gst-plugins-rs/video/gtk4/src/sink/imp.rs

998 lines
35 KiB
Rust

//
// Copyright (C) 2021 Bilal Elmoussaoui <bil.elmoussaoui@gmail.com>
// Copyright (C) 2021 Jordan Petridis <jordan@centricular.com>
// Copyright (C) 2021 Sebastian Dröge <sebastian@centricular.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at
// <https://mozilla.org/MPL/2.0/>.
//
// SPDX-License-Identifier: MPL-2.0
use super::SinkEvent;
use crate::sink::frame::Frame;
use crate::sink::paintable::Paintable;
use glib::thread_guard::ThreadGuard;
use gtk::prelude::*;
use gtk::{gdk, glib};
use gst::subclass::prelude::*;
use gst_base::subclass::prelude::*;
use gst_video::subclass::prelude::*;
use once_cell::sync::Lazy;
use std::sync::{Mutex, MutexGuard};
use crate::utils;
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
use gst_gl::prelude::GLContextExt as GstGLContextExt;
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
use gst_gl::prelude::*;
// Global GL context that is created by the first sink and kept around until the end of the
// process. This is provided to other elements in the pipeline to make sure they create GL contexts
// that are sharing with the GTK GL context.
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
enum GLContext {
Uninitialized,
Unsupported,
Initialized {
display: gst_gl::GLDisplay,
wrapped_context: gst_gl::GLContext,
gdk_context: ThreadGuard<gdk::GLContext>,
},
}
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
static GL_CONTEXT: Mutex<GLContext> = Mutex::new(GLContext::Uninitialized);
static CAT: Lazy<gst::DebugCategory> = Lazy::new(|| {
gst::DebugCategory::new(
"gtk4paintablesink",
gst::DebugColorFlags::empty(),
Some("GTK4 Paintable sink"),
)
});
#[derive(Default)]
pub struct PaintableSink {
paintable: Mutex<Option<ThreadGuard<Paintable>>>,
info: Mutex<Option<gst_video::VideoInfo>>,
sender: Mutex<Option<async_channel::Sender<SinkEvent>>>,
pending_frame: Mutex<Option<Frame>>,
cached_caps: Mutex<Option<gst::Caps>>,
}
impl Drop for PaintableSink {
fn drop(&mut self) {
let mut paintable = self.paintable.lock().unwrap();
if let Some(paintable) = paintable.take() {
glib::MainContext::default().invoke(|| drop(paintable))
}
}
}
#[glib::object_subclass]
impl ObjectSubclass for PaintableSink {
const NAME: &'static str = "GstGtk4PaintableSink";
type Type = super::PaintableSink;
type ParentType = gst_video::VideoSink;
}
impl ObjectImpl for PaintableSink {
fn properties() -> &'static [glib::ParamSpec] {
static PROPERTIES: Lazy<Vec<glib::ParamSpec>> = Lazy::new(|| {
vec![
glib::ParamSpecObject::builder::<gdk::Paintable>("paintable")
.nick("Paintable")
.blurb("The Paintable the sink renders to")
.read_only()
.build(),
]
});
PROPERTIES.as_ref()
}
fn property(&self, _id: usize, pspec: &glib::ParamSpec) -> glib::Value {
match pspec.name() {
"paintable" => {
let mut paintable = self.paintable.lock().unwrap();
if paintable.is_none() {
self.create_paintable(&mut paintable);
}
let paintable = match &*paintable {
Some(ref paintable) => paintable,
None => {
gst::error!(CAT, imp: self, "Failed to create paintable");
return None::<&gdk::Paintable>.to_value();
}
};
// Getter must be called from the main thread
if paintable.is_owner() {
paintable.get_ref().to_value()
} else {
gst::error!(
CAT,
imp: self,
"Can't retrieve Paintable from non-main thread"
);
None::<&gdk::Paintable>.to_value()
}
}
_ => unimplemented!(),
}
}
}
impl GstObjectImpl for PaintableSink {}
impl ElementImpl for PaintableSink {
fn metadata() -> Option<&'static gst::subclass::ElementMetadata> {
