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gtk4: Keep GstGLMemory
alive as long as it is used inside GDK
Otherwise the texture might be released in the meantime and GDK would use an invalid GL texture ID. Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/issues/287 Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/1052>
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parent
570eb7463a
commit
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1 changed files with 13 additions and 4 deletions
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@ -96,7 +96,7 @@ fn video_frame_to_memory_texture(
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#[cfg(any(target_os = "macos", feature = "gst_gl"))]
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fn video_frame_to_gl_texture(
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frame: &gst_video::VideoFrame<gst_video::video_frame::Readable>,
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frame: gst_video::VideoFrame<gst_video::video_frame::Readable>,
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cached_textures: &mut HashMap<usize, gdk::Texture>,
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used_textures: &mut HashSet<usize>,
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gdk_context: &gdk::GLContext,
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@ -119,7 +119,16 @@ fn video_frame_to_gl_texture(
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sync_meta.wait(gst_context);
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let texture = unsafe {
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gdk::GLTexture::new(gdk_context, texture_id as u32, width as i32, height as i32)
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gdk::GLTexture::with_release_func(
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gdk_context,
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texture_id as u32,
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width as i32,
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height as i32,
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move || {
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// Unmap and drop the GStreamer GL texture once GTK is done with it and not earlier
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drop(frame);
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},
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)
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.upcast::<gdk::Texture>()
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};
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@ -149,7 +158,7 @@ impl Frame {
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{
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if let (Some(gdk_ctx), Some(gst_ctx)) = (gdk_context, self.gst_context.as_ref()) {
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video_frame_to_gl_texture(
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&self.frame,
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self.frame,
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cached_textures,
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&mut used_textures,
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gdk_ctx,
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