gst-plugins-rs/gst-plugin-ndi/src/ndiaudiosrc.rs
Daniel Vilar 07a8b8a274 Refactor logic to use multiple streams in the same pipeline
Now it's possible to connect to N streams in the same pipeline. Each new connection will create a new NDI receiver except if it's a empty slot in the receiver.

Each receiver has two slots one to connect to audio and other to connect to video to the same stream.
2018-08-20 11:09:43 +02:00

460 lines
17 KiB
Rust

#![allow(non_camel_case_types, non_upper_case_globals, non_snake_case)]
use glib;
use gst;
use gst::prelude::*;
use gst_audio;
use gst_base::prelude::*;
use gst_plugin::base_src::*;
use gst_plugin::element::*;
use gst_plugin::object::*;
use gst_plugin::properties::*;
use std::sync::Mutex;
use std::{i32, u32};
use std::ptr;
use ndilib::*;
use connect_ndi;
// use ndi_struct;
use stop_ndi;
use hashmap_receivers;
// Property value storage
#[derive(Debug, Clone)]
struct Settings {
stream_name: String,
ip: String,
id_receiver: i8,
}
impl Default for Settings {
fn default() -> Self {
Settings {
stream_name: String::from("Fixed ndi stream name"),
ip: String::from(""),
id_receiver: 0,
}
}
}
// Metadata for the properties
static PROPERTIES: [Property; 2] = [
Property::String(
"stream-name",
"Sream Name",
"Name of the streaming device",
None,
PropertyMutability::ReadWrite,
),
Property::String(
"ip",
"Stream IP",
"Stream IP",
None,
PropertyMutability::ReadWrite,
),
];
// Stream-specific state, i.e. audio format configuration
// and sample offset
struct State {
info: Option<gst_audio::AudioInfo>,
}
impl Default for State {
fn default() -> State {
State {
info: None,
}
}
}
struct TimestampData{
pts: u64,
offset: u64,
}
// Struct containing all the element data
struct NdiAudioSrc {
cat: gst::DebugCategory,
settings: Mutex<Settings>,
state: Mutex<State>,
timestamp_data: Mutex<TimestampData>,
}
impl NdiAudioSrc {
// Called when a new instance is to be created
fn new(element: &BaseSrc) -> Box<BaseSrcImpl<BaseSrc>> {
// Initialize live-ness and notify the base class that
// we'd like to operate in Time format
element.set_live(true);
element.set_format(gst::Format::Time);
Box::new(Self {
cat: gst::DebugCategory::new(
"ndiaudiosrc",
gst::DebugColorFlags::empty(),
"NewTek NDI Audio Source",
),
settings: Mutex::new(Default::default()),
state: Mutex::new(Default::default()),
timestamp_data: Mutex::new(TimestampData{
pts: 0,
offset: 0,
}),
})
}
// Called exactly once when registering the type. Used for
// setting up metadata for all instances, e.g. the name and
// classification and the pad templates with their caps.
//
// Actual instances can create pads based on those pad templates
// with a subset of the caps given here. In case of basesrc,
// a "src" and "sink" pad template are required here and the base class
// will automatically instantiate pads for them.
//
// Our element here can output f32 and f64
fn class_init(klass: &mut BaseSrcClass) {
klass.set_metadata(
"NewTek NDI Audio Source",
"Source",
"NewTek NDI audio source",
"Ruben Gonzalez <rubenrua@teltek.es>, Daniel Vilar <daniel.peiteado@teltek.es>",
);
// On the src pad, we can produce F32/F64 with any sample rate
// and any number of channels
let caps = gst::Caps::new_simple(
"audio/x-raw",
&[
(
"format",
&gst::List::new(&[
//TODO add all formats?
&gst_audio::AUDIO_FORMAT_F32.to_string(),
&gst_audio::AUDIO_FORMAT_F64.to_string(),
&gst_audio::AUDIO_FORMAT_S16.to_string(),
]),
),
("rate", &gst::IntRange::<i32>::new(1, i32::MAX)),
("channels", &gst::IntRange::<i32>::new(1, i32::MAX)),
("layout", &"interleaved"),
],
);
// The src pad template must be named "src" for basesrc
// and specific a pad that is always there
let src_pad_template = gst::PadTemplate::new(
"src",
gst::PadDirection::Src,
gst::PadPresence::Always,
&caps,
//&gst::Caps::new_any(),
);
klass.add_pad_template(src_pad_template);
// Install all our properties
klass.install_properties(&PROPERTIES);
}
}
// Virtual methods of GObject itself
impl ObjectImpl<BaseSrc> for NdiAudioSrc {
// Called whenever a value of a property is changed. It can be called
// at any time from any thread.
