gst-plugins-rs/utils/fallbackswitch/src/fallbacksrc/imp.rs

3486 lines
123 KiB
Rust

// Copyright (C) 2020 Sebastian Dröge <sebastian@centricular.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at
// <https://mozilla.org/MPL/2.0/>.
//
// SPDX-License-Identifier: MPL-2.0
use gst::glib;
use gst::prelude::*;
use gst::subclass::prelude::*;
use parking_lot::Mutex;
use std::time::Instant;
use std::{cmp, mem};
use once_cell::sync::Lazy;
use super::custom_source::CustomSource;
use super::{RetryReason, Status};
static CAT: Lazy<gst::DebugCategory> = Lazy::new(|| {
gst::DebugCategory::new(
"fallbacksrc",
gst::DebugColorFlags::empty(),
Some("Fallback Source Bin"),
)
});
#[derive(Debug, Clone)]
struct Stats {
num_retry: u64,
num_fallback_retry: u64,
last_retry_reason: RetryReason,
last_fallback_retry_reason: RetryReason,
buffering_percent: i32,
fallback_buffering_percent: i32,
}
impl Default for Stats {
fn default() -> Self {
Self {
num_retry: 0,
num_fallback_retry: 0,
last_retry_reason: RetryReason::None,
last_fallback_retry_reason: RetryReason::None,
buffering_percent: 100,
fallback_buffering_percent: 100,
}
}
}
impl Stats {
fn to_structure(&self) -> gst::Structure {
gst::Structure::builder("application/x-fallbacksrc-stats")
.field("num-retry", self.num_retry)
.field("num-fallback-retry", &self.num_fallback_retry)
.field("last-retry-reason", self.last_retry_reason)
.field(
"last-fallback-retry-reason",
self.last_fallback_retry_reason,
)
.field("buffering-percent", self.buffering_percent)
.field(
"fallback-buffering-percent",
self.fallback_buffering_percent,
)
.build()
}
}
#[derive(Debug, Clone)]
struct Settings {
enable_audio: bool,
enable_video: bool,
uri: Option<String>,
source: Option<gst::Element>,
fallback_uri: Option<String>,
timeout: gst::ClockTime,
restart_timeout: gst::ClockTime,
retry_timeout: gst::ClockTime,
restart_on_eos: bool,
min_latency: gst::ClockTime,
buffer_duration: i64,
immediate_fallback: bool,
manual_unblock: bool,
fallback_video_caps: gst::Caps,
fallback_audio_caps: gst::Caps,
}
impl Default for Settings {
fn default() -> Self {
Settings {
enable_audio: true,
enable_video: true,
uri: None,
source: None,
fallback_uri: None,
timeout: 5.seconds(),
restart_timeout: 5.seconds(),
retry_timeout: 60.seconds(),
restart_on_eos: false,
min_latency: gst::ClockTime::ZERO,
buffer_duration: -1,
immediate_fallback: false,
manual_unblock: false,
fallback_video_caps: gst::Caps::new_any(),
fallback_audio_caps: gst::Caps::new_any(),
}
}
}
#[derive(Debug)]
enum Source {
Uri(String),
Element(gst::Element),
}
// Blocking buffer pad probe on the source pads. Once blocked we have a running time for the
// current buffer that can later be used for offsetting
//
// This is used for the initial offsetting after starting of the stream and for "pausing" when
// buffering.
struct Block {
pad: gst::Pad,
probe_id: gst::PadProbeId,
qos_probe_id: gst::PadProbeId,
running_time: Option<gst::ClockTime>,
}
struct StreamBranch {
// source pad from actual source inside the source bin
source_srcpad: gst::Pad,
// blocking pad probe on the source pad of the source queue
source_srcpad_block: Option<Block>,
// other elements in the source bin before the ghostpad
clocksync: gst::Element,
converters: gst::Element,
queue: gst::Element,
// queue source pad, target pad of the source ghost pad
queue_srcpad: gst::Pad,
// Request pad on the fallbackswitch
switch_pad: gst::Pad,
}
// Connects one source pad with fallbackswitch and the corresponding fallback input
struct Stream {
// Main stream and fallback stream branches to the fallback switch
main_branch: Option<StreamBranch>,
// If this does not exist then the fallbackswitch is connected directly to the dummy
// audio/video sources
fallback_branch: Option<StreamBranch>,
// fallbackswitch
// fallbackswitch in the main bin, linked to the ghostpads above
switch: gst::Element,
// output source pad on the main bin, switch source pad is ghostpad target
srcpad: gst::GhostPad,
// filter caps for the fallback/dummy streams
filter_caps: gst::Caps,
}
struct SourceBin {
// uridecodebin3 or custom source element inside a bin.
//
// This bin would also contain imagefreeze, clocksync and queue elements as needed for the
// outputs and would be connected via ghost pads to the fallbackswitch elements.
source: gst::Bin,
pending_restart: bool,
is_live: bool,
is_image: bool,
// For timing out the source and shutting it down to restart it
restart_timeout: Option<gst::SingleShotClockId>,
// For restarting the source after shutting it down
pending_restart_timeout: Option<gst::SingleShotClockId>,
// For failing completely if we didn't recover after the retry timeout
retry_timeout: Option<gst::SingleShotClockId>,
// Stream collection posted by source
streams: Option<gst::StreamCollection>,
}
struct State {
source: SourceBin,
fallback_source: Option<SourceBin>,
// audio/video dummy source if the fallback source fails or is not started yet
audio_dummy_source: Option<gst::Bin>,
video_dummy_source: Option<gst::Bin>,
// All our output streams, selected by properties
video_stream: Option<Stream>,
audio_stream: Option<Stream>,
flow_combiner: gst_base::UniqueFlowCombiner,
last_buffering_update: Option<Instant>,
fallback_last_buffering_update: Option<Instant>,
// Configure settings
settings: Settings,
configured_source: Source,
// Statistics
stats: Stats,
// When application is using the manual-unblock property
manually_blocked: bool,
// So that we don't schedule a restart when manually unblocking
// and our source hasn't reached the required state
schedule_restart_on_unblock: bool,
}
#[derive(Default)]
pub struct FallbackSrc {
settings: Mutex<Settings>,
state: Mutex<Option<State>>,
}
#[glib::object_subclass]
impl ObjectSubclass for FallbackSrc {
const NAME: &'static str = "GstFallbackSrc";
type Type = super::FallbackSrc;
type ParentType = gst::Bin;
}
impl ObjectImpl for FallbackSrc {
fn properties() -> &'static [glib::ParamSpec] {
static PROPERTIES: Lazy<Vec<glib::ParamSpec>> = Lazy::new(|| {
vec![
glib::ParamSpecBoolean::builder("enable-audio")
.nick("Enable Audio")
.blurb("Enable the audio stream, this will output silence if there's no audio in the configured URI")
.default_value(true)
.mutable_ready()
.build(),
glib::ParamSpecBoolean::builder("enable-video")
.nick("Enable Video")
.blurb("Enable the video stream, this will output black or the fallback video if there's no video in the configured URI")
.default_value(true)
.mutable_ready()
.build(),
glib::ParamSpecString::builder("uri")
.nick("URI")
.blurb("URI to use")
.mutable_ready()
.build(),
glib::ParamSpecObject::builder::<gst::Element>("source")
.nick("Source")
.blurb("Source to use instead of the URI")
.mutable_ready()
.build(),
glib::ParamSpecString::builder("fallback-uri")
.nick("Fallback URI")
.blurb("Fallback URI to use for video in case the main stream doesn't work")
.mutable_ready()
.build(),
glib::ParamSpecUInt64::builder("timeout")
.nick("Timeout")
.blurb("Timeout for switching to the fallback URI")
.maximum(std::u64::MAX - 1)
.default_value(5 * *gst::ClockTime::SECOND)
.mutable_ready()
.build(),
glib::ParamSpecUInt64::builder("restart-timeout")
.nick("Timeout")
.blurb("Timeout for restarting an active source")
.maximum(std::u64::MAX - 1)
.default_value(5 * *gst::ClockTime::SECOND)
.mutable_ready()
.build(),
glib::ParamSpecUInt64::builder("retry-timeout")
.nick("Retry Timeout")
.blurb("Timeout for stopping after repeated failure")
.maximum(std::u64::MAX - 1)
.default_value(60 * *gst::ClockTime::SECOND)
.mutable_ready()
.build(),
glib::ParamSpecBoolean::builder("restart-on-eos")
.nick("Restart on EOS")
.blurb("Restart source on EOS")
.default_value(false)
.mutable_ready()
.build(),
glib::ParamSpecEnum::builder::<Status>("status", Status::Stopped)
.nick("Status")
.blurb("Current source status")
.read_only()
.build(),
glib::ParamSpecUInt64::builder("min-latency")
.nick("Minimum Latency")
.blurb("When the main source has a higher latency than the fallback source \
this allows to configure a minimum latency that would be configured \
if initially the fallback is enabled")
.maximum(std::u64::MAX - 1)
.mutable_ready()
.build(),
glib::ParamSpecInt64::builder("buffer-duration")
.nick("Buffer Duration")
.blurb("Buffer duration when buffering streams (-1 default value)")
.minimum(-1)
.maximum(std::i64::MAX - 1)
.default_value(-1)
.mutable_ready()
.build(),
glib::ParamSpecBoxed::builder::<gst::Structure>("statistics")
.nick("Statistics")
.blurb("Various statistics")
.read_only()
.build(),
glib::ParamSpecBoolean::builder("manual-unblock")
.nick("Manual unblock")
.blurb("When enabled, the application must call the unblock signal, except for live streams")
.default_value(false)
.mutable_ready()
.build(),
glib::ParamSpecBoolean::builder("immediate-fallback")
.nick("Immediate fallback")
.blurb("Forward the fallback streams immediately at startup, when the primary streams are slow to start up and immediate output is required")
.default_value(false)
.mutable_ready()
.build(),
glib::ParamSpecBoxed::builder::<gst::Caps>("fallback-video-caps")
.nick("Fallback Video Caps")
.blurb("Raw video caps for fallback stream")
.mutable_ready()
.build(),
glib::ParamSpecBoxed::builder::<gst::Caps>("fallback-audio-caps")
.nick("Fallback Audio Caps")
.blurb("Raw audio caps for fallback stream")
.mutable_ready()
.build(),
]
});
PROPERTIES.as_ref()
}
fn set_property(&self, _id: usize, value: &glib::Value, pspec: &glib::ParamSpec) {
match pspec.name() {
"enable-audio" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing enable-audio from {:?} to {:?}",
settings.enable_audio,
new_value,
);
settings.enable_audio = new_value;
}
"enable-video" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing enable-video from {:?} to {:?}",
settings.enable_video,
new_value,
);
settings.enable_video = new_value;
}
"uri" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing URI from {:?} to {:?}",
settings.uri,
new_value,
);
settings.uri = new_value;
}
"source" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing source from {:?} to {:?}",
settings.source,
new_value,
);
settings.source = new_value;
}
"fallback-uri" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing Fallback URI from {:?} to {:?}",
settings.fallback_uri,
new_value,
);
settings.fallback_uri = new_value;
}
"timeout" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing timeout from {:?} to {:?}",
settings.timeout,
new_value,
);
settings.timeout = new_value;
}
"restart-timeout" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing Restart Timeout from {:?} to {:?}",
settings.restart_timeout,
new_value,
);
settings.restart_timeout = new_value;
}
"retry-timeout" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing Retry Timeout from {:?} to {:?}",
settings.retry_timeout,
new_value,
);
settings.retry_timeout = new_value;
}
"restart-on-eos" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing restart-on-eos from {:?} to {:?}",
settings.restart_on_eos,
new_value,
);
settings.restart_on_eos = new_value;
}
"min-latency" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing Minimum Latency from {:?} to {:?}",
settings.min_latency,
new_value,
);
settings.min_latency = new_value;
}
"buffer-duration" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing Buffer Duration from {:?} to {:?}",
settings.buffer_duration,
new_value,
);
settings.buffer_duration = new_value;
}
"immediate-fallback" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing immediate-fallback from {:?} to {:?}",
settings.immediate_fallback,
new_value,
);
settings.immediate_fallback = new_value;
}
"manual-unblock" => {
let mut settings = self.settings.lock();
let new_value = value.get().expect("type checked upstream");
gst::info!(
CAT,
imp: self,
"Changing manual-unblock from {:?} to {:?}",
settings.manual_unblock,
new_value,
);
settings.manual_unblock = new_value;
}
"fallback-video-caps" => {
let mut settings = self.settings.lock();
let new_value = value
.get::<Option<gst::Caps>>()
.expect("type checked upstream")
.unwrap_or_else(gst::Caps::new_any);
gst::info!(
CAT,
imp: self,
"Changing fallback video caps from {} to {}",
settings.fallback_video_caps,
new_value,
);
settings.fallback_video_caps = new_value;
}
"fallback-audio-caps" => {
let mut settings = self.settings.lock();
let new_value = value
.get::<Option<gst::Caps>>()
.expect("type checked upstream")
.unwrap_or_else(gst::Caps::new_any);
gst::info!(
CAT,
imp: self,
"Changing fallback audio caps from {} to {}",
settings.fallback_audio_caps,
new_value,
);
settings.fallback_audio_caps = new_value;
}
_ => unimplemented!(),
}
}
// Called whenever a value of a property is read. It can be called
// at any time from any thread.
