gst-plugins-rs/gst-plugin-threadshare/src/udpsrc.rs
2018-11-05 13:36:20 +02:00

588 lines
18 KiB
Rust

// Copyright (C) 2018 Sebastian Dröge <sebastian@centricular.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 51 Franklin Street, Suite 500,
// Boston, MA 02110-1335, USA.
use glib;
use glib::prelude::*;
use gst;
use gst::prelude::*;
use gst_plugin::properties::*;
use gst_plugin::object::*;
use gst_plugin::element::*;
use std::sync::Mutex;
use std::u16;
use tokio::net;
use iocontext::*;
use udpsocket::*;
const DEFAULT_ADDRESS: Option<&'static str> = Some("127.0.0.1");
const DEFAULT_PORT: u32 = 5000;
const DEFAULT_CAPS: Option<gst::Caps> = None;
const DEFAULT_MTU: u32 = 1500;
const DEFAULT_CONTEXT: &'static str = "";
const DEFAULT_CONTEXT_THREADS: i32 = 0;
const DEFAULT_CONTEXT_WAIT: u32 = 0;
#[derive(Debug, Clone)]
struct Settings {
address: Option<String>,
port: u32,
caps: Option<gst::Caps>,
mtu: u32,
context: String,
context_threads: i32,
context_wait: u32,
}
impl Default for Settings {
fn default() -> Self {
Settings {
address: DEFAULT_ADDRESS.map(Into::into),
port: DEFAULT_PORT,
caps: DEFAULT_CAPS,
mtu: DEFAULT_MTU,
context: DEFAULT_CONTEXT.into(),
context_threads: DEFAULT_CONTEXT_THREADS,
context_wait: DEFAULT_CONTEXT_WAIT,
}
}
}
static PROPERTIES: [Property; 7] = [
Property::String(
"address",
"Address",
"Address/multicast group to listen on",
DEFAULT_ADDRESS,
PropertyMutability::ReadWrite,
),
Property::UInt(
"port",
"Port",
"Port to listen on",
(0, u16::MAX as u32),
DEFAULT_PORT,
PropertyMutability::ReadWrite,
),
Property::Boxed(
"caps",
"Caps",
"Caps to use",
gst::Caps::static_type,
PropertyMutability::ReadWrite,
),
Property::UInt(
"mtu",
"MTU",
"MTU",
(0, u16::MAX as u32),
DEFAULT_MTU,
PropertyMutability::ReadWrite,
),
Property::String(
"context",
"Context",
"Context name to share threads with",
Some(DEFAULT_CONTEXT),
PropertyMutability::ReadWrite,
),
Property::Int(
"context-threads",
"Context Threads",
"Number of threads for the context thread-pool if we create it",
(-1, u16::MAX as i32),
DEFAULT_CONTEXT_THREADS,
PropertyMutability::ReadWrite,
),
Property::UInt(
"context-wait",
"Context Wait",
"Throttle poll loop to run at most once every this many ms",
(0, 1000),
DEFAULT_CONTEXT_WAIT,
PropertyMutability::ReadWrite,
),
];
struct State {
io_context: Option<IOContext>,
socket: Option<Socket>,
need_initial_events: bool,
configured_caps: Option<gst::Caps>,
}
impl Default for State {
fn default() -> State {
State {
io_context: None,
socket: None,
need_initial_events: true,
configured_caps: None,
}
}
}
struct UdpSrc {
cat: gst::DebugCategory,
src_pad: gst::Pad,
state: Mutex<State>,
settings: Mutex<Settings>,
}
impl UdpSrc {
fn class_init(klass: &mut ElementClass) {
klass.set_metadata(
"Thread-sharing UDP source",
"Source/Network",
"Receives data over the network via UDP",
"Sebastian Dröge <sebastian@centricular.com>",
);
let caps = gst::Caps::new_any();
let src_pad_template = gst::PadTemplate::new(
"src",
gst::PadDirection::Src,
gst::PadPresence::Always,
&caps,
);
klass.add_pad_template(src_pad_template);
klass.install_properties(&PROPERTIES);
}
fn init(element: &Element) -> Box<ElementImpl<Element>> {
let templ = element.get_pad_template("src").unwrap();
let src_pad = gst::Pad::new_from_template(&templ, "src");
src_pad.set_event_function(|pad, parent, event| {
UdpSrc::catch_panic_pad_function(
parent,
|| false,
|udpsrc, element| udpsrc.src_event(pad, element, event),
)
});
src_pad.set_query_function(|pad, parent, query| {
UdpSrc::catch_panic_pad_function(
parent,
|| false,
|udpsrc, element| udpsrc.src_query(pad, element, query),
)
});
element.add_pad(&src_pad).unwrap();
Box::new(Self {
cat: gst::DebugCategory::new(
"ts-udpsrc",
gst::DebugColorFlags::empty(),
"Thread-sharing UDP source",
),
src_pad: src_pad,
state: Mutex::new(State::default()),
settings: Mutex::new(Settings::default()),
})
}
fn catch_panic_pad_function<T, F: FnOnce(&Self, &Element) -> T, G: FnOnce() -> T>(
parent: &Option<gst::Object>,
fallback: G,
f: F,
) -> T {
let element = parent
.as_ref()
.cloned()
.unwrap()
.downcast::<Element>()
.unwrap();
let udpsrc = element.get_impl().downcast_ref::<UdpSrc>().unwrap();
element.catch_panic(fallback, |element| f(udpsrc, element))
}
fn src_event(&self, pad: &gst::Pad, element: &Element, event: gst::Event) -> bool {
