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https://github.com/superseriousbusiness/gotosocial.git
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98263a7de6
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
255 lines
8.1 KiB
Go
255 lines
8.1 KiB
Go
// Copyright 2014 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package r2
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import (
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"fmt"
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"math"
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"github.com/golang/geo/r1"
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)
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// Point represents a point in ℝ².
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type Point struct {
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X, Y float64
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}
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// Add returns the sum of p and op.
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func (p Point) Add(op Point) Point { return Point{p.X + op.X, p.Y + op.Y} }
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// Sub returns the difference of p and op.
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func (p Point) Sub(op Point) Point { return Point{p.X - op.X, p.Y - op.Y} }
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// Mul returns the scalar product of p and m.
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func (p Point) Mul(m float64) Point { return Point{m * p.X, m * p.Y} }
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// Ortho returns a counterclockwise orthogonal point with the same norm.
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func (p Point) Ortho() Point { return Point{-p.Y, p.X} }
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// Dot returns the dot product between p and op.
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func (p Point) Dot(op Point) float64 { return p.X*op.X + p.Y*op.Y }
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// Cross returns the cross product of p and op.
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func (p Point) Cross(op Point) float64 { return p.X*op.Y - p.Y*op.X }
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// Norm returns the vector's norm.
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func (p Point) Norm() float64 { return math.Hypot(p.X, p.Y) }
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// Normalize returns a unit point in the same direction as p.
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func (p Point) Normalize() Point {
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if p.X == 0 && p.Y == 0 {
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return p
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}
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return p.Mul(1 / p.Norm())
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}
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func (p Point) String() string { return fmt.Sprintf("(%.12f, %.12f)", p.X, p.Y) }
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// Rect represents a closed axis-aligned rectangle in the (x,y) plane.
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type Rect struct {
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X, Y r1.Interval
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}
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// RectFromPoints constructs a rect that contains the given points.
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func RectFromPoints(pts ...Point) Rect {
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// Because the default value on interval is 0,0, we need to manually
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// define the interval from the first point passed in as our starting
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// interval, otherwise we end up with the case of passing in
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// Point{0.2, 0.3} and getting the starting Rect of {0, 0.2}, {0, 0.3}
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// instead of the Rect {0.2, 0.2}, {0.3, 0.3} which is not correct.
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if len(pts) == 0 {
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return Rect{}
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}
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r := Rect{
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X: r1.Interval{Lo: pts[0].X, Hi: pts[0].X},
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Y: r1.Interval{Lo: pts[0].Y, Hi: pts[0].Y},
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}
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for _, p := range pts[1:] {
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r = r.AddPoint(p)
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}
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return r
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}
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// RectFromCenterSize constructs a rectangle with the given center and size.
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// Both dimensions of size must be non-negative.
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func RectFromCenterSize(center, size Point) Rect {
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return Rect{
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r1.Interval{Lo: center.X - size.X/2, Hi: center.X + size.X/2},
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r1.Interval{Lo: center.Y - size.Y/2, Hi: center.Y + size.Y/2},
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}
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}
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// EmptyRect constructs the canonical empty rectangle. Use IsEmpty() to test
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// for empty rectangles, since they have more than one representation. A Rect{}
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// is not the same as the EmptyRect.
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func EmptyRect() Rect {
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return Rect{r1.EmptyInterval(), r1.EmptyInterval()}
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}
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// IsValid reports whether the rectangle is valid.
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// This requires the width to be empty iff the height is empty.
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func (r Rect) IsValid() bool {
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return r.X.IsEmpty() == r.Y.IsEmpty()
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}
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// IsEmpty reports whether the rectangle is empty.
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func (r Rect) IsEmpty() bool {
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return r.X.IsEmpty()
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}
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// Vertices returns all four vertices of the rectangle. Vertices are returned in
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// CCW direction starting with the lower left corner.
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func (r Rect) Vertices() [4]Point {
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return [4]Point{
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{r.X.Lo, r.Y.Lo},
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{r.X.Hi, r.Y.Lo},
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{r.X.Hi, r.Y.Hi},
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{r.X.Lo, r.Y.Hi},
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}
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}
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// VertexIJ returns the vertex in direction i along the X-axis (0=left, 1=right) and
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// direction j along the Y-axis (0=down, 1=up).
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func (r Rect) VertexIJ(i, j int) Point {
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x := r.X.Lo
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if i == 1 {
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x = r.X.Hi
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}
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y := r.Y.Lo
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if j == 1 {
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y = r.Y.Hi
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}
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return Point{x, y}
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}
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// Lo returns the low corner of the rect.
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func (r Rect) Lo() Point {
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return Point{r.X.Lo, r.Y.Lo}
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}
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// Hi returns the high corner of the rect.
