator",
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2021-04-29 16:00:56 +00:00
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"GstGL.GLBaseSrc",
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2020-08-28 12:32:53 +00:00
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"GstGL.GLMemoryAllocator",
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2018-11-27 21:52:42 +00:00
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#"GstGL.GLMemoryPBOAllocator",
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#"GstGL.GLRenderbufferAllocator",
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]
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manual = [
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"GLib.Error",
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"GLib.Thread",
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"GObject.Object",
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2021-05-30 15:37:25 +00:00
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"GObject.Value",
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2021-01-04 22:51:18 +00:00
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"Gst.AllocationParams",
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2020-08-28 15:46:51 +00:00
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"Gst.Allocator",
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"Gst.BufferPool",
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2021-05-30 15:37:25 +00:00
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"Gst.Context",
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2020-08-28 15:46:51 +00:00
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"Gst.Element",
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2018-11-27 21:52:42 +00:00
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"Gst.FlowReturn",
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2021-01-04 22:51:18 +00:00
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"Gst.Memory",
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2020-08-28 15:46:51 +00:00
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"Gst.Object",
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2018-11-27 21:52:42 +00:00
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"Gst.PadDirection",
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2021-04-29 16:00:56 +00:00
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"GstBase.BaseSrc",
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2020-08-28 15:46:51 +00:00
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"GstBase.BaseTransform",
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"GstBase.PushSrc",
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2020-08-28 12:32:53 +00:00
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"GstGL.GLBaseMemory",
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2020-08-28 12:46:20 +00:00
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"GstGL.GLMemory",
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2021-01-04 22:51:18 +00:00
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"GstVideo.VideoAlignment",
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"GstVideo.VideoInfo",
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2018-11-27 21:52:42 +00:00
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"GstVideo.VideoMultiviewFlags",
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"GstVideo.VideoMultiviewMode",
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2021-05-30 15:42:18 +00:00
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"GstVideo.VideoOverlay",
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2018-11-27 21:52:42 +00:00
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]
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[[object]]
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name = "Gst.Structure"
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status = "manual"
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2021-05-28 12:58:49 +00:00
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ref_mode = "ref"
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2018-11-27 21:52:42 +00:00
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[[object]]
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name = "Gst.Buffer"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "Gst.Caps"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "Gst.Query"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "GstGL.GLBuffer"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "GstGL.GLQuery"
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status = "manual"
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ref_mode = "ref"
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[[object]]
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name = "GstGL.GLContext"
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status = "generate"
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2020-02-25 13:06:44 +00:00
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manual_traits = ["GLContextExtManual"]
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "new_wrapped"
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# input handle
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2020-11-04 17:40:10 +00:00
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manual = true
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "get_gl_context"
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# return handle
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2020-11-04 17:40:10 +00:00
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manual = true
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "get_current_gl_context"
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# return handle
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2020-11-04 17:40:10 +00:00
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manual = true
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "get_proc_address"
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2020-11-04 17:40:10 +00:00
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manual = true
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "default_get_proc_address"
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ignore = true
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[[object.function]]
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name = "get_proc_address_with_platform"
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2020-11-04 17:40:10 +00:00
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manual = true
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "thread_add"
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# unimplemented GLContextThreadFunc
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ignore = true
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[[object.function]]
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name = "get_thread"
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# glib::Thread not found in `glib`
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ignore = true
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[[object.function]]
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name = "get_gl_context_for_thread"
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# glib::Thread not found in `glib`
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ignore = true
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[[object.function]]
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name = "error_quark"
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# bad error domian definition in gir
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ignore = true
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[[object.function]]
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name = "activate"
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2020-12-23 13:38:33 +00:00
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[object.function.return]
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bool_return_is_error = "Failed to activate OpenGL context"
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "get_display"
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2020-12-23 13:38:33 +00:00
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[object.function.return]
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nullable = false
