fallbackswitch: Fix pad health calculation and notifies

Change the pad health calculation to consider a pad 'healthy'
if it has received data within the last 'timeout' window. Previously,
inactive pads were constantly flip-flopping between healthy and not
healthy depending on whether they were slightly ahead of or behind
the active pad running_time.

When the health status of a pad changes, make sure to always notify
the property, so that applications that are manually controlling
the active pad can make their switching decisions.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/1286>
This commit is contained in:
Jan Schmidt 2023-04-13 02:30:54 +10:00 committed by Sebastian Dröge
parent a291a2f098
commit e7f70cc228
2 changed files with 191 additions and 33 deletions

View file

@ -77,7 +77,7 @@ struct State {
output_running_time: Option<gst::ClockTime>, output_running_time: Option<gst::ClockTime>,
timeout_running_time: gst::ClockTime, timeout_running_time: Option<gst::ClockTime>,
timeout_clock_id: Option<gst::ClockId>, timeout_clock_id: Option<gst::ClockId>,
} }
@ -92,7 +92,7 @@ impl Default for State {
output_running_time: None, output_running_time: None,
timeout_running_time: gst::ClockTime::ZERO, timeout_running_time: None,
timeout_clock_id: None, timeout_clock_id: None,
} }
} }
@ -359,13 +359,52 @@ impl SinkState {
Some(clock_id) Some(clock_id)
} }
fn is_healthy(&self, state: &State, settings: &Settings) -> bool { fn is_healthy(
match self.current_running_time { &self,
Some(current_running_time) => { pad: &super::FallbackSwitchSinkPad,
current_running_time >= state.timeout_running_time.saturating_sub(settings.timeout) state: &State,
&& current_running_time <= state.timeout_running_time settings: &Settings,
now_running_time: Option<gst::ClockTime>,
) -> bool {
/* The pad is healthy if it has received data within the
* last 'timeout' duration, which means the pad's current_running_time+timeout
* is later than 'now' according to the passed in running time, but not later
* than the timeout_running_time that would mean we time out before outputting
* that buffer */
match (
self.current_running_time,
now_running_time,
state.timeout_running_time,
) {
(Some(pad_running_time), Some(now_running_time), Some(global_timeout_running_time)) => {
let timeout_running_time = pad_running_time.saturating_add(settings.timeout);
log!(
CAT,
obj: pad,
"pad_running_time {} timeout_running_time {} now_running_time {}",
pad_running_time,
timeout_running_time,
now_running_time,
);
timeout_running_time > now_running_time // Must be > not >=
&& pad_running_time <= global_timeout_running_time
} }
None => false, (Some(pad_running_time), Some(now_running_time), None) => {
let timeout_running_time = pad_running_time.saturating_add(settings.timeout);
log!(
CAT,
obj: pad,
"pad_running_time {} timeout_running_time {} now_running_time {}",
pad_running_time,
timeout_running_time,
now_running_time,
);
timeout_running_time > now_running_time // Must be > not >=
}
(Some(_input_running_time), None, _) => true,
(None, _, _) => false,
} }
} }
} }
@ -411,13 +450,22 @@ impl FallbackSwitch {
); );
/* Advance the output running time to this timeout */ /* Advance the output running time to this timeout */
state.output_running_time = Some(state.timeout_running_time); state.output_running_time = state.timeout_running_time;
if !settings.auto_switch {
/* If auto-switching is disabled, don't check for a new
* pad */
state.timed_out = true;
return;
}
let active_sinkpad = self.active_sinkpad.lock().clone(); let active_sinkpad = self.active_sinkpad.lock().clone();
let mut best_priority = 0u32; let mut best_priority = 0u32;
let mut best_pad = None; let mut best_pad = None;
let now_running_time = state.timeout_running_time;
for pad in self.obj().sink_pads() { for pad in self.obj().sink_pads() {
/* Don't consider the active sinkpad */ /* Don't consider the active sinkpad */
let pad = pad.downcast_ref::<super::FallbackSwitchSinkPad>().unwrap(); let pad = pad.downcast_ref::<super::FallbackSwitchSinkPad>().unwrap();
@ -430,7 +478,7 @@ impl FallbackSwitch {
