mirror of
https://git.asonix.dog/asonix/background-jobs.git
synced 2025-04-28 02:44:48 +00:00
179 lines
5.8 KiB
Rust
179 lines
5.8 KiB
Rust
use chrono::{offset::Utc, DateTime};
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use failure::{Error, Fail};
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use futures::{
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future::{Either, IntoFuture},
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Future,
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};
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use serde_json::Value;
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use crate::{Backoff, Job, JobError, MaxRetries, NewJobInfo};
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/// ## The Processor trait
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///
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/// Processors define the logic spawning jobs such as
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/// - The job's name
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/// - The job's default queue
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/// - The job's default maximum number of retries
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/// - The job's [backoff
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/// strategy](https://docs.rs/background-jobs/0.4.0/background_jobs/enum.Backoff.html)
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///
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/// Processors also provide the default mechanism for running a job, and the only mechanism for
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/// creating a
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/// [JobInfo](https://docs.rs/background-jobs-core/0.4.0/background_jobs_core/struct.JobInfo.html),
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/// which is the type required for queuing jobs to be executed.
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///
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/// ### Example
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///
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/// ```rust
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/// use background_jobs_core::{Backoff, Job, MaxRetries, Processor};
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/// use failure::Error;
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/// use futures::future::Future;
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/// use log::info;
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/// use serde_derive::{Deserialize, Serialize};
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///
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/// #[derive(Deserialize, Serialize)]
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/// struct MyJob {
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/// count: i32,
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/// }
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///
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/// impl Job for MyJob {
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/// type Processor = MyProcessor;
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/// type State = ();
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/// type Future = Result<(), Error>;
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///
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/// fn run(self, _state: Self::State) -> Self::Future {
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/// info!("Processing {}", self.count);
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///
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/// Ok(())
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/// }
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/// }
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///
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/// #[derive(Clone)]
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/// struct MyProcessor;
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///
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/// impl Processor for MyProcessor {
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/// type Job = MyJob;
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///
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/// const NAME: &'static str = "IncrementProcessor";
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/// const QUEUE: &'static str = "default";
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/// const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
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/// const BACKOFF_STRATEGY: Backoff = Backoff::Exponential(2);
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/// }
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///
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/// fn main() -> Result<(), Error> {
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/// let job = MyProcessor::new_job(MyJob { count: 1234 })?;
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///
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/// Ok(())
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/// }
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/// ```
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pub trait Processor: Clone {
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/// The job this processor will process
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type Job: Job + 'static;
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/// The name of the processor
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///
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/// This name must be unique!!! It is used to look up which processor should handle a job
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const NAME: &'static str;
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/// The name of the default queue for jobs created with this processor
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///
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/// This can be overridden on an individual-job level, but if a non-existant queue is supplied,
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/// the job will never be processed.
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const QUEUE: &'static str;
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/// Define the default number of retries for a given processor
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///
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/// Jobs can override
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const MAX_RETRIES: MaxRetries;
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/// Define the default backoff strategy for a given processor
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///
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/// Jobs can override
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const BACKOFF_STRATEGY: Backoff;
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/// A provided method to create a new JobInfo from provided arguments
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///
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/// This is required for spawning jobs, since it enforces the relationship between the job and
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/// the Processor that should handle it.
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fn new_job(job: Self::Job) -> Result<NewJobInfo, Error> {
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let queue = job.queue().unwrap_or(Self::QUEUE).to_owned();
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let max_retries = job.max_retries().unwrap_or(Self::MAX_RETRIES);
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let backoff_strategy = job.backoff_strategy().unwrap_or(Self::BACKOFF_STRATEGY);
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let job = NewJobInfo::new(
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Self::NAME.to_owned(),
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queue,
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serde_json::to_value(job).map_err(|_| ToJson)?,
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max_retries,
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backoff_strategy,
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);
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Ok(job)
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}
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/// Create a JobInfo to schedule a job to be performed after a certain time
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fn new_scheduled_job(job: Self::Job, after: DateTime<Utc>) -> Result<NewJobInfo, Error> {
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let mut job = Self::new_job(job)?;
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job.schedule(after);
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Ok(job)
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}
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/// A provided method to coerce arguments into the expected type and run the job
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///
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/// Advanced users may want to override this method in order to provide their own custom
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/// before/after logic for certain job processors
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///
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/// The state passed into this method is initialized at the start of the application. The state
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/// argument could be useful for containing a hook into something like r2d2, or the address of
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/// an actor in an actix-based system.
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///
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/// ```rust,ignore
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/// fn process(
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/// &self,
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/// args: Value,
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/// state: S
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/// ) -> Box<dyn Future<Item = (), Error = JobError> + Send> {
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/// let res = serde_json::from_value::<Self::Job>(args);
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///
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/// let fut = match res {
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/// Ok(job) => {
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/// // Perform some custom pre-job logic
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/// Either::A(job.run(state).map_err(JobError::Processing))
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/// },
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/// Err(_) => Either::B(Err(JobError::Json).into_future()),
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/// };
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///
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/// Box::new(fut.and_then(|_| {
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/// // Perform some custom post-job logic
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/// }))
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/// }
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/// ```
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///
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/// Patterns like this could be useful if you want to use the same job type for multiple
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/// scenarios. Defining the `process` method for multiple `Processor`s with different
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/// before/after logic for the same
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/// [`Job`](https://docs.rs/background-jobs/0.4.0/background_jobs/trait.Job.html) type is
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/// supported.
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fn process(
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&self,
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args: Value,
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state: <Self::Job as Job>::State,
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) -> Box<dyn Future<Item = (), Error = JobError> + Send>
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where
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<<Self::Job as Job>::Future as IntoFuture>::Future: Send,
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{
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let res = serde_json::from_value::<Self::Job>(args);
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let fut = match res {
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Ok(job) => Either::A(job.run(state).into_future().map_err(JobError::Processing)),
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Err(_) => Either::B(Err(JobError::Json).into_future()),
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};
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Box::new(fut)
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}
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}
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#[derive(Clone, Debug, Fail)]
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#[fail(display = "Failed to to turn job into value")]
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pub struct ToJson;
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