#[allow(clippy::blocks_in_if_conditions)]
fn property(&self, _id: usize, pspec: &glib::ParamSpec) -> glib::Value {
match pspec.name() {
"enable-audio" => {
let settings = self.settings.lock();
settings.enable_audio.to_value()
}
"enable-video" => {
let settings = self.settings.lock();
settings.enable_video.to_value()
}
"uri" => {
let settings = self.settings.lock();
settings.uri.to_value()
}
"source" => {
let settings = self.settings.lock();
settings.source.to_value()
}
"fallback-uri" => {
let settings = self.settings.lock();
settings.fallback_uri.to_value()
}
"timeout" => {
let settings = self.settings.lock();
settings.timeout.to_value()
}
"restart-timeout" => {
let settings = self.settings.lock();
settings.restart_timeout.to_value()
}
"retry-timeout" => {
let settings = self.settings.lock();
settings.retry_timeout.to_value()
}
"restart-on-eos" => {
let settings = self.settings.lock();
settings.restart_on_eos.to_value()
}
"status" => {
let state_guard = self.state.lock();
// If we have no state then we'r stopped
let state = match &*state_guard {
None => return Status::Stopped.to_value(),
Some(ref state) => state,
};
// If any restarts/retries are pending, we're retrying
if state.source.pending_restart
|| state.source.pending_restart_timeout.is_some()
|| state.source.retry_timeout.is_some()
{
return Status::Retrying.to_value();
}
// Otherwise if buffering < 100, we have no streams yet or of the expected
// streams there is no source pad yet, we're buffering
let mut have_audio = false;
let mut have_video = false;
if let Some(ref streams) = state.source.streams {
for stream in streams.iter() {
have_audio =
have_audio || stream.stream_type().contains(gst::StreamType::AUDIO);
have_video =
have_video || stream.stream_type().contains(gst::StreamType::VIDEO);
}
}
if state.stats.buffering_percent < 100
|| state.source.restart_timeout.is_some()
|| state.source.streams.is_none()
|| (have_audio
&& state
.audio_stream
.as_ref()
.and_then(|s| s.main_branch.as_ref())
.map(|b| b.source_srcpad_block.is_some())
.unwrap_or(true))
|| (have_video
&& state
.video_stream
.as_ref()
.and_then(|s| s.main_branch.as_ref())
.map(|b| b.source_srcpad_block.is_some())
.unwrap_or(true))
{
return Status::Buffering.to_value();
}
// Otherwise we're running now
Status::Running.to_value()
}
"min-latency" => {
let settings = self.settings.lock();
settings.min_latency.to_value()
}
"buffer-duration" => {
let settings = self.settings.lock();
settings.buffer_duration.to_value()
}
"statistics" => self.stats().to_value(),
"immediate-fallback" => {
let settings = self.settings.lock();
settings.immediate_fallback.to_value()
}
"manual-unblock" => {
let settings = self.settings.lock();
settings.manual_unblock.to_value()
}
"fallback-video-caps" => {
let settings = self.settings.lock();
settings.fallback_video_caps.to_value()
}
"fallback-audio-caps" => {
let settings = self.settings.lock();
settings.fallback_audio_caps.to_value()
}
_ => unimplemented!(),
}
}
fn signals() -> &'static [glib::subclass::Signal] {
static SIGNALS: Lazy<Vec<glib::subclass::Signal>> = Lazy::new(|| {
vec![
glib::subclass::Signal::builder("update-uri")
.param_types([String::static_type()])
.return_type::<String>()
.class_handler(|_token, args| {
// Simply return the input by default
Some(args[1].clone())
})
.accumulator(|_hint, ret, value| {
// First signal handler wins
*ret = value.clone();
false
})
.build(),
glib::subclass::Signal::builder("unblock")
.action()
.class_handler(|_token, args| {
let element = args[0].get::<super::FallbackSrc>().expect("signal arg");
let imp = element.imp();
let mut state_guard = imp.state.lock();
let state = match &mut *state_guard {
None => {
return None;
}
Some(state) => state,
};
state.manually_blocked = false;
if state.schedule_restart_on_unblock && imp.have_fallback_activated(state) {
imp.schedule_source_restart_timeout(state, gst::ClockTime::ZERO, false);
}
imp.unblock_pads(state, false);
None
})
.build(),
]
});
SIGNALS.as_ref()
}
fn constructed(&self) {
self.parent_constructed();
let obj = self.instance();
obj.set_suppressed_flags(gst::ElementFlags::SOURCE | gst::ElementFlags::SINK);
obj.set_element_flags(gst::ElementFlags::SOURCE);
obj.set_bin_flags(gst::BinFlags::STREAMS_AWARE);
}
}
impl GstObjectImpl for FallbackSrc {}
impl ElementImpl for FallbackSrc {
fn metadata() -> Option<&'static gst::subclass::ElementMetadata> {
static ELEMENT_METADATA: Lazy<gst::subclass::ElementMetadata> = Lazy::new(|| {
#[cfg(feature = "doc")]
Status::static_type().mark_as_plugin_api(gst::PluginAPIFlags::empty());
gst::subclass::ElementMetadata::new(
"Fallback Source",
"Generic/Source",
"Live source with uridecodebin3 or custom source, and fallback stream",
"Sebastian Dröge <sebastian@centricular.com>",
)
});
Some(&*ELEMENT_METADATA)
}
fn pad_templates() -> &'static [gst::PadTemplate] {
static PAD_TEMPLATES: Lazy<Vec<gst::PadTemplate>> = Lazy::new(|| {
let audio_src_pad_template = gst::PadTemplate::new(
"audio",
gst::PadDirection::Src,
gst::PadPresence::Sometimes,
&gst::Caps::new_any(),
)
.unwrap();
let video_src_pad_template = gst::PadTemplate::new(
"video",
gst::PadDirection::Src,
gst::PadPresence::Sometimes,
&gst::Caps::new_any(),
)
.unwrap();
vec![audio_src_pad_template, video_src_pad_template]
});
PAD_TEMPLATES.as_ref()
}
#[allow(clippy::single_match)]
fn change_state(
&self,
transition: gst::StateChange,
) -> Result<gst::StateChangeSuccess, gst::StateChangeError> {
gst::debug!(CAT, imp: self, "Changing state {:?}", transition);
match transition {
gst::StateChange::NullToReady => {
self.start()?;
}
_ => (),
}
self.parent_change_state(transition).map_err(|err| {
gst::error!(
CAT,
imp: self,
"Parent state change transition {:?} failed",
transition
);
err
})?;
// Change the source state manually here to be able to catch errors. State changes always
// happen from sink to source, so we do this after chaining up.
self.change_source_state(transition, false);
// Change the fallback source state manually here to be able to catch errors. State changes always
// happen from sink to source, so we do this after chaining up.
self.change_source_state(transition, true);
// Ignore parent state change return to prevent spurious async/no-preroll return values
// due to core state change bugs
match transition {
gst::StateChange::ReadyToPaused | gst::StateChange::PlayingToPaused => {
Ok(gst::StateChangeSuccess::NoPreroll)
}
gst::StateChange::ReadyToNull => {
self.stop();
Ok(gst::StateChangeSuccess::Success)
}
_ => Ok(gst::StateChangeSuccess::Success),
}
}
fn send_event(&self, event: gst::Event) -> bool {
match event.view() {
gst::EventView::Eos(..) => {
gst::debug!(
CAT,
imp: self,
"Handling element-level EOS, forwarding to all streams"
);
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
None => {
return true;
}
Some(state) => state,
};
// We don't want to hold the state lock while pushing out EOS
let mut send_eos_elements = vec![];
let mut send_eos_pads = vec![];
send_eos_elements.push(state.source.source.clone());
// Not strictly necessary as the switch will EOS when receiving
// EOS on its primary pad, just good form.
