embedded-trainings-2020/embedded-workshop-book/src/bsc-exercise.md
2023-03-20 18:22:59 +01:00

3.4 KiB

BSC Exercise

In this exercise you will learn how to write a board support crate by implementing buttons and the UARTE peripheral.

The template down-the-stack/dk_bsc/src/lib.rs already contains the LED and Timer implementations. Add your code to the designated lines. You'll find a //todo! there.

You can test after each step by running the following command out of down-the-stack/apps

cargo run --bin hello

This program will not call any of the functions you are implementing, so it does not matter if they are incomplete. It will refuse to build if there are errors present in the lib.rs!

down-the-stack/dk_bsc/src/lib_solution.rs contains the full solution code.

Note for trainer: Introduction to the exercise is a guided tour through the template, and it's architecture. Make the participants aware of the placeholders for their implementations. run the hello example on the unmodified lib.

You will learn how to

  • modify the init() function that brings up the board's peripherals
  • how to configure pins
  • how to write a function that checks the state of a pin
  • write methods for a struct
  • UARTE implementation
  • implement a Trait
  • to document and generate docs for your own library!

Prerequisites

[todo!]

Tasks

  • Write a button implementation. This entails the following steps: Add struct Buttons with 4 fields, that represents each of the four buttons. Add struct Button that is a wrapper for the pin that a single button is connected to. Write a method is_pushed that checks if a single button is pushed. Initialize the pins in fn init(). Add the struct Button to the definition and instantiation of struct Board. Run apps/buttons.rs to test. Run cargo doc out of the apps folder to find all your doc comments!
  • Write a UARTE implementation. This entails the following steps: Check the uarte module of the nrf-hal for requirements of the instantiating method. Add struct Uarte that serves as wrapper for the UARTE1 instance. Initialize the UARTE1 peripheral in fn init() using the following settings:
    • parity: included
    • baudrate: 115200 baud Add struct Uarte to the definition and instantiation of struct Board. Implement the fmt::Write trait for struct Uarte. Connect your computer to the virtual UART port with screen Run apps/uarte_print.rs to test.

Knowledge

Representation of Peripherals

The boards peripherals are represented as nested structs. The struct Board contains fields that represent single peripherals or groups of peripherals as structs, which in turn either contain a field of the single peripheral or ...

You have to add structs to represent the buttons and the UARTE peripheral to the board struct. [todo!]

Comments

The lib.rs has an attribute #![deny(missing_docs)]. This means, that missing doc comments for structs are returned as compiler errors, to remind you to document your work properly.

/// This is a doc comment
// This is a normal comment

impl blocks

[todo!]

Visibility of structs, fields and functions: the pub keyword

[todo!]

Hardware documentation for pin configuration

Go to Nordic Infocenter to download the User Guide. You can find all the information that is relevant to this exercise in there.