gst-plugins-rs/gst-plugin-threadshare/src/dataqueue.rs
2019-05-24 13:09:32 +02:00

340 lines
11 KiB
Rust

// Copyright (C) 2018 Sebastian Dröge <sebastian@centricular.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the
// Free Software Foundation, Inc., 51 Franklin Street, Suite 500,
// Boston, MA 02110-1335, USA.
use gst;
use gst::prelude::*;
use std::collections::VecDeque;
use std::sync::{Arc, Mutex};
use std::{u32, u64};
use futures::sync::oneshot;
use futures::task;
use futures::{Async, Future, IntoFuture, Poll, Stream};
use iocontext::*;
lazy_static! {
static ref DATA_QUEUE_CAT: gst::DebugCategory = gst::DebugCategory::new(
"ts-dataqueue",
gst::DebugColorFlags::empty(),
Some("Thread-sharing queue"),
);
}
#[derive(Debug)]
pub enum DataQueueItem {
Buffer(gst::Buffer),
BufferList(gst::BufferList),
Event(gst::Event),
}
impl DataQueueItem {
fn size(&self) -> (u32, u32) {
match *self {
DataQueueItem::Buffer(ref buffer) => (1, buffer.get_size() as u32),
DataQueueItem::BufferList(ref list) => (
list.len() as u32,
list.iter().map(|b| b.get_size() as u32).sum::<u32>(),
),
DataQueueItem::Event(_) => (0, 0),
}
}
fn timestamp(&self) -> Option<u64> {
match *self {
DataQueueItem::Buffer(ref buffer) => buffer.get_dts_or_pts().0,
DataQueueItem::BufferList(ref list) => {
list.iter().filter_map(|b| b.get_dts_or_pts().0).next()
}
DataQueueItem::Event(_) => None,
}
}
}
#[derive(PartialEq, Eq, Debug)]
enum DataQueueState {
Unscheduled,
Scheduled,
Running,
Shutdown,
}
#[derive(Clone)]
pub struct DataQueue(Arc<Mutex<DataQueueInner>>);
struct DataQueueInner {
element: gst::Element,
state: DataQueueState,
queue: VecDeque<DataQueueItem>,
cur_size_buffers: u32,
cur_size_bytes: u32,
max_size_buffers: Option<u32>,
max_size_bytes: Option<u32>,
max_size_time: Option<u64>,
current_task: Option<task::Task>,
shutdown_receiver: Option<oneshot::Receiver<()>>,
}
impl DataQueue {
pub fn new(
element: &gst::Element,
max_size_buffers: Option<u32>,
max_size_bytes: Option<u32>,
max_size_time: Option<u64>,
) -> DataQueue {
DataQueue(Arc::new(Mutex::new(DataQueueInner {
element: element.clone(),
state: DataQueueState::Unscheduled,
queue: VecDeque::new(),
cur_size_buffers: 0,
cur_size_bytes: 0,
max_size_buffers,
max_size_bytes,
max_size_time,
current_task: None,
shutdown_receiver: None,
})))
}
pub fn schedule<U, F, G>(&self, io_context: &IOContext, func: F, err_func: G) -> Result<(), ()>
where
F: Fn(DataQueueItem) -> U + Send + 'static,
U: IntoFuture<Item = (), Error = gst::FlowError> + 'static,
<U as IntoFuture>::Future: Send + 'static,
G: FnOnce(gst::FlowError) + Send + 'static,
{
// Ready->Paused
//
// Need to wait for a possible shutdown to finish first
// spawn() on the reactor, change state to Scheduled
let mut inner = self.0.lock().unwrap();
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Scheduling data queue");
if inner.state == DataQueueState::Scheduled {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Data queue already scheduled");
return Ok(());
}
assert_eq!(inner.state, DataQueueState::Unscheduled);
inner.state = DataQueueState::Scheduled;
let (sender, receiver) = oneshot::channel::<()>();
inner.shutdown_receiver = Some(receiver);
let queue_clone = self.clone();
let element_clone = inner.element.clone();
io_context.spawn(queue_clone.for_each(func).then(move |res| {
gst_debug!(
DATA_QUEUE_CAT,
obj: &element_clone,
"Data queue finished: {:?}",
res
);
if let Err(err) = res {
err_func(err);
}
let _ = sender.send(());
Ok(())
}));
Ok(())
}
pub fn unpause(&self) {
// Paused->Playing
//
// Change state to Running and signal task
let mut inner = self.0.lock().unwrap();
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Unpausing data queue");
if inner.state == DataQueueState::Running {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Data queue already unpaused");
return;
}
assert_eq!(inner.state, DataQueueState::Scheduled);
inner.state = DataQueueState::Running;
if let Some(task) = inner.current_task.take() {
task.notify();
}
}
pub fn pause(&self) {
// Playing->Paused
//
// Change state to Scheduled and signal task
let mut inner = self.0.lock().unwrap();
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Pausing data queue");