if let Some(ref source) = state.fallback_source {
send_eos_elements.push(source.source.clone());
}
if let Some(ref source) = state.audio_dummy_source {
send_eos_elements.push(source.clone());
}
if let Some(ref source) = state.video_dummy_source {
send_eos_elements.push(source.clone());
}
for branch in [&mut state.video_stream, &mut state.audio_stream]
.iter_mut()
.filter_map(|v| v.as_mut())
.flat_map(|s| [s.main_branch.as_mut(), s.fallback_branch.as_mut()])
.flatten()
{
// If our source hadn't been connected to the switch as a primary
// stream, we need to send EOS there ourselves
let queue_sinkpad = branch.queue.static_pad("sink").unwrap();
send_eos_pads.push(queue_sinkpad.clone());
}
drop(state_guard);
for elem in send_eos_elements {
elem.send_event(event.clone());
}
for pad in send_eos_pads {
pad.send_event(event.clone());
}
true
}
_ => true,
}
}
}
impl BinImpl for FallbackSrc {
fn handle_message(&self, msg: gst::Message) {
use gst::MessageView;
match msg.view() {
MessageView::Buffering(m) => {
// Don't forward upwards, we handle this internally
self.handle_buffering(m);
}
MessageView::StreamsSelected(m) => {
// Don't forward upwards, we are exposing streams based on properties
// TODO: Do stream configuration via our own stream collection and handling
// of stream select events
// TODO: Also needs updating of StreamCollection handling in CustomSource
self.handle_streams_selected(m);
}
MessageView::Error(m) => {
if !self.handle_error(m) {
self.parent_handle_message(msg);
}
}
_ => self.parent_handle_message(msg),
}
}
}
impl FallbackSrc {
fn create_dummy_audio_source(filter_caps: &gst::Caps, min_latency: gst::ClockTime) -> gst::Bin {
let bin = gst::Bin::default();
let audiotestsrc = gst::ElementFactory::make("audiotestsrc")
.name("audiosrc")
.property_from_str("wave", "silence")
.property("is-live", true)
.build()
.expect("No audiotestsrc found");
let audioconvert = gst::ElementFactory::make("audioconvert")
.name("audio_audioconvert")
.build()
.expect("No audioconvert found");
let audioresample = gst::ElementFactory::make("audioresample")
.name("audio_audioresample")
.build()
.expect("No audioresample found");
let capsfilter = gst::ElementFactory::make("capsfilter")
.name("audio_capsfilter")
.property("caps", filter_caps)
.build()
.expect("No capsfilter found");
let queue = gst::ElementFactory::make("queue")
.property("max-size-bytes", 0u32)
.property("max-size-buffers", 0u32)
.property("max-size-time", cmp::max(min_latency, 1.seconds()))
.build()
.expect("No queue found");
bin.add_many(&[
&audiotestsrc,
&audioconvert,
&audioresample,
&capsfilter,
&queue,
])
.unwrap();
gst::Element::link_many(&[
&audiotestsrc,
&audioconvert,
&audioresample,
&capsfilter,
&queue,
])
.unwrap();
let ghostpad =
gst::GhostPad::with_target(Some("src"), &queue.static_pad("src").unwrap()).unwrap();
ghostpad.set_active(true).unwrap();
bin.add_pad(&ghostpad).unwrap();
bin
}
fn create_dummy_video_source(filter_caps: &gst::Caps, min_latency: gst::ClockTime) -> gst::Bin {
let bin = gst::Bin::default();
let videotestsrc = gst::ElementFactory::make("videotestsrc")
.name("videosrc")
.property_from_str("pattern", "black")
.property("is-live", true)
.build()
.expect("No videotestsrc found");
let videoconvert = gst::ElementFactory::make("videoconvert")
.name("video_videoconvert")
.build()
.expect("No videoconvert found");
let videoscale = gst::ElementFactory::make("videoscale")
.name("video_videoscale")
.build()
.expect("No videoscale found");
let capsfilter = gst::ElementFactory::make("capsfilter")
.name("video_capsfilter")
.property("caps", filter_caps)
.build()
.expect("No capsfilter found");
let queue = gst::ElementFactory::make("queue")
.property("max-size-bytes", 0u32)
.property("max-size-buffers", 0u32)
.property("max-size-time", cmp::max(min_latency, 1.seconds()))
.build()
.expect("No queue found");
bin.add_many(&[
&videotestsrc,
&videoconvert,
&videoscale,
&capsfilter,
&queue,
])
.unwrap();
gst::Element::link_many(&[
&videotestsrc,
&videoconvert,
&videoscale,
&capsfilter,
&queue,
])
.unwrap();
let ghostpad =
gst::GhostPad::with_target(Some("src"), &queue.static_pad("src").unwrap()).unwrap();
ghostpad.set_active(true).unwrap();
bin.add_pad(&ghostpad).unwrap();
bin
}
fn create_main_input(&self, source: &Source, buffer_duration: i64) -> SourceBin {
let bin = gst::Bin::default();
let source = match source {
Source::Uri(ref uri) => {
let uri = self
.instance()
.emit_by_name::<glib::GString>("update-uri", &[uri]);
let source = gst::ElementFactory::make("uridecodebin3")
.name("uridecodebin")
.property("uri", uri)
.property("use-buffering", true)
.property("buffer-duration", buffer_duration)
.build()
.expect("No uridecodebin3 found");
source
}
Source::Element(ref source) => CustomSource::new(source).upcast(),
};
bin.add(&source).unwrap();
// Handle any async state changes internally, they don't affect the pipeline because we
// convert everything to a live stream
bin.set_property("async-handling", true);
// Don't let the bin handle state changes of the source. We want to do it manually to catch
// possible errors and retry, without causing the whole bin state change to fail
bin.set_locked_state(true);
source.connect_pad_added(move |source, pad| {
let element = match source
.parent()
.and_then(|p| p.parent())
.and_then(|p| p.downcast::<super::FallbackSrc>().ok())
{
None => return,
Some(element) => element,
};
let imp = element.imp();
if let Err(msg) = imp.handle_source_pad_added(pad, false) {
element.post_error_message(msg);
}
});
source.connect_pad_removed(move |source, pad| {
let element = match source
.parent()
.and_then(|p| p.parent())
.and_then(|p| p.downcast::<super::FallbackSrc>().ok())
{
None => return,
Some(element) => element,
};
let imp = element.imp();
imp.handle_source_pad_removed(pad, false);
});
self.instance().add(&bin).unwrap();
SourceBin {
source: bin,
pending_restart: false,
is_live: false,
is_image: false,
restart_timeout: None,
pending_restart_timeout: None,
retry_timeout: None,
streams: None,
}
}
fn create_fallback_input(
&self,
fallback_uri: Option<&str>,
buffer_duration: i64,
) -> Option<SourceBin> {
let source: gst::Element = match fallback_uri {
Some(uri) => {
let dbin = gst::ElementFactory::make("uridecodebin3")
.name("uridecodebin")
.property("uri", uri)
.property("use-buffering", true)
.property("buffer-duration", buffer_duration)
.build()
.expect("No uridecodebin3 found");
dbin
}
None => return None,
};
let bin = gst::Bin::default();
bin.add(&source).unwrap();
source.connect_pad_added(move |source, pad| {
let element = match source
.parent()
.and_then(|p| p.parent())
.and_then(|p| p.downcast::<super::FallbackSrc>().ok())
{
None => return,
Some(element) => element,
};
let imp = element.imp();
if let Err(msg) = imp.handle_source_pad_added(pad, true) {
element.post_error_message(msg);
}
});
source.connect_pad_removed(move |source, pad| {
let element = match source
.parent()
.and_then(|p| p.parent())
.and_then(|p| p.downcast::<super::FallbackSrc>().ok())
{
None => return,
Some(element) => element,
};
let src = FallbackSrc::from_instance(&element);
src.handle_source_pad_removed(pad, true);
});
// Handle any async state changes internally, they don't affect the pipeline because we
// convert everything to a live stream
bin.set_property("async-handling", true);
// Don't let the bin handle state changes of the dbin. We want to do it manually to catch
// possible errors and retry, without causing the whole bin state change to fail
bin.set_locked_state(true);
self.instance().add(&bin).unwrap();
Some(SourceBin {
source: bin,
pending_restart: false,
is_live: false,
is_image: false,
restart_timeout: None,
pending_restart_timeout: None,
retry_timeout: None,
streams: None,
})
}
#[allow(clippy::too_many_arguments)]
fn create_stream(
&self,
timeout: gst::ClockTime,
min_latency: gst::ClockTime,
is_audio: bool,
immediate_fallback: bool,
dummy_source: &gst::Bin,
filter_caps: &gst::Caps,
) -> Stream {
let switch = gst::ElementFactory::make("fallbackswitch")
.property("timeout", timeout.nseconds())
.property("min-upstream-latency", min_latency.nseconds())
.property("immediate-fallback", immediate_fallback)
.build()
.expect("No fallbackswitch found");
self.instance().add(&switch).unwrap();
let dummy_srcpad = dummy_source.static_pad("src").unwrap();
let dummy_sinkpad = switch.request_pad_simple("sink_%u").unwrap();
dummy_srcpad.link(&dummy_sinkpad).unwrap();
dummy_sinkpad.set_property("priority", 2u32);
switch.connect_notify(Some("active-pad"), move |switch, _pspec| {
let element = match switch
.parent()
.and_then(|p| p.downcast::<super::FallbackSrc>().ok())
{
None => return,
Some(element) => element,
};
let imp = element.imp();
imp.handle_switch_active_pad_change(is_audio);
});
let srcpad = switch.static_pad("src").unwrap();
let templ = self
.instance()
.pad_template(if is_audio { "audio" } else { "video" })
.unwrap();
let ghostpad = gst::GhostPad::builder_with_template(&templ, Some(&templ.name()))
.proxy_pad_chain_function({
move |pad, parent, buffer| {
let parent = parent.and_then(|p| p.parent());
FallbackSrc::catch_panic_pad_function(
parent.as_ref(),
|| Err(gst::FlowError::Error),
|imp| imp.proxy_pad_chain(pad, buffer),
)
}
})
.build_with_target(&srcpad)
.unwrap();
let _ = ghostpad.set_active(true);
self.instance().add_pad(&ghostpad).unwrap();
Stream {
main_branch: None,
fallback_branch: None,
switch,
srcpad: ghostpad.upcast(),
filter_caps: filter_caps.clone(),
}
}
fn start(&self) -> Result<(), gst::StateChangeError> {
gst::debug!(CAT, imp: self, "Starting");
let mut state_guard = self.state.lock();
if state_guard.is_some() {
return Err(gst::StateChangeError);
}
let settings = self.settings.lock().clone();
