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70 lines
2.9 KiB
Rust
70 lines
2.9 KiB
Rust
// Copyright (C) 2019 François Laignel <fengalin@free.fr>
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the
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// Free Software Foundation, Inc., 51 Franklin Street, Suite 500,
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// Boston, MA 02110-1335, USA.
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//! A `runtime` for the `threadshare` GStreamer plugins framework.
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//!
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//! Many `GStreamer` `Element`s internally spawn OS `thread`s. For most applications, this is not an
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//! issue. However, in applications which process many `Stream`s in parallel, the high number of
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//! `threads` leads to reduced efficiency due to:
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//!
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//! * context switches,
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//! * scheduler overhead,
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//! * most of the threads waiting for some resources to be available.
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//!
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//! The `threadshare` `runtime` is a framework to build `Element`s for such applications. It
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//! uses light-weight threading to allow multiple `Element`s share a reduced number of OS `thread`s.
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//!
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//! See this [talk] ([slides]) for a presentation of the motivations and principles,
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//! and this [blog post].
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//!
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//! Current implementation uses the crate [`tokio`].
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//!
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//! Most `Element`s implementations should use the high-level features provided by [`PadSrc`] &
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//! [`PadSink`].
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//!
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//! [talk]: https://gstconf.ubicast.tv/videos/when-adding-more-threads-adds-more-problems-thread-sharing-between-elements-in-gstreamer/
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//! [slides]: https://gstreamer.freedesktop.org/data/events/gstreamer-conference/2018/Sebastian%20Dr%C3%B6ge%20-%20When%20adding%20more%20threads%20adds%20more%20problems:%20Thread-sharing%20between%20elements%20in%20GStreamer.pdf
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//! [blog post]: https://coaxion.net/blog/2018/04/improving-gstreamer-performance-on-a-high-number-of-network-streams-by-sharing-threads-between-elements-with-rusts-tokio-crate
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//! [`tokio`]: https://crates.io/crates/tokio
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//! [`PadSrc`]: pad/struct.PadSrc.html
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//! [`PadSink`]: pad/struct.PadSink.html
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pub mod executor;
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pub use executor::{Context, JoinHandle, SubTaskOutput};
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pub mod pad;
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pub use pad::{PadSink, PadSinkRef, PadSinkWeak, PadSrc, PadSrcRef, PadSrcWeak};
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pub mod task;
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pub use task::{Task, TaskState};
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pub mod prelude {
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pub use super::pad::{PadSinkHandler, PadSrcHandler};
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pub use super::task::TaskImpl;
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}
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pub mod time;
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use once_cell::sync::Lazy;
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static RUNTIME_CAT: Lazy<gst::DebugCategory> = Lazy::new(|| {
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gst::DebugCategory::new(
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"ts-runtime",
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gst::DebugColorFlags::empty(),
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Some("Thread-sharing Runtime"),
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)
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});
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