if inner.state == DataQueueState::Scheduled {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Data queue already paused");
return;
}
assert_eq!(inner.state, DataQueueState::Running);
inner.state = DataQueueState::Scheduled;
if let Some(task) = inner.current_task.take() {
task.notify();
}
}
pub fn shutdown(&self) {
// Paused->Ready
//
// Change state to Shutdown and signal task, wait for our future to be finished
// Requires scheduled function to be unblocked! Pad must be deactivated before
let mut inner = self.0.lock().unwrap();
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Shutting down data queue");
if inner.state == DataQueueState::Unscheduled {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Data queue already shut down");
return;
}
assert!(inner.state == DataQueueState::Scheduled || inner.state == DataQueueState::Running);
inner.state = DataQueueState::Shutdown;
if let Some(task) = inner.current_task.take() {
task.notify();
}
let shutdown_receiver = inner.shutdown_receiver.take().unwrap();
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Waiting for data queue to shut down");
drop(inner);
shutdown_receiver.wait().expect("Already shut down");
let mut inner = self.0.lock().unwrap();
inner.state = DataQueueState::Unscheduled;
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Data queue shut down");
}
pub fn clear(&self, src_pad: &gst::Pad) {
let mut inner = self.0.lock().unwrap();
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Clearing queue");
for item in inner.queue.drain(..) {
if let DataQueueItem::Event(event) = item {
if event.is_sticky()
&& event.get_type() != gst::EventType::Segment
&& event.get_type() != gst::EventType::Eos
{
let _ = src_pad.store_sticky_event(&event);
}
}
}
}
pub fn push(&self, item: DataQueueItem) -> Result<(), DataQueueItem> {
let mut inner = self.0.lock().unwrap();
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Pushing item {:?}", item);
let (count, bytes) = item.size();
let queue_ts = inner.queue.iter().filter_map(|i| i.timestamp()).next();
let ts = item.timestamp();
if let Some(max) = inner.max_size_buffers {
if max <= inner.cur_size_buffers {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Queue is full (buffers): {} <= {}", max, inner.cur_size_buffers);
return Err(item);
}
}
if let Some(max) = inner.max_size_bytes {
if max <= inner.cur_size_bytes {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Queue is full (bytes): {} <= {}", max, inner.cur_size_bytes);
return Err(item);
}
}
// FIXME: Use running time
if let (Some(max), Some(queue_ts), Some(ts)) = (inner.max_size_time, queue_ts, ts) {
let level = if queue_ts > ts {
queue_ts - ts
} else {
ts - queue_ts
};
if max <= level {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Queue is full (time): {} <= {}", max, level);
return Err(item);
}
}
inner.queue.push_back(item);
inner.cur_size_buffers += count;
inner.cur_size_bytes += bytes;
if let Some(task) = inner.current_task.take() {
task.notify();
}
Ok(())
}
}
impl Drop for DataQueueInner {
fn drop(&mut self) {
assert_eq!(self.state, DataQueueState::Unscheduled);
}
}
impl Stream for DataQueue {
type Item = DataQueueItem;
type Error = gst::FlowError;
fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> {
let mut inner = self.0.lock().unwrap();
if inner.state == DataQueueState::Shutdown {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Data queue shutting down");
return Ok(Async::Ready(None));
} else if inner.state == DataQueueState::Scheduled {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Data queue not running");
inner.current_task = Some(task::current());
return Ok(Async::NotReady);
}
assert_eq!(inner.state, DataQueueState::Running);
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Trying to read data");
match inner.queue.pop_front() {
None => {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Data queue is empty");
inner.current_task = Some(task::current());
Ok(Async::NotReady)
}
Some(item) => {
gst_debug!(DATA_QUEUE_CAT, obj: &inner.element, "Popped item {:?}", item);
let (count, bytes) = item.size();
inner.cur_size_buffers -= count;
inner.cur_size_bytes -= bytes;
Ok(Async::Ready(Some(item)))
}
}
}
}