use gst::EventView;
gst_log!(self.cat, obj: pad, "Handling event {:?}", event);
let ret = match event.view() {
EventView::FlushStart(..) => {
let _ = self.stop(element);
true
}
EventView::FlushStop(..) => {
let (ret, state, pending) = element.get_state(0.into());
if ret == gst::StateChangeReturn::Success && state == gst::State::Playing
|| ret == gst::StateChangeReturn::Async && pending == gst::State::Playing
{
let _ = self.start(element);
}
true
}
EventView::Reconfigure(..) => true,
EventView::Latency(..) => true,
_ => false,
};
if ret {
gst_log!(self.cat, obj: pad, "Handled event {:?}", event);
} else {
gst_log!(self.cat, obj: pad, "Didn't handle event {:?}", event);
}
ret
}
fn src_query(&self, pad: &gst::Pad, _element: &Element, query: &mut gst::QueryRef) -> bool {
use gst::QueryView;
gst_log!(self.cat, obj: pad, "Handling query {:?}", query);
let ret = match query.view_mut() {
QueryView::Latency(ref mut q) => {
q.set(true, 0.into(), 0.into());
true
}
QueryView::Scheduling(ref mut q) => {
q.set(gst::SchedulingFlags::SEQUENTIAL, 1, -1, 0);
q.add_scheduling_modes(&[gst::PadMode::Push]);
true
}
QueryView::Caps(ref mut q) => {
let state = self.state.lock().unwrap();
let caps = if let Some(ref caps) = state.configured_caps {
q.get_filter()
.map(|f| f.intersect_with_mode(caps, gst::CapsIntersectMode::First))
.unwrap_or(caps.clone())
} else {
q.get_filter()
.map(|f| f.to_owned())
.unwrap_or(gst::Caps::new_any())
};
q.set_result(&caps);
true
}
_ => false,
};
if ret {
gst_log!(self.cat, obj: pad, "Handled query {:?}", query);
} else {
gst_log!(self.cat, obj: pad, "Didn't handle query {:?}", query);
}
ret
}
fn prepare(&self, element: &Element) -> Result<(), ()> {
use std::net::{IpAddr, Ipv4Addr, Ipv6Addr, SocketAddr};
gst_debug!(self.cat, obj: element, "Preparing");
let settings = self.settings.lock().unwrap().clone();
// TODO: Error handling
let mut state = self.state.lock().unwrap();
let io_context = IOContext::new(
&settings.context,
settings.context_threads as isize,
settings.context_wait,
);
let addr: IpAddr = match settings.address {
None => return Err(()),
Some(ref addr) => match addr.parse() {
Err(_) => return Err(()),
Ok(addr) => addr,
},
};
let port = settings.port;
// TODO: TTL, multicast loopback, etc
let socket = if addr.is_multicast() {
// TODO: Use ::unspecified() constructor once stable
let bind_addr = if addr.is_ipv4() {
IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0))
} else {
IpAddr::V6(Ipv6Addr::new(0, 0, 0, 0, 0, 0, 0, 0))
};
let saddr = SocketAddr::new(bind_addr, port as u16);
gst_debug!(
self.cat,
obj: element,
"Binding to {:?} for multicast group {:?}",
saddr,
addr
);
let socket = net::UdpSocket::bind(&saddr).unwrap();
// TODO: Multicast interface configuration, going to be tricky
match addr {
IpAddr::V4(addr) => {
socket
.join_multicast_v4(&addr, &Ipv4Addr::new(0, 0, 0, 0))
.unwrap();
}
IpAddr::V6(addr) => {
socket.join_multicast_v6(&addr, 0).unwrap();
}
}
socket
} else {
let saddr = SocketAddr::new(addr, port as u16);
gst_debug!(self.cat, obj: element, "Binding to {:?}", saddr);
let socket = net::UdpSocket::bind(&saddr).unwrap();
socket
};
let buffer_pool = gst::BufferPool::new();
let mut config = buffer_pool.get_config();
config.set_params(None, settings.mtu, 0, 0);
buffer_pool.set_config(config).unwrap();
let socket = Socket::new(&element.clone().upcast(), socket, buffer_pool);
let element_clone = element.clone();
socket.schedule(&io_context, move |buffer| {
let udpsrc = element_clone.get_impl().downcast_ref::<UdpSrc>().unwrap();
let mut events = Vec::new();
let mut state = udpsrc.state.lock().unwrap();
if state.need_initial_events {
gst_debug!(udpsrc.cat, obj: &element_clone, "Pushing initial events");
// TODO: Invent a stream id
events.push(gst::Event::new_stream_start("meh").build());
if let Some(ref caps) = settings.caps {
events.push(gst::Event::new_caps(&caps).build());
state.configured_caps = Some(caps.clone());
}
events.push(
gst::Event::new_segment(&gst::FormattedSegment::<gst::format::Time>::new())
.build(),
);
state.need_initial_events = false;
}
drop(state);
for event in events {
udpsrc.src_pad.push_event(event);
}
// TODO: Error handling
udpsrc.src_pad.push(buffer).into_result().unwrap();
Ok(())
});
state.socket = Some(socket);
state.io_context = Some(io_context);
gst_debug!(self.cat, obj: element, "Prepared");