#[allow(clippy::collapsible_if)] #[allow(clippy::collapsible_if)]
/* If this pad has data that arrived within the 'timeout' window /* If this pad has data that arrived within the 'timeout' window
* before the timeout fired, we can switch to it */ * before the timeout fired, we can switch to it */
if pad_state.is_healthy(state, settings) { if pad_state.is_healthy(pad, state, settings, now_running_time) {
if best_pad.is_none() || pad_settings.priority < best_priority { if best_pad.is_none() || pad_settings.priority < best_priority {
best_pad = Some(pad.clone()); best_pad = Some(pad.clone());
best_priority = pad_settings.priority; best_priority = pad_settings.priority;
@ -451,7 +499,8 @@ impl FallbackSwitch {
} }
} }
fn on_timeout(&self, clock_id: &gst::ClockId, settings: &Settings) { fn on_timeout(&self, clock_id: &gst::ClockId) {
let settings = self.settings.lock().clone();
let mut state = self.state.lock(); let mut state = self.state.lock();
if state.timeout_clock_id.as_ref() != Some(clock_id) { if state.timeout_clock_id.as_ref() != Some(clock_id) {
@ -463,7 +512,12 @@ impl FallbackSwitch {
// Ensure sink_chain on an inactive pad can schedule another timeout // Ensure sink_chain on an inactive pad can schedule another timeout
state.timeout_clock_id = None; state.timeout_clock_id = None;
self.handle_timeout(&mut state, settings); self.handle_timeout(&mut state, &settings);
let changed = self.update_health_statuses(&state, &settings);
drop(state);
for pad in changed {
pad.notify(PROP_IS_HEALTHY);
}
} }
fn cancel_waits(&self) { fn cancel_waits(&self) {
@ -480,29 +534,29 @@ impl FallbackSwitch {
state: &mut State, state: &mut State,
settings: &Settings, settings: &Settings,
running_time: gst::ClockTime, running_time: gst::ClockTime,
) { ) -> bool {
state.cancel_timeout(); state.cancel_timeout();
let clock = match self.obj().clock() { let clock = match self.obj().clock() {
None => return, None => return false,
Some(clock) => clock, Some(clock) => clock,
}; };
let base_time = match self.obj().base_time() { let base_time = match self.obj().base_time() {
Some(base_time) => base_time, Some(base_time) => base_time,
None => return, None => return false,
}; };
let timeout_running_time = running_time let timeout_running_time = running_time
.saturating_add(state.upstream_latency + settings.timeout + settings.latency); .saturating_add(state.upstream_latency + settings.timeout + settings.latency);
let wait_until = timeout_running_time + base_time; let wait_until = timeout_running_time + base_time;
state.timeout_running_time = timeout_running_time; state.timeout_running_time = Some(timeout_running_time);
/* If we're already running behind, fire the timeout immediately */ /* If we're already running behind, fire the timeout immediately */
let now = clock.time(); let now = clock.time();
if now.map_or(false, |now| wait_until <= now) { if now.map_or(false, |now| wait_until <= now) {
self.handle_timeout(state, settings); self.handle_timeout(state, settings);
return; return true;
} }
debug!(CAT, imp: self, "Scheduling timeout for {}", wait_until); debug!(CAT, imp: self, "Scheduling timeout for {}", wait_until);
@ -518,10 +572,41 @@ impl FallbackSwitch {
None => return, None => return,
Some(imp) => imp, Some(imp) => imp,
}; };
let settings = imp.settings.lock().clone(); imp.on_timeout(clock_id);
imp.on_timeout(clock_id, &settings);
}) })
.expect("Failed to wait async"); .expect("Failed to wait async");
false
}
fn update_health_statuses(
&self,
state: &State,
settings: &Settings,
) -> Vec<super::FallbackSwitchSinkPad> {
let mut changed = Vec::<super::FallbackSwitchSinkPad>::new();
/* Iterate over sink pads and update their is_healthy status,
* returning a Vec of pads whose health changed and need notifying */
for pad in self.obj().sink_pads() {
let pad = pad.downcast_ref::<super::FallbackSwitchSinkPad>().unwrap();
let pad_imp = pad.imp();
let mut pad_state = pad_imp.state.lock();
/* If this pad has data that arrived within the 'timeout' window
* before the timeout fired, we can switch to it */
let is_healthy = pad_state.is_healthy(pad, state, settings, state.output_running_time);