let configured_source = match settings
.uri
.as_ref()
.cloned()
.map(Source::Uri)
.or_else(|| settings.source.as_ref().cloned().map(Source::Element))
{
Some(source) => source,
None => {
gst::error!(CAT, imp: self, "No URI or source element configured");
gst::element_imp_error!(
self,
gst::LibraryError::Settings,
["No URI or source element configured"]
);
return Err(gst::StateChangeError);
}
};
let fallback_uri = &settings.fallback_uri;
// Create main input
let source = self.create_main_input(&configured_source, settings.buffer_duration);
// Create fallback input
let fallback_source =
self.create_fallback_input(fallback_uri.as_deref(), settings.buffer_duration);
let mut flow_combiner = gst_base::UniqueFlowCombiner::new();
// Create video stream and video dummy input
let (video_stream, video_dummy_source) = if settings.enable_video {
let video_dummy_source = Self::create_dummy_video_source(
&settings.fallback_video_caps,
settings.min_latency,
);
self.instance().add(&video_dummy_source).unwrap();
let stream = self.create_stream(
settings.timeout,
settings.min_latency,
false,
settings.immediate_fallback,
&video_dummy_source,
&settings.fallback_video_caps,
);
flow_combiner.add_pad(&stream.srcpad);
(Some(stream), Some(video_dummy_source))
} else {
(None, None)
};
// Create audio stream and out dummy input
let (audio_stream, audio_dummy_source) = if settings.enable_audio {
let audio_dummy_source = Self::create_dummy_audio_source(
&settings.fallback_audio_caps,
settings.min_latency,
);
self.instance().add(&audio_dummy_source).unwrap();
let stream = self.create_stream(
settings.timeout,
settings.min_latency,
true,
settings.immediate_fallback,
&audio_dummy_source,
&settings.fallback_audio_caps,
);
flow_combiner.add_pad(&stream.srcpad);
(Some(stream), Some(audio_dummy_source))
} else {
(None, None)
};
let manually_blocked = settings.manual_unblock;
*state_guard = Some(State {
source,
fallback_source,
video_stream,
audio_stream,
audio_dummy_source,
video_dummy_source,
flow_combiner,
last_buffering_update: None,
fallback_last_buffering_update: None,
settings,
configured_source,
stats: Stats::default(),
manually_blocked,
schedule_restart_on_unblock: false,
});
drop(state_guard);
self.instance().no_more_pads();
self.instance().notify("status");
gst::debug!(CAT, imp: self, "Started");
Ok(())
}
fn stop(&self) {
gst::debug!(CAT, imp: self, "Stopping");
let mut state_guard = self.state.lock();
let mut state = match state_guard.take() {
Some(state) => state,
None => return,
};
drop(state_guard);
self.instance().notify("status");
// In theory all streams should've been removed from the source's pad-removed signal
// handler when going from Paused to Ready but better safe than sorry here
for stream in [&state.video_stream, &state.audio_stream]
.iter()
.filter_map(|v| v.as_ref())
{
let element = self.instance();
for branch in [&stream.main_branch, &stream.fallback_branch]
.iter()
.filter_map(|v| v.as_ref())
{
element.remove(&branch.queue).unwrap();
element.remove(&branch.converters).unwrap();
element.remove(&branch.clocksync).unwrap();
if branch.switch_pad.parent().as_ref() == Some(stream.switch.upcast_ref()) {
stream.switch.release_request_pad(&branch.switch_pad);
}
}
element.remove(&stream.switch).unwrap();
let _ = stream.srcpad.set_target(None::<&gst::Pad>);
let _ = element.remove_pad(&stream.srcpad);
}
state.video_stream = None;
state.audio_stream = None;
if let Source::Element(ref source) = state.configured_source {
// Explicitly remove the source element from the CustomSource so that we can
// later create a new CustomSource and add it again there.
if source.has_as_parent(&state.source.source) {
let _ = source.set_state(gst::State::Null);
let _ = state
.source
.source
.downcast_ref::<gst::Bin>()
.unwrap()
.remove(source);
}
}
for source in [Some(&mut state.source), state.fallback_source.as_mut()]
.iter_mut()
.flatten()
{
self.instance().remove(&source.source).unwrap();
if let Some(timeout) = source.pending_restart_timeout.take() {
timeout.unschedule();
}
if let Some(timeout) = source.retry_timeout.take() {
timeout.unschedule();
}
if let Some(timeout) = source.restart_timeout.take() {
timeout.unschedule();
}
}
for source in [
state.video_dummy_source.take(),
state.audio_dummy_source.take(),
]
.iter()
.flatten()
{
let _ = source.set_state(gst::State::Null);
self.instance().remove(source).unwrap();
}
gst::debug!(CAT, imp: self, "Stopped");
}
fn change_source_state(&self, transition: gst::StateChange, fallback_source: bool) {
gst::debug!(
CAT,
imp: self,
"Changing {}source state: {:?}",
if fallback_source { "fallback " } else { "" },
transition
);
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
Some(state) => state,
None => return,
};
let mut source = if fallback_source {
if let Some(ref mut source) = state.fallback_source {
source
} else {
return;
}
} else {
&mut state.source
};
if transition.current() <= transition.next() && source.pending_restart {
gst::debug!(
CAT,
imp: self,
"Not starting {}source because pending restart",
if fallback_source { "fallback " } else { "" }
);
return;
} else if transition.next() <= gst::State::Ready && source.pending_restart {
gst::debug!(
CAT,
imp: self,
"Unsetting pending {}restart because shutting down",
if fallback_source { "fallback " } else { "" }
);
source.pending_restart = false;
if let Some(timeout) = source.pending_restart_timeout.take() {
timeout.unschedule();
}
}
let source = source.source.clone();
drop(state_guard);
self.instance().notify("status");
let res = source.set_state(transition.next());
match res {
Err(_) => {
gst::error!(
CAT,
imp: self,
"{}source failed to change state",
if fallback_source { "fallback " } else { "" }
);
// Try again later if we're not shutting down
if transition != gst::StateChange::ReadyToNull {
let _ = source.set_state(gst::State::Null);
let mut state_guard = self.state.lock();
let state = state_guard.as_mut().expect("no state");
self.handle_source_error(
state,
RetryReason::StateChangeFailure,
fallback_source,
);
drop(state_guard);
self.instance().notify("statistics");
}
}
Ok(res) => {
gst::debug!(
CAT,
imp: self,
"{}source changed state successfully: {:?}",
if fallback_source { "fallback " } else { "" },
res
);
let mut state_guard = self.state.lock();
let state = state_guard.as_mut().expect("no state");
let source = if fallback_source {
if let Some(ref mut source) = state.fallback_source {
source
} else {
return;
}
} else {
&mut state.source
};
// Remember if the source is live
if transition == gst::StateChange::ReadyToPaused {
source.is_live = res == gst::StateChangeSuccess::NoPreroll;
}
if (!source.is_live && transition == gst::StateChange::ReadyToPaused)
|| (source.is_live && transition == gst::StateChange::PausedToPlaying)
{
if !fallback_source {
state.schedule_restart_on_unblock = true;
}
if source.restart_timeout.is_none() {
self.schedule_source_restart_timeout(
state,
gst::ClockTime::ZERO,
fallback_source,
);
}
} else if (!source.is_live && transition == gst::StateChange::PausedToReady)
|| (source.is_live && transition == gst::StateChange::PlayingToPaused)
{
if let Some(timeout) = source.pending_restart_timeout.take() {
timeout.unschedule();
}
if let Some(timeout) = source.retry_timeout.take() {
timeout.unschedule();
}
if let Some(timeout) = source.restart_timeout.take() {
timeout.unschedule();
}
}
}
}
}
fn proxy_pad_chain(
&self,
pad: &gst::ProxyPad,
buffer: gst::Buffer,
) -> Result<gst::FlowSuccess, gst::FlowError> {
let res = gst::ProxyPad::chain_default(pad, Some(&*self.instance()), buffer);
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
None => return res,
Some(state) => state,
};
state.flow_combiner.update_pad_flow(pad, res)
}
fn create_image_converts(
&self,
filter_caps: &gst::Caps,
fallback_source: bool,
) -> gst::Element {
let imagefreeze = gst::ElementFactory::make("imagefreeze")
.property("is-live", true)
.build()
.expect("No imagefreeze found");
if !fallback_source || filter_caps.is_any() {
return imagefreeze;
}
let bin = gst::Bin::default();
let videoconvert = gst::ElementFactory::make("videoconvert")
.name("video_videoconvert")
.build()
.expect("No videoconvert found");
let videoscale = gst::ElementFactory::make("videoscale")
.name("video_videoscale")
.build()
.expect("No videoscale found");
let capsfilter = gst::ElementFactory::make("capsfilter")
.name("video_capsfilter")
.property("caps", filter_caps)
.build()
.expect("No capsfilter found");
bin.add_many(&[&videoconvert, &videoscale, &imagefreeze, &capsfilter])
.unwrap();
gst::Element::link_many(&[&videoconvert, &videoscale, &imagefreeze, &capsfilter]).unwrap();
let ghostpad =
gst::GhostPad::with_target(Some("sink"), &videoconvert.static_pad("sink").unwrap())
.unwrap();
ghostpad.set_active(true).unwrap();
bin.add_pad(&ghostpad).unwrap();
let ghostpad =
gst::GhostPad::with_target(Some("src"), &capsfilter.static_pad("src").unwrap())
.unwrap();
ghostpad.set_active(true).unwrap();
bin.add_pad(&ghostpad).unwrap();
bin.upcast()
}
fn create_video_converts(
&self,
filter_caps: &gst::Caps,
fallback_source: bool,
) -> gst::Element {
if !fallback_source || filter_caps.is_any() {
return gst::ElementFactory::make("identity")
.build()
.expect("No identity found");
}
let bin = gst::Bin::default();
let videoconvert = gst::ElementFactory::make("videoconvert")
.name("video_videoconvert")
.build()
.expect("No videoconvert found");
let videoscale = gst::ElementFactory::make("videoscale")
.name("video_videoscale")
.build()
.expect("No videoscale found");
let capsfilter = gst::ElementFactory::make("capsfilter")
.name("video_capsfilter")
.property("caps", filter_caps)
.build()
.expect("No capsfilter found");
bin.add_many(&[&videoconvert, &videoscale, &capsfilter])
