mirror of
https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs.git
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tutorial: Port Rgb2Gray to VideoFilter base class
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parent
cf637d0288
commit
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1 changed files with 8 additions and 105 deletions
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@ -11,6 +11,7 @@ use gst::prelude::*;
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use gst::subclass::prelude::*;
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use gst::subclass::prelude::*;
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use gst::{gst_debug, gst_info};
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use gst::{gst_debug, gst_info};
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use gst_base::subclass::prelude::*;
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use gst_base::subclass::prelude::*;
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use gst_video::subclass::prelude::*;
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use std::i32;
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use std::i32;
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use std::sync::Mutex;
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use std::sync::Mutex;
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@ -47,17 +48,10 @@ impl Default for Settings {
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}
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}
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}
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}
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// Stream-specific state, i.e. video format configuration
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struct State {
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in_info: gst_video::VideoInfo,
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out_info: gst_video::VideoInfo,
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}
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// Struct containing all the element data
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// Struct containing all the element data
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#[derive(Default)]
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#[derive(Default)]
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pub struct Rgb2Gray {
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pub struct Rgb2Gray {
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settings: Mutex<Settings>,
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settings: Mutex<Settings>,
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state: Mutex<Option<State>>,
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}
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}
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impl Rgb2Gray {
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impl Rgb2Gray {
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@ -94,7 +88,7 @@ impl Rgb2Gray {
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impl ObjectSubclass for Rgb2Gray {
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impl ObjectSubclass for Rgb2Gray {
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const NAME: &'static str = "RsRgb2Gray";
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const NAME: &'static str = "RsRgb2Gray";
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type Type = super::Rgb2Gray;
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type Type = super::Rgb2Gray;
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type ParentType = gst_base::BaseTransform;
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type ParentType = gst_video::VideoFilter;
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}
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}
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// Implementation of glib::Object virtual methods
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// Implementation of glib::Object virtual methods
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@ -347,112 +341,21 @@ impl BaseTransformImpl for Rgb2Gray {
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Some(other_caps)
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Some(other_caps)
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}
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}
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}
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}
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}
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// Returns the size of one processing unit (i.e. a frame in our case) corresponding
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impl VideoFilterImpl for Rgb2Gray {
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// to the given caps. This is used for allocating a big enough output buffer and
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// sanity checking the input buffer size, among other things.
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fn unit_size(&self, _element: &Self::Type, caps: &gst::Caps) -> Option<usize> {
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gst_video::VideoInfo::from_caps(caps)
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.map(|info| info.size())
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.ok()
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}
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// Called whenever the input/output caps are changing, i.e. in the very beginning before data
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// flow happens and whenever the situation in the pipeline is changing. All buffers after this
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// call have the caps given here.
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//
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// We simply remember the resulting VideoInfo from the caps to be able to use this for knowing
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// the width, stride, etc when transforming buffers
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fn set_caps(
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&self,
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element: &Self::Type,
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incaps: &gst::Caps,
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outcaps: &gst::Caps,
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) -> Result<(), gst::LoggableError> {
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let in_info = match gst_video::VideoInfo::from_caps(incaps) {
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Err(_) => return Err(gst::loggable_error!(CAT, "Failed to parse input caps")),
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Ok(info) => info,
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};
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let out_info = match gst_video::VideoInfo::from_caps(outcaps) {
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Err(_) => return Err(gst::loggable_error!(CAT, "Failed to parse output caps")),
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Ok(info) => info,
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};
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gst_debug!(
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CAT,
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obj: element,
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"Configured for caps {} to {}",
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incaps,
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outcaps
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);
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*self.state.lock().unwrap() = Some(State { in_info, out_info });
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Ok(())
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}
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// Called when shutting down the element so we can release all stream-related state
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// There's also start(), which is called whenever starting the element again
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fn stop(&self, element: &Self::Type) -> Result<(), gst::ErrorMessage> {
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// Drop state
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let _ = self.state.lock().unwrap().take();
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gst_info!(CAT, obj: element, "Stopped");
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Ok(())
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}
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// Does the actual transformation of the input buffer to the output buffer
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// Does the actual transformation of the input buffer to the output buffer
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fn transform(
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fn transform_frame(
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&self,
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&self,
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element: &Self::Type,
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_element: &Self::Type,
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inbuf: &gst::Buffer,
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in_frame: &gst_video::VideoFrameRef<&gst::BufferRef>,
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outbuf: &mut gst::BufferRef,
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out_frame: &mut gst_video::VideoFrameRef<&mut gst::BufferRef>,
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) -> Result<gst::FlowSuccess, gst::FlowError> {
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) -> Result<gst::FlowSuccess, gst::FlowError> {
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// Keep a local copy of the values of all our properties at this very moment. This
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// Keep a local copy of the values of all our properties at this very moment. This
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// ensures that the mutex is never locked for long and the application wouldn't
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// ensures that the mutex is never locked for long and the application wouldn't
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// have to block until this function returns when getting/setting property values
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// have to block until this function returns when getting/setting property values
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let settings = *self.settings.lock().unwrap();
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let settings = *self.settings.lock().unwrap();
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// Get a locked reference to our state, i.e. the input and output VideoInfo
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let mut state_guard = self.state.lock().unwrap();
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let state = state_guard.as_mut().ok_or_else(|| {
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gst::element_error!(element, gst::CoreError::Negotiation, ["Have no state yet"]);
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gst::FlowError::NotNegotiated
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})?;
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// Map the input buffer as a VideoFrameRef. This is similar to directly mapping
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// the buffer with inbuf.map_readable() but in addition extracts various video
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// specific metadata and sets up a convenient data structure that directly gives
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// pointers to the different planes and has all the information about the raw
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// video frame, like width, height, stride, video format, etc.
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//
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// This fails if the buffer can't be read or is invalid in relation to the video
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// info that is passed here
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let in_frame =
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gst_video::VideoFrameRef::from_buffer_ref_readable(inbuf.as_ref(), &state.in_info)
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.map_err(|_| {
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gst::element_error!(
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element,
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gst::CoreError::Failed,
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["Failed to map input buffer readable"]
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);
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gst::FlowError::Error
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})?;
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// And now map the output buffer writable, so we can fill it.
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let mut out_frame =
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gst_video::VideoFrameRef::from_buffer_ref_writable(outbuf, &state.out_info).map_err(
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|_| {
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gst::element_error!(
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element,
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gst::CoreError::Failed,
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["Failed to map output buffer writable"]
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);
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gst::FlowError::Error
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},
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)?;
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// Keep the various metadata we need for working with the video frames in
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// Keep the various metadata we need for working with the video frames in
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// local variables. This saves some typing below.
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// local variables. This saves some typing below.
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let width = in_frame.width() as usize;
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let width = in_frame.width() as usize;
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