let health_changed = is_healthy != pad_state.is_healthy;
pad_state.is_healthy = is_healthy;
drop(pad_state);
if health_changed {
log!(CAT, obj: pad, "Health changed to {}", is_healthy);
changed.push(pad.clone());
}
}
changed
} }
fn sink_activatemode( fn sink_activatemode(
@ -600,7 +685,7 @@ impl FallbackSwitch {
* - sleep until the buffer running time, then check if we're still active * - sleep until the buffer running time, then check if we're still active
*/ */
/* First see if we should become the active pad */ /* see if we should become the active pad */
let active_sinkpad = self.active_sinkpad.lock().clone(); let active_sinkpad = self.active_sinkpad.lock().clone();
let mut is_active = active_sinkpad.as_ref() == Some(pad); let mut is_active = active_sinkpad.as_ref() == Some(pad);
if !is_active && settings.auto_switch { if !is_active && settings.auto_switch {
@ -633,6 +718,35 @@ impl FallbackSwitch {
let raw_pad = !matches!(pad_state.caps_info, CapsInfo::None); let raw_pad = !matches!(pad_state.caps_info, CapsInfo::None);
let (start_running_time, end_running_time) = pad_state.get_sync_time(&buffer); let (start_running_time, end_running_time) = pad_state.get_sync_time(&buffer);
if let Some(running_time) = start_running_time {
pad_state.current_running_time = Some(running_time);
}
/* Update pad is-healthy state if necessary and notify
* if it changes, as that might affect which pad is
* active */
let is_healthy = pad_state.is_healthy(pad, &state, &settings, state.output_running_time);
let health_changed = is_healthy != pad_state.is_healthy;
pad_state.is_healthy = is_healthy;
/* Need to drop state locks before notifying */
let (mut state, mut pad_state) = if health_changed {
drop(pad_state);
drop(state);
log!(CAT, obj: pad, "Health changed to {}", is_healthy);
pad.notify(PROP_IS_HEALTHY);
if !settings.auto_switch {
/* Re-check if this is the active sinkpad */
let active_sinkpad = self.active_sinkpad.lock().clone();
is_active = active_sinkpad.as_ref() == Some(pad);
}
(self.state.lock(), pad_imp.state.lock())
} else {
(state, pad_state)
};
log!( log!(
CAT, CAT,
obj: pad, obj: pad,
@ -651,16 +765,18 @@ impl FallbackSwitch {
start_running_time, start_running_time,
state.upstream_latency + settings.latency, state.upstream_latency + settings.latency,
) )
} else if end_running_time.map_or(false, |end_running_time| { } else if state.timeout_running_time.is_some()
end_running_time < state.timeout_running_time && end_running_time.map_or(false, |end_running_time| {
}) { end_running_time < state.timeout_running_time.unwrap()
})
{
if raw_pad { if raw_pad {
log!( log!(
CAT, CAT,
obj: pad, obj: pad,
"Dropping trailing raw {:?} before timeout {}", "Dropping trailing raw {:?} before timeout {}",
buffer, buffer,
state.timeout_running_time state.timeout_running_time.unwrap()
); );
return Ok(gst::FlowSuccess::Ok); return Ok(gst::FlowSuccess::Ok);
} else { } else {
@ -669,7 +785,7 @@ impl FallbackSwitch {
obj: pad, obj: pad,
"Not dropping trailing non-raw {:?} before timeout {}", "Not dropping trailing non-raw {:?} before timeout {}",
buffer, buffer,
state.timeout_running_time state.timeout_running_time.unwrap()
); );
None None
@ -683,17 +799,16 @@ impl FallbackSwitch {
) )
}; };
if let Some(running_time) = start_running_time {
pad_state.current_running_time = Some(running_time);
}
drop(pad_state); drop(pad_state);
let mut update_all_pad_health = false;
/* Before sleeping, ensure there is a timeout to switch active pads, /* Before sleeping, ensure there is a timeout to switch active pads,
* in case the initial active pad never receives a buffer */ * in case the initial active pad never receives a buffer */
if let Some(running_time) = start_running_time { if let Some(running_time) = start_running_time {
if state.timeout_clock_id.is_none() && !is_active { if state.timeout_clock_id.is_none() && !is_active {
// May change active pad immediately // May change active pad immediately
self.schedule_timeout(&mut state, &settings, running_time); update_all_pad_health = self.schedule_timeout(&mut state, &settings, running_time);