.unwrap();
gst::Element::link_many(&[&videoconvert, &videoscale, &capsfilter]).unwrap();
let ghostpad =
gst::GhostPad::with_target(Some("sink"), &videoconvert.static_pad("sink").unwrap())
.unwrap();
ghostpad.set_active(true).unwrap();
bin.add_pad(&ghostpad).unwrap();
let ghostpad =
gst::GhostPad::with_target(Some("src"), &capsfilter.static_pad("src").unwrap())
.unwrap();
ghostpad.set_active(true).unwrap();
bin.add_pad(&ghostpad).unwrap();
bin.upcast()
}
fn create_audio_converts(
&self,
filter_caps: &gst::Caps,
fallback_source: bool,
) -> gst::Element {
if !fallback_source && filter_caps.is_any() {
return gst::ElementFactory::make("identity")
.build()
.expect("No identity found");
}
let bin = gst::Bin::default();
let audioconvert = gst::ElementFactory::make("audioconvert")
.name("audio_audioconvert")
.build()
.expect("No audioconvert found");
let audioresample = gst::ElementFactory::make("audioresample")
.name("audio_audioresample")
.build()
.expect("No audioresample found");
let capsfilter = gst::ElementFactory::make("capsfilter")
.name("audio_capsfilter")
.property("caps", filter_caps)
.build()
.expect("No capsfilter found");
bin.add_many(&[&audioconvert, &audioresample, &capsfilter])
.unwrap();
gst::Element::link_many(&[&audioconvert, &audioresample, &capsfilter]).unwrap();
let ghostpad =
gst::GhostPad::with_target(Some("sink"), &audioconvert.static_pad("sink").unwrap())
.unwrap();
ghostpad.set_active(true).unwrap();
bin.add_pad(&ghostpad).unwrap();
let ghostpad =
gst::GhostPad::with_target(Some("src"), &capsfilter.static_pad("src").unwrap())
.unwrap();
ghostpad.set_active(true).unwrap();
bin.add_pad(&ghostpad).unwrap();
bin.upcast()
}
fn handle_source_pad_added(
&self,
pad: &gst::Pad,
fallback_source: bool,
) -> Result<(), gst::ErrorMessage> {
gst::debug!(
CAT,
imp: self,
"Pad {} added to {}source",
pad.name(),
if fallback_source { "fallback " } else { "" }
);
let mut is_image = false;
if let Some(ev) = pad.sticky_event::<gst::event::StreamStart>(0) {
let stream = ev.stream();
if let Some(caps) = stream.and_then(|s| s.caps()) {
if let Some(s) = caps.structure(0) {
is_image = s.name().starts_with("image/");
}
}
}
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
None => {
return Ok(());
}
Some(state) => state,
};
let source = if fallback_source {
if let Some(ref mut source) = state.fallback_source {
source
} else {
return Ok(());
}
} else {
&mut state.source
};
if is_image {
if let Some(timeout) = source.pending_restart_timeout.take() {
timeout.unschedule();
}
if let Some(timeout) = source.retry_timeout.take() {
timeout.unschedule();
}
if let Some(timeout) = source.restart_timeout.take() {
timeout.unschedule();
}
}
source.is_image |= is_image;
let (is_video, stream) = match pad.name() {
x if x.starts_with("audio") => (false, &mut state.audio_stream),
x if x.starts_with("video") => (true, &mut state.video_stream),
_ => {
let caps = match pad.current_caps().unwrap_or_else(|| pad.query_caps(None)) {
caps if !caps.is_any() && !caps.is_empty() => caps,
_ => return Ok(()),
};
let s = caps.structure(0).unwrap();
if s.name().starts_with("audio/") {
(false, &mut state.audio_stream)
} else if s.name().starts_with("video/") {
(true, &mut state.video_stream)
} else {
// TODO: handle subtitles etc
return Ok(());
}
}
};
let type_ = if is_video { "video" } else { "audio" };
let (branch_storage, filter_caps, switch) = match stream {
None => {
gst::debug!(CAT, imp: self, "No {} stream enabled", type_);
return Ok(());
}
Some(Stream {
ref mut main_branch,
ref switch,
ref filter_caps,
..
}) if !fallback_source => {
if main_branch.is_some() {
gst::debug!(CAT, imp: self, "Already configured a {} stream", type_);
return Ok(());
}
(main_branch, filter_caps, switch)
}
Some(Stream {
ref mut fallback_branch,
ref switch,
ref filter_caps,
..
}) => {
if fallback_branch.is_some() {
gst::debug!(
CAT,
imp: self,
"Already configured a {} fallback stream",
type_
);
return Ok(());
}
(fallback_branch, filter_caps, switch)
}
};
// Configure conversion elements only for fallback stream
// (if fallback caps is not ANY) or image source.
let converters = if is_image {
self.create_image_converts(filter_caps, fallback_source)
} else if is_video {
self.create_video_converts(filter_caps, fallback_source)
} else {
self.create_audio_converts(filter_caps, fallback_source)
};
let queue = gst::ElementFactory::make("queue")
.property("max-size-bytes", 0u32)
.property("max-size-buffers", 0u32)
.property(
"max-size-time",
cmp::max(state.settings.min_latency, 1.seconds()),
)
.build()
.unwrap();
let clocksync = gst::ElementFactory::make("clocksync")
.build()
.unwrap_or_else(|_| {
let identity = gst::ElementFactory::make("identity")
.property("sync", true)
.build()
.unwrap();
identity
});
source
.source
.add_many(&[&converters, &queue, &clocksync])
.unwrap();
converters.sync_state_with_parent().unwrap();
queue.sync_state_with_parent().unwrap();
clocksync.sync_state_with_parent().unwrap();
let sinkpad = converters.static_pad("sink").unwrap();
pad.link(&sinkpad).map_err(|err| {
gst::error!(CAT, imp: self, "Failed to link new source pad: {}", err);
gst::error_msg!(
gst::CoreError::Negotiation,
["Failed to link new source pad: {}", err]
)
})?;
gst::Element::link_many(&[&converters, &queue, &clocksync]).unwrap();
let ghostpad =
gst::GhostPad::with_target(Some(type_), &clocksync.static_pad("src").unwrap()).unwrap();
let _ = ghostpad.set_active(true);
source.source.add_pad(&ghostpad).unwrap();
// Link the new source pad in
let switch_pad = switch.request_pad_simple("sink_%u").unwrap();
switch_pad.set_property("priority", if fallback_source { 1u32 } else { 0u32 });
ghostpad.link(&switch_pad).unwrap();
pad.add_probe(gst::PadProbeType::EVENT_DOWNSTREAM, move |pad, info| {
let element = match pad
.parent()
.and_then(|p| p.parent())
.and_then(|p| p.parent())
.and_then(|p| p.downcast::<super::FallbackSrc>().ok())
{
None => return gst::PadProbeReturn::Ok,
Some(element) => element,
};
let imp = element.imp();
match info.data {
Some(gst::PadProbeData::Event(ref ev)) if ev.type_() == gst::EventType::Eos => {
gst::debug!(
CAT,
obj: &element,
"Received EOS from {}source on pad {}",
if fallback_source { "fallback " } else { "" },
pad.name()
);
let mut state_guard = imp.state.lock();
let state = match &mut *state_guard {
None => {
return gst::PadProbeReturn::Ok;
}
Some(state) => state,
};
if is_image {
gst::PadProbeReturn::Ok
} else if state.settings.restart_on_eos || fallback_source {
imp.handle_source_error(state, RetryReason::Eos, fallback_source);
drop(state_guard);
element.notify("statistics");
gst::PadProbeReturn::Drop
} else {
// Send EOS to all sinkpads of the fallbackswitch and also to the other
// stream's fallbackswitch if it doesn't have a main branch.
let mut sinkpads = vec![];
if let Some(stream) = {
if is_video {
state.video_stream.as_ref()
} else {
state.audio_stream.as_ref()
}
} {
sinkpads
.extend(stream.switch.sink_pads().into_iter().filter(|p| p != pad));
}
if let Some(other_stream) = {
if is_video {
state.audio_stream.as_ref()
} else {
state.video_stream.as_ref()
}
} {
if other_stream.main_branch.is_none() {
sinkpads.extend(
other_stream
.switch
.sink_pads()
.into_iter()
.filter(|p| p != pad),
);
}
}
let event = ev.clone();
element.call_async(move |_| {
for sinkpad in sinkpads {
sinkpad.send_event(event.clone());
}
});
gst::PadProbeReturn::Ok
}
}
_ => gst::PadProbeReturn::Ok,
}
});
let queue_srcpad = queue.static_pad("src").unwrap();
let source_srcpad_block = Some(self.add_pad_probe(pad, &queue_srcpad, fallback_source));
*branch_storage = Some(StreamBranch {
source_srcpad: pad.clone(),
source_srcpad_block,
clocksync,
converters,
queue,
queue_srcpad,
switch_pad,
});
drop(state_guard);
self.instance().notify("status");
Ok(())
}
fn add_pad_probe(&self, pad: &gst::Pad, block_pad: &gst::Pad, fallback_source: bool) -> Block {
// FIXME: Not literally correct as we add the probe to the queue source pad but that's only
// a workaround until
// https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/800
// is fixed.
gst::debug!(
CAT,
imp: self,
"Adding blocking probe to pad {} for pad {} (fallback: {})",
block_pad.name(),
pad.name(),
fallback_source,
);
let probe_id = block_pad
.add_probe(
gst::PadProbeType::BLOCK
| gst::PadProbeType::BUFFER
| gst::PadProbeType::EVENT_DOWNSTREAM,
move |pad, info| {
let element = match pad
.parent()
.and_then(|p| p.parent())
.and_then(|p| p.parent())
.and_then(|p| p.downcast::<super::FallbackSrc>().ok())
{
None => return gst::PadProbeReturn::Ok,
Some(element) => element,
};
let pts = match info.data {
Some(gst::PadProbeData::Buffer(ref buffer)) => buffer.pts(),
Some(gst::PadProbeData::Event(ref ev)) => match ev.view() {
gst::EventView::Gap(ev) => Some(ev.get().0),
_ => return gst::PadProbeReturn::Pass,
},
_ => unreachable!(),
};
let imp = element.imp();
if let Err(msg) = imp.handle_pad_blocked(pad, pts, fallback_source) {
imp.post_error_message(msg);
}
gst::PadProbeReturn::Ok
},
)
.unwrap();
let qos_probe_id = block_pad
.add_probe(gst::PadProbeType::EVENT_UPSTREAM, |_pad, info| {
if let Some(gst::PadProbeData::Event(ref ev)) = info.data {
if let gst::EventView::Qos(_) = ev.view() {
return gst::PadProbeReturn::Drop;
}
}
gst::PadProbeReturn::Ok
})
.unwrap();
Block {
pad: block_pad.clone(),
probe_id,
qos_probe_id,
running_time: gst::ClockTime::NONE,
}
}
fn handle_pad_blocked(
&self,
pad: &gst::Pad,
pts: impl Into<Option<gst::ClockTime>>,
fallback_source: bool,
) -> Result<(), gst::ErrorMessage> {
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
None => {
return Ok(());
}
Some(state) => state,
};
let (branch, source) = match &mut *state {
State {
audio_stream:
Some(Stream {
main_branch: Some(ref mut branch),
..
