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Add lots of comments on how the resync queue works
(I don't really want to change/refactor that code though)
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077dd1cde9
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1 changed files with 96 additions and 5 deletions
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@ -86,7 +86,7 @@ pub struct BlockManager {
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mutation_lock: Mutex<BlockManagerLocked>,
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pub rc: BlockRc,
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rc: BlockRc,
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resync_queue: SledCountedTree,
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resync_notify: Notify,
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@ -231,7 +231,10 @@ impl BlockManager {
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// so that we can offload them if necessary and then delete them locally.
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self.for_each_file(
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(),
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move |_, hash| async move { self.put_to_resync(&hash, Duration::from_secs(0)) },
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move |_, hash| async move {
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self.put_to_resync(&hash, Duration::from_secs(0))
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.map_err(Into::into)
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},
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must_exit,
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)
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.await
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@ -410,6 +413,77 @@ impl BlockManager {
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// ---- Resync loop ----
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// This part manages a queue of blocks that need to be
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// "resynchronized", i.e. that need to have a check that
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// they are at present if we need them, or that they are
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// deleted once the garbage collection delay has passed.
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//
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// Here are some explanations on how the resync queue works.
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// There are two Sled trees that are used to have information
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// about the status of blocks that need to be resynchronized:
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//
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// - resync_queue: a tree that is ordered first by a timestamp
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// (in milliseconds since Unix epoch) that is the time at which
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// the resync must be done, and second by block hash.
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// The key in this tree is just:
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// concat(timestamp (8 bytes), hash (32 bytes))
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// The value is the same 32-byte hash.
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//
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// - resync_errors: a tree that indicates for each block
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// if the last resync resulted in an error, and if so,
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// the following two informations (see the ErrorCounter struct):
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// - how many consecutive resync errors for this block?
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// - when was the last try?
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// These two informations are used to implement an
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// exponential backoff retry strategy.
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// The key in this tree is the 32-byte hash of the block,
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// and the value is the encoded ErrorCounter value.
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//
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// We need to have these two trees, because the resync queue
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// is not just a queue of items to process, but a set of items
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// that are waiting a specific delay until we can process them
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// (the delay being necessary both internally for the exponential
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// backoff strategy, and exposed as a parameter when adding items
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// to the queue, e.g. to wait until the GC delay has passed).
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// This is why we need one tree ordered by time, and one
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// ordered by identifier of item to be processed (block hash).
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//
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// When the worker wants to process an item it takes from
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// resync_queue, it checks in resync_errors that if there is an
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// exponential back-off delay to await, it has passed before we
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// process the item. If not, the item in the queue is skipped
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// (but added back for later processing after the time of the
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// delay).
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//
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// An alternative that would have seemed natural is to
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// only add items to resync_queue with a processing time that is
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// after the delay, but there are several issues with this:
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// - This requires to synchronize updates to resync_queue and
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// resync_errors (with the current model, there is only one thread,
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// the worker thread, that accesses resync_errors,
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// so no need to synchronize) by putting them both in a lock.
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// This would mean that block_incref might need to take a lock
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// before doing its thing, meaning it has much more chances of
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// not completing successfully if something bad happens to Garage.
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// Currently Garage is not able to recover from block_incref that
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// doesn't complete successfully, because it is necessary to ensure
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// the consistency between the state of the block manager and
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// information in the BlockRef table.
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// - If a resync fails, we put that block in the resync_errors table,
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// and also add it back to resync_queue to be processed after
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// the exponential back-off delay,
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// but maybe the block is already scheduled to be resynced again
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// at another time that is before the exponential back-off delay,
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// and we have no way to check that easily. This means that
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// in all cases, we need to check the resync_errors table
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// in the resync loop at the time when a block is popped from
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// the resync_queue.
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// Overall, the current design is therefore simpler and more robust
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// because it tolerates inconsistencies between the resync_queue
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// and resync_errors table (items being scheduled in resync_queue
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// for times that are earlier than the exponential back-off delay
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// is a natural condition that is handled properly).
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fn spawn_background_worker(self: Arc<Self>) {
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// Launch a background workers for background resync loop processing
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let background = self.system.background.clone();
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@ -421,12 +495,12 @@ impl BlockManager {
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});
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}
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fn put_to_resync(&self, hash: &Hash, delay: Duration) -> Result<(), Error> {
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fn put_to_resync(&self, hash: &Hash, delay: Duration) -> Result<(), sled::Error> {
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let when = now_msec() + delay.as_millis() as u64;
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self.put_to_resync_at(hash, when)
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}
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fn put_to_resync_at(&self, hash: &Hash, when: u64) -> Result<(), Error> {
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fn put_to_resync_at(&self, hash: &Hash, when: u64) -> Result<(), sled::Error> {
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trace!("Put resync_queue: {} {:?}", when, hash);
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let mut key = u64::to_be_bytes(when).to_vec();
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key.extend(hash.as_ref());
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@ -461,7 +535,14 @@ impl BlockManager {
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}
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}
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async fn resync_iter(&self, must_exit: &mut watch::Receiver<bool>) -> Result<bool, Error> {
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// The result of resync_iter is:
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// - Ok(true) -> a block was processed (successfully or not)
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// - Ok(false) -> no block was processed, but we are ready for the next iteration
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// - Err(_) -> a Sled error occurred when reading/writing from resync_queue/resync_errors
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async fn resync_iter(
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&self,
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must_exit: &mut watch::Receiver<bool>,
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) -> Result<bool, sled::Error> {
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if let Some(first_pair_res) = self.resync_queue.iter().next() {
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let (time_bytes, hash_bytes) = first_pair_res?;
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@ -480,6 +561,8 @@ impl BlockManager {
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self.put_to_resync_at(&hash, ec.next_try())?;
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// ec.next_try() > now >= time_msec, so this remove
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// is not removing the one we added just above
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// (we want to do the remove after the insert to ensure
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// that the item is not lost if we crash in-between)
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self.resync_queue.remove(time_bytes)?;
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return Ok(false);
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}
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@ -539,7 +622,15 @@ impl BlockManager {
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Ok(false)
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}
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} else {
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// Here we wait either for a notification that an item has been
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// added to the queue, or for a constant delay of 10 secs to expire.
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// The delay avoids a race condition where the notification happens
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// between the time we checked the queue and the first poll
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// to resync_notify.notified(): if that happens, we'll just loop
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// back 10 seconds later, which is fine.
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let delay = tokio::time::sleep(Duration::from_secs(10));
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select! {
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_ = delay.fuse() => {},
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_ = self.resync_notify.notified().fuse() => {},
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_ = must_exit.changed().fuse() => {},
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}
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