is_active = self.active_sinkpad.lock().as_ref() == Some(pad); is_active = self.active_sinkpad.lock().as_ref() == Some(pad);
} }
} }
@ -748,7 +863,8 @@ impl FallbackSwitch {
if let Some(end_running_time) = end_running_time { if let Some(end_running_time) = end_running_time {
// May change active pad immediately // May change active pad immediately
self.schedule_timeout(&mut state, &settings, end_running_time); update_all_pad_health |=
self.schedule_timeout(&mut state, &settings, end_running_time);
is_active = self.active_sinkpad.lock().as_ref() == Some(pad); is_active = self.active_sinkpad.lock().as_ref() == Some(pad);
} else { } else {
state.cancel_timeout(); state.cancel_timeout();
@ -758,11 +874,37 @@ impl FallbackSwitch {
if let Some(running_time) = end_running_time { if let Some(running_time) = end_running_time {
pad_state.current_running_time = Some(running_time); pad_state.current_running_time = Some(running_time);
} }
pad_state.is_healthy = pad_state.is_healthy(&state, &settings); let is_healthy = pad_state.is_healthy(pad, &state, &settings, state.output_running_time);
let health_changed = is_healthy != pad_state.is_healthy;
if health_changed {
log!(CAT, obj: pad, "Health changed to {}", is_healthy);
}
pad_state.is_healthy = is_healthy;
drop(pad_state); drop(pad_state);
/* If the schedule_timeout() calls above said the timeout happened,
* we should update the health of all pads here */
let mut state = if update_all_pad_health {
let changed_health_pads = self.update_health_statuses(&state, &settings);
drop(state);
for pad in changed_health_pads {
pad.notify(PROP_IS_HEALTHY);
}
self.state.lock()
} else {
state
};
if !is_active { if !is_active {
log!(CAT, obj: pad, "Dropping {:?} on inactive pad", buffer); log!(CAT, obj: pad, "Dropping {:?} on inactive pad", buffer);
drop(state);
if health_changed {
pad.notify(PROP_IS_HEALTHY);
}
return Ok(gst::FlowSuccess::Ok); return Ok(gst::FlowSuccess::Ok);
} }
@ -772,15 +914,30 @@ impl FallbackSwitch {
is_active = self.active_sinkpad.lock().as_ref() == Some(pad); is_active = self.active_sinkpad.lock().as_ref() == Some(pad);
if !is_active { if !is_active {
log!(CAT, obj: pad, "Dropping {:?} on inactive pad", buffer); log!(CAT, obj: pad, "Dropping {:?} on inactive pad", buffer);
drop(state);
if health_changed {
pad.notify(PROP_IS_HEALTHY);
}
return Ok(gst::FlowSuccess::Ok); return Ok(gst::FlowSuccess::Ok);
} }
/* Update the health status for all pads, since we're the active pad */
let changed_health_pads = self.update_health_statuses(&state, &settings);
let switched_pad = state.switched_pad; let switched_pad = state.switched_pad;
let discont_pending = state.discont_pending; let discont_pending = state.discont_pending;
state.switched_pad = false; state.switched_pad = false;
state.discont_pending = false; state.discont_pending = false;
drop(state); drop(state);
if health_changed {
pad.notify(PROP_IS_HEALTHY);
}
for pad in changed_health_pads {
pad.notify(PROP_IS_HEALTHY);
}
if switched_pad { if switched_pad {
let _ = pad.push_event(gst::event::Reconfigure::new()); let _ = pad.push_event(gst::event::Reconfigure::new());
pad.sticky_events_foreach(|event| { pad.sticky_events_foreach(|event| {

View file

@ -279,12 +279,13 @@ fn test_long_drop_and_recover(live: bool) {
let buffer = pull_buffer(&pipeline); let buffer = pull_buffer(&pipeline);
assert_fallback_buffer!(buffer, Some(4.seconds())); assert_fallback_buffer!(buffer, Some(4.seconds()));
// Produce a sixth frame from the normal source // Produce a sixth frame from the normal source, which
// will make it healthy again
push_buffer(&pipeline, 5.seconds()); push_buffer(&pipeline, 5.seconds());
set_time(&pipeline, 5.seconds() + 10.mseconds()); set_time(&pipeline, 5.seconds() + 10.mseconds());
let buffer = pull_buffer(&pipeline); let buffer = pull_buffer(&pipeline);
assert_buffer!(buffer, Some(5.seconds())); assert_buffer!(buffer, Some(5.seconds()));
assert!(!mainsink.property::<bool>("is-healthy")); assert!(mainsink.property::<bool>("is-healthy"));
drop(mainsink); drop(mainsink);
drop(switch); drop(switch);