}),
ref source,
..
} if !fallback_source && &branch.queue_srcpad == pad => {
gst::debug!(
CAT,
imp: self,
"Called probe on pad {} for pad {} (fallback: {})",
pad.name(),
branch.source_srcpad.name(),
fallback_source
);
(branch, source)
}
State {
audio_stream:
Some(Stream {
fallback_branch: Some(ref mut branch),
..
}),
fallback_source: Some(ref source),
..
} if fallback_source && &branch.queue_srcpad == pad => {
gst::debug!(
CAT,
imp: self,
"Called probe on pad {} for pad {} (fallback: {})",
pad.name(),
branch.source_srcpad.name(),
fallback_source
);
(branch, source)
}
State {
video_stream:
Some(Stream {
main_branch: Some(ref mut branch),
..
}),
ref source,
..
} if !fallback_source && &branch.queue_srcpad == pad => {
gst::debug!(
CAT,
imp: self,
"Called probe on pad {} for pad {} (fallback: {})",
pad.name(),
branch.source_srcpad.name(),
fallback_source,
);
(branch, source)
}
State {
video_stream:
Some(Stream {
fallback_branch: Some(ref mut branch),
..
}),
fallback_source: Some(ref source),
..
} if fallback_source && &branch.queue_srcpad == pad => {
gst::debug!(
CAT,
imp: self,
"Called probe on pad {} for pad {} (fallback: {})",
pad.name(),
branch.source_srcpad.name(),
fallback_source
);
(branch, source)
}
_ => unreachable!(),
};
// Directly unblock for live streams
if source.is_live {
if let Some(block) = branch.source_srcpad_block.take() {
gst::debug!(
CAT,
imp: self,
"Removing pad probe on pad {} for pad {} (fallback: {})",
pad.name(),
branch.source_srcpad.name(),
fallback_source,
);
block.pad.remove_probe(block.probe_id);
block.pad.remove_probe(block.qos_probe_id);
}
gst::debug!(CAT, imp: self, "Live source, unblocking directly");
drop(state_guard);
self.instance().notify("status");
return Ok(());
}
// Update running time for this block
let block = match branch.source_srcpad_block {
Some(ref mut block) => block,
None => return Ok(()),
};
let segment = match pad.sticky_event::<gst::event::Segment>(0) {
Some(ev) => ev.segment().clone(),
None => {
gst::warning!(CAT, imp: self, "Have no segment event yet");
return Ok(());
}
};
let segment = segment.downcast::<gst::ClockTime>().map_err(|_| {
gst::error!(CAT, imp: self, "Have no time segment");
gst::error_msg!(gst::CoreError::Clock, ["Have no time segment"])
})?;
let pts = pts.into();
let running_time = if let Some((_, start)) =
pts.zip(segment.start()).filter(|(pts, start)| pts < start)
{
segment.to_running_time(start)
} else if let Some((_, stop)) = pts.zip(segment.stop()).filter(|(pts, stop)| pts >= stop) {
segment.to_running_time(stop)
} else {
segment.to_running_time(pts)
};
gst::debug!(
CAT,
imp: self,
"Have block running time {}",
running_time.display(),
);
block.running_time = running_time;
self.unblock_pads(state, fallback_source);
drop(state_guard);
self.instance().notify("status");
Ok(())
}
fn unblock_pads(&self, state: &mut State, fallback_source: bool) {
let current_running_time = match self.instance().current_running_time() {
Some(current_running_time) => current_running_time,
None => {
gst::debug!(CAT, imp: self, "Waiting for current_running_time");
return;
}
};
if !fallback_source && state.manually_blocked {
gst::debug!(CAT, imp: self, "Not unblocking yet: manual unblock",);
return;
}
// Check if all streams are blocked and have a running time and we have
// 100% buffering
if (fallback_source && state.stats.fallback_buffering_percent < 100)
|| (!fallback_source && state.stats.buffering_percent < 100)
{
gst::debug!(
CAT,
imp: self,
"Not unblocking yet: buffering {}%",
state.stats.buffering_percent
);
return;
}
let source = if fallback_source {
if let Some(ref source) = state.fallback_source {
source
} else {
// There are no blocked pads if there is no fallback source
return;
}
} else {
&state.source
};
let streams = match source.streams {
None => {
gst::debug!(CAT, imp: self, "Have no stream collection yet");
return;
}
Some(ref streams) => streams,
};
let mut have_audio = false;
let mut have_video = false;
for stream in streams.iter() {
have_audio = have_audio || stream.stream_type().contains(gst::StreamType::AUDIO);
have_video = have_video || stream.stream_type().contains(gst::StreamType::VIDEO);
}
// For the fallback source, if we have no audio/video then that's OK and we would continue
// using the corresponding dummy source
let want_audio = if fallback_source {
have_audio
} else {
state.settings.enable_audio
};
let want_video = if fallback_source {
have_video
} else {
state.settings.enable_video
};
// FIXME: All this surely can be simplified somehow
let mut audio_branch = state.audio_stream.as_mut().and_then(|s| {
if fallback_source {
s.fallback_branch.as_mut()
} else {
s.main_branch.as_mut()
}
});
let mut video_branch = state.video_stream.as_mut().and_then(|s| {
if fallback_source {
s.fallback_branch.as_mut()
} else {
s.main_branch.as_mut()
}
});
let audio_running_time = audio_branch
.as_ref()
.and_then(|b| b.source_srcpad_block.as_ref())
.and_then(|b| b.running_time);
let video_running_time = video_branch
.as_ref()
.and_then(|b| b.source_srcpad_block.as_ref())
.and_then(|b| b.running_time);
let audio_srcpad = audio_branch.as_ref().map(|b| b.source_srcpad.clone());
let video_srcpad = video_branch.as_ref().map(|b| b.source_srcpad.clone());
let audio_is_eos = audio_srcpad
.as_ref()
.map(|p| p.pad_flags().contains(gst::PadFlags::EOS))
.unwrap_or(false);
let video_is_eos = video_srcpad
.as_ref()
.map(|p| p.pad_flags().contains(gst::PadFlags::EOS))
.unwrap_or(false);
// If we need both, wait for both and take the minimum, otherwise take the one we need.
// Also consider EOS, we'd never get a new running time after EOS so don't need to wait.
// FIXME: All this surely can be simplified somehow
if have_audio && want_audio && have_video && want_video {
if audio_running_time.is_none()
&& !audio_is_eos
&& video_running_time.is_none()
&& !video_is_eos
{
gst::debug!(CAT, imp: self, "Waiting for audio and video pads to block");
return;
} else if audio_running_time.is_none() && !audio_is_eos {
gst::debug!(CAT, imp: self, "Waiting for audio pad to block");
return;
} else if video_running_time.is_none() && !video_is_eos {
gst::debug!(CAT, imp: self, "Waiting for video pad to block");
return;
}
let audio_running_time = audio_running_time.expect("checked above");
let video_running_time = video_running_time.expect("checked above");
let min_running_time = if audio_is_eos {
video_running_time
} else if video_is_eos {
audio_running_time
} else {
audio_running_time.min(video_running_time)
};
let offset = if current_running_time > min_running_time {
(current_running_time - min_running_time).nseconds() as i64
} else {
-((min_running_time - current_running_time).nseconds() as i64)
};
gst::debug!(
CAT,
imp: self,
"Unblocking at {} with pad offset {} (audio: {} eos {}, video {} eos {})",
current_running_time,
offset,
audio_running_time,
audio_is_eos,
video_running_time,
video_is_eos,
);
if let Some(block) = audio_branch
.as_mut()
.and_then(|b| b.source_srcpad_block.take())
{
if !audio_is_eos {
block.pad.set_offset(offset);
}
block.pad.remove_probe(block.probe_id);
block.pad.remove_probe(block.qos_probe_id);
}
if let Some(block) = video_branch
.as_mut()
.and_then(|b| b.source_srcpad_block.take())
{
if !video_is_eos {
block.pad.set_offset(offset);
}
block.pad.remove_probe(block.probe_id);
block.pad.remove_probe(block.qos_probe_id);
}
} else if have_audio && want_audio {
let audio_running_time = match audio_running_time {
Some(audio_running_time) => audio_running_time,
None => {
gst::debug!(CAT, imp: self, "Waiting for audio pad to block");
return;
}
};
let offset = if current_running_time > audio_running_time {
(current_running_time - audio_running_time).nseconds() as i64
} else {
-((audio_running_time - current_running_time).nseconds() as i64)
};
gst::debug!(
CAT,
imp: self,
"Unblocking at {} with pad offset {} (audio: {} eos {})",
current_running_time,
offset,
audio_running_time,
audio_is_eos
);
if let Some(block) = audio_branch
.as_mut()
.and_then(|b| b.source_srcpad_block.take())
{
if !audio_is_eos {
block.pad.set_offset(offset);
}
block.pad.remove_probe(block.probe_id);
block.pad.remove_probe(block.qos_probe_id);
}
} else if have_video && want_video {
let video_running_time = match video_running_time {
Some(video_running_time) => video_running_time,
None => {
gst::debug!(CAT, imp: self, "Waiting for video pad to block");
return;
}
};
let offset = if current_running_time > video_running_time {
(current_running_time - video_running_time).nseconds() as i64
} else {
-((video_running_time - current_running_time).nseconds() as i64)
};
gst::debug!(
CAT,
imp: self,
"Unblocking at {} with pad offset {} (video: {} eos {})",
current_running_time,
offset,
video_running_time,
video_is_eos
);
if let Some(block) = video_branch
.as_mut()
.and_then(|b| b.source_srcpad_block.take())
{
if !video_is_eos {
block.pad.set_offset(offset);
}
block.pad.remove_probe(block.probe_id);
block.pad.remove_probe(block.qos_probe_id);
}
}
}
fn handle_source_pad_removed(&self, pad: &gst::Pad, fallback_source: bool) {
gst::debug!(
CAT,
imp: self,
"Pad {} removed from {}source",
pad.name(),
if fallback_source { "fallback " } else { "" }
);
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
None => {
return;
}
Some(state) => state,
};
let (branch, is_video, source, switch) = match &mut *state {
State {
audio_stream:
Some(Stream {
ref mut main_branch,
ref switch,
..