static ELEMENT_METADATA: Lazy<gst::subclass::ElementMetadata> = Lazy::new(|| {
gst::subclass::ElementMetadata::new(
"GTK 4 Paintable Sink",
"Sink/Video",
"A GTK 4 Paintable sink",
"Bilal Elmoussaoui <bil.elmoussaoui@gmail.com>, Jordan Petridis <jordan@centricular.com>, Sebastian Dröge <sebastian@centricular.com>",
)
});
Some(&*ELEMENT_METADATA)
}
fn pad_templates() -> &'static [gst::PadTemplate] {
static PAD_TEMPLATES: Lazy<Vec<gst::PadTemplate>> = Lazy::new(|| {
// Those are the supported formats by a gdk::Texture
let mut caps = gst::Caps::new_empty();
{
let caps = caps.get_mut().unwrap();
for features in [
None,
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
Some(gst::CapsFeatures::new([
"memory:GLMemory",
"meta:GstVideoOverlayComposition",
])),
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
Some(gst::CapsFeatures::new(["memory:GLMemory"])),
Some(gst::CapsFeatures::new([
"memory:SystemMemory",
"meta:GstVideoOverlayComposition",
])),
Some(gst::CapsFeatures::new(["meta:GstVideoOverlayComposition"])),
] {
const GL_FORMATS: &[gst_video::VideoFormat] =
&[gst_video::VideoFormat::Rgba, gst_video::VideoFormat::Rgb];
const NON_GL_FORMATS: &[gst_video::VideoFormat] = &[
gst_video::VideoFormat::Bgra,
gst_video::VideoFormat::Argb,
gst_video::VideoFormat::Rgba,
gst_video::VideoFormat::Abgr,
gst_video::VideoFormat::Rgb,
gst_video::VideoFormat::Bgr,
];
let formats = if features
.as_ref()
.is_some_and(|features| features.contains("memory:GLMemory"))
{
GL_FORMATS
} else {
NON_GL_FORMATS
};
let mut c = gst_video::video_make_raw_caps(formats).build();
if let Some(features) = features {
let c = c.get_mut().unwrap();
if features.contains("memory:GLMemory") {
c.set("texture-target", "2D")
}
c.set_features_simple(Some(features));
}
caps.append(c);
}
}
vec![gst::PadTemplate::new(
"sink",
gst::PadDirection::Sink,
gst::PadPresence::Always,
&caps,
)
.unwrap()]
});
PAD_TEMPLATES.as_ref()
}
#[allow(clippy::single_match)]
fn change_state(
&self,
transition: gst::StateChange,
) -> Result<gst::StateChangeSuccess, gst::StateChangeError> {
match transition {
gst::StateChange::NullToReady => {
let mut paintable = self.paintable.lock().unwrap();
if paintable.is_none() {
self.create_paintable(&mut paintable);
}
if paintable.is_none() {
gst::error!(CAT, imp: self, "Failed to create paintable");
return Err(gst::StateChangeError);
}
drop(paintable);
// Notify the pipeline about the GL display and wrapped context so that any other
// elements in the pipeline ideally use the same / create GL contexts that are
// sharing with this one.
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
{
let gl_context = GL_CONTEXT.lock().unwrap();
if let GLContext::Initialized {
display,
wrapped_context,
..
} = &*gl_context
{
let display = display.clone();
let wrapped_context = wrapped_context.clone();
drop(gl_context);
gst_gl::gl_element_propagate_display_context(&*self.obj(), &display);
let mut ctx = gst::Context::new("gst.gl.app_context", true);
{
let ctx = ctx.get_mut().unwrap();
ctx.structure_mut().set("context", &wrapped_context);
}
let _ = self.obj().post_message(
gst::message::HaveContext::builder(ctx)
.src(&*self.obj())
.build(),
);
}
}
}
_ => (),
}
let res = self.parent_change_state(transition);
match transition {
gst::StateChange::PausedToReady => {
let _ = self.info.lock().unwrap().take();
let _ = self.pending_frame.lock().unwrap().take();
// Flush frames from the GDK paintable but don't wait
// for this to finish as this can other deadlock.