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2018-11-27 21:52:42 +00:00
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2019-02-04 14:56:17 +00:00
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[[object.function]]
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name = "set_window"
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[object.function.return]
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bool_return_is_error = "Failed to set window"
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2018-11-27 21:52:42 +00:00
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[[object]]
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name = "GstGL.GLDisplay"
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status = "generate"
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[[object.function]]
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name = "find_window"
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# unimplemented pointer
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ignore = true
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[[object.function]]
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name = "get_handle"
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# return handle
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ignore = true
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[[object.function]]
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name = "get_gl_context_for_thread"
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# glib::Thread not found in `glib`
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ignore = true
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[[object.function]]
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name = "add_context"
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2020-12-23 13:38:33 +00:00
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[object.function.return]
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bool_return_is_error = "Failed to add OpenGL context"
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "remove_window"
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2020-12-23 13:38:33 +00:00
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[object.function.return]
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bool_return_is_error = "Failed to remove window"
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2018-11-27 21:52:42 +00:00
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2019-12-17 19:00:42 +00:00
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[[object.function]]
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name = "create_window"
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[object.function.return]
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nullable_return_is_error = "Failed to create window"
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2018-11-27 21:52:42 +00:00
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[[object]]
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name = "GstGL.GLWindow"
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status = "generate"
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[[object.function]]
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name = "get_window_handle"
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# return native handle
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ignore = true
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[[object.function]]
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name = "send_message"
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# callback
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ignore = true
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[[object.function]]
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name = "send_message_async"
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# callback
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ignore = true
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[[object.function]]
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name = "set_close_callback"
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# callback
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ignore = true
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[[object.function]]
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name = "set_draw_callback"
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# callback
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ignore = true
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2019-02-04 14:56:17 +00:00
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[[object.function]]
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name = "set_render_rectangle"
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[object.function.return]
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bool_return_is_error = "Failed to set the specified region"
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "set_resize_callback"
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# callback
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ignore = true
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[[object.function]]
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name = "set_window_handle"
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# handle
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ignore = true
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[[object.function]]
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name = "get_display"
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# handle
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ignore = true
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[[object.function]]
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name = "error_quark"
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# bad error domian definition in gir
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ignore = true
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[[object]]
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name = "GstGL.GLColorConvert"
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status = "generate"
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2019-01-21 20:00:48 +00:00
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final_type = true
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2019-02-04 14:56:17 +00:00
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[[object.function]]
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name = "set_caps"
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[object.function.return]
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bool_return_is_error = "Failed to set caps"
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "decide_allocation"
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# correct mutability
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ignore = true
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[[object.function]]
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name = "fixate_caps"
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# correct reference ownership
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ignore = true
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[[object.function]]
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name = "perform"
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# transfer gst::Buffer not reference
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ignore = true
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[[object]]
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name = "GstGL.GLOverlayCompositor"
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status = "generate"
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2019-01-21 20:00:48 +00:00
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final_type = true
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "upload_overlays"
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# correct mutability
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ignore = true
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2019-04-23 15:47:13 +00:00
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[[object.property]]
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name = "yinvert"