Ok(())
}
fn unprepare(&self, element: &Element) -> Result<(), ()> {
gst_debug!(self.cat, obj: element, "Unpreparing");
let mut state = self.state.lock().unwrap();
if let Some(ref socket) = state.socket {
socket.shutdown();
}
*state = State::default();
gst_debug!(self.cat, obj: element, "Unprepared");
Ok(())
}
fn start(&self, element: &Element) -> Result<(), ()> {
gst_debug!(self.cat, obj: element, "Starting");
let state = self.state.lock().unwrap();
if let Some(ref socket) = state.socket {
socket.unpause(element.get_clock().unwrap(), element.get_base_time());
}
gst_debug!(self.cat, obj: element, "Started");
Ok(())
}
fn stop(&self, element: &Element) -> Result<(), ()> {
gst_debug!(self.cat, obj: element, "Stopping");
let state = self.state.lock().unwrap();
if let Some(ref socket) = state.socket {
socket.pause();
}
gst_debug!(self.cat, obj: element, "Stopped");
Ok(())
}
}
impl ObjectImpl<Element> for UdpSrc {
fn set_property(&self, _obj: &glib::Object, id: u32, value: &glib::Value) {
let prop = &PROPERTIES[id as usize];
match *prop {
Property::String("address", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.address = value.get();
}
Property::UInt("port", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.port = value.get().unwrap();
}
Property::Boxed("caps", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.caps = value.get();
}
Property::UInt("mtu", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.mtu = value.get().unwrap();
}
Property::String("context", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.context = value.get().unwrap_or_else(|| "".into());
}
Property::Int("context-threads", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.context_threads = value.get().unwrap();
}
Property::UInt("context-wait", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.context_wait = value.get().unwrap();
}
_ => unimplemented!(),
}
}
fn get_property(&self, _obj: &glib::Object, id: u32) -> Result<glib::Value, ()> {
let prop = &PROPERTIES[id as usize];
match *prop {
Property::String("address", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.address.to_value())
}
Property::UInt("port", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.port.to_value())
}
Property::Boxed("caps", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.caps.to_value())
}
Property::UInt("mtu", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.mtu.to_value())
}
Property::String("context", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.context.to_value())
}
Property::Int("context-threads", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.context_threads.to_value())
}
Property::UInt("context-wait", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.context_wait.to_value())
}
_ => unimplemented!(),
}
}
}
impl ElementImpl<Element> for UdpSrc {
fn change_state(
&self,
element: &Element,
transition: gst::StateChange,
) -> gst::StateChangeReturn {
gst_trace!(self.cat, obj: element, "Changing state {:?}", transition);
match transition {
gst::StateChange::NullToReady => match self.prepare(element) {
Err(_) => return gst::StateChangeReturn::Failure,
Ok(_) => (),
},
gst::StateChange::PlayingToPaused => match self.stop(element) {
Err(_) => return gst::StateChangeReturn::Failure,
Ok(_) => (),
},
gst::StateChange::ReadyToNull => match self.unprepare(element) {
Err(_) => return gst::StateChangeReturn::Failure,
Ok(_) => (),
},
_ => (),
}
let mut ret = element.parent_change_state(transition);
if ret == gst::StateChangeReturn::Failure {
return ret;
}
match transition {
gst::StateChange::ReadyToPaused => {
ret = gst::StateChangeReturn::NoPreroll;
}
gst::StateChange::PausedToPlaying => match self.start(element) {
Err(_) => return gst::StateChangeReturn::Failure,
Ok(_) => (),
},
gst::StateChange::PausedToReady => {
let mut state = self.state.lock().unwrap();
state.need_initial_events = true;
}
_ => (),
}
ret
}
}
struct UdpSrcStatic;
impl ImplTypeStatic<Element> for UdpSrcStatic {
fn get_name(&self) -> &str {
"UdpSrc"
}
fn new(&self, element: &Element) -> Box<ElementImpl<Element>> {
UdpSrc::init(element)
}
fn class_init(&self, klass: &mut ElementClass) {
UdpSrc::class_init(klass);
}
}
pub fn register(plugin: &gst::Plugin) {
let udpsrc_static = UdpSrcStatic;
let type_ = register_type(udpsrc_static);
gst::Element::register(plugin, "ts-udpsrc", 0, type_);
}