}),
ref source,
..
} if !fallback_source
&& main_branch.as_ref().map(|b| &b.source_srcpad) == Some(pad) =>
{
(main_branch.take().unwrap(), false, source, switch)
}
State {
audio_stream:
Some(Stream {
ref mut fallback_branch,
ref switch,
..
}),
fallback_source: Some(ref source),
..
} if fallback_source
&& fallback_branch.as_ref().map(|b| &b.source_srcpad) == Some(pad) =>
{
(fallback_branch.take().unwrap(), false, source, switch)
}
State {
video_stream:
Some(Stream {
ref mut main_branch,
ref switch,
..
}),
ref source,
..
} if !fallback_source
&& main_branch.as_ref().map(|b| &b.source_srcpad) == Some(pad) =>
{
(main_branch.take().unwrap(), true, source, switch)
}
State {
video_stream:
Some(Stream {
ref mut fallback_branch,
ref switch,
..
}),
fallback_source: Some(ref source),
..
} if fallback_source
&& fallback_branch.as_ref().map(|b| &b.source_srcpad) == Some(pad) =>
{
(fallback_branch.take().unwrap(), true, source, switch)
}
_ => return,
};
branch.queue.set_locked_state(true);
let _ = branch.queue.set_state(gst::State::Null);
source.source.remove(&branch.queue).unwrap();
branch.converters.set_locked_state(true);
let _ = branch.converters.set_state(gst::State::Null);
source.source.remove(&branch.converters).unwrap();
branch.clocksync.set_locked_state(true);
let _ = branch.clocksync.set_state(gst::State::Null);
source.source.remove(&branch.clocksync).unwrap();
if branch.switch_pad.parent().as_ref() == Some(switch.upcast_ref()) {
switch.release_request_pad(&branch.switch_pad);
}
let ghostpad = source
.source
.static_pad(if is_video { "video" } else { "audio" })
.unwrap();
let _ = ghostpad.set_active(false);
source.source.remove_pad(&ghostpad).unwrap();
self.unblock_pads(state, fallback_source);
drop(state_guard);
self.instance().notify("status");
}
fn handle_buffering(&self, m: &gst::message::Buffering) {
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
None => {
return;
}
Some(state) => state,
};
let src = match m.src() {
Some(src) => src,
None => return,
};
let fallback_source = if let Some(ref source) = state.fallback_source {
src.has_as_ancestor(&source.source)
} else if src.has_as_ancestor(&state.source.source) {
false
} else {
return;
};
let source = if fallback_source {
if let Some(ref mut source) = state.fallback_source {
source
} else {
return;
}
} else {
&mut state.source
};
if source.pending_restart {
gst::debug!(CAT, imp: self, "Has pending restart");
return;
}
gst::debug!(
CAT,
imp: self,
"Got buffering {}% (fallback: {})",
m.percent(),
fallback_source
);
let buffering_percent = if fallback_source {
&mut state.stats.fallback_buffering_percent
} else {
&mut state.stats.buffering_percent
};
let last_buffering_update = if fallback_source {
&mut state.fallback_last_buffering_update
} else {
&mut state.last_buffering_update
};
*buffering_percent = m.percent();
if *buffering_percent < 100 {
*last_buffering_update = Some(Instant::now());
// Block source pads if needed to pause
for stream in [state.audio_stream.as_mut(), state.video_stream.as_mut()]
.iter_mut()
.flatten()
{
let branch = match stream {
Stream {
main_branch: Some(ref mut branch),
..
} if !fallback_source => branch,
Stream {
fallback_branch: Some(ref mut branch),
..
} if fallback_source => branch,
_ => continue,
};
if branch.source_srcpad_block.is_none() {
branch.source_srcpad_block = Some(self.add_pad_probe(
&branch.source_srcpad,
&branch.queue_srcpad,
fallback_source,
));
}
}
} else {
// Check if we can unblock now
self.unblock_pads(state, fallback_source);
}
drop(state_guard);
self.instance().notify("status");
self.instance().notify("statistics");
}
fn handle_streams_selected(&self, m: &gst::message::StreamsSelected) {
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
None => {
return;
}
Some(state) => state,
};
let src = match m.src() {
Some(src) => src,
None => return,
};
let fallback_source = if let Some(ref source) = state.fallback_source {
src.has_as_ancestor(&source.source)
} else if src.has_as_ancestor(&state.source.source) {
false
} else {
return;
};
let streams = m.stream_collection();
gst::debug!(
CAT,
imp: self,
"Got stream collection {:?} (fallback: {})",
streams.debug(),
fallback_source,
);
let mut have_audio = false;
let mut have_video = false;
for stream in streams.iter() {
have_audio = have_audio || stream.stream_type().contains(gst::StreamType::AUDIO);
have_video = have_video || stream.stream_type().contains(gst::StreamType::VIDEO);
}
if !have_audio && state.settings.enable_audio {
gst::warning!(CAT, imp: self, "Have no audio streams but audio is enabled");
}
if !have_video && state.settings.enable_video {
gst::warning!(CAT, imp: self, "Have no video streams but video is enabled");
}
if fallback_source {
if let Some(ref mut source) = state.fallback_source {
source.streams = Some(streams);
}
} else {
state.source.streams = Some(streams);
}
// This might not be the first stream collection and we might have some unblocked pads from
// before already, which would need to be blocked again now for keeping things in sync
for branch in [state.video_stream.as_mut(), state.audio_stream.as_mut()]
.iter_mut()
.flatten()
.filter_map(|s| {
if fallback_source {
s.fallback_branch.as_mut()
} else {
s.main_branch.as_mut()
}
})
{
if branch.source_srcpad_block.is_none() {
branch.source_srcpad_block = Some(self.add_pad_probe(
&branch.source_srcpad,
&branch.queue_srcpad,
fallback_source,
));
}
}
self.unblock_pads(state, fallback_source);
drop(state_guard);
self.instance().notify("status");
}
fn handle_error(&self, m: &gst::message::Error) -> bool {
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
None => {
return false;
}
Some(state) => state,
};
let src = match m.src().and_then(|s| s.downcast::<gst::Element>().ok()) {
None => return false,
Some(src) => src,
};
gst::debug!(
CAT,
imp: self,
"Got error message from {}",
src.path_string()
);
if src == state.source.source || src.has_as_ancestor(&state.source.source) {
self.handle_source_error(state, RetryReason::Error, false);
drop(state_guard);
self.instance().notify("status");
self.instance().notify("statistics");
return true;
}
// Check if error is from fallback input and if so, use a dummy fallback
if let Some(ref source) = state.fallback_source {
if src == source.source || src.has_as_ancestor(&source.source) {
self.handle_source_error(state, RetryReason::Error, true);
drop(state_guard);
self.instance().notify("status");
self.instance().notify("statistics");
return true;
}
}
gst::error!(
CAT,
imp: self,
"Give up for error message from {}",
src.path_string()
);
false
}
fn handle_source_error(&self, state: &mut State, reason: RetryReason, fallback_source: bool) {
gst::debug!(
CAT,
imp: self,
"Handling source error (fallback: {}): {:?}",
fallback_source,
reason
);
if fallback_source {
state.stats.last_fallback_retry_reason = reason;
} else {
state.stats.last_retry_reason = reason;
}
let source = if fallback_source {
state.fallback_source.as_mut().unwrap()
} else {
&mut state.source
};
if source.pending_restart {
gst::debug!(
CAT,
imp: self,
"{}source is already pending restart",
if fallback_source { "fallback " } else { "" }
);
return;
}
// Increase retry count only if there was no pending restart
if fallback_source {
state.stats.num_fallback_retry += 1;
} else {
state.stats.num_retry += 1;
}
// Unschedule pending timeout, we're restarting now
if let Some(timeout) = source.restart_timeout.take() {
timeout.unschedule();
}
// Prevent state changes from changing the state in an uncoordinated way
source.pending_restart = true;
// Drop any EOS events from any source pads of the source that might happen because of the
// error. We don't need to remove these pad probes because restarting the source will also
// remove/add the pads again.
for pad in source.source.src_pads() {
pad.add_probe(
gst::PadProbeType::EVENT_DOWNSTREAM,
|_pad, info| match info.data {
Some(gst::PadProbeData::Event(ref event)) => {
if event.type_() == gst::EventType::Eos {
gst::PadProbeReturn::Drop
} else {
gst::PadProbeReturn::Ok
}
}
_ => unreachable!(),
},
)
.unwrap();
}
let source_weak = source.source.downgrade();
self.instance().call_async(move |element| {
let imp = element.imp();
let source = match source_weak.upgrade() {
None => return,
Some(source) => source,
};
// Remove blocking pad probes if they are still there as otherwise shutting down the
// source will deadlock on the probes.
let mut state_guard = imp.state.lock();
let state = match &mut *state_guard {
None => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(State {
source:
SourceBin {
pending_restart: false,
..
},
..
}) if !fallback_source => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(State {
fallback_source:
Some(SourceBin {
pending_restart: false,
..
}),
..
}) if fallback_source => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(state) => state,
};
for (source_srcpad, block) in [state.video_stream.as_mut(), state.audio_stream.as_mut()]
.iter_mut()
.flatten()
.filter_map(|s| {
if fallback_source {
s.fallback_branch.as_mut()
} else {
s.main_branch.as_mut()
}
})
.filter_map(|branch| {
if let Some(block) = branch.source_srcpad_block.take() {
Some((&branch.source_srcpad, block))
} else {
None
}
})
{
gst::debug!(
CAT,
imp: imp,
"Removing pad probe for pad {}",
source_srcpad.name()
);
block.pad.remove_probe(block.probe_id);
block.pad.remove_probe(block.qos_probe_id);
}
let switch_sinkpads = [state.audio_stream.as_ref(), state.video_stream.as_ref()]
.into_iter()
.flatten()
.filter_map(|s| {
if fallback_source {
s.fallback_branch.as_ref()
} else {
s.main_branch.as_ref()
}
})
.map(|branch| branch.switch_pad.clone())
.collect::<Vec<_>>();
drop(state_guard);
gst::debug!(CAT, imp: imp, "Flushing source");
for pad in switch_sinkpads {
let _ = pad.push_event(gst::event::FlushStart::builder().build());
if let Some(switch) = pad.parent().map(|p| p.downcast::<gst::Element>().unwrap()) {
switch.release_request_pad(&pad);
}
}
gst::debug!(
CAT,
imp: imp,
"Shutting down {}source",
if fallback_source { "fallback " } else { "" }
);
let _ = source.set_state(gst::State::Null);
// Sleep for 1s before retrying
let mut state_guard = imp.state.lock();
let state = match &mut *state_guard {
None => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(State {
source:
SourceBin {
pending_restart: false,
..