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version = "1.16"
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2018-11-27 21:52:42 +00:00
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[[object]]
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name = "GstGL.GLSLStage"
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status = "generate"
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2019-01-21 20:00:48 +00:00
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final_type = true
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2018-11-27 21:52:42 +00:00
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2019-02-04 14:56:17 +00:00
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[[object.function]]
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name = "set_strings"
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[object.function.return]
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bool_return_is_error = "Failed to attach stage to set strings"
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2018-11-27 21:52:42 +00:00
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[[object]]
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name = "GstGL.GLShader"
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status = "generate"
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2019-01-21 20:00:48 +00:00
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final_type = true
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2018-11-27 21:52:42 +00:00
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2019-02-04 14:56:17 +00:00
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[[object.function]]
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name = "attach"
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[object.function.return]
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bool_return_is_error = "Failed to attach stage to shader"
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[[object.function]]
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name = "attach_unlocked"
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[object.function.return]
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bool_return_is_error = "Failed to attach stage to shader"
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2018-11-27 21:52:42 +00:00
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[[object.function]]
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name = "set_uniform_matrix_2fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_2x3fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_2x4fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_3fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_3x2fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_3x4fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_4fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_4x2fv"
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# array with size
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ignore = true
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[[object.function]]
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name = "set_uniform_matrix_4x3fv"
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|
# array with size
|
|
|
|
ignore = true
|
|
|
|
|
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLUpload"
|
|
|
|
status = "generate"
|
2019-01-21 20:00:48 +00:00
|
|
|
final_type = true
|
2018-11-27 21:52:42 +00:00
|
|
|
|
2019-02-04 14:56:17 +00:00
|
|
|
[[object.function]]
|
|
|
|
name = "set_caps"
|
|
|
|
[object.function.return]
|
|
|
|
bool_return_is_error = "Failed to set caps"
|
|
|
|
|
2018-11-27 21:52:42 +00:00
|
|
|
[[object.function]]
|
|
|
|
name = "perform_with_buffer"
|
|
|
|
# Result<Buffer, GLUploadReturn>
|
|
|
|
ignore = true
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "propose_allocation"
|
|
|
|
# fix mutability
|
|
|
|
ignore = true
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "get_input_template_caps"
|
2020-12-23 13:38:33 +00:00
|
|
|
[object.function.return]
|
|
|
|
nullable = false
|
2018-11-27 21:52:42 +00:00
|
|
|
|
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLViewConvert"
|
|
|
|
status = "generate"
|
2019-01-21 20:00:48 +00:00
|
|
|
final_type = true
|
2018-11-27 21:52:42 +00:00
|
|
|
|
2019-02-04 14:56:17 +00:00
|
|
|
[[object.function]]
|
|
|
|
name = "set_caps"
|
|
|
|
[object.function.return]
|
|
|
|
bool_return_is_error = "Failed to set caps"
|
|
|
|
|
2018-11-27 21:52:42 +00:00
|
|
|
[[object.function]]
|
|
|
|
name = "fixate_caps"
|
|
|
|
# correct reference ownership
|
|
|
|
ignore = true
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "get_output"
|
|
|
|
# Result<Buffer, FlowReturn>
|
|
|
|
ignore = true
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "tranform_caps"
|
2020-12-23 13:38:33 +00:00
|
|
|
[object.function.return]
|
|
|
|
nullable = false
|
2018-11-27 21:52:42 +00:00
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "submit_input_buffer"
|
|
|
|
# Buffer ownership transfer
|
|
|
|
ignore = true
|
2020-06-29 19:07:30 +00:00
|
|
|
|
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLDisplayType"
|
|
|
|
status = "generate"
|
2020-06-30 07:22:52 +00:00
|
|
|
[[object.member]]
|
|
|
|
name = "none"
|
|
|
|
ignore = true
|
|
|
|
[[object.member]]
|
|
|
|
name = "any"
|
|
|
|
ignore = true
|
2020-06-29 19:07:30 +00:00
|
|
|
|
2020-06-30 07:22:52 +00:00
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLAPI"
|
|
|
|
status = "generate"
|
|
|
|
[[object.member]]
|
|
|
|
name = "none"
|
|
|
|
ignore = true
|
|
|
|
[[object.member]]
|
|
|
|
name = "any"
|
|
|
|
ignore = true
|
|
|
|
|
2020-11-26 20:26:50 +00:00
|
|
|
[[object.function]]
|
|
|
|
name = "to_string"
|
|
|
|
[object.function.return]
|
|
|
|
nullable = false
|
|
|
|
|
2020-06-30 07:22:52 +00:00
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLPlatform"
|
|
|
|
status = "generate"
|
|
|
|
[[object.member]]
|
|
|
|
name = "none"
|
|
|
|
ignore = true
|
|
|
|
[[object.member]]
|
|
|
|
name = "any"
|
|
|
|
ignore = true
|
|
|
|
|
2020-11-26 20:26:50 +00:00
|
|
|
[[object.function]]
|
|
|
|
name = "to_string"
|
|
|
|
[object.function.return]
|
|
|
|
nullable = false
|
|
|
|
|
2020-06-30 07:22:52 +00:00
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLSLProfile"
|
|
|
|
status = "generate"
|
|
|
|
[[object.member]]
|
|
|
|
name = "none"
|
|
|
|
ignore = true
|
|
|
|
[[object.member]]
|
|
|
|
name = "any"
|
|
|
|
ignore = true
|
2020-08-28 12:32:53 +00:00
|
|
|
|
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLAllocationParams"
|
|
|
|
status = "generate"
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "free_data"
|
|
|
|
# Function should only be called by subclasses from
|
|
|
|
# an overridden `free` vfunc.
|
|
|
|
ignore = true
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "copy_data"
|
|
|
|
[[object.function.parameter]]
|
|
|
|
name = "src"
|
|
|
|
const = true
|
|
|
|
|
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLVideoAllocationParams"
|
|
|
|
status = "generate"
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "free_data"
|
|
|
|
# Function should only be called by subclasses from
|
|
|
|
# an overridden `free` vfunc.
|
|
|
|
ignore = true
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "copy_data"
|
|
|
|
[[object.function.parameter]]
|
|
|
|
name = "src_vid"
|
|
|
|
const = true
|
2020-10-12 09:05:47 +00:00
|
|
|
|
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLFramebuffer"
|
|
|
|
status = "generate"
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "attach"
|
|
|
|
# attachment_point parameter unchecked
|
|
|
|
unsafe = true
|
2020-08-28 11:22:10 +00:00
|
|
|
|
|
|
|
[[object]]
|
|
|
|
name = "GstGL.GLFilter"
|
|
|
|
status = "generate"
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "add_rgba_pad_templates"
|
|
|
|
# Automatically called if
|
|
|
|
# GLFilterImpl::ADD_RGBA_PAD_TEMPLATES is true
|
|
|
|
ignore = true
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
pattern = "render_to_target\\w*"
|
|
|
|
[[object.function.parameter]]
|
|
|
|
pattern = "input|output"
|
|
|
|
const = true
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "render_to_target"
|
|
|
|
[object.function.return]
|
|
|
|
bool_return_is_error = "`func` returned `false`"
|
|
|
|
|
|
|
|
[[object.function]]
|
|
|
|
name = "filter_texture"
|
|
|
|
[object.function.return]
|
|
|
|
bool_return_is_error = "Failed to transform texture"
|
2021-04-02 18:31:25 +00:00
|
|
|
|