fn set_property(&self, obj: &glib::Object, id: u32, value: &glib::Value) {
let prop = &PROPERTIES[id as usize];
let element = obj.clone().downcast::<BaseSrc>().unwrap();
match *prop {
Property::String("stream-name", ..) => {
let mut settings = self.settings.lock().unwrap();
let stream_name = value.get().unwrap();
gst_debug!(
self.cat,
obj: &element,
"Changing stream-name from {} to {}",
settings.stream_name,
stream_name
);
settings.stream_name = stream_name;
drop(settings);
let _ =
element.post_message(&gst::Message::new_latency().src(Some(&element)).build());
},
Property::String("ip", ..) => {
let mut settings = self.settings.lock().unwrap();
let ip = value.get().unwrap();
gst_debug!(
self.cat,
obj: &element,
"Changing ip from {} to {}",
settings.ip,
ip
);
settings.ip = ip;
drop(settings);
let _ =
element.post_message(&gst::Message::new_latency().src(Some(&element)).build());
}
_ => unimplemented!(),
}
}
// Called whenever a value of a property is read. It can be called
// at any time from any thread.
fn get_property(&self, _obj: &glib::Object, id: u32) -> Result<glib::Value, ()> {
let prop = &PROPERTIES[id as usize];
match *prop {
Property::String("stream-name", ..) => {
let settings = self.settings.lock().unwrap();
//TODO to_value supongo que solo funciona con numeros
Ok(settings.stream_name.to_value())
},
Property::String("ip", ..) => {
let settings = self.settings.lock().unwrap();
//TODO to_value supongo que solo funciona con numeros
Ok(settings.ip.to_value())
}
_ => unimplemented!(),
}
}
}
// Virtual methods of gst::Element. We override none
impl ElementImpl<BaseSrc> for NdiAudioSrc {
}
// Virtual methods of gst_base::BaseSrc
impl BaseSrcImpl<BaseSrc> for NdiAudioSrc {
// Called whenever the input/output caps are changing, i.e. in the very beginning before data
// flow happens and whenever the situation in the pipeline is changing. All buffers after this
// call have the caps given here.
//
// We simply remember the resulting AudioInfo from the caps to be able to use this for knowing
// the sample rate, etc. when creating buffers
fn set_caps(&self, element: &BaseSrc, caps: &gst::CapsRef) -> bool {
let info = match gst_audio::AudioInfo::from_caps(caps) {
None => return false,
Some(info) => info,
};
gst_debug!(self.cat, obj: element, "Configuring for caps {}", caps);
// TODO Puede que falle si no creamos la estructura de cero, pero si lo hacemos no podemos poner recv a none
let mut state = self.state.lock().unwrap();
state.info = Some(info);
true
}
// Called when starting, so we can initialize all stream-related state to its defaults
fn start(&self, element: &BaseSrc) -> bool {
// Reset state
*self.state.lock().unwrap() = Default::default();
let mut settings = self.settings.lock().unwrap();
settings.id_receiver = connect_ndi(self.cat, element, settings.ip.clone(), settings.stream_name.clone());
if settings.id_receiver == 0{
return false;
}
else{
return true;
}
}
// Called when shutting down the element so we can release all stream-related state
fn stop(&self, element: &BaseSrc) -> bool {
// Reset state
*self.state.lock().unwrap() = Default::default();
let settings = self.settings.lock().unwrap();
stop_ndi(self.cat, element, settings.id_receiver.clone());
// Commented because when adding ndi destroy stopped in this line
//*self.state.lock().unwrap() = Default::default();
true
}
fn query(&self, element: &BaseSrc, query: &mut gst::QueryRef) -> bool {
use gst::QueryView;
match query.view_mut() {
// We only work in Push mode. In Pull mode, create() could be called with
// arbitrary offsets and we would have to produce for that specific offset
QueryView::Scheduling(ref mut q) => {
q.set(gst::SchedulingFlags::SEQUENTIAL, 1, -1, 0);
q.add_scheduling_modes(&[gst::PadMode::Push]);
return true;
}
// In Live mode we will have a latency equal to the number of samples in each buffer.