},
..
}) if !fallback_source => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(State {
fallback_source:
Some(SourceBin {
pending_restart: false,
..
}),
..
}) if fallback_source => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(state) => state,
};
for branch in [state.video_stream.as_mut(), state.audio_stream.as_mut()]
.iter_mut()
.flatten()
.filter_map(|s| {
if fallback_source {
s.fallback_branch.as_mut()
} else {
s.main_branch.as_mut()
}
})
{
branch.source_srcpad_block = None;
}
gst::debug!(CAT, imp: imp, "Waiting for 1s before retrying");
let clock = gst::SystemClock::obtain();
let wait_time = clock.time().unwrap() + gst::ClockTime::SECOND;
if fallback_source {
assert!(state
.fallback_source
.as_ref()
.map(|s| s.pending_restart_timeout.is_none())
.unwrap_or(true));
} else {
assert!(state.source.pending_restart_timeout.is_none());
}
let timeout = clock.new_single_shot_id(wait_time);
let element_weak = element.downgrade();
timeout
.wait_async(move |_clock, _time, _id| {
let element = match element_weak.upgrade() {
None => return,
Some(element) => element,
};
gst::debug!(CAT, obj: &element, "Woke up, retrying");
element.call_async(move |element| {
let imp = element.imp();
let mut state_guard = imp.state.lock();
let state = match &mut *state_guard {
None => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(State {
source:
SourceBin {
pending_restart: false,
..
},
..
}) if !fallback_source => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(State {
fallback_source:
Some(SourceBin {
pending_restart: false,
..
}),
..
}) if fallback_source => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(state) => state,
};
let (source, old_source) = if !fallback_source {
if let Source::Uri(..) = state.configured_source {
// FIXME: Create a new uridecodebin3 because it currently is not reusable
// See https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/issues/746
element.remove(&state.source.source).unwrap();
let source = imp.create_main_input(
&state.configured_source,
state.settings.buffer_duration,
);
(
source.source.clone(),
Some(mem::replace(&mut state.source, source)),
)
} else {
state.source.pending_restart = false;
state.source.pending_restart_timeout = None;
state.stats.buffering_percent = 100;
state.last_buffering_update = None;
if let Some(timeout) = state.source.restart_timeout.take() {
gst::debug!(CAT, imp: imp, "Unscheduling restart timeout");
timeout.unschedule();
}
(state.source.source.clone(), None)
}
} else if let Some(ref mut source) = state.fallback_source {
source.pending_restart = false;
source.pending_restart_timeout = None;
state.stats.fallback_buffering_percent = 100;
state.fallback_last_buffering_update = None;
if let Some(timeout) = source.restart_timeout.take() {
gst::debug!(CAT, imp: imp, "Unscheduling restart timeout");
timeout.unschedule();
}
(source.source.clone(), None)
} else {
return;
};
drop(state_guard);
if let Some(old_source) = old_source {
// Drop old source after releasing the lock, it might call the pad-removed callback
// still
drop(old_source);
}
if source.sync_state_with_parent().is_err() {
gst::error!(
CAT,
imp: imp,
"{}source failed to change state",
if fallback_source { "fallback " } else { "" }
);
let _ = source.set_state(gst::State::Null);
let mut state_guard = imp.state.lock();
let state = state_guard.as_mut().expect("no state");
imp.handle_source_error(
state,
RetryReason::StateChangeFailure,
fallback_source,
);
drop(state_guard);
element.notify("statistics");
} else {
let mut state_guard = imp.state.lock();
let state = state_guard.as_mut().expect("no state");
if fallback_source {
assert!(state
.fallback_source
.as_ref()
.map(|s| s.restart_timeout.is_none())
.unwrap_or(true));
} else {
assert!(state.source.restart_timeout.is_none());
}
imp.schedule_source_restart_timeout(
state,
gst::ClockTime::ZERO,
fallback_source,
);
}
});
})
.expect("Failed to wait async");
if fallback_source {
if let Some(ref mut source) = state.fallback_source {
source.pending_restart_timeout = Some(timeout);
}
} else {
state.source.pending_restart_timeout = Some(timeout);
}
});
}
#[allow(clippy::blocks_in_if_conditions)]
fn schedule_source_restart_timeout(
&self,
state: &mut State,
elapsed: gst::ClockTime,
fallback_source: bool,
) {
if fallback_source {
gst::fixme!(
CAT,
imp: self,
"Restart timeout not implemented for fallback source"
);
return;
}
let source = if fallback_source {
if let Some(ref mut source) = state.fallback_source {
source
} else {
return;
}
} else {
&mut state.source
};
if source.pending_restart {
gst::debug!(
CAT,
imp: self,
"Not scheduling {}source restart timeout because source is pending restart already",
if fallback_source { "fallback " } else { "" },
);
return;
}
if source.is_image {
gst::debug!(
CAT,
imp: self,
"Not scheduling {}source restart timeout because we are playing back an image",
if fallback_source { "fallback " } else { "" },
);
return;
}
if !fallback_source && state.manually_blocked {
gst::debug!(
CAT,
imp: self,
"Not scheduling source restart timeout because we are manually blocked",
);
return;
}
let clock = gst::SystemClock::obtain();
let wait_time = clock.time().unwrap() + state.settings.restart_timeout - elapsed;
gst::debug!(
CAT,
imp: self,
"Scheduling {}source restart timeout for {}",
if fallback_source { "fallback " } else { "" },
wait_time,
);
let timeout = clock.new_single_shot_id(wait_time);
let element_weak = self.instance().downgrade();
timeout
.wait_async(move |_clock, _time, _id| {
let element = match element_weak.upgrade() {
None => return,
Some(element) => element,
};
element.call_async(move |element| {
let imp = element.imp();
gst::debug!(
CAT,
imp: imp,
"{}source restart timeout triggered",
if fallback_source { "fallback " } else { "" }
);
let mut state_guard = imp.state.lock();
let state = match &mut *state_guard {
None => {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
return;
}
Some(state) => state,
};
let source = if fallback_source {
if let Some(ref mut source) = state.fallback_source {
source
} else {
return;
}
} else {
&mut state.source
};
source.restart_timeout = None;
// If we have the fallback activated then restart the source now.
if fallback_source || imp.have_fallback_activated(state) {
let (last_buffering_update, buffering_percent) = if fallback_source {
(
state.fallback_last_buffering_update,
state.stats.fallback_buffering_percent,
)
} else {
(state.last_buffering_update, state.stats.buffering_percent)
};
// If we're not actively buffering right now let's restart the source
if last_buffering_update
.map(|i| i.elapsed() >= state.settings.restart_timeout.into())
.unwrap_or(buffering_percent == 100)
{
gst::debug!(
CAT,
imp: imp,
"Not buffering, restarting {}source",
if fallback_source { "fallback " } else { "" }
);
imp.handle_source_error(state, RetryReason::Timeout, fallback_source);
drop(state_guard);
element.notify("statistics");
} else {
gst::debug!(
CAT,
imp: imp,
"Buffering, restarting {}source later",
if fallback_source { "fallback " } else { "" }
);
let elapsed = last_buffering_update
.and_then(|last_buffering_update| {
gst::ClockTime::try_from(last_buffering_update.elapsed()).ok()
})
.unwrap_or(gst::ClockTime::ZERO);
imp.schedule_source_restart_timeout(state, elapsed, fallback_source);
}
} else {
gst::debug!(
CAT,
imp: imp,
"Restarting {}source not needed anymore",
if fallback_source { "fallback " } else { "" }
);
}
});
})
.expect("Failed to wait async");
source.restart_timeout = Some(timeout);
}
#[allow(clippy::blocks_in_if_conditions)]
fn have_fallback_activated(&self, state: &State) -> bool {
let mut have_audio = false;
let mut have_video = false;
if let Some(ref streams) = state.source.streams {
for stream in streams.iter() {
have_audio = have_audio || stream.stream_type().contains(gst::StreamType::AUDIO);
have_video = have_video || stream.stream_type().contains(gst::StreamType::VIDEO);
}
}
// If we have neither audio nor video (no streams yet), or active pad for the ones we have
// is the fallback pad then we have the fallback activated.
(!have_audio && !have_video)
|| (have_audio
&& state.audio_stream.is_some()
&& state
.audio_stream
.as_ref()
.and_then(|s| s.switch.property::<Option<gst::Pad>>("active-pad"))
.map(|p| p.property::<u32>("priority") != 0)
.unwrap_or(true))
|| (have_video
&& state.video_stream.is_some()
&& state
.video_stream
.as_ref()
.and_then(|s| s.switch.property::<Option<gst::Pad>>("active-pad"))
.map(|p| p.property::<u32>("priority") != 0)
.unwrap_or(true))
}
fn handle_switch_active_pad_change(&self, is_audio: bool) {
let mut state_guard = self.state.lock();
let state = match &mut *state_guard {
None => {
return;
}
Some(state) => state,
};
// If we have the fallback activated then start the retry timeout unless it was started
// already. Otherwise cancel the retry timeout.
if self.have_fallback_activated(state) {
gst::warning!(
CAT,
imp: self,
"Switched to {} fallback stream",
if is_audio { "audio" } else { "video " }
);
if state.source.restart_timeout.is_none() {
self.schedule_source_restart_timeout(state, gst::ClockTime::ZERO, false);
}
} else {
gst::debug!(
CAT,
imp: self,
"Switched to {} main stream",
if is_audio { "audio" } else { "video" }
);
if let Some(timeout) = state.source.retry_timeout.take() {
gst::debug!(CAT, imp: self, "Unscheduling retry timeout");
timeout.unschedule();
}
if let Some(timeout) = state.source.restart_timeout.take() {
gst::debug!(CAT, imp: self, "Unscheduling restart timeout");
timeout.unschedule();
}
}
drop(state_guard);
self.instance().notify("status");
}
fn stats(&self) -> gst::Structure {
let state_guard = self.state.lock();
let state = match &*state_guard {
None => return Stats::default().to_structure(),
Some(ref state) => state,
};
state.stats.to_structure()
}
}