let self_ = self.to_owned();
glib::MainContext::default().invoke(move || {
let paintable = self_.paintable.lock().unwrap();
if let Some(paintable) = &*paintable {
paintable.get_ref().handle_flush_frames();
}
});
}
_ => (),
}
res
}
}
impl BaseSinkImpl for PaintableSink {
fn caps(&self, filter: Option<&gst::Caps>) -> Option<gst::Caps> {
let cached_caps = self
.cached_caps
.lock()
.expect("Failed to lock cached caps mutex")
.clone();
let mut tmp_caps = cached_caps.unwrap_or_else(|| {
let templ = Self::pad_templates();
templ[0].caps().clone()
});
gst::debug!(CAT, imp: self, "Advertising our own caps: {tmp_caps:?}");
if let Some(filter_caps) = filter {
gst::debug!(
CAT,
imp: self,
"Intersecting with filter caps: {filter_caps:?}",
);
tmp_caps = filter_caps.intersect_with_mode(&tmp_caps, gst::CapsIntersectMode::First);
};
gst::debug!(CAT, imp: self, "Returning caps: {tmp_caps:?}");
Some(tmp_caps)
}
fn set_caps(&self, caps: &gst::Caps) -> Result<(), gst::LoggableError> {
gst::debug!(CAT, imp: self, "Setting caps {caps:?}");
let video_info = gst_video::VideoInfo::from_caps(caps)
.map_err(|_| gst::loggable_error!(CAT, "Invalid caps"))?;
self.info.lock().unwrap().replace(video_info);
Ok(())
}
fn propose_allocation(
&self,
query: &mut gst::query::Allocation,
) -> Result<(), gst::LoggableError> {
gst::debug!(CAT, imp: self, "Proposing Allocation query");
self.parent_propose_allocation(query)?;
query.add_allocation_meta::<gst_video::VideoMeta>(None);
// TODO: Provide a preferred "window size" here for higher-resolution rendering
query.add_allocation_meta::<gst_video::VideoOverlayCompositionMeta>(None);
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
{
if let GLContext::Initialized {
wrapped_context, ..
} = &*GL_CONTEXT.lock().unwrap()
{
if wrapped_context.check_feature("GL_ARB_sync")
|| wrapped_context.check_feature("GL_EXT_EGL_sync")
{
query.add_allocation_meta::<gst_gl::GLSyncMeta>(None)
}
}
}
Ok(())
}
fn query(&self, query: &mut gst::QueryRef) -> bool {
gst::log!(CAT, imp: self, "Handling query {:?}", query);
match query.view_mut() {
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
gst::QueryViewMut::Context(q) => {
// Avoid holding the locks while we respond to the query
// The objects are ref-counted anyway.
let mut display_clone = None;
let mut wrapped_context_clone = None;
if let GLContext::Initialized {
display,
wrapped_context,
..
} = &*GL_CONTEXT.lock().unwrap()
{
display_clone = Some(display.clone());
wrapped_context_clone = Some(wrapped_context.clone());
}
if let (Some(display), Some(wrapped_context)) =
(display_clone, wrapped_context_clone)
{
return gst_gl::functions::gl_handle_context_query(
&*self.obj(),
q,
Some(&display),
None::<&gst_gl::GLContext>,
Some(&wrapped_context),
);
}
BaseSinkImplExt::parent_query(self, query)
}
_ => BaseSinkImplExt::parent_query(self, query),
}
}
}
impl VideoSinkImpl for PaintableSink {
fn show_frame(&self, buffer: &gst::Buffer) -> Result<gst::FlowSuccess, gst::FlowError> {
gst::trace!(CAT, imp: self, "Rendering buffer {:?}", buffer);
// Empty buffer, nothing to render
if buffer.n_memory() == 0 {
gst::trace!(
CAT,
imp: self,
"Empty buffer, nothing to render. Returning."
);
return Ok(gst::FlowSuccess::Ok);
};
let info = self.info.lock().unwrap();
let info = info.as_ref().ok_or_else(|| {
gst::error!(CAT, imp: self, "Received no caps yet");
gst::FlowError::NotNegotiated
})?;
let wrapped_context = {
#[cfg(not(any(target_os = "macos", target_os = "windows", feature = "gst-gl")))]
{
None
}
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
{
let gl_context = GL_CONTEXT.lock().unwrap();
if let GLContext::Initialized {
wrapped_context, ..