// We can't output samples before they were produced, and the last sample of a buffer
// is produced that much after the beginning, leading to this latency calculation
QueryView::Latency(ref mut q) => {
//let settings = *self.settings.lock().unwrap();
let state = self.state.lock().unwrap();
if let Some(ref info) = state.info {
// let latency = gst::SECOND
// .mul_div_floor(settings.samples_per_buffer as u64, info.rate() as u64)
// .unwrap();
let latency = gst::SECOND.mul_div_floor(3 as u64, 2 as u64).unwrap();
// let latency = gst::SECOND
// .mul_div_floor(1 as u64, 30 as u64)
// .unwrap();
// gst_debug!(self.cat, obj: element, "Returning latency {}", latency);
println!("/*/a*f/a*sd/f*ad/sf*ad/sf*ad/sf");
let max = latency * 1843200;
println!("{:?}", latency);
println!("{:?}",max);
q.set(true, latency, max);
return true;
} else {
return false;
}
}
_ => (),
}
BaseSrcBase::parent_query(element, query)
}
fn fixate(&self, element: &BaseSrc, caps: gst::Caps) -> gst::Caps {
//We need to set the correct caps resolution and framerate
unsafe{
let receivers = hashmap_receivers.lock().unwrap();
let settings = self.settings.lock().unwrap();
let recv = &receivers.get(&settings.id_receiver).unwrap().ndi_instance;
let pNDI_recv = recv.recv;
let mut timestamp_data = self.timestamp_data.lock().unwrap();
let audio_frame: NDIlib_audio_frame_v2_t = Default::default();
let mut frame_type: NDIlib_frame_type_e = NDIlib_frame_type_e::NDIlib_frame_type_none;
while frame_type != NDIlib_frame_type_e::NDIlib_frame_type_audio{
frame_type = NDIlib_recv_capture_v2(pNDI_recv, ptr::null(), &audio_frame, ptr::null(), 1000);
}
//ndi_struct.start_pts = audio_frame.timecode as u64;
timestamp_data.pts = audio_frame.timecode as u64;
let mut caps = gst::Caps::truncate(caps);
{
let caps = caps.make_mut();
let s = caps.get_mut_structure(0).unwrap();
//s.fixate_field_nearest_int("rate", audio_frame.sample_rate);
s.fixate_field_nearest_int("rate", audio_frame.sample_rate / audio_frame.no_channels);
s.fixate_field_nearest_int("channels", audio_frame.no_channels);
}
// Let BaseSrc fixate anything else for us. We could've alternatively have
// called Caps::fixate() here
element.parent_fixate(caps)
}
}
//Creates the audio buffers
fn create(
&self,
element: &BaseSrc,
_offset: u64,
_length: u32,
) -> Result<gst::Buffer, gst::FlowReturn> {
// Keep a local copy of the values of all our properties at this very moment. This
// ensures that the mutex is never locked for long and the application wouldn't
// have to block until this function returns when getting/setting property values
let _settings = &*self.settings.lock().unwrap();
let mut timestamp_data = self.timestamp_data.lock().unwrap();
// Get a locked reference to our state, i.e. the input and output AudioInfo
let state = self.state.lock().unwrap();
let _info = match state.info {
None => {
gst_element_error!(element, gst::CoreError::Negotiation, ["Have no caps yet"]);
return Err(gst::FlowReturn::NotNegotiated);
}
Some(ref info) => info.clone(),
};
unsafe{
let receivers = hashmap_receivers.lock().unwrap();
let mut id = &_settings.stream_name;
if (&_settings.ip != ""){
id = &_settings.ip;
}
let recv = &receivers.get(&_settings.id_receiver).unwrap().ndi_instance;
let pNDI_recv = recv.recv;
let pts: u64;
let audio_frame: NDIlib_audio_frame_v2_t = Default::default();
NDIlib_recv_capture_v2(pNDI_recv, ptr::null(), &audio_frame, ptr::null(), 1000,);
pts = (audio_frame.timecode as u64) - timestamp_data.pts;
//pts = (audio_frame.timecode as u64) - ndi_struct.start_pts;
let buff_size = ((audio_frame.channel_stride_in_bytes)) as usize;
let mut buffer = gst::Buffer::with_size(buff_size).unwrap();
{
let vec = Vec::from_raw_parts(audio_frame.p_data as *mut u8, buff_size, buff_size);
//TODO Set pts, duration and other info about the buffer
let pts: gst::ClockTime = (pts * 100).into();
let duration: gst::ClockTime = (((audio_frame.no_samples as f64 / audio_frame.sample_rate as f64) * 10000000.0) as u64).into();
let buffer = buffer.get_mut().unwrap();
buffer.set_pts(pts);
buffer.set_duration(duration);
buffer.set_offset(timestamp_data.offset);
buffer.set_offset_end(timestamp_data.offset + 1);
timestamp_data.offset = timestamp_data.offset + 1;
buffer.copy_from_slice(0, &vec).unwrap();
}
gst_debug!(self.cat, obj: element, "Produced buffer {:?}", buffer);
Ok(buffer)
}
}
}
// This zero-sized struct is containing the static metadata of our element. It is only necessary to
// be able to implement traits on it, but e.g. a plugin that registers multiple elements with the
// same code would use this struct to store information about the concrete element. An example of
// this would be a plugin that wraps around a library that has multiple decoders with the same API,
// but wants (as it should) a separate element registered for each decoder.
struct NdiAudioSrcStatic;
// The basic trait for registering the type: This returns a name for the type and registers the
// instance and class initializations functions with the type system, thus hooking everything
// together.
impl ImplTypeStatic<BaseSrc> for NdiAudioSrcStatic {
fn get_name(&self) -> &str {
"NdiAudioSrc"
}
fn new(&self, element: &BaseSrc) -> Box<BaseSrcImpl<BaseSrc>> {
NdiAudioSrc::new(element)
}
fn class_init(&self, klass: &mut BaseSrcClass) {
NdiAudioSrc::class_init(klass);
}
}
// Registers the type for our element, and then registers in GStreamer under
// the name NdiAudioSrc for being able to instantiate it via e.g.
// gst::ElementFactory::make().
pub fn register(plugin: &gst::Plugin) {
let type_ = register_type(NdiAudioSrcStatic);
gst::Element::register(plugin, "ndiaudiosrc", 0, type_);
}