`schedule_timeout` can synchronously call `handle_timeout` and change the
active pad. We need to update `is_active` afterwards.
After calling `schedule_timeout` with `end_running_time`, we used to
assume there was no pad switch and reset `switched_pad` immediately. If
the pad actually got switched, this would make us miss a sticky events
update.
As described in issue #200, we hold the srcpad's stream lock in some
situations where we notify the `active-pad` property.
If there's a handler installed it will most likely attempt to read the
property, which had to take the `state` lock. Another thread could
already be holding this lock and attempting to obtain the srcpad's
stream lock. This resulted in a deadlock.
To avoid this, move the `active_sinkpad` field into its own Mutex, which
we never hold for long.
Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/issues/200
The element has a small race condition where it might output two buffers
with the same running time during e.g. a manual switch. In practice this
is not a problem, so the test takes this race into account.
Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/issues/195
Also clip raw audio/video buffers according to the caps if they have the
relevant information in the caps, and drop raw audio samples if they're
outside the segment too.
In addition also set durations on raw audio/video buffers based on the
caps if no duration is set.
fallbackswitch might forward flush event if it's for the currently
active pad. But forwarded flush event will be problematic in various
reasons and that's not a behavior we expected.
Requesting the first pad will emit the property because the first pad is
then selected. That will cause the callback to be called, which tries to
take the same mutex that is already locked during element setup and
causes a deadlock.
I give up on crossbeam_channel. For some reasons some receivers are not
always unblocked and I was not able to reproduce using simpler test
cases.
Use with mpsc channels instead which are more reliable.
fallbackswitch now supports multiple sink pads, and on a timeout of the
active pad, it will automatically switch to the next lowest priority pad
that has data available.
fallbackswitch sink pads follow the `sink_%u` template and have
`priority` as a pad property.
Co-authored-by: Vivia Nikolaidou <vivia.nikolaidou@ltnglobal.com>
Keep the state mutex during the whole decodebin pad-added callback.
Fix a race when we were checking if state.waiting_for_ss_eos was set and
it was removed before we actually processed the item.
Fix#184
It might still be blocked downstream for a while, e.g. in the clocksync.
Flushing does not cause any problems as fallbackswitch is not going to
forward it and will only unblock everything up to there.