} = &*gl_context
{
Some(wrapped_context.clone())
} else {
None
}
}
};
let frame = Frame::new(buffer, info, wrapped_context.as_ref()).map_err(|err| {
gst::error!(CAT, imp: self, "Failed to map video frame");
err
})?;
self.pending_frame.lock().unwrap().replace(frame);
let sender = self.sender.lock().unwrap();
let sender = sender.as_ref().ok_or_else(|| {
gst::error!(CAT, imp: self, "Have no main thread sender");
gst::FlowError::Flushing
})?;
match sender.try_send(SinkEvent::FrameChanged) {
Ok(_) => (),
Err(async_channel::TrySendError::Full(_)) => {
gst::warning!(CAT, imp: self, "Have too many pending frames");
}
Err(async_channel::TrySendError::Closed(_)) => {
gst::error!(CAT, imp: self, "Have main thread receiver shut down");
return Err(gst::FlowError::Flushing);
}
}
Ok(gst::FlowSuccess::Ok)
}
}
impl PaintableSink {
fn pending_frame(&self) -> Option<Frame> {
self.pending_frame.lock().unwrap().take()
}
fn do_action(&self, action: SinkEvent) -> glib::ControlFlow {
let paintable = self.paintable.lock().unwrap();
let paintable = match &*paintable {
Some(paintable) => paintable,
None => return glib::ControlFlow::Break,
};
match action {
SinkEvent::FrameChanged => {
gst::trace!(CAT, imp: self, "Frame changed");
paintable
.get_ref()
.handle_frame_changed(self.pending_frame())
}
}
glib::ControlFlow::Continue
}
fn configure_caps(&self) {
#[allow(unused_mut)]
let mut tmp_caps = Self::pad_templates()[0].caps().clone();
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
{
// Filter out GL caps from the template pads if we have no context
if !matches!(&*GL_CONTEXT.lock().unwrap(), GLContext::Initialized { .. }) {
tmp_caps = tmp_caps
.iter_with_features()
.filter(|(_, features)| !features.contains("memory:GLMemory"))
.map(|(s, c)| (s.to_owned(), c.to_owned()))
.collect::<gst::Caps>();
}
}
self.cached_caps
.lock()
.expect("Failed to lock Mutex")
.replace(tmp_caps);
}
fn create_paintable(&self, paintable_storage: &mut MutexGuard<Option<ThreadGuard<Paintable>>>) {
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
{
self.initialize_gl_context();
}
self.configure_caps();
self.initialize_paintable(paintable_storage);
}
fn initialize_paintable(
&self,
paintable_storage: &mut MutexGuard<Option<ThreadGuard<Paintable>>>,
) {
gst::debug!(CAT, imp: self, "Initializing paintable");
// The channel for the SinkEvents
let (sender, receiver) = async_channel::bounded(3);
// Spawn an async task on the main context to handle the channel messages
let main_context = glib::MainContext::default();
let self_ = self.downgrade();
main_context.spawn(async move {
while let Ok(action) = receiver.recv().await {
let Some(self_) = self_.upgrade() else {
break;
};
self_.do_action(action);
}
});
// Create the paintable from the main thread
let paintable = utils::invoke_on_main_thread(move || {
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
{
let gdk_context = if let GLContext::Initialized { gdk_context, .. } =
&*GL_CONTEXT.lock().unwrap()
{
Some(gdk_context.get_ref().clone())
} else {
None
};
ThreadGuard::new(Paintable::new(gdk_context))
}
#[cfg(not(any(target_os = "macos", target_os = "windows", feature = "gst-gl")))]
{
ThreadGuard::new(Paintable::new(None))
}
});
**paintable_storage = Some(paintable);
*self.sender.lock().unwrap() = Some(sender);
}
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
fn initialize_gl_context(&self) {
gst::debug!(CAT, imp: self, "Realizing GDK GL Context");
let self_ = self.to_owned();
utils::invoke_on_main_thread(move || {
self_.initialize_gl_context_main();
});
}
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst-gl"))]
fn initialize_gl_context_main(&self) {
gst::debug!(CAT, imp: self, "Realizing GDK GL Context from main thread");
let mut gl_context_guard = GL_CONTEXT.lock().unwrap();
if !matches!(&*gl_context_guard, GLContext::Uninitialized) {
gst::debug!(CAT, imp: self, "Already initialized GL context before");
return;
}
*gl_context_guard = GLContext::Unsupported;
// This can return NULL but only happens in 2 situations:
// * If the function is called before gtk_init
// * If the function is called after gdk_display_close(default_display)
// Both of which are treated as programming errors.