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func (r Rect) Hi() Point {
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return Point{r.X.Hi, r.Y.Hi}
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}
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// Center returns the center of the rectangle in (x,y)-space
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func (r Rect) Center() Point {
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return Point{r.X.Center(), r.Y.Center()}
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}
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// Size returns the width and height of this rectangle in (x,y)-space. Empty
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// rectangles have a negative width and height.
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func (r Rect) Size() Point {
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return Point{r.X.Length(), r.Y.Length()}
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}
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// ContainsPoint reports whether the rectangle contains the given point.
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// Rectangles are closed regions, i.e. they contain their boundary.
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func (r Rect) ContainsPoint(p Point) bool {
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return r.X.Contains(p.X) && r.Y.Contains(p.Y)
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}
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// InteriorContainsPoint returns true iff the given point is contained in the interior
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// of the region (i.e. the region excluding its boundary).
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func (r Rect) InteriorContainsPoint(p Point) bool {
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return r.X.InteriorContains(p.X) && r.Y.InteriorContains(p.Y)
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}
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// Contains reports whether the rectangle contains the given rectangle.
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func (r Rect) Contains(other Rect) bool {
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return r.X.ContainsInterval(other.X) && r.Y.ContainsInterval(other.Y)
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}
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// InteriorContains reports whether the interior of this rectangle contains all of the
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// points of the given other rectangle (including its boundary).
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func (r Rect) InteriorContains(other Rect) bool {
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return r.X.InteriorContainsInterval(other.X) && r.Y.InteriorContainsInterval(other.Y)
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}
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// Intersects reports whether this rectangle and the other rectangle have any points in common.
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func (r Rect) Intersects(other Rect) bool {
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return r.X.Intersects(other.X) && r.Y.Intersects(other.Y)
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}
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// InteriorIntersects reports whether the interior of this rectangle intersects
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// any point (including the boundary) of the given other rectangle.
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func (r Rect) InteriorIntersects(other Rect) bool {
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return r.X.InteriorIntersects(other.X) && r.Y.InteriorIntersects(other.Y)
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}
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// AddPoint expands the rectangle to include the given point. The rectangle is
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// expanded by the minimum amount possible.
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func (r Rect) AddPoint(p Point) Rect {
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return Rect{r.X.AddPoint(p.X), r.Y.AddPoint(p.Y)}
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}
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// AddRect expands the rectangle to include the given rectangle. This is the
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// same as replacing the rectangle by the union of the two rectangles, but
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// is more efficient.
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func (r Rect) AddRect(other Rect) Rect {
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return Rect{r.X.Union(other.X), r.Y.Union(other.Y)}
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}
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// ClampPoint returns the closest point in the rectangle to the given point.
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// The rectangle must be non-empty.
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func (r Rect) ClampPoint(p Point) Point {
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return Point{r.X.ClampPoint(p.X), r.Y.ClampPoint(p.Y)}
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}
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// Expanded returns a rectangle that has been expanded in the x-direction
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// by margin.X, and in y-direction by margin.Y. If either margin is empty,
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// then shrink the interval on the corresponding sides instead. The resulting
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// rectangle may be empty. Any expansion of an empty rectangle remains empty.
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func (r Rect) Expanded(margin Point) Rect {
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xx := r.X.Expanded(margin.X)
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yy := r.Y.Expanded(margin.Y)
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if xx.IsEmpty() || yy.IsEmpty() {
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return EmptyRect()
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}
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return Rect{xx, yy}
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}
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// ExpandedByMargin returns a Rect that has been expanded by the amount on all sides.
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func (r Rect) ExpandedByMargin(margin float64) Rect {
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return r.Expanded(Point{margin, margin})
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}
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// Union returns the smallest rectangle containing the union of this rectangle and
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// the given rectangle.
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func (r Rect) Union(other Rect) Rect {
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return Rect{r.X.Union(other.X), r.Y.Union(other.Y)}
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}
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// Intersection returns the smallest rectangle containing the intersection of this
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// rectangle and the given rectangle.
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func (r Rect) Intersection(other Rect) Rect {
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xx := r.X.Intersection(other.X)
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yy := r.Y.Intersection(other.Y)
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if xx.IsEmpty() || yy.IsEmpty() {
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return EmptyRect()
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}
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return Rect{xx, yy}
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}
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// ApproxEqual returns true if the x- and y-intervals of the two rectangles are
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// the same up to the given tolerance.
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func (r Rect) ApproxEqual(r2 Rect) bool {
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return r.X.ApproxEqual(r2.X) && r.Y.ApproxEqual(r2.Y)
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}
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func (r Rect) String() string { return fmt.Sprintf("[Lo%s, Hi%s]", r.Lo(), r.Hi()) }
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