//
// However, when we are building the docs, gtk_init doesn't get called
// and this would cause the documentation generation to error.
// Thus its okayish to return None here and fallback to software
// rendering, since this path isn't going to be used by applications
// anyway.
//
// FIXME: add a couple more gtk_init checks across the codebase where
// applicable since this is no longer going to panic.
let gdk_display = match gdk::Display::default() {
Some(display) => display,
None => {
gst::warning!(CAT, imp: self, "Failed to retrieve GDK display");
return;
}
};
let gdk_context = match gdk_display.create_gl_context() {
Ok(gdk_context) => gdk_context,
Err(err) => {
gst::warning!(CAT, imp: self, "Failed to create GDK GL Context: {err}");
return;
}
};
match gdk_context.type_().name() {
#[cfg(feature = "x11egl")]
"GdkX11GLContextEGL" => (),
#[cfg(feature = "x11glx")]
"GdkX11GLContextGLX" => (),
#[cfg(feature = "wayland")]
"GdkWaylandGLContext" => (),
#[cfg(target_os = "macos")]
"GdkMacosGLContext" => (),
#[cfg(target_os = "windows")]
"GdkWin32GLContextWGL" => (),
#[cfg(all(windows, feature = "winegl"))]
"GdkWin32GLContextEGL" => (),
display => {
gst::error!(CAT, imp: self, "Unsupported GDK display {display} for GL");
return;
}
}
gst::info!(CAT, imp: self, "Realizing GDK GL Context",);
if let Err(err) = gdk_context.realize() {
gst::warning!(CAT, imp: self, "Failed to realize GDK GL Context: {err}");
return;
}
gst::info!(CAT, imp: self, "Successfully realized GDK GL Context");
gdk_context.make_current();
let res = match gdk_context.type_().name() {
#[cfg(feature = "x11egl")]
"GdkX11GLContextEGL" => self.initialize_x11egl(gdk_display),
#[cfg(feature = "x11glx")]
"GdkX11GLContextGLX" => self.initialize_x11glx(gdk_display),
#[cfg(feature = "wayland")]
"GdkWaylandGLContext" => self.initialize_waylandegl(gdk_display),
#[cfg(target_os = "macos")]
"GdkMacosGLContext" => self.initialize_macosgl(gdk_display),
#[cfg(target_os = "windows")]
"GdkWin32GLContextWGL" => self.initialize_wgl(gdk_display, &gdk_context),
#[cfg(all(target_os = "windows", feature = "winegl"))]
"GdkWin32GLContextEGL" => self.initialize_winegl(gdk_display),
display_type => {
unreachable!("Unsupported GDK display {display_type} for GL");
}
};
let (display, wrapped_context) = res.unwrap();
match wrapped_context.activate(true) {
Ok(_) => gst::info!(CAT, imp: self, "Successfully activated GL Context"),
Err(_) => {
gst::error!(CAT, imp: self, "Failed to activate GL context",);
return;
}
};
if let Err(err) = wrapped_context.fill_info() {
gst::error!(
CAT,
imp: self,
"Failed to fill info on the GL Context: {err}",
);
// Deactivate the context upon failure
if wrapped_context.activate(false).is_err() {
gst::error!(
CAT,
imp: self,
"Failed to deactivate the context after failing fill info",
);
}
return;
}
gst::info!(CAT, imp: self, "Successfully initialized GL Context");
*gl_context_guard = GLContext::Initialized {
display,
wrapped_context,
gdk_context: ThreadGuard::new(gdk_context),
};
}
#[cfg(feature = "x11egl")]
fn initialize_x11egl(
&self,
display: gdk::Display,
) -> Option<(gst_gl::GLDisplay, gst_gl::GLContext)> {
gst::info!(
CAT,
imp: self,
"Initializing GL for x11 EGL backend and display"
);
let platform = gst_gl::GLPlatform::EGL;
let (gl_api, _, _) = gst_gl::GLContext::current_gl_api(platform);
let gl_ctx = gst_gl::GLContext::current_gl_context(platform);
if gl_ctx == 0 {
gst::error!(CAT, imp: self, "Failed to get handle from GdkGLContext");
return None;
}
// FIXME: bindings
unsafe {
use glib::translate::*;
let display = display.downcast::<gdk_x11::X11Display>().unwrap();
let x11_display =
gdk_x11::ffi::gdk_x11_display_get_egl_display(display.to_glib_none().0);
if x11_display.is_null() {
gst::error!(CAT, imp: self, "Failed to get EGL display");
return None;
}
let gst_display = gst_gl_egl::ffi::gst_gl_display_egl_new_with_egl_display(x11_display);
let gst_display =
gst_gl::GLDisplay::from_glib_full(gst_display as *mut gst_gl::ffi::GstGLDisplay);
let wrapped_context =
gst_gl::GLContext::new_wrapped(&gst_display, gl_ctx, platform, gl_api);
let wrapped_context = match wrapped_context {
None => {
gst::error!(CAT, imp: self, "Failed to create wrapped GL context");
return None;
}
Some(wrapped_context) => wrapped_context,
};
Some((gst_display, wrapped_context))
}
}
#[cfg(feature = "x11glx")]
fn initialize_x11glx(
&self,
display: gdk::Display,
) -> Option<(gst_gl::GLDisplay, gst_gl::GLContext)> {
gst::info!(
CAT,
imp: self,
"Initializing GL for x11 GLX backend and display"
);
let platform = gst_gl::GLPlatform::GLX;
let (gl_api, _, _) = gst_gl::GLContext::current_gl_api(platform);
let gl_ctx = gst_gl::GLContext::current_gl_context(platform);
if gl_ctx == 0 {
gst::error!(CAT, imp: self, "Failed to get handle from GdkGLContext");
return None;
}
// FIXME: bindings
unsafe {
use glib::translate::*;
let display = display.downcast::<gdk_x11::X11Display>().unwrap();
let x11_display = gdk_x11::ffi::gdk_x11_display_get_xdisplay(display.to_glib_none().0);
if x11_display.is_null() {
gst::error!(CAT, imp: self, "Failed to get X11 display");
return None;
}
let gst_display = gst_gl_x11::ffi::gst_gl_display_x11_new_with_display(x11_display);
let gst_display =
gst_gl::GLDisplay::from_glib_full(gst_display as *mut gst_gl::ffi::GstGLDisplay);
let wrapped_context =
gst_gl::GLContext::new_wrapped(&gst_display, gl_ctx, platform, gl_api);
let wrapped_context = match wrapped_context {
None => {
gst::error!(CAT, imp: self, "Failed to create wrapped GL context");
return None;
}
Some(wrapped_context) => wrapped_context,
};
Some((gst_display, wrapped_context))
}
}
#[cfg(feature = "wayland")]
fn initialize_waylandegl(
&self,
display: gdk::Display,
) -> Option<(gst_gl::GLDisplay, gst_gl::GLContext)> {
gst::info!(
CAT,
imp: self,
"Initializing GL for Wayland EGL backend and display"
);
let platform = gst_gl::GLPlatform::EGL;
let (gl_api, _, _) = gst_gl::GLContext::current_gl_api(platform);
let gl_ctx = gst_gl::GLContext::current_gl_context(platform);
if gl_ctx == 0 {
gst::error!(CAT, imp: self, "Failed to get handle from GdkGLContext");
return None;
}
// FIXME: bindings
unsafe {
use glib::translate::*;
// let wayland_display = gdk_wayland::WaylandDisplay::wl_display(display.downcast());
// get the ptr directly since we are going to use it raw
let display = display.downcast::<gdk_wayland::WaylandDisplay>().unwrap();
let wayland_display =
gdk_wayland::ffi::gdk_wayland_display_get_wl_display(display.to_glib_none().0);
if wayland_display.is_null() {
gst::error!(CAT, imp: self, "Failed to get Wayland display");
return None;
}
let gst_display =
gst_gl_wayland::ffi::gst_gl_display_wayland_new_with_display(wayland_display);
let gst_display =
gst_gl::GLDisplay::from_glib_full(gst_display as *mut gst_gl::ffi::GstGLDisplay);
let wrapped_context =
gst_gl::GLContext::new_wrapped(&gst_display, gl_ctx, platform, gl_api);
let wrapped_context = match wrapped_context {
None => {
gst::error!(CAT, imp: self, "Failed to create wrapped GL context");
return None;
}
Some(wrapped_context) => wrapped_context,
};
Some((gst_display, wrapped_context))
}
}
#[cfg(target_os = "macos")]
fn initialize_macosgl(
&self,
display: gdk::Display,
) -> Option<(gst_gl::GLDisplay, gst_gl::GLContext)> {
gst::info!(
CAT,
imp: self,
"Initializing GL for macOS backend and display"
);
let platform = gst_gl::GLPlatform::CGL;
let (gl_api, _, _) = gst_gl::GLContext::current_gl_api(platform);
let gl_ctx = gst_gl::GLContext::current_gl_context(platform);
if gl_ctx == 0 {
gst::error!(CAT, imp: self, "Failed to get handle from GdkGLContext");
return None;
}
let gst_display = gst_gl::GLDisplay::new();
unsafe {
let wrapped_context =
gst_gl::GLContext::new_wrapped(&gst_display, gl_ctx, platform, gl_api);
let wrapped_context = match wrapped_context {
None => {
gst::error!(CAT, imp: self, "Failed to create wrapped GL context");
return None;
}
Some(wrapped_context) => wrapped_context,
};
Some((gst_display, wrapped_context))
}
}
#[cfg(target_os = "windows")]
fn initialize_wgl(
&self,
_display: gdk::Display,
context: &gdk::GLContext,
) -> Option<(gst_gl::GLDisplay, gst_gl::GLContext)> {
gst::info!(
CAT,
imp: self,
"Initializing GL with for Windows WGL backend and display."
);
let platform = gst_gl::GLPlatform::WGL;
let gl_api = if context.is_legacy() {
gst_gl::GLAPI::OPENGL
} else {
gst_gl::GLAPI::OPENGL3
};
let gl_ctx = gst_gl::GLContext::current_gl_context(platform);
if gl_ctx == 0 {
gst::error!(CAT, imp: self, "Failed to get handle from GdkGLContext",);
return None;
}
unsafe {
let gst_display =
if let Some(display) = gst_gl::GLDisplay::with_type(gst_gl::GLDisplayType::WIN32) {
display
} else {
gst::error!(CAT, imp: self, "Failed to get GL display");
return None;
};
gst_display.filter_gl_api(gl_api);
let wrapped_context =
gst_gl::GLContext::new_wrapped(&gst_display, gl_ctx, platform, gl_api);
let wrapped_context = match wrapped_context {
None => {
gst::error!(CAT, imp: self, "Failed to create wrapped GL context");
return None;
}
Some(wrapped_context) => wrapped_context,
};
Some((gst_display, wrapped_context))
}
}
#[cfg(all(target_os = "windows", feature = "winegl"))]
fn initialize_winegl(
&self,
display: gdk::Display,
) -> Option<(gst_gl::GLDisplay, gst_gl::GLContext)> {
gst::info!(
CAT,
imp: self,
"Initializing GL with for Windows EGL backend and display."
);
let platform = gst_gl::GLPlatform::EGL;
let (gl_api, _, _) = gst_gl::GLContext::current_gl_api(platform);
let gl_ctx = gst_gl::GLContext::current_gl_context(platform);
if gl_ctx == 0 {
gst::error!(CAT, imp: self, "Failed to get handle from GdkGLContext",);
return None;
}
// FIXME: bindings
unsafe {
use gdk_win32::prelude::*;
use glib::translate::*;
let d = display.downcast::<gdk_win32::Win32Display>().unwrap();
let egl_display = d.egl_display().unwrap().as_ptr();
// TODO: On the binary distribution of GStreamer for Windows, this symbol is not there
let gst_display =
gst_gl_egl::ffi::gst_gl_display_egl_from_gl_display(egl_display.cast());
if gst_display.is_null() {
gst::error!(CAT, imp: self, "Failed to get EGL display");
return None;
}
let gst_display =
gst_gl::GLDisplay::from_glib_full(gst_display as *mut gst_gl::ffi::GstGLDisplay);
gst_display.filter_gl_api(gl_api);
let wrapped_context =
gst_gl::GLContext::new_wrapped(&gst_display, gl_ctx, platform, gl_api);
let wrapped_context = match wrapped_context {
None => {
gst::error!(CAT, imp: self, "Failed to create wrapped GL context");
return None;
}
Some(wrapped_context) => wrapped_context,
};
Some((gst_display, wrapped_context))
}
}
}